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+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * st-private.h: Private declarations and functions
+ *
+ * Copyright 2007 OpenedHand
+ * Copyright 2009 Intel Corporation.
+ * Copyright 2010 Red Hat, Inc.
+ * Copyright 2010 Florian Müllner
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU Lesser General Public License,
+ * version 2.1, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __ST_PRIVATE_H__
+#define __ST_PRIVATE_H__
+
+#include <glib.h>
+#include <cairo.h>
+#include "st-widget.h"
+#include "st-bin.h"
+#include "st-shadow.h"
+
+G_BEGIN_DECLS
+
+#define I_(str) (g_intern_static_string ((str)))
+
+#define ST_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
+#define ST_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
+#define ST_PARAM_READWRITE (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)
+
+G_END_DECLS
+
+ClutterActor *_st_widget_get_dnd_clone (StWidget *widget);
+
+void _st_actor_get_preferred_width (ClutterActor *actor,
+ gfloat for_height,
+ gboolean y_fill,
+ gfloat *min_width_p,
+ gfloat *natural_width_p);
+void _st_actor_get_preferred_height (ClutterActor *actor,
+ gfloat for_width,
+ gboolean x_fill,
+ gfloat *min_height_p,
+ gfloat *natural_height_p);
+
+void _st_set_text_from_style (ClutterText *text,
+ StThemeNode *theme_node);
+
+CoglPipeline * _st_create_texture_pipeline (CoglTexture *src_texture);
+
+/* Helper for widgets which need to draw additional shadows */
+CoglPipeline * _st_create_shadow_pipeline (StShadow *shadow_spec,
+ CoglTexture *src_texture,
+ float resource_scale);
+CoglPipeline * _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
+ ClutterActor *actor);
+cairo_pattern_t *_st_create_shadow_cairo_pattern (StShadow *shadow_spec,
+ cairo_pattern_t *src_pattern);
+
+void _st_paint_shadow_with_opacity (StShadow *shadow_spec,
+ CoglFramebuffer *framebuffer,
+ CoglPipeline *shadow_pipeline,
+ ClutterActorBox *box,
+ guint8 paint_opacity);
+
+#endif /* __ST_PRIVATE_H__ */