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+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * st-scroll-bar.c: Scroll bar actor
+ *
+ * Copyright 2008 OpenedHand
+ * Copyright 2008, 2009 Intel Corporation.
+ * Copyright 2009, 2010 Red Hat, Inc.
+ * Copyright 2010 Maxim Ermilov
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU Lesser General Public License,
+ * version 2.1, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+ * SECTION:st-scroll-bar
+ * @short_description: a user interface element to control scrollable areas.
+ *
+ * The #StScrollBar allows users to scroll scrollable actors, either by
+ * the step or page amount, or by manually dragging the handle.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <math.h>
+#include <clutter/clutter.h>
+
+#include "st-scroll-bar.h"
+#include "st-bin.h"
+#include "st-enum-types.h"
+#include "st-private.h"
+#include "st-button.h"
+#include "st-settings.h"
+
+#define PAGING_INITIAL_REPEAT_TIMEOUT 500
+#define PAGING_SUBSEQUENT_REPEAT_TIMEOUT 200
+
+typedef struct _StScrollBarPrivate StScrollBarPrivate;
+struct _StScrollBarPrivate
+{
+ StAdjustment *adjustment;
+
+ gfloat x_origin;
+ gfloat y_origin;
+
+ ClutterInputDevice *grab_device;
+
+ ClutterActor *trough;
+ ClutterActor *handle;
+
+ gfloat move_x;
+ gfloat move_y;
+
+ /* Trough-click handling. */
+ enum { NONE, UP, DOWN } paging_direction;
+ guint paging_source_id;
+ guint paging_event_no;
+
+ guint vertical : 1;
+};
+
+G_DEFINE_TYPE_WITH_PRIVATE (StScrollBar, st_scroll_bar, ST_TYPE_WIDGET)
+
+#define ST_SCROLL_BAR_PRIVATE(sb) st_scroll_bar_get_instance_private (ST_SCROLL_BAR (sb))
+
+enum
+{
+ PROP_0,
+
+ PROP_ADJUSTMENT,
+ PROP_VERTICAL,
+
+ N_PROPS
+};
+
+static GParamSpec *props[N_PROPS] = { NULL, };
+
+enum
+{
+ SCROLL_START,
+ SCROLL_STOP,
+
+ LAST_SIGNAL
+};
+
+static guint signals[LAST_SIGNAL] = { 0, };
+
+static gboolean
+handle_button_press_event_cb (ClutterActor *actor,
+ ClutterButtonEvent *event,
+ StScrollBar *bar);
+
+static void stop_scrolling (StScrollBar *bar);
+
+static void
+st_scroll_bar_get_property (GObject *gobject,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (gobject);
+
+ switch (prop_id)
+ {
+ case PROP_ADJUSTMENT:
+ g_value_set_object (value, priv->adjustment);
+ break;
+
+ case PROP_VERTICAL:
+ g_value_set_boolean (value, priv->vertical);
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+st_scroll_bar_set_property (GObject *gobject,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ StScrollBar *bar = ST_SCROLL_BAR (gobject);
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+
+ switch (prop_id)
+ {
+ case PROP_ADJUSTMENT:
+ st_scroll_bar_set_adjustment (bar, g_value_get_object (value));
+ break;
+
+ case PROP_VERTICAL:
+ priv->vertical = g_value_get_boolean (value);
+ if (priv->vertical)
+ clutter_actor_set_name (CLUTTER_ACTOR (priv->handle),
+ "vhandle");
+ else
+ clutter_actor_set_name (CLUTTER_ACTOR (priv->handle),
+ "hhandle");
+ clutter_actor_queue_relayout ((ClutterActor*) gobject);
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+st_scroll_bar_dispose (GObject *gobject)
+{
+ StScrollBar *bar = ST_SCROLL_BAR (gobject);
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+
+ if (priv->adjustment)
+ st_scroll_bar_set_adjustment (bar, NULL);
+
+ if (priv->handle)
+ {
+ clutter_actor_destroy (priv->handle);
+ priv->handle = NULL;
+ }
+
+ if (priv->trough)
+ {
+ clutter_actor_destroy (priv->trough);
+ priv->trough = NULL;
+ }
+
+ G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject);
+}
+
+static void
+st_scroll_bar_unmap (ClutterActor *actor)
+{
+ CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->unmap (actor);
+
+ stop_scrolling (ST_SCROLL_BAR (actor));
+}
+
+static void
+scroll_bar_allocate_children (StScrollBar *bar,
+ const ClutterActorBox *box)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (bar));
+ ClutterActorBox content_box, trough_box;
+
+ st_theme_node_get_content_box (theme_node, box, &content_box);
+
+ if (priv->vertical)
+ {
+ trough_box.x1 = content_box.x1;
+ trough_box.y1 = content_box.y1;
+ trough_box.x2 = content_box.x2;
+ trough_box.y2 = content_box.y2;
+ clutter_actor_allocate (priv->trough, &trough_box);
+ }
+ else
+ {
+ trough_box.x1 = content_box.x1;
+ trough_box.y1 = content_box.y1;
+ trough_box.x2 = content_box.x2;
+ trough_box.y2 = content_box.y2;
+ clutter_actor_allocate (priv->trough, &trough_box);
+ }
+
+
+ if (priv->adjustment)
+ {
+ float handle_size, position, avail_size;
+ gdouble value, lower, upper, page_size, increment, min_size, max_size;
+ ClutterActorBox handle_box = { 0, };
+
+ st_adjustment_get_values (priv->adjustment,
+ &value,
+ &lower,
+ &upper,
+ NULL,
+ NULL,
+ &page_size);
+
+ if ((upper == lower)
+ || (page_size >= (upper - lower)))
+ increment = 1.0;
+ else
+ increment = page_size / (upper - lower);
+
+ min_size = 32.;
+ st_theme_node_lookup_length (theme_node, "min-size", FALSE, &min_size);
+ max_size = G_MAXINT16;
+ st_theme_node_lookup_length (theme_node, "max-size", FALSE, &max_size);
+
+ if (upper - lower - page_size <= 0)
+ position = 0;
+ else
+ position = (value - lower) / (upper - lower - page_size);
+
+ if (priv->vertical)
+ {
+ avail_size = content_box.y2 - content_box.y1;
+ handle_size = increment * avail_size;
+ handle_size = CLAMP (handle_size, min_size, max_size);
+
+ handle_box.x1 = content_box.x1;
+ handle_box.y1 = content_box.y1 + position * (avail_size - handle_size);
+
+ handle_box.x2 = content_box.x2;
+ handle_box.y2 = handle_box.y1 + handle_size;
+ }
+ else
+ {
+ ClutterTextDirection direction;
+
+ avail_size = content_box.x2 - content_box.x1;
+ handle_size = increment * avail_size;
+ handle_size = CLAMP (handle_size, min_size, max_size);
+
+ direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (bar));
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ {
+ handle_box.x2 = content_box.x2 - position * (avail_size - handle_size);
+ handle_box.x1 = handle_box.x2 - handle_size;
+ }
+ else
+ {
+ handle_box.x1 = content_box.x1 + position * (avail_size - handle_size);
+ handle_box.x2 = handle_box.x1 + handle_size;
+ }
+
+ handle_box.y1 = content_box.y1;
+ handle_box.y2 = content_box.y2;
+ }
+
+ clutter_actor_allocate (priv->handle, &handle_box);
+ }
+}
+
+static void
+st_scroll_bar_get_preferred_width (ClutterActor *self,
+ gfloat for_height,
+ gfloat *min_width_p,
+ gfloat *natural_width_p)
+{
+ StScrollBar *bar = ST_SCROLL_BAR (self);
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
+ gfloat trough_min_width, trough_natural_width;
+ gfloat handle_min_width, handle_natural_width;
+
+ st_theme_node_adjust_for_height (theme_node, &for_height);
+
+ _st_actor_get_preferred_width (priv->trough, for_height, TRUE,
+ &trough_min_width, &trough_natural_width);
+
+ _st_actor_get_preferred_width (priv->handle, for_height, TRUE,
+ &handle_min_width, &handle_natural_width);
+
+ if (priv->vertical)
+ {
+ if (min_width_p)
+ *min_width_p = MAX (trough_min_width, handle_min_width);
+
+ if (natural_width_p)
+ *natural_width_p = MAX (trough_natural_width, handle_natural_width);
+ }
+ else
+ {
+ if (min_width_p)
+ *min_width_p = trough_min_width + handle_min_width;
+
+ if (natural_width_p)
+ *natural_width_p = trough_natural_width + handle_natural_width;
+ }
+
+ st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
+}
+
+static void
+st_scroll_bar_get_preferred_height (ClutterActor *self,
+ gfloat for_width,
+ gfloat *min_height_p,
+ gfloat *natural_height_p)
+{
+ StScrollBar *bar = ST_SCROLL_BAR (self);
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
+ gfloat trough_min_height, trough_natural_height;
+ gfloat handle_min_height, handle_natural_height;
+
+ st_theme_node_adjust_for_width (theme_node, &for_width);
+
+ _st_actor_get_preferred_height (priv->trough, for_width, TRUE,
+ &trough_min_height, &trough_natural_height);
+
+ _st_actor_get_preferred_height (priv->handle, for_width, TRUE,
+ &handle_min_height, &handle_natural_height);
+
+ if (priv->vertical)
+ {
+ if (min_height_p)
+ *min_height_p = trough_min_height + handle_min_height;
+
+ if (natural_height_p)
+ *natural_height_p = trough_natural_height + handle_natural_height;
+ }
+ else
+ {
+ if (min_height_p)
+ *min_height_p = MAX (trough_min_height, handle_min_height);
+
+ if (natural_height_p)
+ *natural_height_p = MAX (trough_natural_height, handle_natural_height);
+ }
+
+ st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
+}
+
+static void
+st_scroll_bar_allocate (ClutterActor *actor,
+ const ClutterActorBox *box)
+{
+ StScrollBar *bar = ST_SCROLL_BAR (actor);
+
+ clutter_actor_set_allocation (actor, box);
+
+ scroll_bar_allocate_children (bar, box);
+}
+
+static void
+scroll_bar_update_positions (StScrollBar *bar)
+{
+ ClutterActorBox box;
+
+ /* Due to a change in the adjustments, we need to reposition our
+ * children; since adjustments changes can come from allocation
+ * changes in the scrolled area, we can't just queue a new relayout -
+ * we may already be in a relayout cycle. On the other hand, if
+ * a relayout is already queued, we can't just go ahead and allocate
+ * our children, since we don't have a valid allocation, and calling
+ * clutter_actor_get_allocation_box() will trigger an immediate
+ * stage relayout. So what we do is go ahead and immediately
+ * allocate our children if we already have a valid allocation, and
+ * otherwise just wait for the queued relayout.
+ */
+ if (!clutter_actor_has_allocation (CLUTTER_ACTOR (bar)))
+ return;
+
+ clutter_actor_get_allocation_box (CLUTTER_ACTOR (bar), &box);
+ scroll_bar_allocate_children (bar, &box);
+}
+
+static void
+st_scroll_bar_style_changed (StWidget *widget)
+{
+ StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (widget);
+
+ st_widget_style_changed (ST_WIDGET (priv->trough));
+ st_widget_style_changed (ST_WIDGET (priv->handle));
+
+ ST_WIDGET_CLASS (st_scroll_bar_parent_class)->style_changed (widget);
+}
+
+static void
+bar_reactive_notify_cb (GObject *gobject,
+ GParamSpec *arg1,
+ gpointer user_data)
+{
+ StScrollBar *bar = ST_SCROLL_BAR (gobject);
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+
+ clutter_actor_set_reactive (priv->handle,
+ clutter_actor_get_reactive (CLUTTER_ACTOR (bar)));
+}
+
+static GObject*
+st_scroll_bar_constructor (GType type,
+ guint n_properties,
+ GObjectConstructParam *properties)
+{
+ GObjectClass *gobject_class;
+ GObject *obj;
+ StScrollBar *bar;
+
+ gobject_class = G_OBJECT_CLASS (st_scroll_bar_parent_class);
+ obj = gobject_class->constructor (type, n_properties, properties);
+
+ bar = ST_SCROLL_BAR (obj);
+
+ g_signal_connect (bar, "notify::reactive",
+ G_CALLBACK (bar_reactive_notify_cb), NULL);
+
+ return obj;
+}
+
+static void
+adjust_with_direction (StAdjustment *adj,
+ ClutterScrollDirection direction)
+{
+ gdouble delta;
+
+ switch (direction)
+ {
+ case CLUTTER_SCROLL_UP:
+ case CLUTTER_SCROLL_LEFT:
+ delta = -1.0;
+ break;
+ case CLUTTER_SCROLL_RIGHT:
+ case CLUTTER_SCROLL_DOWN:
+ delta = 1.0;
+ break;
+ case CLUTTER_SCROLL_SMOOTH:
+ default:
+ g_assert_not_reached ();
+ break;
+ }
+
+ st_adjustment_adjust_for_scroll_event (adj, delta);
+}
+
+static gboolean
+st_scroll_bar_scroll_event (ClutterActor *actor,
+ ClutterScrollEvent *event)
+{
+ StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (actor);
+ ClutterTextDirection direction;
+ ClutterScrollDirection scroll_dir;
+
+ if (clutter_event_is_pointer_emulated ((ClutterEvent *) event))
+ return TRUE;
+
+ direction = clutter_actor_get_text_direction (actor);
+ scroll_dir = event->direction;
+
+ switch (scroll_dir)
+ {
+ case CLUTTER_SCROLL_SMOOTH:
+ {
+ gdouble delta_x, delta_y;
+ clutter_event_get_scroll_delta ((ClutterEvent *)event, &delta_x, &delta_y);
+
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ delta_x *= -1;
+
+ if (priv->vertical)
+ st_adjustment_adjust_for_scroll_event (priv->adjustment, delta_y);
+ else
+ st_adjustment_adjust_for_scroll_event (priv->adjustment, delta_x);
+ }
+ break;
+ case CLUTTER_SCROLL_LEFT:
+ case CLUTTER_SCROLL_RIGHT:
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ scroll_dir = scroll_dir == CLUTTER_SCROLL_LEFT ? CLUTTER_SCROLL_RIGHT
+ : CLUTTER_SCROLL_LEFT;
+ /* Fall through */
+ case CLUTTER_SCROLL_UP:
+ case CLUTTER_SCROLL_DOWN:
+ adjust_with_direction (priv->adjustment, scroll_dir);
+ break;
+ default:
+ g_return_val_if_reached (FALSE);
+ break;
+ }
+
+ return TRUE;
+}
+
+static void
+st_scroll_bar_class_init (StScrollBarClass *klass)
+{
+ GObjectClass *object_class = G_OBJECT_CLASS (klass);
+ ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+ StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
+
+ object_class->get_property = st_scroll_bar_get_property;
+ object_class->set_property = st_scroll_bar_set_property;
+ object_class->dispose = st_scroll_bar_dispose;
+ object_class->constructor = st_scroll_bar_constructor;
+
+ actor_class->get_preferred_width = st_scroll_bar_get_preferred_width;
+ actor_class->get_preferred_height = st_scroll_bar_get_preferred_height;
+ actor_class->allocate = st_scroll_bar_allocate;
+ actor_class->scroll_event = st_scroll_bar_scroll_event;
+ actor_class->unmap = st_scroll_bar_unmap;
+
+ widget_class->style_changed = st_scroll_bar_style_changed;
+
+ /**
+ * StScrollBar:adjustment:
+ *
+ * The #StAdjustment controlling the #StScrollBar.
+ */
+ props[PROP_ADJUSTMENT] =
+ g_param_spec_object ("adjustment", "Adjustment", "The adjustment",
+ ST_TYPE_ADJUSTMENT,
+ ST_PARAM_READWRITE);
+
+ /**
+ * StScrollBar:vertical:
+ *
+ * Whether the #StScrollBar is vertical. If %FALSE it is horizontal.
+ */
+ props[PROP_VERTICAL] =
+ g_param_spec_boolean ("vertical",
+ "Vertical Orientation",
+ "Vertical Orientation",
+ FALSE,
+ ST_PARAM_READWRITE);
+
+ g_object_class_install_properties (object_class, N_PROPS, props);
+
+
+ /**
+ * StScrollBar::scroll-start:
+ * @bar: a #StScrollBar
+ *
+ * Emitted when the #StScrollBar begins scrolling.
+ */
+ signals[SCROLL_START] =
+ g_signal_new ("scroll-start",
+ G_TYPE_FROM_CLASS (klass),
+ G_SIGNAL_RUN_LAST,
+ G_STRUCT_OFFSET (StScrollBarClass, scroll_start),
+ NULL, NULL, NULL,
+ G_TYPE_NONE, 0);
+
+ /**
+ * StScrollBar::scroll-stop:
+ * @bar: a #StScrollBar
+ *
+ * Emitted when the #StScrollBar finishes scrolling.
+ */
+ signals[SCROLL_STOP] =
+ g_signal_new ("scroll-stop",
+ G_TYPE_FROM_CLASS (klass),
+ G_SIGNAL_RUN_LAST,
+ G_STRUCT_OFFSET (StScrollBarClass, scroll_stop),
+ NULL, NULL, NULL,
+ G_TYPE_NONE, 0);
+}
+
+static void
+move_slider (StScrollBar *bar,
+ gfloat x,
+ gfloat y)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+ ClutterTextDirection direction;
+ gdouble position, lower, upper, page_size;
+ gfloat ux, uy, pos, size;
+
+ if (!priv->adjustment)
+ return;
+
+ if (!clutter_actor_transform_stage_point (priv->trough, x, y, &ux, &uy))
+ return;
+
+ if (priv->vertical)
+ size = clutter_actor_get_height (priv->trough)
+ - clutter_actor_get_height (priv->handle);
+ else
+ size = clutter_actor_get_width (priv->trough)
+ - clutter_actor_get_width (priv->handle);
+
+ if (size == 0)
+ return;
+
+ if (priv->vertical)
+ pos = uy - priv->y_origin;
+ else
+ pos = ux - priv->x_origin;
+ pos = CLAMP (pos, 0, size);
+
+ st_adjustment_get_values (priv->adjustment,
+ NULL,
+ &lower,
+ &upper,
+ NULL,
+ NULL,
+ &page_size);
+
+ direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (bar));
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ pos = size - pos;
+
+ position = ((pos / size)
+ * (upper - lower - page_size))
+ + lower;
+
+ st_adjustment_set_value (priv->adjustment, position);
+}
+
+static void
+stop_scrolling (StScrollBar *bar)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+ if (!priv->grab_device)
+ return;
+
+ st_widget_remove_style_pseudo_class (ST_WIDGET (priv->handle), "active");
+
+ clutter_input_device_ungrab (priv->grab_device);
+ priv->grab_device = NULL;
+ g_signal_emit (bar, signals[SCROLL_STOP], 0);
+}
+
+static gboolean
+handle_motion_event_cb (ClutterActor *trough,
+ ClutterMotionEvent *event,
+ StScrollBar *bar)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+ if (!priv->grab_device)
+ return FALSE;
+
+ move_slider (bar, event->x, event->y);
+ return TRUE;
+}
+
+static gboolean
+handle_button_release_event_cb (ClutterActor *trough,
+ ClutterButtonEvent *event,
+ StScrollBar *bar)
+{
+ if (event->button != 1)
+ return FALSE;
+
+ stop_scrolling (bar);
+ return TRUE;
+}
+
+static gboolean
+handle_button_press_event_cb (ClutterActor *actor,
+ ClutterButtonEvent *event,
+ StScrollBar *bar)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar);
+ ClutterInputDevice *device = clutter_event_get_device ((ClutterEvent*) event);
+
+ if (event->button != 1)
+ return FALSE;
+
+ if (!clutter_actor_transform_stage_point (priv->handle,
+ event->x,
+ event->y,
+ &priv->x_origin,
+ &priv->y_origin))
+ return FALSE;
+
+ st_widget_add_style_pseudo_class (ST_WIDGET (priv->handle), "active");
+
+ /* Account for the scrollbar-trough-handle nesting. */
+ priv->x_origin += clutter_actor_get_x (priv->trough);
+ priv->y_origin += clutter_actor_get_y (priv->trough);
+
+ g_assert (!priv->grab_device);
+
+ clutter_input_device_grab (device, priv->handle);
+ priv->grab_device = device;
+ g_signal_emit (bar, signals[SCROLL_START], 0);
+
+ return TRUE;
+}
+
+static gboolean
+trough_paging_cb (StScrollBar *self)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self);
+ ClutterTextDirection direction;
+ g_autoptr (ClutterTransition) transition = NULL;
+ StSettings *settings;
+ gfloat handle_pos, event_pos, tx, ty;
+ gdouble value, new_value;
+ gdouble page_increment;
+ gdouble slow_down_factor;
+ gboolean ret;
+
+ gulong mode;
+
+ if (priv->paging_event_no == 0)
+ {
+ /* Scroll on after initial timeout. */
+ mode = CLUTTER_EASE_OUT_CUBIC;
+ ret = FALSE;
+ priv->paging_event_no = 1;
+ priv->paging_source_id = g_timeout_add (
+ PAGING_INITIAL_REPEAT_TIMEOUT,
+ (GSourceFunc) trough_paging_cb,
+ self);
+ g_source_set_name_by_id (priv->paging_source_id, "[gnome-shell] trough_paging_cb");
+ }
+ else if (priv->paging_event_no == 1)
+ {
+ /* Scroll on after subsequent timeout. */
+ ret = FALSE;
+ mode = CLUTTER_EASE_IN_CUBIC;
+ priv->paging_event_no = 2;
+ priv->paging_source_id = g_timeout_add (
+ PAGING_SUBSEQUENT_REPEAT_TIMEOUT,
+ (GSourceFunc) trough_paging_cb,
+ self);
+ g_source_set_name_by_id (priv->paging_source_id, "[gnome-shell] trough_paging_cb");
+ }
+ else
+ {
+ /* Keep scrolling. */
+ ret = TRUE;
+ mode = CLUTTER_LINEAR;
+ priv->paging_event_no++;
+ }
+
+ /* Do the scrolling */
+ st_adjustment_get_values (priv->adjustment,
+ &value, NULL, NULL,
+ NULL, &page_increment, NULL);
+
+ if (priv->vertical)
+ handle_pos = clutter_actor_get_y (priv->handle);
+ else
+ handle_pos = clutter_actor_get_x (priv->handle);
+
+ clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->trough),
+ priv->move_x,
+ priv->move_y,
+ &tx, &ty);
+
+ direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (self));
+ if (direction == CLUTTER_TEXT_DIRECTION_RTL)
+ page_increment *= -1;
+
+ if (priv->vertical)
+ event_pos = ty;
+ else
+ event_pos = tx;
+
+ if (event_pos > handle_pos)
+ {
+ if (priv->paging_direction == NONE)
+ {
+ /* Remember direction. */
+ priv->paging_direction = DOWN;
+ }
+ if (priv->paging_direction == UP)
+ {
+ /* Scrolled far enough. */
+ return FALSE;
+ }
+ new_value = value + page_increment;
+ }
+ else
+ {
+ if (priv->paging_direction == NONE)
+ {
+ /* Remember direction. */
+ priv->paging_direction = UP;
+ }
+ if (priv->paging_direction == DOWN)
+ {
+ /* Scrolled far enough. */
+ return FALSE;
+ }
+ new_value = value - page_increment;
+ }
+
+ /* Stop existing transition, if one exists */
+ st_adjustment_remove_transition (priv->adjustment, "value");
+
+ settings = st_settings_get ();
+ g_object_get (settings, "slow-down-factor", &slow_down_factor, NULL);
+
+ /* FIXME: Creating a new transition for each scroll is probably not the best
+ * idea, but it's a lot less involved than extending the current animation */
+ transition = g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
+ "property-name", "value",
+ "interval", clutter_interval_new (G_TYPE_DOUBLE, value, new_value),
+ "duration", (guint)(PAGING_SUBSEQUENT_REPEAT_TIMEOUT * slow_down_factor),
+ "progress-mode", mode,
+ "remove-on-complete", TRUE,
+ NULL);
+ st_adjustment_add_transition (priv->adjustment, "value", transition);
+
+ return ret;
+}
+
+static gboolean
+trough_button_press_event_cb (ClutterActor *actor,
+ ClutterButtonEvent *event,
+ StScrollBar *self)
+{
+ StScrollBarPrivate *priv;
+
+ g_return_val_if_fail (self, FALSE);
+
+ if (event->button != 1)
+ return FALSE;
+
+ priv = st_scroll_bar_get_instance_private (self);
+ if (priv->adjustment == NULL)
+ return FALSE;
+
+ priv->move_x = event->x;
+ priv->move_y = event->y;
+ priv->paging_direction = NONE;
+ priv->paging_event_no = 0;
+ trough_paging_cb (self);
+
+ return TRUE;
+}
+
+static gboolean
+trough_button_release_event_cb (ClutterActor *actor,
+ ClutterButtonEvent *event,
+ StScrollBar *self)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self);
+
+ if (event->button != 1)
+ return FALSE;
+
+ g_clear_handle_id (&priv->paging_source_id, g_source_remove);
+
+ return TRUE;
+}
+
+static gboolean
+trough_leave_event_cb (ClutterActor *actor,
+ ClutterEvent *event,
+ StScrollBar *self)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self);
+
+ if (priv->paging_source_id)
+ {
+ g_clear_handle_id (&priv->paging_source_id, g_source_remove);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void
+st_scroll_bar_notify_reactive (StScrollBar *self)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self);
+
+ gboolean reactive = clutter_actor_get_reactive (CLUTTER_ACTOR (self));
+
+ clutter_actor_set_reactive (CLUTTER_ACTOR (priv->trough), reactive);
+ clutter_actor_set_reactive (CLUTTER_ACTOR (priv->handle), reactive);
+}
+
+static void
+st_scroll_bar_init (StScrollBar *self)
+{
+ StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self);
+
+ priv->trough = (ClutterActor *) st_bin_new ();
+ clutter_actor_set_reactive ((ClutterActor *) priv->trough, TRUE);
+ clutter_actor_set_name (CLUTTER_ACTOR (priv->trough), "trough");
+ clutter_actor_add_child (CLUTTER_ACTOR (self),
+ CLUTTER_ACTOR (priv->trough));
+ g_signal_connect (priv->trough, "button-press-event",
+ G_CALLBACK (trough_button_press_event_cb), self);
+ g_signal_connect (priv->trough, "button-release-event",
+ G_CALLBACK (trough_button_release_event_cb), self);
+ g_signal_connect (priv->trough, "leave-event",
+ G_CALLBACK (trough_leave_event_cb), self);
+
+ priv->handle = (ClutterActor *) st_button_new ();
+ clutter_actor_set_name (CLUTTER_ACTOR (priv->handle), "hhandle");
+ clutter_actor_add_child (CLUTTER_ACTOR (self),
+ CLUTTER_ACTOR (priv->handle));
+ g_signal_connect (priv->handle, "button-press-event",
+ G_CALLBACK (handle_button_press_event_cb), self);
+ g_signal_connect (priv->handle, "button-release-event",
+ G_CALLBACK (handle_button_release_event_cb), self);
+ g_signal_connect (priv->handle, "motion-event",
+ G_CALLBACK (handle_motion_event_cb), self);
+
+ clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
+
+ g_signal_connect (self, "notify::reactive",
+ G_CALLBACK (st_scroll_bar_notify_reactive), NULL);
+}
+
+StWidget *
+st_scroll_bar_new (StAdjustment *adjustment)
+{
+ return g_object_new (ST_TYPE_SCROLL_BAR,
+ "adjustment", adjustment,
+ NULL);
+}
+
+static void
+on_notify_value (GObject *object,
+ GParamSpec *pspec,
+ StScrollBar *bar)
+{
+ scroll_bar_update_positions (bar);
+}
+
+static void
+on_changed (StAdjustment *adjustment,
+ StScrollBar *bar)
+{
+ scroll_bar_update_positions (bar);
+}
+
+void
+st_scroll_bar_set_adjustment (StScrollBar *bar,
+ StAdjustment *adjustment)
+{
+ StScrollBarPrivate *priv;
+
+ g_return_if_fail (ST_IS_SCROLL_BAR (bar));
+
+ priv = st_scroll_bar_get_instance_private (bar);
+
+ if (adjustment == priv->adjustment)
+ return;
+
+ if (priv->adjustment)
+ {
+ g_signal_handlers_disconnect_by_func (priv->adjustment,
+ on_notify_value,
+ bar);
+ g_signal_handlers_disconnect_by_func (priv->adjustment,
+ on_changed,
+ bar);
+ g_object_unref (priv->adjustment);
+ priv->adjustment = NULL;
+ }
+
+ if (adjustment)
+ {
+ priv->adjustment = g_object_ref (adjustment);
+
+ g_signal_connect (priv->adjustment, "notify::value",
+ G_CALLBACK (on_notify_value),
+ bar);
+ g_signal_connect (priv->adjustment, "changed",
+ G_CALLBACK (on_changed),
+ bar);
+
+ clutter_actor_queue_relayout (CLUTTER_ACTOR (bar));
+ }
+
+ g_object_notify_by_pspec (G_OBJECT (bar), props[PROP_ADJUSTMENT]);
+}
+
+/**
+ * st_scroll_bar_get_adjustment:
+ * @bar: a #StScrollbar
+ *
+ * Gets the #StAdjustment that controls the current position of @bar.
+ *
+ * Returns: (transfer none): an #StAdjustment
+ */
+StAdjustment *
+st_scroll_bar_get_adjustment (StScrollBar *bar)
+{
+ g_return_val_if_fail (ST_IS_SCROLL_BAR (bar), NULL);
+
+ return ((StScrollBarPrivate *)ST_SCROLL_BAR_PRIVATE (bar))->adjustment;
+}
+