From f9d480cfe50ca1d7a0f0b5a2b8bb9932962bfbe7 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 27 Apr 2024 17:07:22 +0200 Subject: Adding upstream version 3.38.6. Signed-off-by: Daniel Baumann --- js/ui/overview.js | 705 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 705 insertions(+) create mode 100644 js/ui/overview.js (limited to 'js/ui/overview.js') diff --git a/js/ui/overview.js b/js/ui/overview.js new file mode 100644 index 0000000..9682f8e --- /dev/null +++ b/js/ui/overview.js @@ -0,0 +1,705 @@ +// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- +/* exported Overview */ + +const { Clutter, GLib, GObject, Meta, Shell, St } = imports.gi; +const Signals = imports.signals; + +// Time for initial animation going into Overview mode; +// this is defined here to make it available in imports. +var ANIMATION_TIME = 250; + +const Background = imports.ui.background; +const DND = imports.ui.dnd; +const LayoutManager = imports.ui.layout; +const Lightbox = imports.ui.lightbox; +const Main = imports.ui.main; +const MessageTray = imports.ui.messageTray; +const OverviewControls = imports.ui.overviewControls; +const Params = imports.misc.params; +const WorkspaceThumbnail = imports.ui.workspaceThumbnail; + +// Must be less than ANIMATION_TIME, since we switch to +// or from the overview completely after ANIMATION_TIME, +// and don't want the shading animation to get cut off +var SHADE_ANIMATION_TIME = 200; + +var DND_WINDOW_SWITCH_TIMEOUT = 750; + +var OVERVIEW_ACTIVATION_TIMEOUT = 0.5; + +var ShellInfo = class { + constructor() { + this._source = null; + this._undoCallback = null; + } + + _onUndoClicked() { + if (this._undoCallback) + this._undoCallback(); + this._undoCallback = null; + + if (this._source) + this._source.destroy(); + } + + setMessage(text, options) { + options = Params.parse(options, { + undoCallback: null, + forFeedback: false, + }); + + let undoCallback = options.undoCallback; + let forFeedback = options.forFeedback; + + if (this._source == null) { + this._source = new MessageTray.SystemNotificationSource(); + this._source.connect('destroy', () => { + this._source = null; + }); + Main.messageTray.add(this._source); + } + + let notification = null; + if (this._source.notifications.length == 0) { + notification = new MessageTray.Notification(this._source, text, null); + notification.setTransient(true); + notification.setForFeedback(forFeedback); + } else { + notification = this._source.notifications[0]; + notification.update(text, null, { clear: true }); + } + + this._undoCallback = undoCallback; + if (undoCallback) + notification.addAction(_("Undo"), this._onUndoClicked.bind(this)); + + this._source.showNotification(notification); + } +}; + +var OverviewActor = GObject.registerClass( +class OverviewActor extends St.BoxLayout { + _init() { + super._init({ + name: 'overview', + /* Translators: This is the main view to select + activities. See also note for "Activities" string. */ + accessible_name: _("Overview"), + vertical: true, + }); + + this.add_constraint(new LayoutManager.MonitorConstraint({ primary: true })); + + // Add a clone of the panel to the overview so spacing and such is + // automatic + let panelGhost = new St.Bin({ + child: new Clutter.Clone({ source: Main.panel }), + reactive: false, + opacity: 0, + }); + this.add_actor(panelGhost); + + this._searchEntry = new St.Entry({ + style_class: 'search-entry', + /* Translators: this is the text displayed + in the search entry when no search is + active; it should not exceed ~30 + characters. */ + hint_text: _('Type to search'), + track_hover: true, + can_focus: true, + }); + this._searchEntry.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS); + let searchEntryBin = new St.Bin({ + child: this._searchEntry, + x_align: Clutter.ActorAlign.CENTER, + }); + this.add_actor(searchEntryBin); + + this._controls = new OverviewControls.ControlsManager(this._searchEntry); + + // Add our same-line elements after the search entry + this.add_child(this._controls); + } + + get dash() { + return this._controls.dash; + } + + get searchEntry() { + return this._searchEntry; + } + + get viewSelector() { + return this._controls.viewSelector; + } +}); + +var Overview = class { + constructor() { + this._initCalled = false; + this._visible = false; + + Main.sessionMode.connect('updated', this._sessionUpdated.bind(this)); + this._sessionUpdated(); + } + + get dash() { + return this._overview.dash; + } + + get dashIconSize() { + logError(new Error('Usage of Overview.\'dashIconSize\' is deprecated, ' + + 'use \'dash.iconSize\' property instead')); + return this.dash.iconSize; + } + + get viewSelector() { + return this._overview.viewSelector; + } + + get animationInProgress() { + return this._animationInProgress; + } + + get visible() { + return this._visible; + } + + get visibleTarget() { + return this._visibleTarget; + } + + _createOverview() { + if (this._overview) + return; + + if (this.isDummy) + return; + + // The main Background actors are inside global.window_group which are + // hidden when displaying the overview, so we create a new + // one. Instances of this class share a single CoglTexture behind the + // scenes which allows us to show the background with different + // rendering options without duplicating the texture data. + this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true }); + Main.layoutManager.overviewGroup.add_child(this._backgroundGroup); + this._bgManagers = []; + + this._desktopFade = new St.Widget(); + Main.layoutManager.overviewGroup.add_child(this._desktopFade); + + this._activationTime = 0; + + this._visible = false; // animating to overview, in overview, animating out + this._shown = false; // show() and not hide() + this._modal = false; // have a modal grab + this._animationInProgress = false; + this._visibleTarget = false; + + // During transitions, we raise this to the top to avoid having the overview + // area be reactive; it causes too many issues such as double clicks on + // Dash elements, or mouseover handlers in the workspaces. + this._coverPane = new Clutter.Actor({ opacity: 0, + reactive: true }); + Main.layoutManager.overviewGroup.add_child(this._coverPane); + this._coverPane.connect('event', () => Clutter.EVENT_STOP); + this._coverPane.hide(); + + // XDND + this._dragMonitor = { + dragMotion: this._onDragMotion.bind(this), + }; + + + Main.layoutManager.overviewGroup.connect('scroll-event', + this._onScrollEvent.bind(this)); + Main.xdndHandler.connect('drag-begin', this._onDragBegin.bind(this)); + Main.xdndHandler.connect('drag-end', this._onDragEnd.bind(this)); + + global.display.connect('restacked', this._onRestacked.bind(this)); + + this._windowSwitchTimeoutId = 0; + this._windowSwitchTimestamp = 0; + this._lastActiveWorkspaceIndex = -1; + this._lastHoveredWindow = null; + + if (this._initCalled) + this.init(); + } + + _updateBackgrounds() { + for (let i = 0; i < this._bgManagers.length; i++) + this._bgManagers[i].destroy(); + + this._bgManagers = []; + + for (let i = 0; i < Main.layoutManager.monitors.length; i++) { + let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup, + monitorIndex: i, + vignette: true }); + this._bgManagers.push(bgManager); + } + } + + _unshadeBackgrounds() { + let backgrounds = this._backgroundGroup.get_children(); + for (let i = 0; i < backgrounds.length; i++) { + backgrounds[i].ease_property('@content.brightness', 1.0, { + duration: SHADE_ANIMATION_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + }); + backgrounds[i].ease_property('@content.vignette-sharpness', 0.0, { + duration: SHADE_ANIMATION_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + }); + } + } + + _shadeBackgrounds() { + let backgrounds = this._backgroundGroup.get_children(); + for (let i = 0; i < backgrounds.length; i++) { + backgrounds[i].ease_property('@content.brightness', + Lightbox.VIGNETTE_BRIGHTNESS, { + duration: SHADE_ANIMATION_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + }); + backgrounds[i].ease_property('@content.vignette-sharpness', + Lightbox.VIGNETTE_SHARPNESS, { + duration: SHADE_ANIMATION_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + }); + } + } + + _sessionUpdated() { + const { hasOverview } = Main.sessionMode; + if (!hasOverview) + this.hide(); + + this.isDummy = !hasOverview; + this._createOverview(); + } + + // The members we construct that are implemented in JS might + // want to access the overview as Main.overview to connect + // signal handlers and so forth. So we create them after + // construction in this init() method. + init() { + this._initCalled = true; + + if (this.isDummy) + return; + + this._overview = new OverviewActor(); + this._overview._delegate = this; + Main.layoutManager.overviewGroup.add_child(this._overview); + this._overview.connect('notify::allocation', () => this.emit('relayout')); + + this._shellInfo = new ShellInfo(); + + Main.layoutManager.connect('monitors-changed', this._relayout.bind(this)); + this._relayout(); + } + + addSearchProvider(provider) { + this.viewSelector.addSearchProvider(provider); + } + + removeSearchProvider(provider) { + this.viewSelector.removeSearchProvider(provider); + } + + // + // options: + // - undoCallback (function): the callback to be called if undo support is needed + // - forFeedback (boolean): whether the message is for direct feedback of a user action + // + setMessage(text, options) { + if (this.isDummy) + return; + + this._shellInfo.setMessage(text, options); + } + + _onDragBegin() { + this._inXdndDrag = true; + + DND.addDragMonitor(this._dragMonitor); + // Remember the workspace we started from + let workspaceManager = global.workspace_manager; + this._lastActiveWorkspaceIndex = workspaceManager.get_active_workspace_index(); + } + + _onDragEnd(time) { + this._inXdndDrag = false; + + // In case the drag was canceled while in the overview + // we have to go back to where we started and hide + // the overview + if (this._shown) { + let workspaceManager = global.workspace_manager; + workspaceManager.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time); + this.hide(); + } + this._resetWindowSwitchTimeout(); + this._lastHoveredWindow = null; + DND.removeDragMonitor(this._dragMonitor); + this.endItemDrag(); + } + + _resetWindowSwitchTimeout() { + if (this._windowSwitchTimeoutId != 0) { + GLib.source_remove(this._windowSwitchTimeoutId); + this._windowSwitchTimeoutId = 0; + } + } + + _onDragMotion(dragEvent) { + let targetIsWindow = dragEvent.targetActor && + dragEvent.targetActor._delegate && + dragEvent.targetActor._delegate.metaWindow && + !(dragEvent.targetActor._delegate instanceof WorkspaceThumbnail.WindowClone); + + this._windowSwitchTimestamp = global.get_current_time(); + + if (targetIsWindow && + dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow) + return DND.DragMotionResult.CONTINUE; + + this._lastHoveredWindow = null; + + this._resetWindowSwitchTimeout(); + + if (targetIsWindow) { + this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow; + this._windowSwitchTimeoutId = GLib.timeout_add( + GLib.PRIORITY_DEFAULT, + DND_WINDOW_SWITCH_TIMEOUT, + () => { + this._windowSwitchTimeoutId = 0; + Main.activateWindow(dragEvent.targetActor._delegate.metaWindow, + this._windowSwitchTimestamp); + this.hide(); + this._lastHoveredWindow = null; + return GLib.SOURCE_REMOVE; + }); + GLib.Source.set_name_by_id(this._windowSwitchTimeoutId, '[gnome-shell] Main.activateWindow'); + } + + return DND.DragMotionResult.CONTINUE; + } + + _onScrollEvent(actor, event) { + this.emit('scroll-event', event); + return Clutter.EVENT_PROPAGATE; + } + + addAction(action) { + if (this.isDummy) + return; + + this._backgroundGroup.add_action(action); + } + + _getDesktopClone() { + let windows = global.get_window_actors().filter( + w => w.meta_window.get_window_type() === Meta.WindowType.DESKTOP); + if (windows.length == 0) + return null; + + let window = windows[0]; + let clone = new Clutter.Clone({ source: window, + x: window.x, y: window.y }); + clone.source.connect('destroy', () => { + clone.destroy(); + }); + return clone; + } + + _relayout() { + // To avoid updating the position and size of the workspaces + // we just hide the overview. The positions will be updated + // when it is next shown. + this.hide(); + + this._coverPane.set_position(0, 0); + this._coverPane.set_size(global.screen_width, global.screen_height); + + this._updateBackgrounds(); + } + + _onRestacked() { + let stack = global.get_window_actors(); + let stackIndices = {}; + + for (let i = 0; i < stack.length; i++) { + // Use the stable sequence for an integer to use as a hash key + stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i; + } + + this.emit('windows-restacked', stackIndices); + } + + beginItemDrag(source) { + this.emit('item-drag-begin', source); + this._inItemDrag = true; + } + + cancelledItemDrag(source) { + this.emit('item-drag-cancelled', source); + } + + endItemDrag(source) { + if (!this._inItemDrag) + return; + this.emit('item-drag-end', source); + this._inItemDrag = false; + } + + beginWindowDrag(window) { + this.emit('window-drag-begin', window); + this._inWindowDrag = true; + } + + cancelledWindowDrag(window) { + this.emit('window-drag-cancelled', window); + } + + endWindowDrag(window) { + if (!this._inWindowDrag) + return; + this.emit('window-drag-end', window); + this._inWindowDrag = false; + } + + focusSearch() { + this.show(); + this._overview.searchEntry.grab_key_focus(); + } + + fadeInDesktop() { + this._desktopFade.opacity = 0; + this._desktopFade.show(); + this._desktopFade.ease({ + opacity: 255, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + duration: ANIMATION_TIME, + }); + } + + fadeOutDesktop() { + if (!this._desktopFade.get_n_children()) { + let clone = this._getDesktopClone(); + if (!clone) + return; + + this._desktopFade.add_child(clone); + } + + this._desktopFade.opacity = 255; + this._desktopFade.show(); + this._desktopFade.ease({ + opacity: 0, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + duration: ANIMATION_TIME, + }); + } + + // Checks if the Activities button is currently sensitive to + // clicks. The first call to this function within the + // OVERVIEW_ACTIVATION_TIMEOUT time of the hot corner being + // triggered will return false. This avoids opening and closing + // the overview if the user both triggered the hot corner and + // clicked the Activities button. + shouldToggleByCornerOrButton() { + if (this._animationInProgress) + return false; + if (this._inItemDrag || this._inWindowDrag) + return false; + if (!this._activationTime || + GLib.get_monotonic_time() / GLib.USEC_PER_SEC - this._activationTime > OVERVIEW_ACTIVATION_TIMEOUT) + return true; + return false; + } + + _syncGrab() { + // We delay grab changes during animation so that when removing the + // overview we don't have a problem with the release of a press/release + // going to an application. + if (this._animationInProgress) + return true; + + if (this._shown) { + let shouldBeModal = !this._inXdndDrag; + if (shouldBeModal && !this._modal) { + let actionMode = Shell.ActionMode.OVERVIEW; + if (Main.pushModal(this._overview, { actionMode })) { + this._modal = true; + } else { + this.hide(); + return false; + } + } + } else { + // eslint-disable-next-line no-lonely-if + if (this._modal) { + Main.popModal(this._overview); + this._modal = false; + } + } + return true; + } + + // show: + // + // Animates the overview visible and grabs mouse and keyboard input + show() { + if (this.isDummy) + return; + if (this._shown) + return; + this._shown = true; + + if (!this._syncGrab()) + return; + + Main.layoutManager.showOverview(); + this._animateVisible(); + } + + + _animateVisible() { + if (this._visible || this._animationInProgress) + return; + + this._visible = true; + this._animationInProgress = true; + this._visibleTarget = true; + this._activationTime = GLib.get_monotonic_time() / GLib.USEC_PER_SEC; + + Meta.disable_unredirect_for_display(global.display); + this.viewSelector.animateToOverview(); + + this._overview.opacity = 0; + this._overview.ease({ + opacity: 255, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + duration: ANIMATION_TIME, + onComplete: () => this._showDone(), + }); + this._shadeBackgrounds(); + + Main.layoutManager.overviewGroup.set_child_above_sibling( + this._coverPane, null); + this._coverPane.show(); + this.emit('showing'); + } + + _showDone() { + this._animationInProgress = false; + this._desktopFade.hide(); + this._coverPane.hide(); + + this.emit('shown'); + // Handle any calls to hide* while we were showing + if (!this._shown) + this._animateNotVisible(); + + this._syncGrab(); + global.sync_pointer(); + } + + // hide: + // + // Reverses the effect of show() + hide() { + if (this.isDummy) + return; + + if (!this._shown) + return; + + let event = Clutter.get_current_event(); + if (event) { + let type = event.type(); + let button = type == Clutter.EventType.BUTTON_PRESS || + type == Clutter.EventType.BUTTON_RELEASE; + let ctrl = (event.get_state() & Clutter.ModifierType.CONTROL_MASK) != 0; + if (button && ctrl) + return; + } + + this._shown = false; + + this._animateNotVisible(); + this._syncGrab(); + } + + _animateNotVisible() { + if (!this._visible || this._animationInProgress) + return; + + this._animationInProgress = true; + this._visibleTarget = false; + + this.viewSelector.animateFromOverview(); + + // Make other elements fade out. + this._overview.ease({ + opacity: 0, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + duration: ANIMATION_TIME, + onComplete: () => this._hideDone(), + }); + this._unshadeBackgrounds(); + + Main.layoutManager.overviewGroup.set_child_above_sibling( + this._coverPane, null); + this._coverPane.show(); + this.emit('hiding'); + } + + _hideDone() { + // Re-enable unredirection + Meta.enable_unredirect_for_display(global.display); + + this.viewSelector.hide(); + this._desktopFade.hide(); + this._coverPane.hide(); + + this._visible = false; + this._animationInProgress = false; + + this.emit('hidden'); + // Handle any calls to show* while we were hiding + if (this._shown) + this._animateVisible(); + else + Main.layoutManager.hideOverview(); + + this._syncGrab(); + } + + toggle() { + if (this.isDummy) + return; + + if (this._visible) + this.hide(); + else + this.show(); + } + + getShowAppsButton() { + logError(new Error('Usage of Overview.\'getShowAppsButton\' is deprecated, ' + + 'use \'dash.showAppsButton\' property instead')); + + return this.dash.showAppsButton; + } + + get searchEntry() { + return this._overview.searchEntry; + } +}; +Signals.addSignalMethods(Overview.prototype); -- cgit v1.2.3