/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-entry.c: Plain entry actor
*
* Copyright 2008, 2009 Intel Corporation
* Copyright 2009, 2010 Red Hat, Inc.
* Copyright 2010 Florian Müllner
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
/**
* SECTION:st-entry
* @short_description: Widget for displaying text
*
* #StEntry is a simple widget for displaying text. It derives from
* #StWidget to add extra style and placement functionality over
* #ClutterText. The internal #ClutterText is publicly accessibly to allow
* applications to set further properties.
*
* #StEntry supports the following pseudo style states:
*
* - `focus`: the widget has focus
* - `indeterminate`: the widget is showing the hint text or actor
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include
#include
#include
#include
#include "st-entry.h"
#include "st-icon.h"
#include "st-label.h"
#include "st-settings.h"
#include "st-widget.h"
#include "st-texture-cache.h"
#include "st-clipboard.h"
#include "st-private.h"
#include "st-widget-accessible.h"
/* properties */
enum
{
PROP_0,
PROP_CLUTTER_TEXT,
PROP_PRIMARY_ICON,
PROP_SECONDARY_ICON,
PROP_HINT_TEXT,
PROP_HINT_ACTOR,
PROP_TEXT,
PROP_INPUT_PURPOSE,
PROP_INPUT_HINTS,
N_PROPS
};
static GParamSpec *props[N_PROPS] = { NULL, };
/* signals */
enum
{
PRIMARY_ICON_CLICKED,
SECONDARY_ICON_CLICKED,
LAST_SIGNAL
};
#define ST_ENTRY_PRIV(x) st_entry_get_instance_private ((StEntry *) x)
typedef struct _StEntryPrivate StEntryPrivate;
struct _StEntryPrivate
{
ClutterActor *entry;
ClutterActor *primary_icon;
ClutterActor *secondary_icon;
ClutterActor *hint_actor;
gfloat spacing;
gboolean has_ibeam;
CoglPipeline *text_shadow_material;
gfloat shadow_width;
gfloat shadow_height;
};
static guint entry_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE_WITH_PRIVATE (StEntry, st_entry, ST_TYPE_WIDGET);
static GType st_entry_accessible_get_type (void) G_GNUC_CONST;
static void
st_entry_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StEntry *entry = ST_ENTRY (gobject);
switch (prop_id)
{
case PROP_PRIMARY_ICON:
st_entry_set_primary_icon (entry, g_value_get_object (value));
break;
case PROP_SECONDARY_ICON:
st_entry_set_secondary_icon (entry, g_value_get_object (value));
break;
case PROP_HINT_TEXT:
st_entry_set_hint_text (entry, g_value_get_string (value));
break;
case PROP_HINT_ACTOR:
st_entry_set_hint_actor (entry, g_value_get_object (value));
break;
case PROP_TEXT:
st_entry_set_text (entry, g_value_get_string (value));
break;
case PROP_INPUT_PURPOSE:
st_entry_set_input_purpose (entry, g_value_get_enum (value));
break;
case PROP_INPUT_HINTS:
st_entry_set_input_hints (entry, g_value_get_flags (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_entry_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (gobject);
switch (prop_id)
{
case PROP_CLUTTER_TEXT:
g_value_set_object (value, priv->entry);
break;
case PROP_PRIMARY_ICON:
g_value_set_object (value, priv->primary_icon);
break;
case PROP_SECONDARY_ICON:
g_value_set_object (value, priv->secondary_icon);
break;
case PROP_HINT_TEXT:
g_value_set_string (value, st_entry_get_hint_text (ST_ENTRY (gobject)));
break;
case PROP_HINT_ACTOR:
g_value_set_object (value, priv->hint_actor);
break;
case PROP_TEXT:
g_value_set_string (value, clutter_text_get_text (CLUTTER_TEXT (priv->entry)));
break;
case PROP_INPUT_PURPOSE:
g_value_set_enum (value, clutter_text_get_input_purpose (CLUTTER_TEXT (priv->entry)));
break;
case PROP_INPUT_HINTS:
g_value_set_flags (value, clutter_text_get_input_hints (CLUTTER_TEXT (priv->entry)));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_entry_dispose (GObject *object)
{
StEntry *entry = ST_ENTRY (object);
StEntryPrivate *priv = ST_ENTRY_PRIV (entry);
cogl_clear_object (&priv->text_shadow_material);
G_OBJECT_CLASS (st_entry_parent_class)->dispose (object);
}
static void
st_entry_update_hint_visibility (StEntry *self)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (self);
gboolean hint_visible =
priv->hint_actor != NULL &&
!clutter_text_has_preedit (CLUTTER_TEXT (priv->entry)) &&
strcmp (clutter_text_get_text (CLUTTER_TEXT (priv->entry)), "") == 0;
if (priv->hint_actor)
g_object_set (priv->hint_actor, "visible", hint_visible, NULL);
if (hint_visible)
st_widget_add_style_pseudo_class (ST_WIDGET (self), "indeterminate");
else
st_widget_remove_style_pseudo_class (ST_WIDGET (self), "indeterminate");
}
static void
st_entry_style_changed (StWidget *self)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (self);
StThemeNode *theme_node;
ClutterColor color;
gdouble size;
cogl_clear_object (&priv->text_shadow_material);
theme_node = st_widget_get_theme_node (self);
_st_set_text_from_style (CLUTTER_TEXT (priv->entry), theme_node);
if (st_theme_node_lookup_length (theme_node, "caret-size", TRUE, &size))
clutter_text_set_cursor_size (CLUTTER_TEXT (priv->entry), (int)(.5 + size));
if (st_theme_node_lookup_color (theme_node, "caret-color", TRUE, &color))
clutter_text_set_cursor_color (CLUTTER_TEXT (priv->entry), &color);
if (st_theme_node_lookup_color (theme_node, "selection-background-color", TRUE, &color))
clutter_text_set_selection_color (CLUTTER_TEXT (priv->entry), &color);
if (st_theme_node_lookup_color (theme_node, "selected-color", TRUE, &color))
clutter_text_set_selected_text_color (CLUTTER_TEXT (priv->entry), &color);
ST_WIDGET_CLASS (st_entry_parent_class)->style_changed (self);
}
static gboolean
st_entry_navigate_focus (StWidget *widget,
ClutterActor *from,
StDirectionType direction)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (widget);
/* This is basically the same as st_widget_real_navigate_focus(),
* except that widget is behaving as a proxy for priv->entry (which
* isn't an StWidget and so has no can-focus flag of its own).
*/
if (from == priv->entry)
return FALSE;
else if (st_widget_get_can_focus (widget) &&
clutter_actor_is_mapped (priv->entry))
{
clutter_actor_grab_key_focus (priv->entry);
return TRUE;
}
else
return FALSE;
}
static void
st_entry_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
gfloat hint_w, hint_min_w, icon_w;
st_theme_node_adjust_for_height (theme_node, &for_height);
clutter_actor_get_preferred_width (priv->entry, for_height,
min_width_p,
natural_width_p);
if (priv->hint_actor)
{
clutter_actor_get_preferred_width (priv->hint_actor, -1,
&hint_min_w, &hint_w);
if (min_width_p && hint_min_w > *min_width_p)
*min_width_p = hint_min_w;
if (natural_width_p && hint_w > *natural_width_p)
*natural_width_p = hint_w;
}
if (priv->primary_icon)
{
clutter_actor_get_preferred_width (priv->primary_icon, -1, NULL, &icon_w);
if (min_width_p)
*min_width_p += icon_w + priv->spacing;
if (natural_width_p)
*natural_width_p += icon_w + priv->spacing;
}
if (priv->secondary_icon)
{
clutter_actor_get_preferred_width (priv->secondary_icon,
-1, NULL, &icon_w);
if (min_width_p)
*min_width_p += icon_w + priv->spacing;
if (natural_width_p)
*natural_width_p += icon_w + priv->spacing;
}
st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
}
static void
st_entry_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
gfloat hint_h, icon_h;
st_theme_node_adjust_for_width (theme_node, &for_width);
clutter_actor_get_preferred_height (priv->entry, for_width,
min_height_p,
natural_height_p);
if (priv->hint_actor)
{
clutter_actor_get_preferred_height (priv->hint_actor, -1, NULL, &hint_h);
if (min_height_p && hint_h > *min_height_p)
*min_height_p = hint_h;
if (natural_height_p && hint_h > *natural_height_p)
*natural_height_p = hint_h;
}
if (priv->primary_icon)
{
clutter_actor_get_preferred_height (priv->primary_icon,
-1, NULL, &icon_h);
if (min_height_p && icon_h > *min_height_p)
*min_height_p = icon_h;
if (natural_height_p && icon_h > *natural_height_p)
*natural_height_p = icon_h;
}
if (priv->secondary_icon)
{
clutter_actor_get_preferred_height (priv->secondary_icon,
-1, NULL, &icon_h);
if (min_height_p && icon_h > *min_height_p)
*min_height_p = icon_h;
if (natural_height_p && icon_h > *natural_height_p)
*natural_height_p = icon_h;
}
st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
}
static void
st_entry_allocate (ClutterActor *actor,
const ClutterActorBox *box)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterActorBox content_box, child_box, icon_box, hint_box;
gfloat icon_w, icon_h;
gfloat hint_w, hint_min_w, hint_h;
gfloat entry_h, min_h, pref_h, avail_h;
ClutterActor *left_icon, *right_icon;
gboolean is_rtl;
is_rtl = clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL;
if (is_rtl)
{
right_icon = priv->primary_icon;
left_icon = priv->secondary_icon;
}
else
{
left_icon = priv->primary_icon;
right_icon = priv->secondary_icon;
}
clutter_actor_set_allocation (actor, box);
st_theme_node_get_content_box (theme_node, box, &content_box);
avail_h = content_box.y2 - content_box.y1;
child_box.x1 = content_box.x1;
child_box.x2 = content_box.x2;
if (left_icon)
{
clutter_actor_get_preferred_width (left_icon, -1, NULL, &icon_w);
clutter_actor_get_preferred_height (left_icon, -1, NULL, &icon_h);
icon_box.x1 = content_box.x1;
icon_box.x2 = icon_box.x1 + icon_w;
icon_box.y1 = (int) (content_box.y1 + avail_h / 2 - icon_h / 2);
icon_box.y2 = icon_box.y1 + icon_h;
clutter_actor_allocate (left_icon, &icon_box);
/* reduce the size for the entry */
child_box.x1 = MIN (child_box.x2, child_box.x1 + icon_w + priv->spacing);
}
if (right_icon)
{
clutter_actor_get_preferred_width (right_icon, -1, NULL, &icon_w);
clutter_actor_get_preferred_height (right_icon, -1, NULL, &icon_h);
icon_box.x2 = content_box.x2;
icon_box.x1 = icon_box.x2 - icon_w;
icon_box.y1 = (int) (content_box.y1 + avail_h / 2 - icon_h / 2);
icon_box.y2 = icon_box.y1 + icon_h;
clutter_actor_allocate (right_icon, &icon_box);
/* reduce the size for the entry */
child_box.x2 = MAX (child_box.x1, child_box.x2 - icon_w - priv->spacing);
}
if (priv->hint_actor)
{
/* now allocate the hint actor */
hint_box = child_box;
clutter_actor_get_preferred_width (priv->hint_actor, -1, &hint_min_w, &hint_w);
clutter_actor_get_preferred_height (priv->hint_actor, -1, NULL, &hint_h);
hint_w = CLAMP (hint_w, hint_min_w, child_box.x2 - child_box.x1);
if (is_rtl)
hint_box.x1 = hint_box.x2 - hint_w;
else
hint_box.x2 = hint_box.x1 + hint_w;
hint_box.y1 = ceil (content_box.y1 + avail_h / 2 - hint_h / 2);
hint_box.y2 = hint_box.y1 + hint_h;
clutter_actor_allocate (priv->hint_actor, &hint_box);
}
clutter_actor_get_preferred_height (priv->entry, child_box.x2 - child_box.x1,
&min_h, &pref_h);
entry_h = CLAMP (pref_h, min_h, avail_h);
child_box.y1 = (int) (content_box.y1 + avail_h / 2 - entry_h / 2);
child_box.y2 = child_box.y1 + entry_h;
clutter_actor_allocate (priv->entry, &child_box);
}
static void
clutter_text_reactive_changed_cb (ClutterActor *text,
GParamSpec *pspec,
gpointer user_data)
{
ClutterActor *stage;
if (clutter_actor_get_reactive (text))
return;
if (!clutter_actor_has_key_focus (text))
return;
stage = clutter_actor_get_stage (text);
if (stage == NULL)
return;
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
}
static void
clutter_text_focus_in_cb (ClutterText *text,
ClutterActor *actor)
{
st_widget_add_style_pseudo_class (ST_WIDGET (actor), "focus");
clutter_text_set_cursor_visible (text, TRUE);
}
static void
clutter_text_focus_out_cb (ClutterText *text,
ClutterActor *actor)
{
st_widget_remove_style_pseudo_class (ST_WIDGET (actor), "focus");
clutter_text_set_cursor_visible (text, FALSE);
}
static void
clutter_text_cursor_changed (ClutterText *text,
StEntry *entry)
{
st_entry_update_hint_visibility (entry);
}
static void
clutter_text_changed_cb (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
StEntry *entry = ST_ENTRY (user_data);
StEntryPrivate *priv = ST_ENTRY_PRIV (entry);
st_entry_update_hint_visibility (entry);
/* Since the text changed, force a regen of the shadow texture */
cogl_clear_object (&priv->text_shadow_material);
g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_TEXT]);
}
static void
st_entry_clipboard_callback (StClipboard *clipboard,
const gchar *text,
gpointer data)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (data);
ClutterText *ctext = (ClutterText*)priv->entry;
gint cursor_pos;
if (!text)
return;
/* delete the current selection before pasting */
clutter_text_delete_selection (ctext);
/* "paste" the clipboard text into the entry */
cursor_pos = clutter_text_get_cursor_position (ctext);
clutter_text_insert_text (ctext, text, cursor_pos);
}
static gboolean
clutter_text_button_press_event (ClutterActor *actor,
ClutterButtonEvent *event,
gpointer user_data)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (user_data);
if (event->button == 2 &&
clutter_text_get_editable (CLUTTER_TEXT (priv->entry)))
{
StSettings *settings;
gboolean primary_paste_enabled;
settings = st_settings_get ();
g_object_get (settings, "primary-paste", &primary_paste_enabled, NULL);
if (primary_paste_enabled)
{
StClipboard *clipboard;
clipboard = st_clipboard_get_default ();
/* By the time the clipboard callback is called,
* the rest of the signal handlers will have
* run, making the text cursor to be in the correct
* place.
*/
st_clipboard_get_text (clipboard,
ST_CLIPBOARD_TYPE_PRIMARY,
st_entry_clipboard_callback,
user_data);
}
}
return FALSE;
}
static gboolean
st_entry_key_press_event (ClutterActor *actor,
ClutterKeyEvent *event)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
/* This is expected to handle events that were emitted for the inner
ClutterText. They only reach this function if the ClutterText
didn't handle them */
/* paste */
if (((event->modifier_state & CLUTTER_CONTROL_MASK)
&& event->keyval == CLUTTER_KEY_v) ||
((event->modifier_state & CLUTTER_CONTROL_MASK)
&& event->keyval == CLUTTER_KEY_V) ||
((event->modifier_state & CLUTTER_SHIFT_MASK)
&& event->keyval == CLUTTER_KEY_Insert))
{
StClipboard *clipboard;
clipboard = st_clipboard_get_default ();
st_clipboard_get_text (clipboard,
ST_CLIPBOARD_TYPE_CLIPBOARD,
st_entry_clipboard_callback,
actor);
return TRUE;
}
/* copy */
if ((event->modifier_state & CLUTTER_CONTROL_MASK)
&& (event->keyval == CLUTTER_KEY_c || event->keyval == CLUTTER_KEY_C) &&
clutter_text_get_password_char ((ClutterText*) priv->entry) == 0)
{
StClipboard *clipboard;
gchar *text;
clipboard = st_clipboard_get_default ();
text = clutter_text_get_selection ((ClutterText*) priv->entry);
if (text && strlen (text))
st_clipboard_set_text (clipboard,
ST_CLIPBOARD_TYPE_CLIPBOARD,
text);
g_free (text);
return TRUE;
}
/* cut */
if ((event->modifier_state & CLUTTER_CONTROL_MASK)
&& (event->keyval == CLUTTER_KEY_x || event->keyval == CLUTTER_KEY_X) &&
clutter_text_get_password_char ((ClutterText*) priv->entry) == 0)
{
StClipboard *clipboard;
gchar *text;
clipboard = st_clipboard_get_default ();
text = clutter_text_get_selection ((ClutterText*) priv->entry);
if (text && strlen (text))
{
st_clipboard_set_text (clipboard,
ST_CLIPBOARD_TYPE_CLIPBOARD,
text);
/* now delete the text */
clutter_text_delete_selection ((ClutterText *) priv->entry);
}
g_free (text);
return TRUE;
}
/* delete to beginning of line */
if ((event->modifier_state & CLUTTER_CONTROL_MASK) &&
(event->keyval == CLUTTER_KEY_u || event->keyval == CLUTTER_KEY_U))
{
int pos = clutter_text_get_cursor_position ((ClutterText *)priv->entry);
clutter_text_delete_text ((ClutterText *)priv->entry, 0, pos);
return TRUE;
}
/* delete to end of line */
if ((event->modifier_state & CLUTTER_CONTROL_MASK) &&
(event->keyval == CLUTTER_KEY_k || event->keyval == CLUTTER_KEY_K))
{
ClutterTextBuffer *buffer = clutter_text_get_buffer ((ClutterText *)priv->entry);
int pos = clutter_text_get_cursor_position ((ClutterText *)priv->entry);
clutter_text_buffer_delete_text (buffer, pos, -1);
return TRUE;
}
return CLUTTER_ACTOR_CLASS (st_entry_parent_class)->key_press_event (actor, event);
}
static void
st_entry_key_focus_in (ClutterActor *actor)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
/* We never want key focus. The ClutterText should be given first
pass for all key events */
clutter_actor_grab_key_focus (priv->entry);
}
static StEntryCursorFunc cursor_func = NULL;
static gpointer cursor_func_data = NULL;
/**
* st_entry_set_cursor_func: (skip)
*
* This function is for private use by libgnome-shell.
* Do not ever use.
*/
void
st_entry_set_cursor_func (StEntryCursorFunc func,
gpointer data)
{
cursor_func = func;
cursor_func_data = data;
}
static void
st_entry_set_cursor (StEntry *entry,
gboolean use_ibeam)
{
if (cursor_func)
cursor_func (entry, use_ibeam, cursor_func_data);
((StEntryPrivate *)ST_ENTRY_PRIV (entry))->has_ibeam = use_ibeam;
}
static gboolean
st_entry_enter_event (ClutterActor *actor,
ClutterCrossingEvent *event)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
if (event->source == priv->entry && event->related != NULL)
st_entry_set_cursor (ST_ENTRY (actor), TRUE);
return CLUTTER_ACTOR_CLASS (st_entry_parent_class)->enter_event (actor, event);
}
static gboolean
st_entry_leave_event (ClutterActor *actor,
ClutterCrossingEvent *event)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
if (event->source == priv->entry && event->related != NULL)
st_entry_set_cursor (ST_ENTRY (actor), FALSE);
return CLUTTER_ACTOR_CLASS (st_entry_parent_class)->leave_event (actor, event);
}
static void
st_entry_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
StShadow *shadow_spec = st_theme_node_get_text_shadow (theme_node);
ClutterActorClass *parent_class;
st_widget_paint_background (ST_WIDGET (actor), paint_context);
if (shadow_spec)
{
ClutterActorBox allocation;
float width, height;
clutter_actor_get_allocation_box (priv->entry, &allocation);
clutter_actor_box_get_size (&allocation, &width, &height);
if (priv->text_shadow_material == NULL ||
width != priv->shadow_width ||
height != priv->shadow_height)
{
CoglPipeline *material;
cogl_clear_object (&priv->text_shadow_material);
material = _st_create_shadow_pipeline_from_actor (shadow_spec,
priv->entry);
priv->shadow_width = width;
priv->shadow_height = height;
priv->text_shadow_material = material;
}
if (priv->text_shadow_material != NULL)
{
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
_st_paint_shadow_with_opacity (shadow_spec,
framebuffer,
priv->text_shadow_material,
&allocation,
clutter_actor_get_paint_opacity (priv->entry));
}
}
/* Since we paint the background ourselves, chain to the parent class
* of StWidget, to avoid painting it twice.
* This is needed as we still want to paint children.
*/
parent_class = g_type_class_peek_parent (st_entry_parent_class);
parent_class->paint (actor, paint_context);
}
static void
st_entry_unmap (ClutterActor *actor)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
if (priv->has_ibeam)
st_entry_set_cursor (ST_ENTRY (actor), FALSE);
CLUTTER_ACTOR_CLASS (st_entry_parent_class)->unmap (actor);
}
static gboolean
st_entry_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
return clutter_paint_volume_set_from_allocation (volume, actor);
}
static void
st_entry_class_init (StEntryClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
gobject_class->set_property = st_entry_set_property;
gobject_class->get_property = st_entry_get_property;
gobject_class->dispose = st_entry_dispose;
actor_class->get_preferred_width = st_entry_get_preferred_width;
actor_class->get_preferred_height = st_entry_get_preferred_height;
actor_class->allocate = st_entry_allocate;
actor_class->paint = st_entry_paint;
actor_class->unmap = st_entry_unmap;
actor_class->get_paint_volume = st_entry_get_paint_volume;
actor_class->key_press_event = st_entry_key_press_event;
actor_class->key_focus_in = st_entry_key_focus_in;
actor_class->enter_event = st_entry_enter_event;
actor_class->leave_event = st_entry_leave_event;
widget_class->style_changed = st_entry_style_changed;
widget_class->navigate_focus = st_entry_navigate_focus;
widget_class->get_accessible_type = st_entry_accessible_get_type;
/**
* StEntry:clutter-text:
*
* The internal #ClutterText actor supporting the #StEntry.
*/
props[PROP_CLUTTER_TEXT] =
g_param_spec_object ("clutter-text",
"Clutter Text",
"Internal ClutterText actor",
CLUTTER_TYPE_TEXT,
ST_PARAM_READABLE);
/**
* StEntry:primary-icon:
*
* The #ClutterActor acting as the primary icon at the start of the #StEntry.
*/
props[PROP_PRIMARY_ICON] =
g_param_spec_object ("primary-icon",
"Primary Icon",
"Primary Icon actor",
CLUTTER_TYPE_ACTOR,
ST_PARAM_READWRITE);
/**
* StEntry:secondary-icon:
*
* The #ClutterActor acting as the secondary icon at the end of the #StEntry.
*/
props[PROP_SECONDARY_ICON] =
g_param_spec_object ("secondary-icon",
"Secondary Icon",
"Secondary Icon actor",
CLUTTER_TYPE_ACTOR,
ST_PARAM_READWRITE);
/**
* StEntry:hint-text:
*
* The text to display when the entry is empty and unfocused. Setting this
* will replace the actor of #StEntry::hint-actor.
*/
props[PROP_HINT_TEXT] =
g_param_spec_string ("hint-text",
"Hint Text",
"Text to display when the entry is not focused "
"and the text property is empty",
NULL,
ST_PARAM_READWRITE);
/**
* StEntry:hint-actor:
*
* A #ClutterActor to display when the entry is empty and unfocused. Setting
* this will replace the actor displaying #StEntry:hint-text.
*/
props[PROP_HINT_ACTOR] =
g_param_spec_object ("hint-actor",
"Hint Actor",
"An actor to display when the entry is not focused "
"and the text property is empty",
CLUTTER_TYPE_ACTOR,
ST_PARAM_READWRITE);
/**
* StEntry:text:
*
* The current text value of the #StEntry.
*/
props[PROP_TEXT] =
g_param_spec_string ("text",
"Text",
"Text of the entry",
NULL,
ST_PARAM_READWRITE);
/**
* StEntry:input-purpose:
*
* The #ClutterInputContentPurpose that helps on-screen keyboards and similar
* input methods to decide which keys should be presented to the user.
*/
props[PROP_INPUT_PURPOSE] =
g_param_spec_enum ("input-purpose",
"Purpose",
"Purpose of the text field",
CLUTTER_TYPE_INPUT_CONTENT_PURPOSE,
CLUTTER_INPUT_CONTENT_PURPOSE_NORMAL,
ST_PARAM_READWRITE);
/**
* StEntry:input-hints:
*
* The #ClutterInputContentHintFlags providing additional hints (beyond
* #StEntry:input-purpose) that allow input methods to fine-tune their
* behaviour.
*/
props[PROP_INPUT_HINTS] =
g_param_spec_flags ("input-hints",
"hints",
"Hints for the text field behaviour",
CLUTTER_TYPE_INPUT_CONTENT_HINT_FLAGS,
0,
ST_PARAM_READWRITE);
g_object_class_install_properties (gobject_class, N_PROPS, props);
/* signals */
/**
* StEntry::primary-icon-clicked:
* @self: the #StEntry
*
* Emitted when the primary icon is clicked.
*/
entry_signals[PRIMARY_ICON_CLICKED] =
g_signal_new ("primary-icon-clicked",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (StEntryClass, primary_icon_clicked),
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* StEntry::secondary-icon-clicked:
* @self: the #StEntry
*
* Emitted when the secondary icon is clicked.
*/
entry_signals[SECONDARY_ICON_CLICKED] =
g_signal_new ("secondary-icon-clicked",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (StEntryClass, secondary_icon_clicked),
NULL, NULL, NULL,
G_TYPE_NONE, 0);
}
static void
st_entry_init (StEntry *entry)
{
StEntryPrivate *priv;
priv = st_entry_get_instance_private (entry);
priv->entry = g_object_new (CLUTTER_TYPE_TEXT,
"line-alignment", PANGO_ALIGN_LEFT,
"editable", TRUE,
"reactive", TRUE,
"single-line-mode", TRUE,
NULL);
g_object_bind_property (G_OBJECT (entry), "reactive",
priv->entry, "reactive",
G_BINDING_DEFAULT);
g_signal_connect(priv->entry, "notify::reactive",
G_CALLBACK (clutter_text_reactive_changed_cb), entry);
g_signal_connect (priv->entry, "key-focus-in",
G_CALLBACK (clutter_text_focus_in_cb), entry);
g_signal_connect (priv->entry, "key-focus-out",
G_CALLBACK (clutter_text_focus_out_cb), entry);
g_signal_connect (priv->entry, "button-press-event",
G_CALLBACK (clutter_text_button_press_event), entry);
g_signal_connect (priv->entry, "cursor-changed",
G_CALLBACK (clutter_text_cursor_changed), entry);
g_signal_connect (priv->entry, "notify::text",
G_CALLBACK (clutter_text_changed_cb), entry);
priv->spacing = 6.0f;
priv->text_shadow_material = NULL;
priv->shadow_width = -1.;
priv->shadow_height = -1.;
clutter_actor_add_child (CLUTTER_ACTOR (entry), priv->entry);
clutter_actor_set_reactive ((ClutterActor *) entry, TRUE);
/* set cursor hidden until we receive focus */
clutter_text_set_cursor_visible ((ClutterText *) priv->entry, FALSE);
}
/**
* st_entry_new:
* @text: (nullable): text to set the entry to
*
* Create a new #StEntry with the specified text.
*
* Returns: a new #StEntry
*/
StWidget *
st_entry_new (const gchar *text)
{
StWidget *entry;
/* add the entry to the stage, but don't allow it to be visible */
entry = g_object_new (ST_TYPE_ENTRY,
"text", text,
NULL);
return entry;
}
/**
* st_entry_get_text:
* @entry: a #StEntry
*
* Get the text displayed on the entry. If @entry is empty, an empty string will
* be returned instead of %NULL.
*
* Returns: (transfer none): the text for the entry
*/
const gchar *
st_entry_get_text (StEntry *entry)
{
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY (entry), NULL);
priv = st_entry_get_instance_private (entry);
return clutter_text_get_text (CLUTTER_TEXT (priv->entry));
}
/**
* st_entry_set_text:
* @entry: a #StEntry
* @text: (nullable): text to set the entry to
*
* Sets the text displayed on the entry. If @text is %NULL, the #ClutterText
* will instead be set to an empty string.
*/
void
st_entry_set_text (StEntry *entry,
const gchar *text)
{
StEntryPrivate *priv;
g_return_if_fail (ST_IS_ENTRY (entry));
priv = st_entry_get_instance_private (entry);
clutter_text_set_text (CLUTTER_TEXT (priv->entry), text);
/* Note: PROP_TEXT will get notfied from our notify::text handler connected
* to priv->entry. */
}
/**
* st_entry_get_clutter_text:
* @entry: a #StEntry
*
* Retrieve the internal #ClutterText so that extra parameters can be set.
*
* Returns: (transfer none): the #ClutterText used by @entry
*/
ClutterActor*
st_entry_get_clutter_text (StEntry *entry)
{
g_return_val_if_fail (ST_ENTRY (entry), NULL);
return ((StEntryPrivate *)ST_ENTRY_PRIV (entry))->entry;
}
/**
* st_entry_set_hint_text:
* @entry: a #StEntry
* @text: (nullable): text to set as the entry hint
*
* Sets the text to display when the entry is empty and unfocused. When the
* entry is displaying the hint, it has a pseudo class of `indeterminate`.
* A value of %NULL unsets the hint.
*/
void
st_entry_set_hint_text (StEntry *entry,
const gchar *text)
{
StWidget *label;
g_return_if_fail (ST_IS_ENTRY (entry));
label = st_label_new (text);
st_widget_add_style_class_name (label, "hint-text");
st_entry_set_hint_actor (ST_ENTRY (entry), CLUTTER_ACTOR (label));
}
/**
* st_entry_get_hint_text:
* @entry: a #StEntry
*
* Gets the text that is displayed when the entry is empty and unfocused or
* %NULL if the #StEntry:hint-actor was set to an actor that is not a #StLabel.
*
* Unlike st_entry_get_text() this function may return %NULL if
* #StEntry:hint-actor is not a #StLabel.
*
* Returns: (nullable) (transfer none): the current value of the hint property
*/
const gchar *
st_entry_get_hint_text (StEntry *entry)
{
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY (entry), NULL);
priv = ST_ENTRY_PRIV (entry);
if (priv->hint_actor != NULL && ST_IS_LABEL (priv->hint_actor))
return st_label_get_text (ST_LABEL (priv->hint_actor));
return NULL;
}
/**
* st_entry_set_input_purpose:
* @entry: a #StEntry
* @purpose: the purpose
*
* Sets the #StEntry:input-purpose property which
* can be used by on-screen keyboards and other input
* methods to adjust their behaviour.
*/
void
st_entry_set_input_purpose (StEntry *entry,
ClutterInputContentPurpose purpose)
{
StEntryPrivate *priv;
ClutterText *editable;
g_return_if_fail (ST_IS_ENTRY (entry));
priv = st_entry_get_instance_private (entry);
editable = CLUTTER_TEXT (priv->entry);
if (clutter_text_get_input_purpose (editable) != purpose)
{
clutter_text_set_input_purpose (editable, purpose);
g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_INPUT_PURPOSE]);
}
}
/**
* st_entry_get_input_purpose:
* @entry: a #StEntry
*
* Gets the value of the #StEntry:input-purpose property.
*
* Returns: the input purpose of the entry
*/
ClutterInputContentPurpose
st_entry_get_input_purpose (StEntry *entry)
{
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY (entry), CLUTTER_INPUT_CONTENT_PURPOSE_NORMAL);
priv = st_entry_get_instance_private (entry);
return clutter_text_get_input_purpose (CLUTTER_TEXT (priv->entry));
}
/**
* st_entry_set_input_hints:
* @entry: a #StEntry
* @hints: the hints
*
* Sets the #StEntry:input-hints property, which
* allows input methods to fine-tune their behaviour.
*/
void
st_entry_set_input_hints (StEntry *entry,
ClutterInputContentHintFlags hints)
{
StEntryPrivate *priv;
ClutterText *editable;
g_return_if_fail (ST_IS_ENTRY (entry));
priv = st_entry_get_instance_private (entry);
editable = CLUTTER_TEXT (priv->entry);
if (clutter_text_get_input_hints (editable) != hints)
{
clutter_text_set_input_hints (editable, hints);
g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_INPUT_HINTS]);
}
}
/**
* st_entry_get_input_hints:
* @entry: a #StEntry
*
* Gets the value of the #StEntry:input-hints property.
*
* Returns: the input hints for the entry
*/
ClutterInputContentHintFlags
st_entry_get_input_hints (StEntry *entry)
{
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY (entry), 0);
priv = st_entry_get_instance_private (entry);
return clutter_text_get_input_hints (CLUTTER_TEXT (priv->entry));
}
static void
_st_entry_icon_clicked_cb (ClutterClickAction *action,
ClutterActor *actor,
StEntry *entry)
{
StEntryPrivate *priv = ST_ENTRY_PRIV (entry);
if (!clutter_actor_get_reactive (CLUTTER_ACTOR (entry)))
return;
if (actor == priv->primary_icon)
g_signal_emit (entry, entry_signals[PRIMARY_ICON_CLICKED], 0);
else
g_signal_emit (entry, entry_signals[SECONDARY_ICON_CLICKED], 0);
}
static void
_st_entry_set_icon (StEntry *entry,
ClutterActor **icon,
ClutterActor *new_icon)
{
if (*icon)
{
clutter_actor_remove_action_by_name (*icon, "entry-icon-action");
clutter_actor_remove_child (CLUTTER_ACTOR (entry), *icon);
*icon = NULL;
}
if (new_icon)
{
ClutterAction *action;
*icon = g_object_ref (new_icon);
clutter_actor_set_reactive (*icon, TRUE);
clutter_actor_add_child (CLUTTER_ACTOR (entry), *icon);
action = clutter_click_action_new ();
clutter_actor_add_action_with_name (*icon, "entry-icon-action", action);
g_signal_connect (action, "clicked",
G_CALLBACK (_st_entry_icon_clicked_cb), entry);
}
clutter_actor_queue_relayout (CLUTTER_ACTOR (entry));
}
/**
* st_entry_set_primary_icon:
* @entry: a #StEntry
* @icon: (nullable): a #ClutterActor
*
* Set the primary icon of the entry to @icon.
*/
void
st_entry_set_primary_icon (StEntry *entry,
ClutterActor *icon)
{
StEntryPrivate *priv;
g_return_if_fail (ST_IS_ENTRY (entry));
priv = st_entry_get_instance_private (entry);
_st_entry_set_icon (entry, &priv->primary_icon, icon);
}
/**
* st_entry_get_primary_icon:
* @entry: a #StEntry
*
* Get the value of the #StEntry:primary-icon property.
*
* Returns: (nullable) (transfer none): a #ClutterActor
*/
ClutterActor *
st_entry_get_primary_icon (StEntry *entry)
{
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY (entry), NULL);
priv = ST_ENTRY_PRIV (entry);
return priv->primary_icon;
}
/**
* st_entry_set_secondary_icon:
* @entry: a #StEntry
* @icon: (nullable): an #ClutterActor
*
* Set the secondary icon of the entry to @icon.
*/
void
st_entry_set_secondary_icon (StEntry *entry,
ClutterActor *icon)
{
StEntryPrivate *priv;
g_return_if_fail (ST_IS_ENTRY (entry));
priv = st_entry_get_instance_private (entry);
_st_entry_set_icon (entry, &priv->secondary_icon, icon);
}
/**
* st_entry_get_secondary_icon:
* @entry: a #StEntry
*
* Get the value of the #StEntry:secondary-icon property.
*
* Returns: (nullable) (transfer none): a #ClutterActor
*/
ClutterActor *
st_entry_get_secondary_icon (StEntry *entry)
{
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY (entry), NULL);
priv = ST_ENTRY_PRIV (entry);
return priv->secondary_icon;
}
/**
* st_entry_set_hint_actor:
* @entry: a #StEntry
* @hint_actor: (nullable): a #ClutterActor
*
* Set the hint actor of the entry to @hint_actor.
*/
void
st_entry_set_hint_actor (StEntry *entry,
ClutterActor *hint_actor)
{
StEntryPrivate *priv;
g_return_if_fail (ST_IS_ENTRY (entry));
priv = ST_ENTRY_PRIV (entry);
if (priv->hint_actor != NULL)
{
clutter_actor_remove_child (CLUTTER_ACTOR (entry), priv->hint_actor);
priv->hint_actor = NULL;
}
if (hint_actor != NULL)
{
priv->hint_actor = hint_actor;
clutter_actor_add_child (CLUTTER_ACTOR (entry), priv->hint_actor);
}
st_entry_update_hint_visibility (entry);
clutter_actor_queue_relayout (CLUTTER_ACTOR (entry));
}
/**
* st_entry_get_hint_actor:
* @entry: a #StEntry
*
* Get the value of the #StEntry:hint-actor property.
*
* Returns: (nullable) (transfer none): a #ClutterActor
*/
ClutterActor *
st_entry_get_hint_actor (StEntry *entry)
{
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY (entry), NULL);
priv = ST_ENTRY_PRIV (entry);
return priv->hint_actor;
}
/******************************************************************************/
/*************************** ACCESSIBILITY SUPPORT ****************************/
/******************************************************************************/
#define ST_TYPE_ENTRY_ACCESSIBLE (st_entry_accessible_get_type ())
#define ST_ENTRY_ACCESSIBLE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), ST_TYPE_ENTRY_ACCESSIBLE, StEntryAccessible))
#define ST_IS_ENTRY_ACCESSIBLE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), ST_TYPE_ENTRY_ACCESSIBLE))
#define ST_ENTRY_ACCESSIBLE_CLASS(c) (G_TYPE_CHECK_CLASS_CAST ((c), ST_TYPE_ENTRY_ACCESSIBLE, StEntryAccessibleClass))
#define ST_IS_ENTRY_ACCESSIBLE_CLASS(c) (G_TYPE_CHECK_CLASS_TYPE ((c), ST_TYPE_ENTRY_ACCESSIBLE))
#define ST_ENTRY_ACCESSIBLE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), ST_TYPE_ENTRY_ACCESSIBLE, StEntryAccessibleClass))
typedef struct _StEntryAccessible StEntryAccessible;
typedef struct _StEntryAccessibleClass StEntryAccessibleClass;
struct _StEntryAccessible
{
StWidgetAccessible parent;
};
struct _StEntryAccessibleClass
{
StWidgetAccessibleClass parent_class;
};
G_DEFINE_TYPE (StEntryAccessible, st_entry_accessible, ST_TYPE_WIDGET_ACCESSIBLE)
static void
st_entry_accessible_init (StEntryAccessible *self)
{
/* initialization done on AtkObject->initialize */
}
static void
st_entry_accessible_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (st_entry_accessible_parent_class)->initialize (obj, data);
/* StEntry is behaving as a ClutterText container */
atk_object_set_role (obj, ATK_ROLE_PANEL);
}
static gint
st_entry_accessible_get_n_children (AtkObject *obj)
{
StEntry *entry = NULL;
StEntryPrivate *priv;
g_return_val_if_fail (ST_IS_ENTRY_ACCESSIBLE (obj), 0);
entry = ST_ENTRY (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (obj)));
if (entry == NULL)
return 0;
priv = st_entry_get_instance_private (entry);
if (priv->entry == NULL)
return 0;
else
return 1;
}
static AtkObject*
st_entry_accessible_ref_child (AtkObject *obj,
gint i)
{
StEntry *entry = NULL;
StEntryPrivate *priv;
AtkObject *result = NULL;
g_return_val_if_fail (ST_IS_ENTRY_ACCESSIBLE (obj), NULL);
g_return_val_if_fail (i == 0, NULL);
entry = ST_ENTRY (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (obj)));
if (entry == NULL)
return NULL;
priv = st_entry_get_instance_private (entry);
if (priv->entry == NULL)
return NULL;
result = clutter_actor_get_accessible (priv->entry);
g_object_ref (result);
return result;
}
static void
st_entry_accessible_class_init (StEntryAccessibleClass *klass)
{
AtkObjectClass *atk_class = ATK_OBJECT_CLASS (klass);
atk_class->initialize = st_entry_accessible_initialize;
atk_class->get_n_children = st_entry_accessible_get_n_children;
atk_class->ref_child= st_entry_accessible_ref_child;
}