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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:29:01 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:29:01 +0000
commit35a96bde514a8897f6f0fcc41c5833bf63df2e2a (patch)
tree657d15a03cc46bd099fc2c6546a7a4ad43815d9f /share/extensions/edge3d.py
parentInitial commit. (diff)
downloadinkscape-35a96bde514a8897f6f0fcc41c5833bf63df2e2a.tar.xz
inkscape-35a96bde514a8897f6f0fcc41c5833bf63df2e2a.zip
Adding upstream version 1.0.2.upstream/1.0.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'share/extensions/edge3d.py')
-rwxr-xr-xshare/extensions/edge3d.py122
1 files changed, 122 insertions, 0 deletions
diff --git a/share/extensions/edge3d.py b/share/extensions/edge3d.py
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+#!/usr/bin/env python
+# coding=utf-8
+#
+# Copyright (C) 2007 Terry Brown, terry_n_brown@yahoo.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+from math import atan2, degrees
+
+import inkex
+from inkex import ClipPath, Filter
+
+
+class Edge3D(inkex.EffectExtension):
+ """Generate a 3d edge"""
+ def add_arguments(self, pars):
+ pars.add_argument('--angle', type=float, default=45.0,
+ help='angle of illumination, clockwise, 45 = upper right')
+ pars.add_argument('--stddev', type=float, default=5.0, help='Gaussian Blur stdDeviation')
+ pars.add_argument('--blurheight', type=float, default=2.0, help='Gaussian Blur height')
+ pars.add_argument('--blurwidth', type=float, default=2.0, help='Gaussian Blur width')
+ pars.add_argument('--shades', type=int, default=2, help="Number of shades")
+ pars.add_argument('--bw', type=inkex.Boolean, help="Black and white")
+ pars.add_argument('--thick', type=float, default=10.0, help='stroke-width for pieces')
+
+ def angle_between(self, start, end, angle):
+ """Return true if angle (degrees, clockwise, 0 = up/north) is between
+ angles start and end"""
+
+ def f(x):
+ """Add 360 to x if x is less than 0"""
+ if x < 0:
+ return x + 360.
+ return x
+
+ # rotate all inputs by start, => start = 0
+ a = f(f(angle) - f(start))
+ e = f(f(end) - f(start))
+ return a < e
+
+ def effect(self):
+ """Check each internode to see if it's in one of the wedges
+ for the current shade. shade is a floating point 0-1 white-black"""
+ # size of a wedge for shade i, wedges come in pairs
+ delta = 360. / self.options.shades / 2.
+ for node in self.svg.selection.filter(inkex.PathElement).values():
+ array = node.path.to_arrays()
+ group = None
+ filt = None
+ for shade in range(0, self.options.shades):
+ if self.options.bw and 0 < shade < self.options.shades - 1:
+ continue
+ start = [self.options.angle - delta * (shade + 1)]
+ end = [self.options.angle - delta * shade]
+ start.append(self.options.angle + delta * shade)
+ end.append(self.options.angle + delta * (shade + 1))
+ level = float(shade) / float(self.options.shades - 1)
+ last = []
+ result = []
+ for cmd, params in array:
+ if cmd == 'Z':
+ last = []
+ continue
+ if last:
+ if cmd == 'V':
+ point = [last[0], params[-2:][0]]
+ elif cmd == 'H':
+ point = [params[-2:][0], last[1]]
+ else:
+ point = params[-2:]
+ ang = degrees(atan2(point[0] - last[0], point[1] - last[1]))
+ if (self.angle_between(start[0], end[0], ang) or \
+ self.angle_between(start[1], end[1], ang)):
+ result.append(('M', last))
+ result.append((cmd, params))
+ ref = point
+ else:
+ ref = params[-2:]
+ last = ref
+ if result:
+ if group is None:
+ group, filt = self.get_group(node)
+ new_node = group.add(node.copy())
+ new_node.path = result
+ col = 255 - int(255. * level)
+ new_node.style = 'fill:none;stroke:#%02x%02x%02x;stroke-opacity:1;stroke-width:10;%s' % ((col,) * 3 + (filt,))
+
+ def get_group(self, node):
+ """
+ make a clipped group, clip with clone of original, clipped group
+ include original and group of paths.
+ """
+ defs = self.svg.defs
+ clip = defs.add(ClipPath())
+ new_node = clip.add(node.copy())
+ clip_group = node.getparent().add(inkex.Group())
+ group = clip_group.add(inkex.Group())
+ clip_group.set('clip-path', 'url(#' + clip.get_id() + ')')
+
+ # make a blur filter reference by the style of each path
+ filt = defs.add(Filter(x='-0.5', y='-0.5',\
+ height=str(self.options.blurheight),\
+ width=str(self.options.blurwidth)))
+
+ filt.add_primitive('feGaussianBlur', stdDeviation=self.options.stddev)
+ return group, 'filter:url(#%s);' % filt.get_id()
+
+if __name__ == '__main__':
+ Edge3D().run()