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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:29:01 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:29:01 +0000 |
commit | 35a96bde514a8897f6f0fcc41c5833bf63df2e2a (patch) | |
tree | 657d15a03cc46bd099fc2c6546a7a4ad43815d9f /src/ui/tool/multi-path-manipulator.cpp | |
parent | Initial commit. (diff) | |
download | inkscape-35a96bde514a8897f6f0fcc41c5833bf63df2e2a.tar.xz inkscape-35a96bde514a8897f6f0fcc41c5833bf63df2e2a.zip |
Adding upstream version 1.0.2.upstream/1.0.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/ui/tool/multi-path-manipulator.cpp')
-rw-r--r-- | src/ui/tool/multi-path-manipulator.cpp | 888 |
1 files changed, 888 insertions, 0 deletions
diff --git a/src/ui/tool/multi-path-manipulator.cpp b/src/ui/tool/multi-path-manipulator.cpp new file mode 100644 index 0000000..bd84cc1 --- /dev/null +++ b/src/ui/tool/multi-path-manipulator.cpp @@ -0,0 +1,888 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/** + * @file + * Multi path manipulator - implementation. + */ +/* Authors: + * Krzysztof KosiĆski <tweenk.pl@gmail.com> + * Abhishek Sharma + * + * Copyright (C) 2009 Authors + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#include <unordered_set> + +#include <gdk/gdkkeysyms.h> +#include <glibmm/i18n.h> + +#include "desktop.h" +#include "document.h" +#include "document-undo.h" +#include "message-stack.h" +#include "node.h" +#include "verbs.h" + +#include "live_effects/lpeobject.h" + +#include "object/sp-path.h" + +#include "ui/tool/control-point-selection.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/multi-path-manipulator.h" +#include "ui/tool/path-manipulator.h" + + +namespace Inkscape { +namespace UI { + +namespace { + +struct hash_nodelist_iterator + : public std::unary_function<NodeList::iterator, std::size_t> +{ + std::size_t operator()(NodeList::iterator i) const { + return std::hash<NodeList::iterator::pointer>()(&*i); + } +}; + +typedef std::pair<NodeList::iterator, NodeList::iterator> IterPair; +typedef std::vector<IterPair> IterPairList; +typedef std::unordered_set<NodeList::iterator, hash_nodelist_iterator> IterSet; +typedef std::multimap<double, IterPair> DistanceMap; +typedef std::pair<double, IterPair> DistanceMapItem; + +/** Find pairs of selected endnodes suitable for joining. */ +void find_join_iterators(ControlPointSelection &sel, IterPairList &pairs) +{ + IterSet join_iters; + + // find all endnodes in selection + for (auto i : sel) { + Node *node = dynamic_cast<Node*>(i); + if (!node) continue; + NodeList::iterator iter = NodeList::get_iterator(node); + if (!iter.next() || !iter.prev()) join_iters.insert(iter); + } + + if (join_iters.size() < 2) return; + + // Below we find the closest pairs. The algorithm is O(N^3). + // We can go down to O(N^2 log N) by using O(N^2) memory, by putting all pairs + // with their distances in a multimap (not worth it IMO). + while (join_iters.size() >= 2) { + double closest = DBL_MAX; + IterPair closest_pair; + for (IterSet::iterator i = join_iters.begin(); i != join_iters.end(); ++i) { + for (IterSet::iterator j = join_iters.begin(); j != i; ++j) { + double dist = Geom::distance(**i, **j); + if (dist < closest) { + closest = dist; + closest_pair = std::make_pair(*i, *j); + } + } + } + pairs.push_back(closest_pair); + join_iters.erase(closest_pair.first); + join_iters.erase(closest_pair.second); + } +} + +/** After this function, first should be at the end of path and second at the beginnning. + * @returns True if the nodes are in the same subpath */ +bool prepare_join(IterPair &join_iters) +{ + if (&NodeList::get(join_iters.first) == &NodeList::get(join_iters.second)) { + if (join_iters.first.next()) // if first is begin, swap the iterators + std::swap(join_iters.first, join_iters.second); + return true; + } + + NodeList &sp_first = NodeList::get(join_iters.first); + NodeList &sp_second = NodeList::get(join_iters.second); + if (join_iters.first.next()) { // first is begin + if (join_iters.second.next()) { // second is begin + sp_first.reverse(); + } else { // second is end + std::swap(join_iters.first, join_iters.second); + } + } else { // first is end + if (join_iters.second.next()) { // second is begin + // do nothing + } else { // second is end + sp_second.reverse(); + } + } + return false; +} +} // anonymous namespace + + +MultiPathManipulator::MultiPathManipulator(PathSharedData &data, sigc::connection &chg) + : PointManipulator(data.node_data.desktop, *data.node_data.selection) + , _path_data(data) + , _changed(chg) +{ + _selection.signal_commit.connect( + sigc::mem_fun(*this, &MultiPathManipulator::_commit)); + _selection.signal_selection_changed.connect( + sigc::hide( sigc::hide( + signal_coords_changed.make_slot()))); +} + +MultiPathManipulator::~MultiPathManipulator() +{ + _mmap.clear(); +} + +/** Remove empty manipulators. */ +void MultiPathManipulator::cleanup() +{ + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ) { + if (i->second->empty()) i = _mmap.erase(i); + else ++i; + } +} + +/** + * Change the set of items to edit. + * + * This method attempts to preserve as much of the state as possible. + */ +void MultiPathManipulator::setItems(std::set<ShapeRecord> const &s) +{ + std::set<ShapeRecord> shapes(s); + + // iterate over currently edited items, modifying / removing them as necessary + for (MapType::iterator i = _mmap.begin(); i != _mmap.end();) { + std::set<ShapeRecord>::iterator si = shapes.find(i->first); + if (si == shapes.end()) { + // This item is no longer supposed to be edited - remove its manipulator + i = _mmap.erase(i); + } else { + ShapeRecord const &sr = i->first; + ShapeRecord const &sr_new = *si; + // if the shape record differs, replace the key only and modify other values + if (sr.edit_transform != sr_new.edit_transform || + sr.role != sr_new.role) + { + std::shared_ptr<PathManipulator> hold(i->second); + if (sr.edit_transform != sr_new.edit_transform) + hold->setControlsTransform(sr_new.edit_transform); + if (sr.role != sr_new.role) { + //hold->setOutlineColor(_getOutlineColor(sr_new.role)); + } + i = _mmap.erase(i); + _mmap.insert(std::make_pair(sr_new, hold)); + } else { + ++i; + } + shapes.erase(si); // remove the processed record + } + } + + // add newly selected items + for (const auto & r : shapes) { + LivePathEffectObject *lpobj = dynamic_cast<LivePathEffectObject *>(r.object); + if (!SP_IS_PATH(r.object) && !lpobj) continue; + std::shared_ptr<PathManipulator> newpm(new PathManipulator(*this, (SPPath*) r.object, + r.edit_transform, _getOutlineColor(r.role, r.object), r.lpe_key)); + newpm->showHandles(_show_handles); + // always show outlines for clips and masks + newpm->showOutline(_show_outline || r.role != SHAPE_ROLE_NORMAL); + newpm->showPathDirection(_show_path_direction); + newpm->setLiveOutline(_live_outline); + newpm->setLiveObjects(_live_objects); + _mmap.insert(std::make_pair(r, newpm)); + } +} + +void MultiPathManipulator::selectSubpaths() +{ + if (_selection.empty()) { + _selection.selectAll(); + } else { + invokeForAll(&PathManipulator::selectSubpaths); + } +} + +void MultiPathManipulator::shiftSelection(int dir) +{ + if (empty()) return; + + // 1. find last selected node + // 2. select the next node; if the last node or nothing is selected, + // select first node + MapType::iterator last_i; + SubpathList::iterator last_j; + NodeList::iterator last_k; + bool anything_found = false; + bool anynode_found = false; + + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + SubpathList &sp = i->second->subpathList(); + for (SubpathList::iterator j = sp.begin(); j != sp.end(); ++j) { + anynode_found = true; + for (NodeList::iterator k = (*j)->begin(); k != (*j)->end(); ++k) { + if (k->selected()) { + last_i = i; + last_j = j; + last_k = k; + anything_found = true; + // when tabbing backwards, we want the first node + if (dir == -1) goto exit_loop; + } + } + } + } + exit_loop: + + // NOTE: we should not assume the _selection contains only nodes + // in future it might also contain handles and other types of control points + // this is why we use a flag instead in the loop above, instead of calling + // selection.empty() + if (!anything_found) { + // select first / last node + // this should never fail because there must be at least 1 non-empty manipulator + if (anynode_found) { + if (dir == 1) { + _selection.insert((*_mmap.begin()->second->subpathList().begin())->begin().ptr()); + } else { + _selection.insert((--(*--(--_mmap.end())->second->subpathList().end())->end()).ptr()); + } + } + return; + } + + // three levels deep - w00t! + if (dir == 1) { + if (++last_k == (*last_j)->end()) { + // here, last_k points to the node to be selected + ++last_j; + if (last_j == last_i->second->subpathList().end()) { + ++last_i; + if (last_i == _mmap.end()) { + last_i = _mmap.begin(); + } + last_j = last_i->second->subpathList().begin(); + } + last_k = (*last_j)->begin(); + } + } else { + if (!last_k || last_k == (*last_j)->begin()) { + if (last_j == last_i->second->subpathList().begin()) { + if (last_i == _mmap.begin()) { + last_i = _mmap.end(); + } + --last_i; + last_j = last_i->second->subpathList().end(); + } + --last_j; + last_k = (*last_j)->end(); + } + --last_k; + } + _selection.clear(); + _selection.insert(last_k.ptr()); +} + +void MultiPathManipulator::invertSelectionInSubpaths() +{ + invokeForAll(&PathManipulator::invertSelectionInSubpaths); +} + +void MultiPathManipulator::setNodeType(NodeType type) +{ + if (_selection.empty()) return; + + // When all selected nodes are already cusp, retract their handles + bool retract_handles = (type == NODE_CUSP); + + for (auto i : _selection) { + Node *node = dynamic_cast<Node*>(i); + if (node) { + retract_handles &= (node->type() == NODE_CUSP); + node->setType(type); + } + } + + if (retract_handles) { + for (auto i : _selection) { + Node *node = dynamic_cast<Node*>(i); + if (node) { + node->front()->retract(); + node->back()->retract(); + } + } + } + + _done(retract_handles ? _("Retract handles") : _("Change node type")); +} + +void MultiPathManipulator::setSegmentType(SegmentType type) +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::setSegmentType, type); + if (type == SEGMENT_STRAIGHT) { + _done(_("Straighten segments")); + } else { + _done(_("Make segments curves")); + } +} + +void MultiPathManipulator::insertNodes() +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::insertNodes); + _done(_("Add nodes")); +} +void MultiPathManipulator::insertNodesAtExtrema(ExtremumType extremum) +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::insertNodeAtExtremum, extremum); + _done(_("Add extremum nodes")); +} + +void MultiPathManipulator::insertNode(Geom::Point pt) +{ + // When double clicking to insert nodes, we might not have a selection of nodes (and we don't need one) + // so don't check for "_selection.empty()" here, contrary to the other methods above and below this one + invokeForAll(&PathManipulator::insertNode, pt); + _done(_("Add nodes")); +} + +void MultiPathManipulator::duplicateNodes() +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::duplicateNodes); + _done(_("Duplicate nodes")); +} + +void MultiPathManipulator::joinNodes() +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::hideDragPoint); + // Node join has two parts. In the first one we join two subpaths by fusing endpoints + // into one. In the second we fuse nodes in each subpath. + IterPairList joins; + NodeList::iterator preserve_pos; + Node *mouseover_node = dynamic_cast<Node*>(ControlPoint::mouseovered_point); + if (mouseover_node) { + preserve_pos = NodeList::get_iterator(mouseover_node); + } + find_join_iterators(_selection, joins); + + for (auto & join : joins) { + bool same_path = prepare_join(join); + NodeList &sp_first = NodeList::get(join.first); + NodeList &sp_second = NodeList::get(join.second); + join.first->setType(NODE_CUSP, false); + + Geom::Point joined_pos, pos_handle_front, pos_handle_back; + pos_handle_front = *join.second->front(); + pos_handle_back = *join.first->back(); + + // When we encounter the mouseover node, we unset the iterator - it will be invalidated + if (join.first == preserve_pos) { + joined_pos = *join.first; + preserve_pos = NodeList::iterator(); + } else if (join.second == preserve_pos) { + joined_pos = *join.second; + preserve_pos = NodeList::iterator(); + } else { + joined_pos = Geom::middle_point(*join.first, *join.second); + } + + // if the handles aren't degenerate, don't move them + join.first->move(joined_pos); + Node *joined_node = join.first.ptr(); + if (!join.second->front()->isDegenerate()) { + joined_node->front()->setPosition(pos_handle_front); + } + if (!join.first->back()->isDegenerate()) { + joined_node->back()->setPosition(pos_handle_back); + } + sp_second.erase(join.second); + + if (same_path) { + sp_first.setClosed(true); + } else { + sp_first.splice(sp_first.end(), sp_second); + sp_second.kill(); + } + _selection.insert(join.first.ptr()); + } + + if (joins.empty()) { + // Second part replaces contiguous selections of nodes with single nodes + invokeForAll(&PathManipulator::weldNodes, preserve_pos); + } + + _doneWithCleanup(_("Join nodes"), true); +} + +void MultiPathManipulator::breakNodes() +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::breakNodes); + _done(_("Break nodes"), true); +} + +void MultiPathManipulator::deleteNodes(bool keep_shape) +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::deleteNodes, keep_shape); + _doneWithCleanup(_("Delete nodes"), true); +} + +/** Join selected endpoints to create segments. */ +void MultiPathManipulator::joinSegments() +{ + if (_selection.empty()) return; + IterPairList joins; + find_join_iterators(_selection, joins); + + for (auto & join : joins) { + bool same_path = prepare_join(join); + NodeList &sp_first = NodeList::get(join.first); + NodeList &sp_second = NodeList::get(join.second); + join.first->setType(NODE_CUSP, false); + join.second->setType(NODE_CUSP, false); + if (same_path) { + sp_first.setClosed(true); + } else { + sp_first.splice(sp_first.end(), sp_second); + sp_second.kill(); + } + } + + if (joins.empty()) { + invokeForAll(&PathManipulator::weldSegments); + } + _doneWithCleanup("Join segments", true); +} + +void MultiPathManipulator::deleteSegments() +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::deleteSegments); + _doneWithCleanup("Delete segments", true); +} + +void MultiPathManipulator::alignNodes(Geom::Dim2 d) +{ + if (_selection.empty()) return; + _selection.align(d); + if (d == Geom::X) { + _done("Align nodes to a horizontal line"); + } else { + _done("Align nodes to a vertical line"); + } +} + +void MultiPathManipulator::distributeNodes(Geom::Dim2 d) +{ + if (_selection.empty()) return; + _selection.distribute(d); + if (d == Geom::X) { + _done("Distribute nodes horizontally"); + } else { + _done("Distribute nodes vertically"); + } +} + +void MultiPathManipulator::reverseSubpaths() +{ + if (_selection.empty()) { + invokeForAll(&PathManipulator::reverseSubpaths, false); + _done("Reverse subpaths"); + } else { + invokeForAll(&PathManipulator::reverseSubpaths, true); + _done("Reverse selected subpaths"); + } +} + +void MultiPathManipulator::move(Geom::Point const &delta) +{ + if (_selection.empty()) return; + _selection.transform(Geom::Translate(delta)); + _done("Move nodes"); +} + +void MultiPathManipulator::showOutline(bool show) +{ + for (auto & i : _mmap) { + // always show outlines for clipping paths and masks + i.second->showOutline(show || i.first.role != SHAPE_ROLE_NORMAL); + } + _show_outline = show; +} + +void MultiPathManipulator::showHandles(bool show) +{ + invokeForAll(&PathManipulator::showHandles, show); + _show_handles = show; +} + +void MultiPathManipulator::showPathDirection(bool show) +{ + invokeForAll(&PathManipulator::showPathDirection, show); + _show_path_direction = show; +} + +/** + * Set live outline update status. + * When set to true, outline will be updated continuously when dragging + * or transforming nodes. Otherwise it will only update when changes are committed + * to XML. + */ +void MultiPathManipulator::setLiveOutline(bool set) +{ + invokeForAll(&PathManipulator::setLiveOutline, set); + _live_outline = set; +} + +/** + * Set live object update status. + * When set to true, objects will be updated continuously when dragging + * or transforming nodes. Otherwise they will only update when changes are committed + * to XML. + */ +void MultiPathManipulator::setLiveObjects(bool set) +{ + invokeForAll(&PathManipulator::setLiveObjects, set); + _live_objects = set; +} + +void MultiPathManipulator::updateOutlineColors() +{ + //for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + // i->second->setOutlineColor(_getOutlineColor(i->first.role)); + //} +} + +void MultiPathManipulator::updateHandles() +{ + invokeForAll(&PathManipulator::updateHandles); +} + +bool MultiPathManipulator::event(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event) +{ + _tracker.event(event); + guint key = 0; + if (event->type == GDK_KEY_PRESS) { + key = shortcut_key(event->key); + } + + // Single handle adjustments go here. + if (_selection.size() == 1 && event->type == GDK_KEY_PRESS) { + do { + Node *n = dynamic_cast<Node *>(*_selection.begin()); + if (!n) break; + + PathManipulator &pm = n->nodeList().subpathList().pm(); + + int which = 0; + if (_tracker.rightAlt() || _tracker.rightControl()) { + which = 1; + } + if (_tracker.leftAlt() || _tracker.leftControl()) { + if (which != 0) break; // ambiguous + which = -1; + } + if (which == 0) break; // no handle chosen + bool one_pixel = _tracker.leftAlt() || _tracker.rightAlt(); + bool handled = true; + + switch (key) { + // single handle functions + // rotation + case GDK_KEY_bracketleft: + case GDK_KEY_braceleft: + pm.rotateHandle(n, which, -_desktop->yaxisdir(), one_pixel); + break; + case GDK_KEY_bracketright: + case GDK_KEY_braceright: + pm.rotateHandle(n, which, _desktop->yaxisdir(), one_pixel); + break; + // adjust length + case GDK_KEY_period: + case GDK_KEY_greater: + pm.scaleHandle(n, which, 1, one_pixel); + break; + case GDK_KEY_comma: + case GDK_KEY_less: + pm.scaleHandle(n, which, -1, one_pixel); + break; + default: + handled = false; + break; + } + + if (handled) return true; + } while(false); + } + + + switch (event->type) { + case GDK_KEY_PRESS: + switch (key) { + case GDK_KEY_Insert: + case GDK_KEY_KP_Insert: + // Insert - insert nodes in the middle of selected segments + insertNodes(); + return true; + case GDK_KEY_i: + case GDK_KEY_I: + if (held_only_shift(event->key)) { + // Shift+I - insert nodes (alternate keybinding for Mac keyboards + // that don't have the Insert key) + insertNodes(); + return true; + } + break; + case GDK_KEY_d: + case GDK_KEY_D: + if (held_only_shift(event->key)) { + duplicateNodes(); + return true; + } + case GDK_KEY_j: + case GDK_KEY_J: + if (held_only_shift(event->key)) { + // Shift+J - join nodes + joinNodes(); + return true; + } + if (held_only_alt(event->key)) { + // Alt+J - join segments + joinSegments(); + return true; + } + break; + case GDK_KEY_b: + case GDK_KEY_B: + if (held_only_shift(event->key)) { + // Shift+B - break nodes + breakNodes(); + return true; + } + break; + case GDK_KEY_Delete: + case GDK_KEY_KP_Delete: + case GDK_KEY_BackSpace: + if (held_shift(event->key)) break; + if (held_alt(event->key)) { + // Alt+Delete - delete segments + deleteSegments(); + } else { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + bool del_preserves_shape = prefs->getBool("/tools/nodes/delete_preserves_shape", true); + // pass keep_shape = true when: + // a) del preserves shape, and control is not pressed + // b) ctrl+del preserves shape (del_preserves_shape is false), and control is pressed + // Hence xor + guint mode = prefs->getInt("/tools/freehand/pen/freehand-mode", 0); + + //if the trace is bspline ( mode 2) + if(mode==2){ + // is this correct ? + if(del_preserves_shape ^ held_control(event->key)){ + deleteNodes(false); + } else { + deleteNodes(true); + } + } else { + deleteNodes(del_preserves_shape ^ held_control(event->key)); + } + + // Delete any selected gradient nodes as well + event_context->deleteSelectedDrag(held_control(event->key)); + } + return true; + case GDK_KEY_c: + case GDK_KEY_C: + if (held_only_shift(event->key)) { + // Shift+C - make nodes cusp + setNodeType(NODE_CUSP); + return true; + } + break; + case GDK_KEY_s: + case GDK_KEY_S: + if (held_only_shift(event->key)) { + // Shift+S - make nodes smooth + setNodeType(NODE_SMOOTH); + return true; + } + break; + case GDK_KEY_a: + case GDK_KEY_A: + if (held_only_shift(event->key)) { + // Shift+A - make nodes auto-smooth + setNodeType(NODE_AUTO); + return true; + } + break; + case GDK_KEY_y: + case GDK_KEY_Y: + if (held_only_shift(event->key)) { + // Shift+Y - make nodes symmetric + setNodeType(NODE_SYMMETRIC); + return true; + } + break; + case GDK_KEY_r: + case GDK_KEY_R: + if (held_only_shift(event->key)) { + // Shift+R - reverse subpaths + reverseSubpaths(); + return true; + } + break; + case GDK_KEY_l: + case GDK_KEY_L: + if (held_only_shift(event->key)) { + // Shift+L - make segments linear + setSegmentType(SEGMENT_STRAIGHT); + return true; + } + case GDK_KEY_u: + case GDK_KEY_U: + if (held_only_shift(event->key)) { + // Shift+U - make segments curves + setSegmentType(SEGMENT_CUBIC_BEZIER); + return true; + } + default: + break; + } + break; + case GDK_MOTION_NOTIFY: + combine_motion_events(_desktop->canvas, event->motion, 0); + for (auto & i : _mmap) { + if (i.second->event(event_context, event)) return true; + } + break; + default: break; + } + + return false; +} + +/** Commit changes to XML and add undo stack entry based on the action that was done. Invoked + * by sub-manipulators, for example TransformHandleSet and ControlPointSelection. */ +void MultiPathManipulator::_commit(CommitEvent cps) +{ + gchar const *reason = nullptr; + gchar const *key = nullptr; + switch(cps) { + case COMMIT_MOUSE_MOVE: + reason = _("Move nodes"); + break; + case COMMIT_KEYBOARD_MOVE_X: + reason = _("Move nodes horizontally"); + key = "node:move:x"; + break; + case COMMIT_KEYBOARD_MOVE_Y: + reason = _("Move nodes vertically"); + key = "node:move:y"; + break; + case COMMIT_MOUSE_ROTATE: + reason = _("Rotate nodes"); + break; + case COMMIT_KEYBOARD_ROTATE: + reason = _("Rotate nodes"); + key = "node:rotate"; + break; + case COMMIT_MOUSE_SCALE_UNIFORM: + reason = _("Scale nodes uniformly"); + break; + case COMMIT_MOUSE_SCALE: + reason = _("Scale nodes"); + break; + case COMMIT_KEYBOARD_SCALE_UNIFORM: + reason = _("Scale nodes uniformly"); + key = "node:scale:uniform"; + break; + case COMMIT_KEYBOARD_SCALE_X: + reason = _("Scale nodes horizontally"); + key = "node:scale:x"; + break; + case COMMIT_KEYBOARD_SCALE_Y: + reason = _("Scale nodes vertically"); + key = "node:scale:y"; + break; + case COMMIT_MOUSE_SKEW_X: + reason = _("Skew nodes horizontally"); + key = "node:skew:x"; + break; + case COMMIT_MOUSE_SKEW_Y: + reason = _("Skew nodes vertically"); + key = "node:skew:y"; + break; + case COMMIT_FLIP_X: + reason = _("Flip nodes horizontally"); + break; + case COMMIT_FLIP_Y: + reason = _("Flip nodes vertically"); + break; + default: return; + } + + _selection.signal_update.emit(); + invokeForAll(&PathManipulator::writeXML); + if (key) { + DocumentUndo::maybeDone(_desktop->getDocument(), key, SP_VERB_CONTEXT_NODE, reason); + } else { + DocumentUndo::done(_desktop->getDocument(), SP_VERB_CONTEXT_NODE, reason); + } + signal_coords_changed.emit(); +} + +/** Commits changes to XML and adds undo stack entry. */ +void MultiPathManipulator::_done(gchar const *reason, bool alert_LPE) { + invokeForAll(&PathManipulator::update, alert_LPE); + invokeForAll(&PathManipulator::writeXML); + DocumentUndo::done(_desktop->getDocument(), SP_VERB_CONTEXT_NODE, reason); + signal_coords_changed.emit(); +} + +/** Commits changes to XML, adds undo stack entry and removes empty manipulators. */ +void MultiPathManipulator::_doneWithCleanup(gchar const *reason, bool alert_LPE) { + _changed.block(); + _done(reason, alert_LPE); + cleanup(); + _changed.unblock(); +} + +/** Get an outline color based on the shape's role (normal, mask, LPE parameter, etc.). */ +guint32 MultiPathManipulator::_getOutlineColor(ShapeRole role, SPObject *object) +{ + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + switch(role) { + case SHAPE_ROLE_CLIPPING_PATH: + return prefs->getColor("/tools/nodes/clipping_path_color", 0x00ff00ff); + case SHAPE_ROLE_MASK: + return prefs->getColor("/tools/nodes/mask_color", 0x0000ffff); + case SHAPE_ROLE_LPE_PARAM: + return prefs->getColor("/tools/nodes/lpe_param_color", 0x009000ff); + case SHAPE_ROLE_NORMAL: + default: + return SP_ITEM(object)->highlight_color(); + } +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : |