#!/usr/bin/env python # coding=utf-8 # # Copyright (C) 2007 Terry Brown, terry_n_brown@yahoo.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # from math import atan2, degrees import inkex from inkex import ClipPath, Filter class Edge3D(inkex.EffectExtension): """Generate a 3d edge""" def add_arguments(self, pars): pars.add_argument('--angle', type=float, default=45.0, help='angle of illumination, clockwise, 45 = upper right') pars.add_argument('--stddev', type=float, default=5.0, help='Gaussian Blur stdDeviation') pars.add_argument('--blurheight', type=float, default=2.0, help='Gaussian Blur height') pars.add_argument('--blurwidth', type=float, default=2.0, help='Gaussian Blur width') pars.add_argument('--shades', type=int, default=2, help="Number of shades") pars.add_argument('--bw', type=inkex.Boolean, help="Black and white") pars.add_argument('--thick', type=float, default=10.0, help='stroke-width for pieces') def angle_between(self, start, end, angle): """Return true if angle (degrees, clockwise, 0 = up/north) is between angles start and end""" def f(x): """Add 360 to x if x is less than 0""" if x < 0: return x + 360. return x # rotate all inputs by start, => start = 0 a = f(f(angle) - f(start)) e = f(f(end) - f(start)) return a < e def effect(self): """Check each internode to see if it's in one of the wedges for the current shade. shade is a floating point 0-1 white-black""" # size of a wedge for shade i, wedges come in pairs delta = 360. / self.options.shades / 2. for node in self.svg.selection.filter(inkex.PathElement).values(): array = node.path.to_arrays() group = None filt = None for shade in range(0, self.options.shades): if self.options.bw and 0 < shade < self.options.shades - 1: continue start = [self.options.angle - delta * (shade + 1)] end = [self.options.angle - delta * shade] start.append(self.options.angle + delta * shade) end.append(self.options.angle + delta * (shade + 1)) level = float(shade) / float(self.options.shades - 1) last = [] result = [] for cmd, params in array: if cmd == 'Z': last = [] continue if last: if cmd == 'V': point = [last[0], params[-2:][0]] elif cmd == 'H': point = [params[-2:][0], last[1]] else: point = params[-2:] ang = degrees(atan2(point[0] - last[0], point[1] - last[1])) if (self.angle_between(start[0], end[0], ang) or \ self.angle_between(start[1], end[1], ang)): result.append(('M', last)) result.append((cmd, params)) ref = point else: ref = params[-2:] last = ref if result: if group is None: group, filt = self.get_group(node) new_node = group.add(node.copy()) new_node.path = result col = 255 - int(255. * level) new_node.style = 'fill:none;stroke:#%02x%02x%02x;stroke-opacity:1;stroke-width:10;%s' % ((col,) * 3 + (filt,)) def get_group(self, node): """ make a clipped group, clip with clone of original, clipped group include original and group of paths. """ defs = self.svg.defs clip = defs.add(ClipPath()) new_node = clip.add(node.copy()) clip_group = node.getparent().add(inkex.Group()) group = clip_group.add(inkex.Group()) clip_group.set('clip-path', 'url(#' + clip.get_id() + ')') # make a blur filter reference by the style of each path filt = defs.add(Filter(x='-0.5', y='-0.5',\ height=str(self.options.blurheight),\ width=str(self.options.blurwidth))) filt.add_primitive('feGaussianBlur', stdDeviation=self.options.stddev) return group, 'filter:url(#%s);' % filt.get_id() if __name__ == '__main__': Edge3D().run()