# coding=utf-8 # # Copyright (C) 2006 Jean-Francois Barraud, barraud@math.univ-lille1.fr # Copyright (C) 2010 Alvin Penner, penner@vaxxine.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # barraud@math.univ-lille1.fr # # This code defines several functions to make handling of transform # attribute easier. # """ Provide transformation parsing to extensions """ import re import sys from decimal import Decimal from math import cos, radians, sin, sqrt, tan, fabs, atan2, hypot, pi try: from math import isfinite except ImportError: isfinite = lambda n: isinstance(n, (int, float)) and n not in (float('+inf'), float('-inf')) from .tween import interpcoord from .utils import strargs, KeyDict, PY3 try: from typing import overload, cast, List, Any, Callable, Generator, Iterator, Tuple, Union, Optional, Sequence # pylint: disable=unused-import VectorLike = Union["ImmutableVector2d", Tuple[float, float]] # pylint: disable=invalid-name MatrixLike = Union[str, Tuple[Tuple[float,float,float], Tuple[float,float,float]], Tuple[float,float,float,float,float,float], "Transform"] BoundingIntervalArgs = Union['BoundingInterval', Tuple[float, float], float] # pylint: disable=invalid-name except ImportError: overload = lambda x: x cast = lambda x, y: y # All the names that get added to the inkex API itself. __all__ = ( 'BoundingBox', 'DirectedLineSegment', 'ImmutableVector2d', 'Transform', 'Vector2d', ) if PY3: unicode = str # pylint: disable=redefined-builtin,invalid-name # Old settings, supported because users click 'ok' without looking. XAN = KeyDict({'l': 'left', 'r': 'right', 'm': 'center_x'}) YAN = KeyDict({'t': 'top', 'b': 'bottom', 'm': 'center_y'}) # Anchoring objects with given directions (see inx options) CUSTOM_DIRECTION = {270: 'tb', 90: 'bt', 0: 'lr', 360: 'lr', 180: 'rl'} DIRECTION = ['tb', 'bt', 'lr', 'rl', 'ro', 'ri'] class ImmutableVector2d(object): _x = 0.0 _y = 0.0 x = property(lambda self: self._x) # type: property y = property(lambda self: self._y) # type: property @overload def __init__(self): # type: () -> None pass @overload def __init__(self, v): # type: (Union[VectorLike, str]) -> None pass @overload def __init__(self, x, y): # type: (float, float) -> None pass def __init__(self, *args): if len(args) == 0: x, y = 0.0, 0.0 elif len(args) == 1: x, y = self._parse(args[0]) elif len(args) == 2: x, y = map(float, args) else: raise ValueError("too many arguments") self._x, self._y = float(x), float(y) @staticmethod def _parse(point): # type: (Union[VectorLike, str]) -> Tuple[float, float] if isinstance(point, ImmutableVector2d): x, y = point.x, point.y elif isinstance(point, (tuple, list)) and len(point) == 2: x, y = map(float, point) elif isinstance(point, str) and point.count(',') == 1: x, y = map(float, point.split(',')) else: raise ValueError("Can't parse {}".format(repr(point))) return x, y def __add__(self, other): # type: (VectorLike) -> Vector2d other = Vector2d(other) return Vector2d(self.x + other.x, self.y + other.y) def __radd__(self, other): # type: (VectorLike) -> Vector2d other = Vector2d(other) return Vector2d(self.x + other.x, self.y + other.y) def __sub__(self, other): # type: (VectorLike) -> Vector2d other = Vector2d(other) return Vector2d(self.x - other.x, self.y - other.y) def __rsub__(self, other): # type: (VectorLike) -> Vector2d other = Vector2d(other) return Vector2d(-self.x + other.x, -self.y + other.y) def __neg__(self): # type: () -> Vector2d return Vector2d(-self.x, -self.y) def __pos__(self): # type: () -> Vector2d return Vector2d(self.x, self.y) def __floordiv__(self, factor): # type: (float) -> Vector2d return Vector2d(self.x / float(factor), self.y / float(factor)) def __truediv__(self, factor): # type: (float) -> Vector2d return Vector2d(self.x / float(factor), self.y / float(factor)) def __div__(self, factor): # type: (float) -> Vector2d return Vector2d(self.x / float(factor), self.y / float(factor)) def __mul__(self, factor): # type: (float) -> Vector2d return Vector2d(self.x * factor, self.y * factor) def __abs__(self): # type: () -> float return self.length def __rmul__(self, factor): # type: (float) -> VectorLike return Vector2d(self.x * factor, self.y * factor) def __repr__(self): # type: () -> str return "Vector2d({:.6g}, {:.6g})".format(self.x, self.y) def __str__(self): # type: () -> str return "{:.6g}, {:.6g}".format(self.x, self.y) def __iter__(self): # type: () -> Generator[float, None, None] yield self.x yield self.y def __len__(self): # type: () -> int return 2 def __getitem__(self, item): # type: (int) -> float return (self.x, self.y)[item] def to_tuple(self): # type : () -> Tuple[float, float] return self.x, self.y def dot(self, other): # type: (VectorLike) -> float other = Vector2d(other) return self.x * other.x + self.y * other.y def is_close(self, other, rtol=1e-5, atol=1e-8): # type: (Union[VectorLike, str, Tuple[float,float]], float, float) -> float other = Vector2d(other) delta = (self - other).length return delta < (atol + rtol * other.length) @property def length(self): # type: () -> float return sqrt(fabs(self.dot(self))) class Vector2d(ImmutableVector2d): """ Represents an element of 2-dimensional Euclidean space """ @ImmutableVector2d.x.setter def x(self, value): # type: (Union[float, int, str]) -> None self._x = float(value) @ImmutableVector2d.y.setter def y(self, value): # type: (Union[float, int, str]) -> None self._y = float(value) def __iadd__(self, other): # type: (VectorLike) -> Vector2d other = Vector2d(other) self.x += other.x self.y += other.y return self def __isub__(self, other): # type: (VectorLike) -> Vector2d other = Vector2d(other) self.x -= other.x self.y -= other.y return self def __imul__(self, factor): # type: (float) -> Vector2d self.x *= factor self.y *= factor return self def __idiv__(self, factor): # type: (float) -> Vector2d self.x /= factor self.y /= factor return self def __itruediv__(self, factor): # type: (float) -> Vector2d self.x /= factor self.y /= factor return self def __ifloordiv__(self, factor): # type: (float) -> Vector2d self.x /= factor self.y /= factor return self @overload def assign(self, x, y): # type: (float, float) -> None pass @overload def assign(self, other): # type: (VectorLike, str) -> None pass def assign(self, *args): self.x, self.y = Vector2d(*args) class Transform(object): """A transformation object which will always reduce to a matrix and can then be used in combination with other transformations for reducing finding a point and printing svg ready output. Use with svg transform attribute input: tr = Transform("scale(45, 32)") Use with triad matrix input (internal representation): tr = Transform(((1.0, 0.0, 0.0), (0.0, 1.0, 0.0))) Use with hexad matrix input (i.e. svg matrix(...)): tr = Transform((1.0, 0.0, 0.0, 1.0, 0.0, 0.0)) Once you have a transformation you can operate tr * tr to compose, any of the above inputs are also valid operators for composing. """ TRM = re.compile(r'(translate|scale|rotate|skewX|skewY|matrix)\s*\(([^)]*)\)\s*,?') absolute_tolerance = 1e-5 # type: float def __init__( self, matrix=None, # type: Optional[MatrixLike] callback=None, # type: Optional[Callable[[Transform], Transform]] **extra): # type: (...) -> None self.callback = None self.matrix = ((1.0, 0.0, 0.0), (0.0, 1.0, 0.0)) if matrix is not None: self._set_matrix(matrix) self.add_kwargs(**extra) # Set callback last, so it doesn't kick off just setting up the internal value self.callback = callback def _set_matrix(self, matrix): # type: (MatrixLike) -> None """Parse a given string as an svg transformation instruction.""" if isinstance(matrix, (str, unicode)): for func, values in self.TRM.findall(matrix.strip()): getattr(self, 'add_' + func.lower())(*strargs(values)) elif isinstance(matrix, Transform): self.matrix = matrix.matrix elif isinstance(matrix, (tuple, list)) and len(matrix) == 2: row1 = matrix[0] row2 = matrix[1] if isinstance(row1, (tuple, list)) and isinstance(row2, (tuple, list)): if len(row1) == 3 and len(row2) == 3: row1 = cast("Tuple[float, float, float]", tuple(map(float, row1))) row2 = cast("Tuple[float, float, float]", tuple(map(float, row2))) self.matrix = row1, row2 else: raise ValueError("Matrix '{}' is not a valid transformation matrix".format(matrix)) else: raise ValueError("Matrix '{}' is not a valid transformation matrix".format(matrix)) elif isinstance(matrix, (list, tuple)) and len(matrix) == 6: tmatrix = cast("Union[List[float], Tuple[float,float,float,float,float,float]]", matrix) row1 = (float(tmatrix[0]), float(tmatrix[2]), float(tmatrix[4])) row2 = (float(tmatrix[1]), float(tmatrix[3]), float(tmatrix[5])) self.matrix = row1, row2 elif not isinstance(matrix, (list, tuple)): raise ValueError("Invalid transform type: {}".format(type(matrix).__name__)) else: raise ValueError("Matrix '{}' is not a valid transformation matrix".format(matrix)) # These provide quick access to the svg matrix: # # [ a, c, e ] # [ b, d, f ] # a = property(lambda self: self.matrix[0][0]) # pylint: disable=invalid-name b = property(lambda self: self.matrix[1][0]) # pylint: disable=invalid-name c = property(lambda self: self.matrix[0][1]) # pylint: disable=invalid-name d = property(lambda self: self.matrix[1][1]) # pylint: disable=invalid-name e = property(lambda self: self.matrix[0][2]) # pylint: disable=invalid-name f = property(lambda self: self.matrix[1][2]) # pylint: disable=invalid-name def __bool__(self): # type: () -> bool return not self.__eq__(Transform()) __nonzero__ = __bool__ @overload def add_matrix(self, a): # type: (MatrixLike) -> None pass @overload def add_matrix(self, a, b, c, d, e, f): # type: (float, float, float, float, float, float) -> None pass @overload def add_matrix(self, a, b): # type: (Tuple[float, float, float], Tuple[float, float, float]) -> None pass def add_matrix(self, *args): """Add matrix in order they appear in the svg hexad""" if len(args) == 1: self.__imul__(Transform(args[0])) elif len(args) == 2 or len(args) == 6: self.__imul__(Transform(args)) else: raise ValueError("Invalid number of arguments {}".format(args)) def add_kwargs(self, **kwargs): """Add translations, scales, rotations etc using key word arguments""" for key, value in reversed(list(kwargs.items())): func = getattr(self, 'add_' + key) if isinstance(value, tuple): func(*value) elif value is not None: func(value) @overload def add_translate(self, dr): # type: (VectorLike) -> None pass @overload def add_translate(self, tr_x, tr_y=0.0): # type: (float, Optional[float]) -> None pass def add_translate(self, *args): if len(args) == 1 and isinstance(args[0], (int, float)): tr_x, tr_y = args[0], 0.0 else: tr_x, tr_y = Vector2d(*args) self.__imul__(((1.0, 0.0, tr_x), (0.0, 1.0, tr_y))) def add_scale(self, sc_x, sc_y=None): """Add scale to this transformation""" sc_y = sc_x if sc_y is None else sc_y self.__imul__(((sc_x, 0.0, 0.0), (0.0, sc_y, 0.0))) @overload def add_rotate(self, deg, center): # type: (float, VectorLike) -> None pass @overload def add_rotate(self, deg, center_x, center_y): # type: (float, float, float) -> None pass @overload def add_rotate(self, deg): # type: (float) -> None pass @overload def add_rotate(self, deg, a): # type: (float, Union[VectorLike, str]) -> None pass @overload def add_rotate(self, deg, a, b): # type: (float, float, float) -> None pass def add_rotate(self, deg, *args): """Add rotation to this transformation""" center_x, center_y = Vector2d(*args) _cos, _sin = cos(radians(deg)), sin(radians(deg)) self.__imul__(((_cos, -_sin, center_x), (_sin, _cos, center_y))) self.__imul__(((1.0, 0.0, -center_x), (0.0, 1.0, -center_y))) def add_skewx(self, deg): # type: (float) -> None """Add skew x to this transformation""" self.__imul__(((1.0, tan(radians(deg)), 0.0), (0.0, 1.0, 0.0))) def add_skewy(self, deg): # type: (float) -> None """Add skew y to this transformation""" self.__imul__(((1.0, 0.0, 0.0), (tan(radians(deg)), 1.0, 0.0))) def to_hexad(self): # type: () -> Iterator[float] """Returns the transform as a hexad matrix (used in svg)""" return (val for lst in zip(*self.matrix) for val in lst) def is_translate(self, exactly=False): # type: (bool) -> bool """Returns True if this transformation is ONLY translate""" tol = self.absolute_tolerance if not exactly else 0.0 return fabs(self.a - 1) <= tol and abs(self.d - 1) <= tol and fabs(self.b) <= tol and fabs(self.c) <= tol def is_scale(self, exactly=False): # type: (bool) -> bool """Returns True if this transformation is ONLY scale""" tol = self.absolute_tolerance if not exactly else 0.0 return (fabs(self.e) <= tol and fabs(self.f) <= tol and fabs(self.b) <= tol and fabs(self.c) <= tol) def is_rotate(self, exactly=False): # type: (bool) -> bool """Returns True if this transformation is ONLY rotate""" tol = self.absolute_tolerance if not exactly else 0.0 return self._is_URT(exactly=exactly) and \ fabs(self.e) <= tol and fabs(self.f) <= tol and fabs(self.a ** 2 + self.b ** 2 - 1) <= tol def rotation_degrees(self): # type: () -> float """Return the amount of rotation in this transform""" if not self._is_URT(exactly=False): raise ValueError("Rotation angle is undefined for non-uniformly scaled or skewed matrices") return atan2(self.b, self.a) * 180 / pi def __str__(self): # type: () -> str """Format the given matrix into a string representation for svg""" hexad = tuple(self.to_hexad()) if self.is_translate(): if not self: return "" return "translate({:.6g}, {:.6g})".format(self.e, self.f) elif self.is_scale(): return "scale({:.6g}, {:.6g})".format(self.a, self.d) elif self.is_rotate(): return "rotate({:.6g})".format(self.rotation_degrees()) return "matrix({})".format(" ".join(format(var, '.6g') for var in hexad)) def __repr__(self): # type: () -> str """String representation of this object""" return "{}((({}), ({})))".format( type(self).__name__, ', '.join(format(var, '.6g') for var in self.matrix[0]), ', '.join(format(var, '.6g') for var in self.matrix[1])) def __eq__(self, matrix): # typing this requires writing a proof for mypy that matrix is really # MatrixLike """Test if this transformation is equal to the given matrix""" if isinstance(matrix, (str, tuple, list, Transform)): val = all(fabs(l - r) <= self.absolute_tolerance for l, r in zip(self.to_hexad(), Transform(matrix).to_hexad())) else: val = False return val def __mul__(self, matrix): # type: (MatrixLike) -> Transform """Combine this transform's internal matrix with the given matrix""" # Conform the input to a known quantity (and convert if needed) other = Transform(matrix) # Return a transformation as the combined result return Transform(( self.a * other.a + self.c * other.b, self.b * other.a + self.d * other.b, self.a * other.c + self.c * other.d, self.b * other.c + self.d * other.d, self.a * other.e + self.c * other.f + self.e, self.b * other.e + self.d * other.f + self.f)) def __imul__(self, matrix): # type: (MatrixLike) -> Transform """In place multiplication of transform matrices""" self.matrix = (self * matrix).matrix if self.callback is not None: self.callback(self) return self def __neg__(self): # type: () -> Transform """Returns an inverted transformation""" det = (self.a * self.d) - (self.c * self.b) # invert the rotation/scaling part new_a = self.d / det new_d = self.a / det new_c = -self.c / det new_b = -self.b / det # invert the translational part new_e = -(new_a * self.e + new_c * self.f) new_f = -(new_b * self.e + new_d * self.f) return Transform((new_a, new_b, new_c, new_d, new_e, new_f)) def apply_to_point(self, point): # type: (VectorLike) -> Vector2d """Transform a tuple (X, Y)""" if isinstance(point, str): raise ValueError("Will not transform string '{}'".format(point)) point = Vector2d(point) return Vector2d(self.a * point.x + self.c * point.y + self.e, self.b * point.x + self.d * point.y + self.f) def _is_URT(self, exactly=False): # type: (bool) -> bool """ Checks that transformation can be decomposed into product of Uniform scale (U), Rotation around origin (R) and translation (T) :return: decomposition as U*R*T is possible """ tol = self.absolute_tolerance if not exactly else 0.0 return (fabs(self.a - self.d) <= tol) and (fabs(self.b + self.c) <= tol) def interpolate(self, other, fraction): # type: (Transform, float) -> Transform """Interpolate with another Transform.""" return Transform(( interpcoord(self.a, other.a, fraction), interpcoord(self.b, other.b, fraction), interpcoord(self.c, other.c, fraction), interpcoord(self.d, other.d, fraction), interpcoord(self.e, other.e, fraction), interpcoord(self.f, other.f, fraction))) class BoundingInterval(object): # pylint: disable=too-few-public-methods """A pair of numbers that represent the minimum and maximum values.""" @overload def __init__(self, other=None): # type: (Optional[BoundingInterval]) -> None pass @overload def __init__(self, pair): # type: (Tuple[float, float]) -> None pass @overload def __init__(self, value): # type: (float) -> None pass @overload def __init__(self, x, y): # type: (float, float) -> None pass def __init__(self, x=None, y=None): if y is not None: if isinstance(x, (int, float, Decimal)) and isinstance(y, (int, float, Decimal)): self.minimum = x self.maximum = y else: raise ValueError("Not a number for scaling: {} ({},{})" .format(str((x, y)), type(x).__name__, type(y).__name__)) else: value = x if value is None: # identity for addition, zero for intersection self.minimum, self.maximum = float('+inf'), float('-inf') elif isinstance(value, BoundingInterval): self.minimum = value.minimum self.maximum = value.maximum elif isinstance(value, (tuple, list)) and len(value) == 2: self.minimum, self.maximum = min(value), max(value) elif isinstance(value, (int, float, Decimal)): self.minimum = self.maximum = value else: raise ValueError("Not a number for scaling: {} ({})" .format(str(value), type(value).__name__)) def __bool__(self): # type: () -> bool return (isfinite(self.minimum) and isfinite(self.maximum)) __nonzero__ = __bool__ def __neg__(self): # type: () -> BoundingInterval return BoundingInterval((-self.maximum, -self.minimum)) def __add__(self, other): # type: (BoundingInterval) -> BoundingInterval """Calculate the bounding interval that covers both given bounding intervals""" new = BoundingInterval(self) if other is not None: new += other return new def __iadd__(self, other): # type: (BoundingInterval) -> BoundingInterval other = BoundingInterval(other) self.minimum = min((self.minimum, other.minimum)) self.maximum = max((self.maximum, other.maximum)) return self def __radd__(self, other): # type: (BoundingInterval) -> BoundingInterval if other is None: return BoundingInterval(self) return self + other def __and__(self, other): # type: (BoundingInterval) -> BoundingInterval """Calculate the bounding interval where both given bounding intervals overlap""" new = BoundingInterval(self) if other is not None: new &= other return new def __iand__(self, other): # type: (BoundingInterval) -> BoundingInterval other = BoundingInterval(other) self.minimum = max((self.minimum, other.minimum)) self.maximum = min((self.maximum, other.maximum)) if self.minimum > self.maximum: self.minimum, self.maximum = float('+inf'), float('-inf') return self def __rand__(self, other): # type: (BoundingInterval) -> BoundingInterval if other is None: return BoundingInterval(self) return self & other def __mul__(self, other): # type: (BoundingInterval) -> BoundingInterval new = BoundingInterval(self) if other is not None: new *= other return new def __imul__(self, other): # type: (BoundingInterval) -> BoundingInterval self.minimum *= other self.maximum *= other return self def __iter__(self): # type: () -> Generator[BoundingInterval, None, None] yield self.minimum yield self.maximum def __eq__(self, other): # type (object) -> bool return tuple(self) == tuple(BoundingInterval(other)) def __contains__(self, value): # type: (float) -> bool return self.minimum <= value <= self.maximum def __repr__(self): # type: () -> str return "BoundingInterval({}, {})".format(self.minimum, self.maximum) @property def center(self): # type: () -> float """Pick the middle of the line""" return self.minimum + ((self.maximum - self.minimum) / 2) @property def size(self): # type: () -> float """Return the size difference minimum and maximum""" return self.maximum - self.minimum class BoundingBox(object): # pylint: disable=too-few-public-methods """ Some functions to compute a rough bbox of a given list of objects. BoundingBox(other) BoundingBox(x, y) BoundingBox((x1, x2), (y1, y2)) """ width = property(lambda self: self.x.size) height = property(lambda self: self.y.size) top = property(lambda self: self.y.minimum) left = property(lambda self: self.x.minimum) bottom = property(lambda self: self.y.maximum) right = property(lambda self: self.x.maximum) center_x = property(lambda self: self.x.center) center_y = property(lambda self: self.y.center) @overload def __init__(self, other=None): # type: (Optional[BoundingBox]) -> None pass @overload def __init__(self, x, y): # type: (BoundingIntervalArgs, BoundingIntervalArgs) -> None pass def __init__(self, x=None, y=None): if y is None: if x is None: # identity for addition, zero for intersection pass elif isinstance(x, BoundingBox): x, y = x.x, x.y else: raise ValueError("Not a number for scaling: {} ({})" .format(str(x), type(x).__name__)) self.x = BoundingInterval(x) self.y = BoundingInterval(y) def __bool__(self): # type: () -> bool return bool(self.x) and bool(self.y) __nonzero__ = __bool__ def __neg__(self): # type: () -> BoundingBox return BoundingBox(-self.x, -self.y) def __add__(self, other): # type: (Optional[BoundingBox]) -> BoundingBox """Calculate the bounding box that covers both given bounding boxes""" new = BoundingBox(self) new += BoundingBox(other) return new def __iadd__(self, other): # type: (Optional[BoundingBox]) -> BoundingBox other = BoundingBox(other) self.x += other.x self.y += other.y return self def __radd__(self, other): # type: (Optional[BoundingBox]) -> BoundingBox return self + other def __and__(self, other): # type: (Optional[BoundingBox]) -> BoundingBox """Calculate the bounding box where both given bounding boxes overlap""" new = BoundingBox(self) new &= BoundingBox(other) return new def __iand__(self, other): # type: (Optional[BoundingBox]) -> BoundingBox new = BoundingBox(self) other = BoundingBox(other) self.x = self.x & other.x self.y = self.y & other.y if not self.x or not self.y: self.x, self.y = BoundingInterval(), BoundingInterval() return self def __rand__(self, other): # type: (Optional[BoundingBox]) -> BoundingBox return self & other def __mul__(self, factor): # type: (float) -> BoundingBox new = BoundingBox(self) new *= factor return new def __imul__(self, factor): # type: (float) -> BoundingBox self.x *= factor self.y *= factor return self def __eq__(self, other): # type (object) -> bool if isinstance(other, BoundingBox): return tuple(self) == tuple(other) return False def __iter__(self): # type: () -> Generator[BoundingBox, None, None] yield self.x yield self.y @property def minimum(self): # type: () -> Vector2d """Return the minimum x,y coords""" return Vector2d(self.x.minimum, self.y.minimum) @property def maximum(self): # type: () -> Vector2d """Return the maximum x,y coords""" return Vector2d(self.x.maximum, self.y.maximum) def __repr__(self): # type: () -> str return "BoundingBox({},{})".format(tuple(self.x), tuple(self.y)) @property def center(self): # type: () -> Vector2d """Returns the middle of the bounding box""" return Vector2d(self.x.center, self.y.center) def get_anchor(self, xanchor, yanchor, direction=0, selbox=None): # type: (str, str, Union[int, str], Optional[BoundingBox]) -> float """Calls get_distance with the given anchor options""" return self.anchor_distance( getattr(self, XAN[xanchor]), getattr(self, YAN[yanchor]), direction=direction, selbox=selbox) @staticmethod def anchor_distance(x, y, direction=0, selbox=None): # type: (float, float, Union[int, str], Optional[BoundingBox]) -> float """Using the x,y returns a single sortable value based on direction and angle direction - int (custom angle), tb/bt (top/bottom), lr/rl (left/right), ri/ro (radial) selbox - The bounding box of the whole selection for radial anchors """ rot = 0.0 if isinstance(direction, int): # Angle if direction not in CUSTOM_DIRECTION: return hypot(x, y) * (cos(radians(-direction) - atan2(y, x))) direction = CUSTOM_DIRECTION[direction] if direction in ('ro', 'ri'): if selbox is None: raise ValueError("Radial distance not available without selection bounding box") rot = hypot(selbox.x.center - x, selbox.y.center - y) return [y, -y, x, -x, rot, -rot][DIRECTION.index(direction)] class DirectedLineSegment(object): """ A directed line segment DirectedLineSegment(((x0, y0), (x1, y1))) """ start = Vector2d() # start point of segment end = Vector2d() # end point of segment x0 = property(lambda self: self.start.x) # pylint: disable=invalid-name y0 = property(lambda self: self.start.y) # pylint: disable=invalid-name x1 = property(lambda self: self.end.x) y1 = property(lambda self: self.end.y) dx = property(lambda self: self.x1 - self.x0) # pylint: disable=invalid-name dy = property(lambda self: self.y1 - self.y0) # pylint: disable=invalid-name @overload def __init__(self): # type: () -> None pass @overload def __init__(self, other): # type: (DirectedLineSegment) -> None pass @overload def __init__(self, start, end): # type: (VectorLike, VectorLike) -> None pass def __init__(self, *args): if not args: # overload 0 start, end = Vector2d(), Vector2d() elif len(args) == 1: # overload 1 other, = args start, end = other.start, other.end elif len(args) == 2: # overload 2 start, end = args else: raise ValueError("DirectedLineSegment() can't be constructed from {}".format(args)) self.start = Vector2d(start) self.end = Vector2d(end) def __eq__(self, other): # type: (object) -> bool if isinstance(other, (tuple, DirectedLineSegment)): return tuple(self) == tuple(other) return False def __iter__(self): # type: () -> Generator[DirectedLineSegment, None, None] yield self.x0 yield self.x1 yield self.y0 yield self.y1 @property def length(self): # type: () -> float """Get the length from the top left to the bottom right of the line""" return sqrt((self.dx ** 2) + (self.dy ** 2)) @property def angle(self): # type: () -> float """Get the angle of the line created by this segment""" return pi * (atan2(self.dy, self.dx)) / 180 def distance_to_point(self, x, y): # type: (float, float) -> Union[DirectedLineSegment, Optional[float]] """Get the distance to the given point (x, y)""" segment2 = DirectedLineSegment(self.start, (x, y)) dot2 = segment2.dot(self) if dot2 <= 0: return DirectedLineSegment((x, y), self.start).length if self.dot(self) <= dot2: return DirectedLineSegment((x, y), self.end).length return self.perp_distance(x, y) def perp_distance(self, x, y): # type: (float, float) -> Optional[float] """Perpendicular distance to the given point""" if self.length == 0: return None return fabs((self.dx * (self.y0 - y)) - ((self.x0 - x) * self.dy)) / self.length def dot(self, other): # type: (DirectedLineSegment) -> float """Get the dot product with the segment with another""" return self.dx * other.dx + self.dy * other.dy def point_at_ratio(self, ratio): # type: (float) -> Tuple[float, float] """Get the point at the given ratio along the line""" return self.x0 + ratio * self.dx, self.y0 + ratio * self.dy def point_at_length(self, length): # type: (float) -> Tuple[float, float] """Get the point as the length along the line""" return self.point_at_ratio(length / self.length) def parallel(self, x, y): # type: (float, float) -> DirectedLineSegment """Create parallel Segment""" return DirectedLineSegment((x + self.dx, y + self.dy), (x, y)) def intersect(self, other): # type: (DirectedLineSegment) -> Optional[Vector2d] """Get the intersection between two segments""" other = DirectedLineSegment(other) denom = (other.dy * self.dx) - (other.dx * self.dy) num = (other.dx * (self.y0 - other.y0)) - (other.dy * (self.x0 - other.x0)) # num2 = (self.width * (self.top - other.top)) - (self.height * (self.left - other.left)) if denom != 0: return Vector2d( self.x0 + ((num / denom) * self.dx), self.y0 + ((num / denom) * self.dy) ) return None def __repr__(self): # type: () -> str return "DirectedLineSegment(({0.start}), ({0.end}))".format(self) def cubic_extrema(py0, py1, py2, py3): # type: (float, float, float, float) -> Tuple[float, float] """Returns the extreme value, given a set of bezier coordinates""" atol = 1e-9 cmin, cmax = min(py0, py3), max(py0, py3) pd1 = py1 - py0 pd2 = py2 - py1 pd3 = py3 - py2 def _is_bigger(point): if (point > 0) and (point < 1): pyx = py0 * (1 - point) * (1 - point) * (1 - point) + \ 3 * py1 * point * (1 - point) * (1 - point) + \ 3 * py2 * point * point * (1 - point) + \ py3 * point * point * point return min(cmin, pyx), max(cmax, pyx) return cmin, cmax if fabs(pd1 - 2 * pd2 + pd3) > atol: if pd2 * pd2 > pd1 * pd3: pds = sqrt(pd2 * pd2 - pd1 * pd3) cmin, cmax = _is_bigger((pd1 - pd2 + pds) / (pd1 - 2 * pd2 + pd3)) cmin, cmax = _is_bigger((pd1 - pd2 - pds) / (pd1 - 2 * pd2 + pd3)) elif fabs(pd2 - pd1) > atol: cmin, cmax = _is_bigger(-pd1 / (2 * (pd2 - pd1))) return cmin, cmax def quadratic_extrema(py0, py1, py2): # type: (float, float, float) -> Tuple[float, float] atol = 1e-9 cmin, cmax = min(py0, py2), max(py0, py2) def _is_bigger(point): if (point > 0) and (point < 1): pyx = py0 * (1 - point) * (1 - point) + \ 2 * py1 * point * (1 - point) + \ py2 * point * point return min(cmin, pyx), max(cmax, pyx) return cmin, cmax if fabs(py0 + py2 - 2 * py1) > atol: cmin, cmax = _is_bigger((py0 - py1) / (py0 + py2 - 2 * py1)) return cmin, cmax