char * stringlst = [ N_("Smart Jelly"), N_("Bevels"), N_("Same as Matte jelly but with more controls"), N_("Metal Casting"), N_("Bevels"), N_("Smooth drop-like bevel with metallic finish"), N_("Apparition"), N_("Blurs"), N_("Edges are partly feathered out"), N_("Jigsaw Piece"), N_("Bevels"), N_("Low, sharp bevel"), N_("Rubber Stamp"), N_("Overlays"), N_("Random whiteouts inside"), N_("Ink Bleed"), N_("Protrusions"), N_("Inky splotches underneath the object"), N_("Fire"), N_("Protrusions"), N_("Edges of object are on fire"), N_("Bloom"), N_("Bevels"), N_("Soft, cushion-like bevel with matte highlights"), N_("Ridged Border"), N_("Bevels"), N_("Ridged border with inner bevel"), N_("Ripple"), N_("Distort"), N_("Horizontal rippling of edges"), N_("Speckle"), N_("Overlays"), N_("Fill object with sparse translucent specks"), N_("Oil Slick"), N_("Overlays"), N_("Rainbow-colored semitransparent oily splotches"), N_("Frost"), N_("Overlays"), N_("Flake-like white splotches"), N_("Leopard Fur"), N_("Materials"), N_("Leopard spots (loses object's own color)"), N_("Zebra"), N_("Overlays"), N_("Irregular vertical dark stripes (loses object's own color)"), N_("Clouds"), N_("Overlays"), N_("Airy, fluffy, sparse white clouds"), N_("Sharpen"), N_("Image Effects"), N_("Sharpen edges and boundaries within the object, force=0.15"), N_("Sharpen More"), N_("Image Effects"), N_("Sharpen edges and boundaries within the object, force=0.3"), N_("Oil Painting"), N_("Image Paint and Draw"), N_("Simulate oil painting style"), N_("Pencil"), N_("Image Paint and Draw"), N_("Detect color edges and retrace them in grayscale"), N_("Blueprint"), N_("Image Paint and Draw"), N_("Detect color edges and retrace them in blue"), N_("Age"), N_("Image Effects"), N_("Imitate aged photograph"), N_("Organic"), N_("Textures"), N_("Bulging, knotty, slick 3D surface"), N_("Barbed Wire"), N_("Overlays"), N_("Gray bevelled wires with drop shadows"), N_("Swiss Cheese"), N_("Overlays"), N_("Random inner-bevel holes"), N_("Blue Cheese"), N_("Overlays"), N_("Marble-like bluish speckles"), N_("Button"), N_("Bevels"), N_("Soft bevel, slightly depressed middle"), N_("Inset"), N_("Shadows and Glows"), N_("Shadowy outer bevel"), N_("Dripping"), N_("Protrusions"), N_("Random paint streaks downwards"), N_("Jam Spread"), N_("Textures"), N_("Glossy clumpy jam spread"), N_("Pixel Smear"), N_("Distort"), N_("Van Gogh painting effect for bitmaps"), N_("Cracked Glass"), N_("Textures"), N_("Under a cracked glass"), N_("Bubbly Bumps"), N_("Bumps"), N_("Flexible bubbles effect with some displacement"), N_("Glowing Bubble"), N_("Ridges"), N_("Bubble effect with refraction and glow"), N_("Neon"), N_("Bevels"), N_("Neon light effect"), N_("Molten Metal"), N_("Bevels"), N_("Melting parts of object together, with a glossy bevel and a glow"), N_("Pressed Steel"), N_("Bevels"), N_("Pressed metal with a rolled edge"), N_("Matte Bevel"), N_("Bevels"), N_("Soft, pastel-colored, blurry bevel"), N_("Thin Membrane"), N_("Ridges"), N_("Thin like a soap membrane"), N_("Matte Ridge"), N_("Ridges"), N_("Soft pastel ridge"), N_("Glowing Metal"), N_("Bevels"), N_("Glowing metal texture"), N_("Leaves"), N_("Scatter"), N_("Leaves on the ground in Fall, or living foliage"), N_("Translucent"), N_("Bevels"), N_("Illuminated translucent plastic or glass effect"), N_("Iridescent Beeswax"), N_("Materials"), N_("Waxy texture which keeps its iridescence through color fill change"), N_("Eroded Metal"), N_("Materials"), N_("Eroded metal texture with ridges, grooves, holes and bumps"), N_("Cracked Lava"), N_("Materials"), N_("A volcanic texture, a little like leather"), N_("Bark"), N_("Textures"), N_("Bark texture, vertical; use with deep colors"), N_("Lizard Skin"), N_("Materials"), N_("Stylized reptile skin texture"), N_("Stone Wall"), N_("Textures"), N_("Stone wall texture to use with not too saturated colors"), N_("Silk Carpet"), N_("Textures"), N_("Silk carpet texture, horizontal stripes"), N_("Refractive Gel A"), N_("Ridges"), N_("Gel effect with light refraction"), N_("Refractive Gel B"), N_("Ridges"), N_("Gel effect with strong refraction"), N_("Metallized Paint"), N_("Materials"), N_("Metallized effect with a soft lighting, slightly translucent at the edges"), N_("Dragee"), N_("Ridges"), N_("Gel Ridge with a pearlescent look"), N_("Raised Border"), N_("Bevels"), N_("Strongly raised border around a flat surface"), N_("Metallized Ridge"), N_("Ridges"), N_("Gel Ridge metallized at its top"), N_("Fat Oil"), N_("Bevels"), N_("Fat oil with some adjustable turbulence"), N_("Black Hole"), N_("Morphology"), N_("Creates a black light inside and outside"), N_("Cubes"), N_("Scatter"), N_("Scattered cubes; adjust the Morphology primitive to vary size"), N_("Peel Off"), N_("Materials"), N_("Peeling painting on a wall"), N_("Gold Splatter"), N_("Materials"), N_("Splattered cast metal, with golden highlights"), N_("Gold Paste"), N_("Materials"), N_("Fat pasted cast metal, with golden highlights"), N_("Crumpled Plastic"), N_("Textures"), N_("Crumpled matte plastic, with melted edge"), N_("Enamel Jewelry"), N_("Materials"), N_("Slightly cracked enameled texture"), N_("Rough Paper"), N_("Textures"), N_("Aquarelle paper effect which can be used for pictures as for objects"), N_("Rough and Glossy"), N_("Textures"), N_("Crumpled glossy paper effect which can be used for pictures as for objects"), N_("In and Out"), N_("Shadows and Glows"), N_("Inner colorized shadow, outer black shadow"), N_("Air Spray"), N_("Scatter"), N_("Convert to small scattered particles with some thickness"), N_("Warm Inside"), N_("Morphology"), N_("Blurred colorized contour, filled inside"), N_("Cool Outside"), N_("Morphology"), N_("Blurred colorized contour, empty inside"), N_("Electronic Microscopy"), N_("Bevels"), N_("Bevel, crude light, discoloration and glow like in electronic microscopy"), N_("Tartan"), N_("Overlays"), N_("Checkered tartan pattern"), N_("Shaken Liquid"), N_("Overlays"), N_("Colorizable filling with flow inside like transparency"), N_("Soft Focus Lens"), N_("Image Effects"), N_("Glowing image content without blurring it"), N_("Stained Glass"), N_("Bevels"), N_("Illuminated stained glass effect"), N_("Dark Glass"), N_("Bevels"), N_("Illuminated glass effect with light coming from beneath"), N_("HSL Bumps Alpha"), N_("Bumps"), N_("Same as HSL Bumps but with transparent highlights"), N_("Bubbly Bumps Alpha"), N_("Bumps"), N_("Same as Bubbly Bumps but with transparent highlights"), N_("Torn Edges"), N_("Distort"), N_("Displace the outside of shapes and pictures without altering their content"), N_("Roughen Inside"), N_("Distort"), N_("Roughen all inside shapes"), N_("Evanescent"), N_("Blurs"), N_("Blur the contents of objects, preserving the outline and adding progressive transparency at edges"), N_("Chalk and Sponge"), N_("Distort"), N_("Low turbulence gives sponge look and high turbulence chalk"), N_("People"), N_("Overlays"), N_("Colorized blotches, like a crowd of people"), N_("Scotland"), N_("Overlays"), N_("Colorized mountain tops out of the fog"), N_("Garden of Delights"), N_("Overlays"), N_("Phantasmagorical turbulent wisps, like Hieronymus Bosch's Garden of Delights"), N_("Cutout Glow"), N_("Shadows and Glows"), N_("In and out glow with a possible offset and colorizable flood"), N_("Dark Emboss"), N_("Bumps"), N_("Emboss effect : 3D relief where white is replaced by black"), N_("Bubbly Bumps Matte"), N_("Bumps"), N_("Same as Bubbly Bumps but with a diffuse light instead of a specular one"), N_("Blotting Paper"), N_("Textures"), N_("Inkblot on blotting paper"), N_("Wax Print"), N_("Textures"), N_("Wax print on tissue texture"), N_("Torn Edges"), N_("Distort"), N_("Displace the outside of shapes and pictures without altering their content"), N_("Watercolor"), N_("Textures"), N_("Cloudy watercolor effect"), N_("Felt"), N_("Textures"), N_("Felt like texture with color turbulence and slightly darker at the edges"), N_("Ink Paint"), N_("Textures"), N_("Ink paint on paper with some turbulent color shift"), N_("Tinted Rainbow"), N_("Textures"), N_("Smooth rainbow colors melted along the edges and colorizable"), N_("Melted Rainbow"), N_("Textures"), N_("Smooth rainbow colors slightly melted along the edges"), N_("Flex Metal"), N_("Materials"), N_("Bright, polished uneven metal casting, colorizable"), N_("Wavy Tartan"), N_("Overlays"), N_("Tartan pattern with a wavy displacement and bevel around the edges"), N_("3D Marble"), N_("Materials"), N_("3D warped marble texture"), N_("3D Wood"), N_("Materials"), N_("3D warped, fibered wood texture"), N_("3D Mother of Pearl"), N_("Materials"), N_("3D warped, iridescent pearly shell texture"), N_("Tiger Fur"), N_("Overlays"), N_("Tiger fur pattern with folds and bevel around the edges"), N_("Black Light"), N_("Color"), N_("Light areas turn to black"), N_("Film Grain"), N_("Image Effects"), N_("Adds a small scale graininess"), N_("Plaster Color"), N_("Bumps"), N_("Colored plaster emboss effect"), N_("Velvet Bumps"), N_("Bumps"), N_("Gives Smooth Bumps velvet like"), N_("Comics Cream"), N_("Non-Realistic 3D Shaders"), N_("Comics shader with creamy waves transparency"), N_("Chewing Gum"), N_("Protrusions"), N_("Creates colorizable blotches which smoothly flow over the edges of the lines at their crossings"), N_("Dark and Glow"), N_("Shadows and Glows"), N_("Darkens the edge with an inner blur and adds a flexible glow"), N_("Warped Rainbow"), N_("Textures"), N_("Smooth rainbow colors warped along the edges and colorizable"), N_("Rough and Dilate"), N_("Distort"), N_("Create a turbulent contour around"), N_("Old Postcard"), N_("Image Paint and Draw"), N_("Slightly posterize and draw edges like on old printed postcards"), N_("Dots Transparency"), N_("Overlays"), N_("Gives a pointillist HSL sensitive transparency"), N_("Canvas Transparency"), N_("Overlays"), N_("Gives a canvas like HSL sensitive transparency."), N_("Smear Transparency"), N_("Overlays"), N_("Paint objects with a transparent turbulence which turns around color edges"), N_("Thick Paint"), N_("Bumps"), N_("Thick painting effect with turbulence"), N_("Burst"), N_("Textures"), N_("Burst balloon texture crumpled and with holes"), N_("Embossed Leather"), N_("Bumps"), N_("Combine a HSL edges detection bump with a leathery or woody and colorizable texture"), N_("Carnaval"), N_("Overlays"), N_("White splotches evocating carnaval masks"), N_("Plastify"), N_("Bumps"), N_("HSL edges detection bump with a wavy reflective surface effect and variable crumple"), N_("Plaster"), N_("Bumps"), N_("Combine a HSL edges detection bump with a matte and crumpled surface effect"), N_("Rough Transparency"), N_("Overlays"), N_("Adds a turbulent transparency which displaces pixels at the same time"), N_("Gouache"), N_("Textures"), N_("Partly opaque water color effect with bleed"), N_("Alpha Engraving"), N_("Image Paint and Draw"), N_("Gives a transparent engraving effect with rough line and filling"), N_("Alpha Draw Liquid"), N_("Image Paint and Draw"), N_("Gives a transparent fluid drawing effect with rough line and filling"), N_("Liquid Drawing"), N_("Image Paint and Draw"), N_("Gives a fluid and wavy expressionist drawing effect to images"), N_("Marbled Ink"), N_("Image Paint and Draw"), N_("Marbled transparency effect which conforms to image detected edges"), N_("Thick Acrylic"), N_("Bumps"), N_("Thick acrylic paint texture with high texture depth"), N_("Alpha Engraving B"), N_("Image Paint and Draw"), N_("Gives a controllable roughness engraving effect to bitmaps and materials"), N_("Lapping"), N_("Distort"), N_("Something like a water noise"), N_("Monochrome Transparency"), N_("Fill and Transparency"), N_("Convert to a colorizable transparent positive or negative"), N_("Saturation Map"), N_("Fill and Transparency"), N_("Creates an approximative semi-transparent and colorizable image of the saturation levels"), N_("Riddled"), N_("Textures"), N_("Riddle the surface and add bump to images"), N_("Wrinkled Varnish"), N_("Bumps"), N_("Thick glossy and translucent paint texture with high depth"), N_("Canvas Bumps"), N_("Bumps"), N_("Canvas texture with an HSL sensitive height map"), N_("Canvas Bumps Matte"), N_("Bumps"), N_("Same as Canvas Bumps but with a diffuse light instead of a specular one"), N_("Canvas Bumps Alpha"), N_("Bumps"), N_("Same as Canvas Bumps but with transparent highlights"), N_("Bright Metal"), N_("Bevels"), N_("Bright metallic effect for any color"), N_("Deep Colors Plastic"), N_("Bevels"), N_("Transparent plastic with deep colors"), N_("Melted Jelly Matte"), N_("Bevels"), N_("Matte bevel with blurred edges"), N_("Melted Jelly"), N_("Bevels"), N_("Glossy bevel with blurred edges"), N_("Combined Lighting"), N_("Bevels"), N_("Basic specular bevel to use for building textures"), N_("Tinfoil"), N_("Bumps"), N_("Metallic foil effect combining two lighting types and variable crumple"), N_("Soft Colors"), N_("Color"), N_("Adds a colorizable edges glow inside objects and pictures"), N_("Relief Print"), N_("Bumps"), N_("Bumps effect with a bevel, color flood and complex lighting"), N_("Growing Cells"), N_("Overlays"), N_("Random rounded living cells like fill"), N_("Fluorescence"), N_("Color"), N_("Oversaturate colors which can be fluorescent in real world"), N_("Pixellize"), N_("Pixel Tools"), N_("Reduce or remove antialiasing around shapes"), N_("Basic Diffuse Bump"), N_("Bumps"), N_("Matte emboss effect"), N_("Basic Specular Bump"), N_("Bumps"), N_("Specular emboss effect"), N_("Basic Two Lights Bump"), N_("Bumps"), N_("Two types of lighting emboss effect"), N_("Linen Canvas"), N_("Bumps"), N_("Painting canvas emboss effect"), N_("Plasticine"), N_("Bumps"), N_("Matte modeling paste emboss effect"), N_("Rough Canvas Painting"), N_("Bumps"), N_("Painting canvas emboss effect"), N_("Paper Bump"), N_("Bumps"), N_("Paper like emboss effect"), N_("Jelly Bump"), N_("Bumps"), N_("Convert pictures to thick jelly"), N_("Blend Opposites"), N_("Color"), N_("Blend an image with its hue opposite"), N_("Hue to White"), N_("Color"), N_("Fades hue progressively to white"), N_("Swirl"), N_("Distort"), N_("Paint objects with a transparent turbulence which wraps around color edges"), N_("Pointillism"), N_("Scatter"), N_("Gives a turbulent pointillist HSL sensitive transparency"), N_("Silhouette Marbled"), N_("Overlays"), N_("Basic noise transparency texture"), N_("Fill Background"), N_("Fill and Transparency"), N_("Adds a colorizable opaque background"), N_("Flatten Transparency"), N_("Fill and Transparency"), N_("Adds a white opaque background"), N_("Blur Double"), N_("Blurs"), N_("Overlays two copies with different blur amounts and modifiable blend and composite"), N_("Image Drawing Basic"), N_("Image Paint and Draw"), N_("Enhance and redraw color edges in 1 bit black and white"), N_("Poster Draw"), N_("Image Paint and Draw"), N_("Enhance and redraw edges around posterized areas"), N_("Cross Noise Poster"), N_("Image Paint and Draw"), N_("Overlay with a small scale screen like noise"), N_("Cross Noise Poster B"), N_("Image Paint and Draw"), N_("Adds a small scale screen like noise locally"), N_("Poster Color Fun"), N_("Image Paint and Draw"), N_("Poster Color Fun"), N_("Poster Rough"), N_("Image Paint and Draw"), N_("Adds roughness to one of the two channels of the Poster paint filter"), N_("Alpha Monochrome Cracked"), N_("Overlays"), N_("Basic noise fill texture; adjust color in Flood"), N_("Alpha Turbulent"), N_("Overlays"), N_("Basic noise fill texture; adjust color in Flood"), N_("Colorize Turbulent"), N_("Overlays"), N_("Basic noise fill texture; adjust color in Flood"), N_("Cross Noise B"), N_("Overlays"), N_("Adds a small scale crossy graininess"), N_("Cross Noise"), N_("Overlays"), N_("Adds a small scale screen like graininess"), N_("Duotone Turbulent"), N_("Overlays"), N_("Basic noise fill texture; adjust color in Flood"), N_("Light Eraser Cracked"), N_("Overlays"), N_("Basic noise fill texture; adjust color in Flood"), N_("Poster Turbulent"), N_("Overlays"), N_("Basic noise fill texture; adjust color in Flood"), N_("Tartan Smart"), N_("Overlays"), N_("Highly configurable checkered tartan pattern"), N_("Light Contour"), N_("Image Paint and Draw"), N_("Uses vertical specular light to draw lines"), N_("Liquid"), N_("Overlays"), N_("Colorizable filling with liquid transparency"), N_("Aluminium"), N_("Non-Realistic 3D Shaders"), N_("Aluminium effect with sharp brushed reflections"), N_("Comics"), N_("Non-Realistic 3D Shaders"), N_("Comics cartoon drawing effect"), N_("Comics Draft"), N_("Non-Realistic 3D Shaders"), N_("Draft painted cartoon shading with a glassy look"), N_("Comics Fading"), N_("Non-Realistic 3D Shaders"), N_("Cartoon paint style with some fading at the edges"), N_("Brushed Metal"), N_("Non-Realistic 3D Shaders"), N_("Satiny metal surface effect"), N_("Opaline"), N_("Non-Realistic 3D Shaders"), N_("Contouring version of smooth shader"), N_("Chrome"), N_("Non-Realistic 3D Shaders"), N_("Bright chrome effect"), N_("Deep Chrome"), N_("Non-Realistic 3D Shaders"), N_("Dark chrome effect"), N_("Emboss Shader"), N_("Non-Realistic 3D Shaders"), N_("Combination of satiny and emboss effect"), N_("Sharp Metal"), N_("Non-Realistic 3D Shaders"), N_("Chrome effect with darkened edges"), N_("Brush Draw"), N_("Non-Realistic 3D Shaders"), N_("Draft painted cartoon shading with a glassy look"), N_("Chrome Emboss"), N_("Non-Realistic 3D Shaders"), N_("Embossed chrome effect"), N_("Contour Emboss"), N_("Non-Realistic 3D Shaders"), N_("Satiny and embossed contour effect"), N_("Sharp Deco"), N_("Non-Realistic 3D Shaders"), N_("Unrealistic reflections with sharp edges"), N_("Deep Metal"), N_("Non-Realistic 3D Shaders"), N_("Deep and dark metal shading"), N_("Aluminium Emboss"), N_("Non-Realistic 3D Shaders"), N_("Satiny aluminium effect with embossing"), N_("Refractive Glass"), N_("Non-Realistic 3D Shaders"), N_("Double reflection through glass with some refraction"), N_("Frosted Glass"), N_("Non-Realistic 3D Shaders"), N_("Satiny glass effect"), N_("Bump Engraving"), N_("Bumps"), N_("Carving emboss effect"), N_("Chromolitho Alternate"), N_("Image Paint and Draw"), N_("Old chromolithographic effect"), N_("Convoluted Bump"), N_("Bumps"), N_("Convoluted emboss effect"), N_("Emergence"), N_("Shadows and Glows"), N_("Cut out, add inner shadow and colorize some parts of an image"), N_("Litho"), N_("Image Paint and Draw"), N_("Create a two colors lithographic effect"), N_("Paint Channels"), N_("Color"), N_("Colorize separately the three color channels"), N_("Posterized Light Eraser"), N_("Fill and Transparency"), N_("Create a semi transparent posterized image"), N_("Trichrome"), N_("Color"), N_("Like Duochrome but with three colors"), N_("Simulate CMY"), N_("Color"), N_("Render Cyan, Magenta and Yellow channels with a colorizable background"), N_("Contouring Table"), N_("Morphology"), N_("Blurred multiple contours for objects"), N_("Posterized Blur"), N_("Morphology"), N_("Converts blurred contour to posterized steps"), N_("Contouring Discrete"), N_("Morphology"), N_("Sharp multiple contour for objects"), ];