2 256 8 1 10 -10 10 1 0.20000000000000001 10 -20 20 5 1 10 2 8 4 1 10 -10 10 1 0.20000000000000001 10 1 10 2 0.1 1 1 0.45000000000000001 0.01 10 2 64 8 1 10 1 20 4 1 10 1 0.65000000000000002 0.01 10 5 0.20000000000000001 0.050000000000000003 10 1.3400000000000001 1 0.01 10 1000 2 1 10 This dialog allows you to automatically convert a raster graphic into vector paths. Several options are available for different use cases: * "Brightness cutoff" detects areas that are darker than the threshold value and creates a path enclosing them (using potrace). * "Edge detection" detects changes greater than the given threshold value in the brightness of color patches and creates paths to separate them (using potrace). * "Color quantization" separates the image into the given number of colors, and separates them with a path (using potrace). * "Autotrace" uses the autotrace algorithm with the given option. * "Centerline tracing" tries to vectorize a line drawing (with autotrace). * "Multiple scans" options separate the image into a number of scans, depending on brightness, color separation, or gray levels, and creates several paths for those. It can also use autotrace. * The "Pixel art" tab allows to use the depixelize algorithm to vectorize pixel art images. * NOTE: 1) Save your work before tracing 2) Watch your pixel count: "Trace pixel art" creates one path per pixel. It is not recommended for images that are not pixel art. 3) Autotrace is slower than potrace, it is not recommended for big images. Preprocessing your images to increase contrast is recommended. 4) If your goal is to get few nodes and good precision, manual tracing is always best. True False vertical True True 200 True True True False 5 5 5 5 vertical True False Create a single path or create a group of paths center 5 choice_scan False True 0 True False True False vertical True False 0 Brightness cutoff Edge detection Color quantization Autotrace Centerline tracing (autotrace) False True 0 True False True True False 5 True False vertical True False Brightness threshold False True 0 True True SS_BC_T 3 False True 1 SS_BC True False vertical True False Edge threshold False True 0 True True SS_ED_T 3 False True 1 SS_ED 1 True False vertical True False Colors False True 0 True True SS_CQ_T False True 1 SS_CQ 2 True False vertical True False Filter iterations False True 0 True True SS_AT_FI_T 0 False True 1 True False Error threshold False True 0 True True SS_AT_ET_T 1 False True 1 SS_AT 3 True False vertical True False Filter iterations False True 0 True True SS_AT_FI_T 0 False True 1 True False Error threshold False True 0 True True SS_AT_ET_T 1 False True 1 SS_CT 4 False True 0 Invert image True True False Invert black and white regions start 25 True False True 1 False True 1 SingleScan Single scan True False True True False 0 Brightness steps Colors Grays Autotrace (slower) 0 0 2 Smooth True True False Apply Gaussian blur to the bitmap before tracing True 1 1 Stack True True False Stack scans on top of one another (no gaps) instead of tiling (usually with gaps) True 1 2 Remove background True True False Remove bottom (background) layer when done True 1 3 True False Scans 0 1 True True The desired number of scans MS_scans 0 2 True False 0 3 page1 Multiple scans 1 True True 1 True False Options False True 2 True False True Speckles True True False Ignore small spots (speckles) in the bitmap True True 0 0 Smooth corners True True False Smooth out sharp corners of the trace True True 0 1 Optimize True True False Try to optimize paths by joining adjacent Bezier curve segments True True 0 2 True True Speckles of up to this many pixels will be suppressed speckles 1 0 True True Increase this to smooth corners more smooth 2 1 1 True True Increase this to reduce the number of nodes in the trace by more aggressive optimization optimize 2 0.20000000000000001 1 2 False True 3 True False Trace bitmap False True False vertical True False Heuristics False True 0 True False 5 5 4 True True False Favors connections that are part of a long curve Curves (multiplier) 0 0 True False Avoid single disconnected pixels Islands (weight) 0 1 True False Favors connections that are part of foreground color Sparse pixels (window radius) 0 2 True False Favors connections that are part of foreground color Sparse pixels (multiplier) 0 3 True True The heuristic computed vote will be multiplied by this value PA_curves 3 True 1 1 0 True True A constant vote value PA_islands True 5 1 1 True True The radius of the window analyzed PA_sparse1 True 2 1 2 True True The heuristic computed vote will be multiplied by this value PA_sparse2 3 True 1 1 3 False True 1 True False Output False True 2 Voronoi True True False Output composed of straight lines 5 True True False True 3 B-splines True True False Preserve staircasing artifacts 5 5 True True RB_PA_voronoi False True 4 1 True False Pixel art 1 False True True never in True True False word helptext 2 True False Help 2 False False False True False 5 5 5 5 vertical 200 200 True False True True 0 True False Update True True True False True 0 SIOX True True False Cover the area you want to select as the foreground True False True 1 False True 1 True False True True 0 True False baseline 5 5 3 end gtk-revert-to-saved True True True True True True 0 gtk-stop True True True True True True 1 gtk-ok True True True True True True 2 False True 1