/** @file * @brief Cartesian point / 2D vector and related operations *//* * Authors: * Michael G. Sloan * Nathan Hurst * Krzysztof KosiƄski * * Copyright (C) 2006-2009 Authors * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. */ #ifndef LIB2GEOM_SEEN_POINT_H #define LIB2GEOM_SEEN_POINT_H #include #include #include #include <2geom/forward.h> #include <2geom/coord.h> #include <2geom/int-point.h> #include <2geom/math-utils.h> #include <2geom/utils.h> namespace Geom { class Point : boost::additive< Point , boost::totally_ordered< Point , boost::multiplicative< Point, Coord , MultipliableNoncommutative< Point, Affine , MultipliableNoncommutative< Point, Translate , MultipliableNoncommutative< Point, Rotate , MultipliableNoncommutative< Point, Scale , MultipliableNoncommutative< Point, HShear , MultipliableNoncommutative< Point, VShear , MultipliableNoncommutative< Point, Zoom > > > > > > > > > > // base class chaining, see documentation for Boost.Operator { Coord _pt[2]; public: typedef Coord D1Value; typedef Coord &D1Reference; typedef Coord const &D1ConstReference; /// @name Create points /// @{ /** Construct a point on the origin. */ Point() { _pt[X] = _pt[Y] = 0; } /** Construct a point from its coordinates. */ Point(Coord x, Coord y) { _pt[X] = x; _pt[Y] = y; } /** Construct from integer point. */ Point(IntPoint const &p) { _pt[X] = p[X]; _pt[Y] = p[Y]; } /** @brief Construct a point from its polar coordinates. * The angle is specified in radians, in the mathematical convention (increasing * counter-clockwise from +X). */ static Point polar(Coord angle, Coord radius) { Point ret(polar(angle)); ret *= radius; return ret; } /** @brief Construct an unit vector from its angle. * The angle is specified in radians, in the mathematical convention (increasing * counter-clockwise from +X). */ static Point polar(Coord angle); /// @} /// @name Access the coordinates of a point /// @{ Coord operator[](unsigned i) const { return _pt[i]; } Coord &operator[](unsigned i) { return _pt[i]; } Coord operator[](Dim2 d) const throw() { return _pt[d]; } Coord &operator[](Dim2 d) throw() { return _pt[d]; } Coord x() const throw() { return _pt[X]; } Coord &x() throw() { return _pt[X]; } Coord y() const throw() { return _pt[Y]; } Coord &y() throw() { return _pt[Y]; } /// @} /// @name Vector operations /// @{ /** @brief Compute the distance from origin. * @return Length of the vector from origin to this point */ Coord length() const { return hypot(_pt[0], _pt[1]); } void normalize(); Point normalized() const { Point ret(*this); ret.normalize(); return ret; } /** @brief Return a point like this point but rotated -90 degrees. * If the y axis grows downwards and the x axis grows to the * right, then this is 90 degrees counter-clockwise. */ Point ccw() const { return Point(_pt[Y], -_pt[X]); } /** @brief Return a point like this point but rotated +90 degrees. * If the y axis grows downwards and the x axis grows to the * right, then this is 90 degrees clockwise. */ Point cw() const { return Point(-_pt[Y], _pt[X]); } /// @} /// @name Vector-like arithmetic operations /// @{ Point operator-() const { return Point(-_pt[X], -_pt[Y]); } Point &operator+=(Point const &o) { for ( unsigned i = 0 ; i < 2 ; ++i ) { _pt[i] += o._pt[i]; } return *this; } Point &operator-=(Point const &o) { for ( unsigned i = 0 ; i < 2 ; ++i ) { _pt[i] -= o._pt[i]; } return *this; } Point &operator*=(Coord s) { for ( unsigned i = 0 ; i < 2 ; ++i ) _pt[i] *= s; return *this; } Point &operator/=(Coord s) { //TODO: s == 0? for ( unsigned i = 0 ; i < 2 ; ++i ) _pt[i] /= s; return *this; } /// @} /// @name Affine transformations /// @{ Point &operator*=(Affine const &m); // implemented in transforms.cpp Point &operator*=(Translate const &t); Point &operator*=(Scale const &s); Point &operator*=(Rotate const &r); Point &operator*=(HShear const &s); Point &operator*=(VShear const &s); Point &operator*=(Zoom const &z); /// @} /// @name Conversion to integer points /// @{ /** @brief Round to nearest integer coordinates. */ IntPoint round() const { IntPoint ret(::round(_pt[X]), ::round(_pt[Y])); return ret; } /** @brief Round coordinates downwards. */ IntPoint floor() const { IntPoint ret(::floor(_pt[X]), ::floor(_pt[Y])); return ret; } /** @brief Round coordinates upwards. */ IntPoint ceil() const { IntPoint ret(::ceil(_pt[X]), ::ceil(_pt[Y])); return ret; } /// @} /// @name Various utilities /// @{ /** @brief Check whether both coordinates are finite. */ bool isFinite() const { for ( unsigned i = 0 ; i < 2 ; ++i ) { if(!std::isfinite(_pt[i])) return false; } return true; } /** @brief Check whether both coordinates are zero. */ bool isZero() const { return _pt[X] == 0 && _pt[Y] == 0; } /** @brief Check whether the length of the vector is close to 1. */ bool isNormalized(Coord eps=EPSILON) const { return are_near(length(), 1.0, eps); } /** @brief Equality operator. * This tests for exact identity (as opposed to are_near()). Note that due to numerical * errors, this test might return false even if the points should be identical. */ bool operator==(const Point &in_pnt) const { return (_pt[X] == in_pnt[X]) && (_pt[Y] == in_pnt[Y]); } /** @brief Lexicographical ordering for points. * Y coordinate is regarded as more significant. When sorting according to this * ordering, the points will be sorted according to the Y coordinate, and within * points with the same Y coordinate according to the X coordinate. */ bool operator<(const Point &p) const { return _pt[Y] < p[Y] || (_pt[Y] == p[Y] && _pt[X] < p[X]); } /// @} /** @brief Lexicographical ordering functor. * @param d The dimension with higher significance */ template struct LexLess; template struct LexGreater; //template , typename Second = std::less > LexOrder; /** @brief Lexicographical ordering functor with runtime dimension. */ struct LexLessRt { LexLessRt(Dim2 d) : dim(d) {} inline bool operator()(Point const &a, Point const &b) const; private: Dim2 dim; }; struct LexGreaterRt { LexGreaterRt(Dim2 d) : dim(d) {} inline bool operator()(Point const &a, Point const &b) const; private: Dim2 dim; }; //template , typename Second = std::less > LexOrder }; /** @brief Output operator for points. * Prints out the coordinates. * @relates Point */ std::ostream &operator<<(std::ostream &out, const Geom::Point &p); template<> struct Point::LexLess { typedef std::less Primary; typedef std::less Secondary; typedef std::less XOrder; typedef std::less YOrder; bool operator()(Point const &a, Point const &b) const { return a[X] < b[X] || (a[X] == b[X] && a[Y] < b[Y]); } }; template<> struct Point::LexLess { typedef std::less Primary; typedef std::less Secondary; typedef std::less XOrder; typedef std::less YOrder; bool operator()(Point const &a, Point const &b) const { return a[Y] < b[Y] || (a[Y] == b[Y] && a[X] < b[X]); } }; template<> struct Point::LexGreater { typedef std::greater Primary; typedef std::greater Secondary; typedef std::greater XOrder; typedef std::greater YOrder; bool operator()(Point const &a, Point const &b) const { return a[X] > b[X] || (a[X] == b[X] && a[Y] > b[Y]); } }; template<> struct Point::LexGreater { typedef std::greater Primary; typedef std::greater Secondary; typedef std::greater XOrder; typedef std::greater YOrder; bool operator()(Point const &a, Point const &b) const { return a[Y] > b[Y] || (a[Y] == b[Y] && a[X] > b[X]); } }; inline bool Point::LexLessRt::operator()(Point const &a, Point const &b) const { return dim ? Point::LexLess()(a, b) : Point::LexLess()(a, b); } inline bool Point::LexGreaterRt::operator()(Point const &a, Point const &b) const { return dim ? Point::LexGreater()(a, b) : Point::LexGreater()(a, b); } /** @brief Compute the second (Euclidean) norm of @a p. * This corresponds to the length of @a p. The result will not overflow even if * \f$p_X^2 + p_Y^2\f$ is larger that the maximum value that can be stored * in a double. * @return \f$\sqrt{p_X^2 + p_Y^2}\f$ * @relates Point */ inline Coord L2(Point const &p) { return p.length(); } /** @brief Compute the square of the Euclidean norm of @a p. * Warning: this can overflow where L2 won't. * @return \f$p_X^2 + p_Y^2\f$ * @relates Point */ inline Coord L2sq(Point const &p) { return p[0]*p[0] + p[1]*p[1]; } /** @brief Returns p * Geom::rotate_degrees(90), but more efficient. * * Angle direction in 2Geom: If you use the traditional mathematics convention that y * increases upwards, then positive angles are anticlockwise as per the mathematics convention. If * you take the common non-mathematical convention that y increases downwards, then positive angles * are clockwise, as is common outside of mathematics. * * There is no function to rotate by -90 degrees: use -rot90(p) instead. * @relates Point */ inline Point rot90(Point const &p) { return Point(-p[Y], p[X]); } /** @brief Linear interpolation between two points. * @param t Time value * @param a First point * @param b Second point * @return Point on a line between a and b. The ratio of its distance from a * and the distance between a and b will be equal to t. * @relates Point */ inline Point lerp(Coord t, Point const &a, Point const &b) { return (1 - t) * a + t * b; } /** @brief Return a point halfway between the specified ones. * @relates Point */ inline Point middle_point(Point const &p1, Point const &p2) { return lerp(0.5, p1, p2); } /** @brief Compute the dot product of a and b. * Dot product can be interpreted as a measure of how parallel the vectors are. * For perpendicular vectors, it is zero. For parallel ones, its absolute value is highest, * and the sign depends on whether they point in the same direction (+) or opposite ones (-). * @return \f$a \cdot b = a_X b_X + a_Y b_Y\f$. * @relates Point */ inline Coord dot(Point const &a, Point const &b) { return a[X] * b[X] + a[Y] * b[Y]; } /** @brief Compute the 2D cross product. * This is also known as "perp dot product". It will be zero for parallel vectors, * and the absolute value will be highest for perpendicular vectors. * @return \f$a \times b = a_X b_Y - a_Y b_X\f$. * @relates Point*/ inline Coord cross(Point const &a, Point const &b) { // equivalent implementation: // return dot(a, b.ccw()); return a[X] * b[Y] - a[Y] * b[X]; } /// Compute the (Euclidean) distance between points. /// @relates Point inline Coord distance (Point const &a, Point const &b) { return (a - b).length(); } /// Compute the square of the distance between points. /// @relates Point inline Coord distanceSq (Point const &a, Point const &b) { return L2sq(a - b); } //IMPL: NearConcept /// Test whether two points are no further apart than some threshold. /// @relates Point inline bool are_near(Point const &a, Point const &b, double eps = EPSILON) { // do not use an unqualified calls to distance before the empty // specialization of iterator_traits is defined - see end of file return are_near((a - b).length(), 0, eps); } /// Test whether three points lie approximately on the same line. /// @relates Point inline bool are_collinear(Point const& p1, Point const& p2, Point const& p3, double eps = EPSILON) { return are_near( cross(p3, p2) - cross(p3, p1) + cross(p2, p1), 0, eps); } Point unit_vector(Point const &a); Coord L1(Point const &p); Coord LInfty(Point const &p); bool is_zero(Point const &p); bool is_unit_vector(Point const &p, Coord eps = EPSILON); double atan2(Point const &p); double angle_between(Point const &a, Point const &b); Point abs(Point const &b); Point constrain_angle(Point const &A, Point const &B, unsigned int n = 4, Geom::Point const &dir = Geom::Point(1,0)); } // end namespace Geom // This is required to fix a bug in GCC 4.3.3 (and probably others) that causes the compiler // to try to instantiate the iterator_traits template and fail. Probably it thinks that Point // is an iterator and tries to use std::distance instead of Geom::distance. namespace std { template <> class iterator_traits {}; } #endif // LIB2GEOM_SEEN_POINT_H /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :