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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
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+# LibreOffice
+[![Coverity Scan Build Status](https://scan.coverity.com/projects/211/badge.svg)](https://scan.coverity.com/projects/211) [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/307/badge)](https://bestpractices.coreinfrastructure.org/projects/307) [![Translation status](https://weblate.documentfoundation.org/widgets/libo_ui-master/-/svg-badge.svg)](https://weblate.documentfoundation.org/engage/libo_ui-master/?utm_source=widget)
+
+<img align="right" width="150" height="200" src="https://opensource.org/files/OSIApproved.png">
+
+LibreOffice is an integrated office suite based on copyleft licenses
+and compatible with most document formats and standards. Libreoffice
+is backed by The Document Foundation, which represents a large
+independent community of enterprises, developers and other volunteers
+moved by the common goal of bringing to the market the best software
+for personal productivity. LibreOffice is open source, and free to
+download, use and distribute.
+
+A quick overview of the LibreOffice code structure.
+
+## Overview
+
+You can develop for LibreOffice in one of two ways, one
+recommended and one much less so. First the somewhat less recommended
+way: it is possible to use the SDK to develop an extension,
+for which you can read the API docs [here](https://api.libreoffice.org/)
+and [here](https://wiki.openoffice.org/wiki/Documentation/DevGuide).
+This re-uses the (extremely generic) UNO APIs that are also used by
+macro scripting in StarBasic.
+
+The best way to add a generally useful feature to LibreOffice
+is to work on the code base however. Overall this way makes it easier
+to compile and build your code, it avoids any arbitrary limitations of
+our scripting APIs, and in general is far more simple and intuitive -
+if you are a reasonably able C++ programmer.
+
+## The build chain and runtime baselines
+
+These are the current minimal operating system and compiler versions to
+run and compile LibreOffice, also used by the TDF builds:
+
+* Windows:
+ * Runtime: Windows 7
+ * Build: Cygwin + Visual Studio 2019 version 16.4
+* macOS:
+ * Runtime: 10.10
+ * Build: 10.14.4 + Xcode 11.3
+* Linux:
+ * Runtime: RHEL 7 or CentOS 7
+ * Build: either GCC 7.0.0; or Clang 5.0.2 with libstdc++ 7.3.0
+* iOS (only for LibreOfficeKit):
+ * Runtime: 11.4 (only support for newer i devices == 64 bit)
+ * Build: Xcode 9.3 and iPhone SDK 11.4
+* Android:
+ * Build: NDK r19c and SDK 22.6.2
+
+If you want to use Clang with the LibreOffice compiler plugins, the minimal
+version of Clang is 5.0.2. Since Xcode doesn't provide the compiler plugin
+headers, you have to compile your own Clang to use them on macOS.
+
+You can find the TDF configure switches in the distro-configs/ directory.
+
+To setup your initial build environment on Windows and macOS, we provide
+the LibreOffice Development Environment
+([LODE](https://wiki.documentfoundation.org/Development/lode)) scripts.
+
+For more information see the build instructions for your platform in the
+[TDF wiki](https://wiki.documentfoundation.org/Development).
+
+## The important bits of code
+
+Each module should have a `README` file inside it which has some
+degree of documentation for that module; patches are most welcome to
+improve those. We have those turned into a web page here:
+
+https://docs.libreoffice.org/
+
+However, there are two hundred modules, many of them of only
+peripheral interest for a specialist audience. So - where is the
+good stuff, the code that is most useful. Here is a quick overview of
+the most important ones:
+
+Module | Description
+----------|-------------------------------------------------
+sal/ | this provides a simple System Abstraction Layer
+tools/ | this provides basic internal types: 'Rectangle', 'Color' etc.
+vcl/ | this is the widget toolkit library and one rendering abstraction
+framework | UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from */uiconfig/* files
+sfx2/ | legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc.
+svx/ | drawing model related helper code, including much of Draw/Impress
+
+Then applications
+
+Module | Description
+----------|-------------------------------------------------
+desktop/ | this is where the 'main' for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop
+sw/ | Writer
+sc/ | Calc
+sd/ | Draw / Impress
+
+There are several other libraries that are helpful from a graphical perspective:
+
+Module | Description
+----------|-------------------------------------------------
+basegfx/ | algorithms and data-types for graphics as used in the canvas
+canvas/ | new (UNO) canvas rendering model with various backends
+cppcanvas/ | C++ helper classes for using the UNO canvas
+drawinglayer/ | View code to render drawable objects and break them down into primitives we can render more easily.
+
+## Rules for #include directives (C/C++)
+
+Use the `"..."` form if and only if the included file is found next to the
+including file. Otherwise, use the `<...>` form. (For further details, see the
+mail [Re: C[++]: Normalizing include syntax ("" vs
+<>)](https://lists.freedesktop.org/archives/libreoffice/2017-November/078778.html).)
+
+The UNO API include files should consistently use double quotes, for the
+benefit of external users of this API.
+
+loplugin:includeform (compilerplugins/clang/includeform.cxx) enforces these rules.
+
+
+## Finding out more
+
+Beyond this, you can read the `README` files, send us patches, ask
+on the mailing list libreoffice@lists.freedesktop.org (no subscription
+required) or poke people on IRC `#libreoffice-dev` on irc.freenode.net -
+we're a friendly and generally helpful mob. We know the code can be
+hard to get into at first, and so there are no silly questions.