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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /avmedia/source/framework/soundhandler.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | avmedia/source/framework/soundhandler.cxx | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/avmedia/source/framework/soundhandler.cxx b/avmedia/source/framework/soundhandler.cxx new file mode 100644 index 000000000..cf341f722 --- /dev/null +++ b/avmedia/source/framework/soundhandler.cxx @@ -0,0 +1,323 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include "soundhandler.hxx" + +#include <unotools/mediadescriptor.hxx> + +#include <com/sun/star/io/XInputStream.hpp> +#include <com/sun/star/frame/DispatchResultState.hpp> + +#include <avmedia/mediawindow.hxx> +#include <cppuhelper/queryinterface.hxx> +#include <cppuhelper/typeprovider.hxx> +#include <cppuhelper/factory.hxx> +#include <cppuhelper/supportsservice.hxx> + +namespace avmedia{ + + +// XInterface, XTypeProvider, XServiceInfo + + +void SAL_CALL SoundHandler::acquire() throw() +{ + /* Don't use mutex in methods of XInterface! */ + OWeakObject::acquire(); +} + +void SAL_CALL SoundHandler::release() throw() +{ + /* Don't use mutex in methods of XInterface! */ + OWeakObject::release(); +} + +css::uno::Any SAL_CALL SoundHandler::queryInterface( const css::uno::Type& aType ) +{ + /* Attention: Don't use mutex or guard in this method!!! Is a method of XInterface. */ + /* Ask for my own supported interfaces ...*/ + css::uno::Any aReturn( ::cppu::queryInterface( aType, + static_cast< css::lang::XTypeProvider* >(this), + static_cast< css::lang::XServiceInfo* >(this), + static_cast< css::frame::XNotifyingDispatch* >(this), + static_cast< css::frame::XDispatch* >(this), + static_cast< css::document::XExtendedFilterDetection* >(this))); + /* If searched interface not supported by this class ... */ + if ( !aReturn.hasValue() ) + { + /* ... ask baseclass for interfaces! */ + aReturn = OWeakObject::queryInterface( aType ); + } + /* Return result of this search. */ + return aReturn; +} + +css::uno::Sequence< sal_Int8 > SAL_CALL SoundHandler::getImplementationId() +{ + return css::uno::Sequence<sal_Int8>(); +} + +css::uno::Sequence< css::uno::Type > SAL_CALL SoundHandler::getTypes() +{ + static ::cppu::OTypeCollection aTypeCollection( + cppu::UnoType<css::lang::XTypeProvider>::get(), + cppu::UnoType<css::lang::XServiceInfo>::get(), + cppu::UnoType<css::frame::XNotifyingDispatch>::get(), + cppu::UnoType<css::frame::XDispatch>::get(), + cppu::UnoType<css::document::XExtendedFilterDetection>::get()); + + return aTypeCollection.getTypes(); +} + +#define IMPLEMENTATIONNAME_SOUNDHANDLER "com.sun.star.comp.framework.SoundHandler" + +/*===========================================================================================================*/ +/* XServiceInfo */ +/*===========================================================================================================*/ +OUString SAL_CALL SoundHandler::getImplementationName() +{ + return IMPLEMENTATIONNAME_SOUNDHANDLER; +} + +// XServiceInfo +sal_Bool SAL_CALL SoundHandler::supportsService( const OUString& sServiceName ) +{ + return cppu::supportsService(this, sServiceName); +} + +// XServiceInfo +css::uno::Sequence< OUString > SAL_CALL SoundHandler::getSupportedServiceNames() +{ + return { "com.sun.star.frame.ContentHandler" }; +} + +/*-************************************************************************************************************ + @short standard ctor + @descr These initialize a new instance of this class with needed information for work. + + @seealso using at owner + + @param "xFactory", reference to service manager for creation of new services + @onerror Show an assertion and do nothing else. + @threadsafe yes +*//*-*************************************************************************************************************/ +SoundHandler::SoundHandler() + // Init member + : m_bError ( false ) + , m_aUpdateIdle ( "avmedia SoundHandler Update" ) +{ + m_aUpdateIdle.SetInvokeHandler(LINK(this, SoundHandler, implts_PlayerNotify)); +} + +/*-************************************************************************************************************ + @short standard dtor +*//*-*************************************************************************************************************/ +SoundHandler::~SoundHandler() +{ + if (m_xListener.is()) + { + css::frame::DispatchResultEvent aEvent; + aEvent.State = css::frame::DispatchResultState::FAILURE; + m_xListener->dispatchFinished(aEvent); + m_xListener.clear(); + } +} + +/*-************************************************************************************************************ + @interface css::frame::XDispatch + + @short try to load audio file + @descr This method try to load given audio file by URL and play it. We use vcl/Sound class to do that. + Playing of sound is asynchron every time. + + @attention We must hold us alive by ourself ... because we use async. vcl sound player ... but playing is started + in async interface call "dispatch()" too. And caller forget us immediately. But then our uno ref count + will decreased to 0 and will die. The only solution is to use own reference to our implementation. + But we do it for really started jobs only and release it during call back of vcl. + + @seealso class vcl/Sound + @seealso method implts_PlayerNotify() + + @param "aURL" , URL to dispatch. + @param "lArguments", list of optional arguments. + @onerror We do nothing. + @threadsafe yes +*//*-*************************************************************************************************************/ +void SAL_CALL SoundHandler::dispatchWithNotification(const css::util::URL& aURL , + const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor, + const css::uno::Reference< css::frame::XDispatchResultListener >& xListener ) +{ + // SAFE { + const ::osl::MutexGuard aLock( GetMutex() ); + + utl::MediaDescriptor aDescriptor(lDescriptor); + + { + //close streams otherwise on windows we can't reopen the file in the + //media player when we pass the url to directx as it'll already be open + css::uno::Reference< css::io::XInputStream > xInputStream = + aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_INPUTSTREAM(), + css::uno::Reference< css::io::XInputStream >()); + if (xInputStream.is()) xInputStream->closeInput(); + } + + // If player currently used for other dispatch() requests ... + // cancel it by calling stop()! + m_aUpdateIdle.Stop(); + if (m_xPlayer.is()) + { + if (m_xPlayer->isPlaying()) + m_xPlayer->stop(); + m_xPlayer.clear(); + } + + // Try to initialize player. + m_xListener = xListener; + try + { + m_bError = false; + m_xPlayer.set( avmedia::MediaWindow::createPlayer( aURL.Complete, aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_REFERRER(), OUString()) ), css::uno::UNO_SET_THROW ); + // OK- we can start async playing ... + // Count this request and initialize self-holder against dying by uno ref count ... + m_xSelfHold.set(static_cast< ::cppu::OWeakObject* >(this), css::uno::UNO_QUERY); + m_xPlayer->start(); + m_aUpdateIdle.SetPriority( TaskPriority::HIGH_IDLE ); + m_aUpdateIdle.Start(); + } + catch( css::uno::Exception& ) + { + m_bError = true; + m_xPlayer.clear(); + } + + // } SAFE +} + +void SAL_CALL SoundHandler::dispatch( const css::util::URL& aURL , + const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) +{ + dispatchWithNotification(aURL, lArguments, css::uno::Reference< css::frame::XDispatchResultListener >()); +} + +/*-************************************************************************************************************ + @interface css::document::XExtendedFilterDetection + + @short try to detect file (given as argument included in "lDescriptor") + @descr We try to detect, if given file could be handled by this class and is a well known one. + If it is - we return right internal type name - otherwise we return nothing! + So call can search for another detect service and ask him too. + + @attention a) We don't need any mutex here ... because we don't use any member! + b) Don't use internal player instance "m_pPlayer" to detect given sound file! + It's not necessary to do that ... and we can use temp. variable to do the same. + This way is easy - we don't must synchronize it with currently played sounds! + Another reason to do so ... We are a listener on our internal ma_Player object. + If you would call "IsSoundFile()" on this instance, he would call us back and + we make some unnecessary things ... + @param "lDescriptor", description of file to detect + @return Internal type name which match this file ... or nothing if it is unknown. + + @onerror We return nothing. + @threadsafe yes +*//*-*************************************************************************************************************/ +OUString SAL_CALL SoundHandler::detect( css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ) +{ + // Our default is "nothing". So we can return it, if detection failed or file type is really unknown. + OUString sTypeName; + + // Analyze given descriptor to find filename or input stream or ... + utl::MediaDescriptor aDescriptor(lDescriptor); + OUString sURL = aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_URL(), OUString()); + OUString sReferer = aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_REFERRER(), OUString()); + + if ( + !sURL.isEmpty() && + (avmedia::MediaWindow::isMediaURL(sURL, sReferer)) + ) + { + // If the file type is supported depends on the OS, so... + // I think we can the following ones: + // a) look for given extension of url to map our type decision HARD CODED!!! + // b) return preferred type every time... it's easy :-) + sTypeName = "wav_Wave_Audio_File"; + aDescriptor[utl::MediaDescriptor::PROP_TYPENAME()] <<= sTypeName; + aDescriptor >> lDescriptor; + } + + // Return our decision. + return sTypeName; +} + +/*-************************************************************************************************************ + @short call back of sound player + @descr Our player call us back to give us some information. + We use this information to callback our might existing listener. + + @seealso method dispatchWithNotification() + @return 0 every time... it doesn't matter for us. + @threadsafe yes +*//*-*************************************************************************************************************/ +IMPL_LINK_NOARG(SoundHandler, implts_PlayerNotify, Timer *, void) +{ + // SAFE { + ::osl::ClearableMutexGuard aLock( GetMutex() ); + + if (m_xPlayer.is() && m_xPlayer->isPlaying() && m_xPlayer->getMediaTime() < m_xPlayer->getDuration()) + { + m_aUpdateIdle.Start(); + return; + } + m_xPlayer.clear(); + + // We use m_xSelfHold to let us die ... but we must live till real finishing of this method too!!! + // So we SHOULD use another "self-holder" temp. to provide that ... + css::uno::Reference< css::uno::XInterface > xOperationHold = m_xSelfHold; + m_xSelfHold.clear(); + + // notify might existing listener + // And forget this listener! + // Because the corresponding dispatch was finished. + if (m_xListener.is()) + { + css::frame::DispatchResultEvent aEvent; + if (!m_bError) + aEvent.State = css::frame::DispatchResultState::SUCCESS; + else + aEvent.State = css::frame::DispatchResultState::FAILURE; + m_xListener->dispatchFinished(aEvent); + m_xListener.clear(); + } + + // } SAFE + //release aLock before end of method at which point xOperationHold goes out of scope and pThis dies + aLock.clear(); +} + +} // namespace framework + + +extern "C" SAL_DLLPUBLIC_EXPORT css::uno::XInterface* +com_sun_star_comp_framework_SoundHandler_get_implementation(css::uno::XComponentContext*, + css::uno::Sequence<css::uno::Any> const &) +{ + return cppu::acquire(new avmedia::SoundHandler); +} + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |