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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /basegfx/source/polygon/b2dsvgpolypolygon.cxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'basegfx/source/polygon/b2dsvgpolypolygon.cxx')
-rw-r--r--basegfx/source/polygon/b2dsvgpolypolygon.cxx931
1 files changed, 931 insertions, 0 deletions
diff --git a/basegfx/source/polygon/b2dsvgpolypolygon.cxx b/basegfx/source/polygon/b2dsvgpolypolygon.cxx
new file mode 100644
index 000000000..e8ec2cf6e
--- /dev/null
+++ b/basegfx/source/polygon/b2dsvgpolypolygon.cxx
@@ -0,0 +1,931 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+
+#include <rtl/ustring.hxx>
+#include <sal/log.hxx>
+#include <rtl/math.hxx>
+#include <rtl/character.hxx>
+#include <stringconversiontools.hxx>
+
+namespace
+{
+
+void putCommandChar(OUStringBuffer& rBuffer,sal_Unicode& rLastSVGCommand, sal_Unicode aChar, bool bToLower,bool bVerbose)
+{
+ const sal_Unicode aCommand = bToLower ? rtl::toAsciiLowerCase(aChar) : aChar;
+
+ if (bVerbose && rBuffer.getLength())
+ rBuffer.append(' ');
+
+ if (bVerbose || rLastSVGCommand != aCommand)
+ {
+ rBuffer.append(aCommand);
+ rLastSVGCommand = aCommand;
+ }
+}
+
+void putNumberChar(OUStringBuffer& rStr,double fValue, double fOldValue, bool bUseRelativeCoordinates,bool bVerbose)
+{
+ if (bUseRelativeCoordinates)
+ fValue -= fOldValue;
+
+ const sal_Int32 aLen(rStr.getLength());
+ if (bVerbose || (aLen && basegfx::internal::isOnNumberChar(rStr[aLen - 1], false) && fValue >= 0.0))
+ rStr.append(' ');
+
+ rStr.append(fValue);
+}
+
+}
+
+namespace basegfx::utils
+{
+ bool PointIndex::operator<(const PointIndex& rComp) const
+ {
+ if(rComp.getPolygonIndex() == getPolygonIndex())
+ {
+ return rComp.getPointIndex() < getPointIndex();
+ }
+
+ return rComp.getPolygonIndex() < getPolygonIndex();
+ }
+
+ bool importFromSvgD(
+ B2DPolyPolygon& o_rPolyPolygon,
+ const OUString& rSvgDStatement,
+ bool bHandleRelativeNextPointCompatible,
+ PointIndexSet* pHelpPointIndexSet)
+ {
+ o_rPolyPolygon.clear();
+ const sal_Int32 nLen(rSvgDStatement.getLength());
+ sal_Int32 nPos(0);
+ double nLastX( 0.0 );
+ double nLastY( 0.0 );
+ B2DPolygon aCurrPoly;
+
+ // skip initial whitespace
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen)
+ {
+ bool bRelative(false);
+ const sal_Unicode aCurrChar(rSvgDStatement[nPos]);
+
+ if(o_rPolyPolygon.count() && !aCurrPoly.count() && !(aCurrChar == 'm' || aCurrChar == 'M'))
+ {
+ // we have a new sub-polygon starting, but without a 'moveto' command.
+ // this requires to add the current point as start point to the polygon
+ // (see SVG1.1 8.3.3 The "closepath" command)
+ aCurrPoly.append(B2DPoint(nLastX, nLastY));
+ }
+
+ switch(aCurrChar)
+ {
+ case 'z' :
+ case 'Z' :
+ {
+ // consume CurrChar and whitespace
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ // create closed polygon and reset import values
+ if(aCurrPoly.count())
+ {
+ if(!bHandleRelativeNextPointCompatible)
+ {
+ // SVG defines that "the next subpath starts at the
+ // same initial point as the current subpath", so set the
+ // current point if we do not need to be compatible
+ nLastX = aCurrPoly.getB2DPoint(0).getX();
+ nLastY = aCurrPoly.getB2DPoint(0).getY();
+ }
+
+ aCurrPoly.setClosed(true);
+ o_rPolyPolygon.append(aCurrPoly);
+ aCurrPoly.clear();
+ }
+
+ break;
+ }
+
+ case 'm' :
+ case 'M' :
+ {
+ // create non-closed polygon and reset import values
+ if(aCurrPoly.count())
+ {
+ o_rPolyPolygon.append(aCurrPoly);
+ aCurrPoly.clear();
+ }
+ [[fallthrough]]; // to add coordinate data as 1st point of new polygon
+ }
+ case 'l' :
+ case 'L' :
+ {
+ if(aCurrChar == 'm' || aCurrChar == 'l')
+ {
+ bRelative = true;
+ }
+
+ // consume CurrChar and whitespace
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX, nY;
+
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nX += nLastX;
+ nY += nLastY;
+ }
+
+ // set last position
+ nLastX = nX;
+ nLastY = nY;
+
+ // add point
+ aCurrPoly.append(B2DPoint(nX, nY));
+ }
+ break;
+ }
+
+ case 'h' :
+ {
+ bRelative = true;
+ [[fallthrough]];
+ }
+ case 'H' :
+ {
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX, nY(nLastY);
+
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nX += nLastX;
+ }
+
+ // set last position
+ nLastX = nX;
+
+ // add point
+ aCurrPoly.append(B2DPoint(nX, nY));
+ }
+ break;
+ }
+
+ case 'v' :
+ {
+ bRelative = true;
+ [[fallthrough]];
+ }
+ case 'V' :
+ {
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX(nLastX), nY;
+
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nY += nLastY;
+ }
+
+ // set last position
+ nLastY = nY;
+
+ // add point
+ aCurrPoly.append(B2DPoint(nX, nY));
+ }
+ break;
+ }
+
+ case 's' :
+ {
+ bRelative = true;
+ [[fallthrough]];
+ }
+ case 'S' :
+ {
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX, nY;
+ double nX2, nY2;
+
+ if(!basegfx::internal::importDoubleAndSpaces(nX2, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY2, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nX2 += nLastX;
+ nY2 += nLastY;
+ nX += nLastX;
+ nY += nLastY;
+ }
+
+ // ensure existence of start point
+ if(!aCurrPoly.count())
+ {
+ aCurrPoly.append(B2DPoint(nLastX, nLastY));
+ }
+
+ // get first control point. It's the reflection of the PrevControlPoint
+ // of the last point. If not existent, use current point (see SVG)
+ B2DPoint aPrevControl(B2DPoint(nLastX, nLastY));
+ const sal_uInt32 nIndex(aCurrPoly.count() - 1);
+
+ if(aCurrPoly.areControlPointsUsed() && aCurrPoly.isPrevControlPointUsed(nIndex))
+ {
+ const B2DPoint aPrevPoint(aCurrPoly.getB2DPoint(nIndex));
+ const B2DPoint aPrevControlPoint(aCurrPoly.getPrevControlPoint(nIndex));
+
+ // use mirrored previous control point
+ aPrevControl.setX((2.0 * aPrevPoint.getX()) - aPrevControlPoint.getX());
+ aPrevControl.setY((2.0 * aPrevPoint.getY()) - aPrevControlPoint.getY());
+ }
+
+ // append curved edge
+ aCurrPoly.appendBezierSegment(aPrevControl, B2DPoint(nX2, nY2), B2DPoint(nX, nY));
+
+ // set last position
+ nLastX = nX;
+ nLastY = nY;
+ }
+ break;
+ }
+
+ case 'c' :
+ {
+ bRelative = true;
+ [[fallthrough]];
+ }
+ case 'C' :
+ {
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX, nY;
+ double nX1, nY1;
+ double nX2, nY2;
+
+ if(!basegfx::internal::importDoubleAndSpaces(nX1, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY1, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nX2, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY2, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nX1 += nLastX;
+ nY1 += nLastY;
+ nX2 += nLastX;
+ nY2 += nLastY;
+ nX += nLastX;
+ nY += nLastY;
+ }
+
+ // ensure existence of start point
+ if(!aCurrPoly.count())
+ {
+ aCurrPoly.append(B2DPoint(nLastX, nLastY));
+ }
+
+ // append curved edge
+ aCurrPoly.appendBezierSegment(B2DPoint(nX1, nY1), B2DPoint(nX2, nY2), B2DPoint(nX, nY));
+
+ // set last position
+ nLastX = nX;
+ nLastY = nY;
+ }
+ break;
+ }
+
+ // #100617# quadratic beziers are imported as cubic ones
+ case 'q' :
+ {
+ bRelative = true;
+ [[fallthrough]];
+ }
+ case 'Q' :
+ {
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX, nY;
+ double nX1, nY1;
+
+ if(!basegfx::internal::importDoubleAndSpaces(nX1, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY1, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nX1 += nLastX;
+ nY1 += nLastY;
+ nX += nLastX;
+ nY += nLastY;
+ }
+
+ // ensure existence of start point
+ if(!aCurrPoly.count())
+ {
+ aCurrPoly.append(B2DPoint(nLastX, nLastY));
+ }
+
+ // append curved edge
+ aCurrPoly.appendQuadraticBezierSegment(B2DPoint(nX1, nY1), B2DPoint(nX, nY));
+
+ // set last position
+ nLastX = nX;
+ nLastY = nY;
+ }
+ break;
+ }
+
+ // #100617# relative quadratic beziers are imported as cubic
+ case 't' :
+ {
+ bRelative = true;
+ [[fallthrough]];
+ }
+ case 'T' :
+ {
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX, nY;
+
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nX += nLastX;
+ nY += nLastY;
+ }
+
+ // ensure existence of start point
+ if(!aCurrPoly.count())
+ {
+ aCurrPoly.append(B2DPoint(nLastX, nLastY));
+ }
+
+ // get first control point. It's the reflection of the PrevControlPoint
+ // of the last point. If not existent, use current point (see SVG)
+ B2DPoint aPrevControl(B2DPoint(nLastX, nLastY));
+ const sal_uInt32 nIndex(aCurrPoly.count() - 1);
+ const B2DPoint aPrevPoint(aCurrPoly.getB2DPoint(nIndex));
+
+ if(aCurrPoly.areControlPointsUsed() && aCurrPoly.isPrevControlPointUsed(nIndex))
+ {
+ const B2DPoint aPrevControlPoint(aCurrPoly.getPrevControlPoint(nIndex));
+
+ // use mirrored previous control point
+ aPrevControl.setX((2.0 * aPrevPoint.getX()) - aPrevControlPoint.getX());
+ aPrevControl.setY((2.0 * aPrevPoint.getY()) - aPrevControlPoint.getY());
+ }
+
+ if(!aPrevControl.equal(aPrevPoint))
+ {
+ // there is a prev control point, and we have the already mirrored one
+ // in aPrevControl. We also need the quadratic control point for this
+ // new quadratic segment to calculate the 2nd cubic control point
+ const B2DPoint aQuadControlPoint(
+ ((3.0 * aPrevControl.getX()) - aPrevPoint.getX()) / 2.0,
+ ((3.0 * aPrevControl.getY()) - aPrevPoint.getY()) / 2.0);
+
+ // calculate the cubic bezier coefficients from the quadratic ones.
+ const double nX2Prime((aQuadControlPoint.getX() * 2.0 + nX) / 3.0);
+ const double nY2Prime((aQuadControlPoint.getY() * 2.0 + nY) / 3.0);
+
+ // append curved edge, use mirrored cubic control point directly
+ aCurrPoly.appendBezierSegment(aPrevControl, B2DPoint(nX2Prime, nY2Prime), B2DPoint(nX, nY));
+ }
+ else
+ {
+ // when no previous control, SVG says to use current point -> straight line.
+ // Just add end point
+ aCurrPoly.append(B2DPoint(nX, nY));
+ }
+
+ // set last position
+ nLastX = nX;
+ nLastY = nY;
+ }
+ break;
+ }
+
+ case 'a' :
+ {
+ bRelative = true;
+ [[fallthrough]];
+ }
+ case 'A' :
+ {
+ nPos++;
+ basegfx::internal::skipSpaces(nPos, rSvgDStatement, nLen);
+
+ while(nPos < nLen && basegfx::internal::isOnNumberChar(rSvgDStatement, nPos))
+ {
+ double nX, nY;
+ double fRX, fRY, fPhi;
+ sal_Int32 bLargeArcFlag, bSweepFlag;
+
+ if(!basegfx::internal::importDoubleAndSpaces(fRX, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(fRY, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(fPhi, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importFlagAndSpaces(bLargeArcFlag, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importFlagAndSpaces(bSweepFlag, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgDStatement, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgDStatement, nLen)) return false;
+
+ if(bRelative)
+ {
+ nX += nLastX;
+ nY += nLastY;
+ }
+
+ if( rtl::math::approxEqual(nX, nLastX) && rtl::math::approxEqual(nY, nLastY) )
+ continue; // start==end -> skip according to SVG spec
+
+ if( fRX == 0.0 || fRY == 0.0 )
+ {
+ // straight line segment according to SVG spec
+ aCurrPoly.append(B2DPoint(nX, nY));
+ }
+ else
+ {
+ // normalize according to SVG spec
+ fRX=fabs(fRX); fRY=fabs(fRY);
+
+ // from the SVG spec, appendix F.6.4
+
+ // |x1'| |cos phi sin phi| |(x1 - x2)/2|
+ // |y1'| = |-sin phi cos phi| |(y1 - y2)/2|
+ const B2DPoint p1(nLastX, nLastY);
+ const B2DPoint p2(nX, nY);
+ B2DHomMatrix aTransform(basegfx::utils::createRotateB2DHomMatrix(
+ -deg2rad(fPhi)));
+
+ const B2DPoint p1_prime( aTransform * B2DPoint(((p1-p2)/2.0)) );
+
+ // ______________________________________ rx y1'
+ // |cx'| + / rx^2 ry^2 - rx^2 y1'^2 - ry^2 x1^2 ry
+ // |cy'| =-/ rx^2y1'^2 + ry^2 x1'^2 - ry x1'
+ // rx
+ // chose + if f_A != f_S
+ // chose - if f_A = f_S
+ B2DPoint aCenter_prime;
+ const double fRadicant(
+ (fRX*fRX*fRY*fRY - fRX*fRX*p1_prime.getY()*p1_prime.getY() - fRY*fRY*p1_prime.getX()*p1_prime.getX())/
+ (fRX*fRX*p1_prime.getY()*p1_prime.getY() + fRY*fRY*p1_prime.getX()*p1_prime.getX()));
+ if( fRadicant < 0.0 )
+ {
+ // no solution - according to SVG
+ // spec, scale up ellipse
+ // uniformly such that it passes
+ // through end points (denominator
+ // of radicant solved for fRY,
+ // with s=fRX/fRY)
+ const double fRatio(fRX/fRY);
+ const double fRadicant2(
+ p1_prime.getY()*p1_prime.getY() +
+ p1_prime.getX()*p1_prime.getX()/(fRatio*fRatio));
+ if( fRadicant2 < 0.0 )
+ {
+ // only trivial solution, one
+ // of the axes 0 -> straight
+ // line segment according to
+ // SVG spec
+ aCurrPoly.append(B2DPoint(nX, nY));
+ continue;
+ }
+
+ fRY=sqrt(fRadicant2);
+ fRX=fRatio*fRY;
+
+ // keep center_prime forced to (0,0)
+ }
+ else
+ {
+ const double fFactor(
+ (bLargeArcFlag==bSweepFlag ? -1.0 : 1.0) *
+ sqrt(fRadicant));
+
+ // actually calculate center_prime
+ aCenter_prime = B2DPoint(
+ fFactor*fRX*p1_prime.getY()/fRY,
+ -fFactor*fRY*p1_prime.getX()/fRX);
+ }
+
+ // + u - v
+ // angle(u,v) = arccos( ------------ ) (take the sign of (ux vy - uy vx))
+ // - ||u|| ||v||
+
+ // 1 | (x1' - cx')/rx |
+ // theta1 = angle(( ), | | )
+ // 0 | (y1' - cy')/ry |
+ const B2DPoint aRadii(fRX,fRY);
+ double fTheta1(
+ B2DVector(1.0,0.0).angle(
+ (p1_prime-aCenter_prime)/aRadii));
+
+ // |1| | (-x1' - cx')/rx |
+ // theta2 = angle( | | , | | )
+ // |0| | (-y1' - cy')/ry |
+ double fTheta2(
+ B2DVector(1.0,0.0).angle(
+ (-p1_prime-aCenter_prime)/aRadii));
+
+ // map both angles to [0,2pi)
+ fTheta1 = fmod(2*M_PI+fTheta1,2*M_PI);
+ fTheta2 = fmod(2*M_PI+fTheta2,2*M_PI);
+
+ // make sure the large arc is taken
+ // (since
+ // createPolygonFromEllipseSegment()
+ // normalizes to e.g. cw arc)
+ if( !bSweepFlag )
+ std::swap(fTheta1,fTheta2);
+
+ // finally, create bezier polygon from this
+ B2DPolygon aSegment(
+ utils::createPolygonFromUnitEllipseSegment(
+ fTheta1, fTheta2 ));
+
+ // transform ellipse by rotation & move to final center
+ aTransform = basegfx::utils::createScaleB2DHomMatrix(fRX, fRY);
+ aTransform.translate(aCenter_prime.getX(),
+ aCenter_prime.getY());
+ aTransform.rotate(deg2rad(fPhi));
+ const B2DPoint aOffset((p1+p2)/2.0);
+ aTransform.translate(aOffset.getX(),
+ aOffset.getY());
+ aSegment.transform(aTransform);
+
+ // createPolygonFromEllipseSegment()
+ // always creates arcs that are
+ // positively oriented - flip polygon
+ // if we swapped angles above
+ if( !bSweepFlag )
+ aSegment.flip();
+
+ // remember PointIndex of evtl. added pure helper points
+ sal_uInt32 nPointIndex(aCurrPoly.count() + 1);
+ aCurrPoly.append(aSegment);
+
+ // if asked for, mark pure helper points by adding them to the index list of
+ // helper points
+ if(pHelpPointIndexSet && aCurrPoly.count() > 1)
+ {
+ const sal_uInt32 nPolyIndex(o_rPolyPolygon.count());
+
+ for(;nPointIndex + 1 < aCurrPoly.count(); nPointIndex++)
+ {
+ pHelpPointIndexSet->insert(PointIndex(nPolyIndex, nPointIndex));
+ }
+ }
+ }
+
+ // set last position
+ nLastX = nX;
+ nLastY = nY;
+ }
+ break;
+ }
+
+ default:
+ {
+ SAL_WARN("basegfx", "importFromSvgD(): skipping tags in svg:d element (unknown: \""
+ << OUString(aCurrChar)
+ << "\")!");
+ ++nPos;
+ break;
+ }
+ }
+ }
+
+ // if there is polygon data, create non-closed polygon
+ if(aCurrPoly.count())
+ {
+ o_rPolyPolygon.append(aCurrPoly);
+ }
+
+ return true;
+ }
+
+ bool importFromSvgPoints( B2DPolygon& o_rPoly,
+ const OUString& rSvgPointsAttribute )
+ {
+ o_rPoly.clear();
+ const sal_Int32 nLen(rSvgPointsAttribute.getLength());
+ sal_Int32 nPos(0);
+ double nX, nY;
+
+ // skip initial whitespace
+ basegfx::internal::skipSpaces(nPos, rSvgPointsAttribute, nLen);
+
+ while(nPos < nLen)
+ {
+ if(!basegfx::internal::importDoubleAndSpaces(nX, nPos, rSvgPointsAttribute, nLen)) return false;
+ if(!basegfx::internal::importDoubleAndSpaces(nY, nPos, rSvgPointsAttribute, nLen)) return false;
+
+ // add point
+ o_rPoly.append(B2DPoint(nX, nY));
+
+ // skip to next number, or finish
+ basegfx::internal::skipSpaces(nPos, rSvgPointsAttribute, nLen);
+ }
+
+ return true;
+ }
+
+ OUString exportToSvgPoints( const B2DPolygon& rPoly )
+ {
+ SAL_WARN_IF(rPoly.areControlPointsUsed(), "basegfx", "exportToSvgPoints: Only non-bezier polygons allowed (!)");
+ const sal_uInt32 nPointCount(rPoly.count());
+ OUStringBuffer aResult;
+
+ for(sal_uInt32 a(0); a < nPointCount; a++)
+ {
+ const basegfx::B2DPoint aPoint(rPoly.getB2DPoint(a));
+
+ if(a)
+ {
+ aResult.append(' ');
+ }
+
+ aResult.append(aPoint.getX());
+ aResult.append(',');
+ aResult.append(aPoint.getY());
+ }
+
+ return aResult.makeStringAndClear();
+ }
+
+ OUString exportToSvgD(
+ const B2DPolyPolygon& rPolyPolygon,
+ bool bUseRelativeCoordinates,
+ bool bDetectQuadraticBeziers,
+ bool bHandleRelativeNextPointCompatible,
+ bool bOOXMLMotionPath)
+ {
+ const sal_uInt32 nCount(rPolyPolygon.count());
+ sal_uInt32 nCombinedPointCount = 0;
+ for(sal_uInt32 i(0); i < nCount; i++)
+ {
+ const B2DPolygon& aPolygon(rPolyPolygon.getB2DPolygon(i));
+ nCombinedPointCount += aPolygon.count();
+ }
+
+ OUStringBuffer aResult(std::max<int>(nCombinedPointCount * 32,512));
+ B2DPoint aCurrentSVGPosition(0.0, 0.0); // SVG assumes (0,0) as the initial current point
+
+ for(sal_uInt32 i(0); i < nCount; i++)
+ {
+ const B2DPolygon& aPolygon(rPolyPolygon.getB2DPolygon(i));
+ const sal_uInt32 nPointCount(aPolygon.count());
+
+ if(nPointCount)
+ {
+ const bool bPolyUsesControlPoints(aPolygon.areControlPointsUsed());
+ const sal_uInt32 nEdgeCount(aPolygon.isClosed() ? nPointCount : nPointCount - 1);
+ sal_Unicode aLastSVGCommand(' '); // last SVG command char
+ B2DPoint aLeft, aRight; // for quadratic bezier test
+
+ // handle polygon start point
+ B2DPoint aEdgeStart(aPolygon.getB2DPoint(0));
+ bool bUseRelativeCoordinatesForFirstPoint(bUseRelativeCoordinates);
+
+ if(bHandleRelativeNextPointCompatible)
+ {
+ // To get around the error that the start point for the next polygon is the
+ // start point of the current one (and not the last as it was handled up to now)
+ // do force to write an absolute 'M' command as start for the next polygon
+ bUseRelativeCoordinatesForFirstPoint = false;
+ }
+
+ // Write 'moveto' and the 1st coordinates, set aLastSVGCommand to 'lineto'
+ putCommandChar(aResult, aLastSVGCommand, 'M', bUseRelativeCoordinatesForFirstPoint, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeStart.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinatesForFirstPoint, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeStart.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinatesForFirstPoint, bOOXMLMotionPath);
+ aLastSVGCommand = bUseRelativeCoordinatesForFirstPoint ? 'l' : 'L';
+ aCurrentSVGPosition = aEdgeStart;
+
+ for(sal_uInt32 nIndex(0); nIndex < nEdgeCount; nIndex++)
+ {
+ // prepare access to next point
+ const sal_uInt32 nNextIndex((nIndex + 1) % nPointCount);
+ const B2DPoint aEdgeEnd(aPolygon.getB2DPoint(nNextIndex));
+
+ // handle edge from (aEdgeStart, aEdgeEnd) using indices (nIndex, nNextIndex)
+ const bool bEdgeIsBezier(bPolyUsesControlPoints
+ && (aPolygon.isNextControlPointUsed(nIndex) || aPolygon.isPrevControlPointUsed(nNextIndex)));
+
+ if(bEdgeIsBezier)
+ {
+ // handle bezier edge
+ const B2DPoint aControlEdgeStart(aPolygon.getNextControlPoint(nIndex));
+ const B2DPoint aControlEdgeEnd(aPolygon.getPrevControlPoint(nNextIndex));
+ bool bIsQuadraticBezier(false);
+
+ // check continuity at current edge's start point. For SVG, do NOT use an
+ // existing continuity since no 'S' or 's' statement should be written. At
+ // import, that 'previous' control vector is not available. SVG documentation
+ // says for interpretation:
+
+ // "(If there is no previous command or if the previous command was
+ // not a C, c, S or s, assume the first control point is coincident
+ // with the current point.)"
+
+ // That's what is done from our import, so avoid exporting it as first statement
+ // is necessary.
+ const bool bSymmetricAtEdgeStart(
+ !bOOXMLMotionPath && nIndex != 0
+ && aPolygon.getContinuityInPoint(nIndex) == B2VectorContinuity::C2);
+
+ if(bDetectQuadraticBeziers)
+ {
+ // check for quadratic beziers - that's
+ // the case if both control points are in
+ // the same place when they are prolonged
+ // to the common quadratic control point
+
+ // Left: P = (3P1 - P0) / 2
+ // Right: P = (3P2 - P3) / 2
+ aLeft = B2DPoint((3.0 * aControlEdgeStart - aEdgeStart) / 2.0);
+ aRight= B2DPoint((3.0 * aControlEdgeEnd - aEdgeEnd) / 2.0);
+ bIsQuadraticBezier = aLeft.equal(aRight);
+ }
+
+ if(bIsQuadraticBezier)
+ {
+ // approximately equal, export as quadratic bezier
+ if(bSymmetricAtEdgeStart)
+ {
+ putCommandChar(aResult, aLastSVGCommand, 'T', bUseRelativeCoordinates, bOOXMLMotionPath);
+
+ putNumberChar(aResult, aEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ aCurrentSVGPosition = aEdgeEnd;
+ }
+ else
+ {
+ putCommandChar(aResult, aLastSVGCommand, 'Q', bUseRelativeCoordinates, bOOXMLMotionPath);
+
+ putNumberChar(aResult, aLeft.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aLeft.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ aCurrentSVGPosition = aEdgeEnd;
+ }
+ }
+ else
+ {
+ // export as cubic bezier
+ if(bSymmetricAtEdgeStart)
+ {
+ putCommandChar(aResult, aLastSVGCommand, 'S', bUseRelativeCoordinates, bOOXMLMotionPath);
+
+ putNumberChar(aResult, aControlEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aControlEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ aCurrentSVGPosition = aEdgeEnd;
+ }
+ else
+ {
+ putCommandChar(aResult, aLastSVGCommand, 'C', bUseRelativeCoordinates, bOOXMLMotionPath);
+
+ putNumberChar(aResult, aControlEdgeStart.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aControlEdgeStart.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aControlEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aControlEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ aCurrentSVGPosition = aEdgeEnd;
+ }
+ }
+ }
+ else
+ {
+ // straight edge
+ if(nNextIndex == 0)
+ {
+ // it's a closed polygon's last edge and it's not a bezier edge, so there is
+ // no need to write it
+ }
+ else
+ {
+ const bool bXEqual(rtl::math::approxEqual(aEdgeStart.getX(), aEdgeEnd.getX()));
+ const bool bYEqual(rtl::math::approxEqual(aEdgeStart.getY(), aEdgeEnd.getY()));
+
+ if(bXEqual && bYEqual)
+ {
+ // point is a double point; do not export at all
+ }
+ else if(bXEqual && !bOOXMLMotionPath)
+ {
+ // export as vertical line
+ putCommandChar(aResult, aLastSVGCommand, 'V', bUseRelativeCoordinates, bOOXMLMotionPath);
+
+ putNumberChar(aResult, aEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ aCurrentSVGPosition = aEdgeEnd;
+ }
+ else if(bYEqual && !bOOXMLMotionPath)
+ {
+ // export as horizontal line
+ putCommandChar(aResult, aLastSVGCommand, 'H', bUseRelativeCoordinates, bOOXMLMotionPath);
+
+ putNumberChar(aResult, aEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ aCurrentSVGPosition = aEdgeEnd;
+ }
+ else
+ {
+ // export as line
+ putCommandChar(aResult, aLastSVGCommand, 'L', bUseRelativeCoordinates, bOOXMLMotionPath);
+
+ putNumberChar(aResult, aEdgeEnd.getX(), aCurrentSVGPosition.getX(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ putNumberChar(aResult, aEdgeEnd.getY(), aCurrentSVGPosition.getY(), bUseRelativeCoordinates, bOOXMLMotionPath);
+ aCurrentSVGPosition = aEdgeEnd;
+ }
+ }
+ }
+
+ // prepare edge start for next loop step
+ aEdgeStart = aEdgeEnd;
+ }
+
+ // close path if closed poly (Z and z are equivalent here, but looks nicer when case is matched)
+ if(aPolygon.isClosed())
+ {
+ putCommandChar(aResult, aLastSVGCommand, 'Z', bUseRelativeCoordinates, bOOXMLMotionPath);
+ }
+ else if (bOOXMLMotionPath)
+ {
+ putCommandChar(aResult, aLastSVGCommand, 'E', bUseRelativeCoordinates, bOOXMLMotionPath);
+ }
+
+ if(!bHandleRelativeNextPointCompatible)
+ {
+ // SVG defines that "the next subpath starts at the same initial point as the current subpath",
+ // so set aCurrentSVGPosition to the 1st point of the current, now ended and written path
+ aCurrentSVGPosition = aPolygon.getB2DPoint(0);
+ }
+ }
+ }
+
+ return aResult.makeStringAndClear();
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */