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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /canvas/source/vcl/canvashelper.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | canvas/source/vcl/canvashelper.cxx | 1156 |
1 files changed, 1156 insertions, 0 deletions
diff --git a/canvas/source/vcl/canvashelper.cxx b/canvas/source/vcl/canvashelper.cxx new file mode 100644 index 000000000..7d6787648 --- /dev/null +++ b/canvas/source/vcl/canvashelper.cxx @@ -0,0 +1,1156 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/config.h> + +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/polygon/b2dlinegeometry.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/polygon/b2dpolypolygoncutter.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <basegfx/range/b2drectangle.hxx> +#include <basegfx/utils/canvastools.hxx> +#include <basegfx/vector/b2dsize.hxx> +#include <com/sun/star/drawing/LineCap.hpp> +#include <com/sun/star/rendering/CompositeOperation.hpp> +#include <com/sun/star/rendering/PathCapType.hpp> +#include <com/sun/star/rendering/PathJoinType.hpp> +#include <com/sun/star/rendering/TextDirection.hpp> +#include <comphelper/sequence.hxx> +#include <rtl/math.hxx> +#include <tools/diagnose_ex.h> +#include <tools/poly.hxx> +#include <vcl/bitmapex.hxx> +#include <vcl/bitmapaccess.hxx> +#include <vcl/canvastools.hxx> +#include <vcl/BitmapAlphaClampFilter.hxx> + +#include <canvas/canvastools.hxx> + +#include "canvasbitmap.hxx" +#include "canvasfont.hxx" +#include "canvashelper.hxx" +#include "impltools.hxx" +#include "textlayout.hxx" + + +using namespace ::com::sun::star; + +namespace vclcanvas +{ + namespace + { + basegfx::B2DLineJoin b2DJoineFromJoin( sal_Int8 nJoinType ) + { + switch( nJoinType ) + { + case rendering::PathJoinType::NONE: + return basegfx::B2DLineJoin::NONE; + + case rendering::PathJoinType::MITER: + return basegfx::B2DLineJoin::Miter; + + case rendering::PathJoinType::ROUND: + return basegfx::B2DLineJoin::Round; + + case rendering::PathJoinType::BEVEL: + return basegfx::B2DLineJoin::Bevel; + + default: + ENSURE_OR_THROW( false, + "b2DJoineFromJoin(): Unexpected join type" ); + } + + return basegfx::B2DLineJoin::NONE; + } + + drawing::LineCap unoCapeFromCap( sal_Int8 nCapType) + { + switch ( nCapType) + { + case rendering::PathCapType::BUTT: + return drawing::LineCap_BUTT; + + case rendering::PathCapType::ROUND: + return drawing::LineCap_ROUND; + + case rendering::PathCapType::SQUARE: + return drawing::LineCap_SQUARE; + + default: + ENSURE_OR_THROW( false, + "unoCapeFromCap(): Unexpected cap type" ); + } + return drawing::LineCap_BUTT; + } + } + + CanvasHelper::CanvasHelper() : + mpDevice(), + mpProtectedOutDevProvider(), + mpOutDevProvider(), + mp2ndOutDevProvider(), + mbHaveAlpha( false ) + { + } + + void CanvasHelper::disposing() + { + mpDevice = nullptr; + mpProtectedOutDevProvider.reset(); + mpOutDevProvider.reset(); + mp2ndOutDevProvider.reset(); + } + + void CanvasHelper::init( rendering::XGraphicDevice& rDevice, + const OutDevProviderSharedPtr& rOutDev, + bool bProtect, + bool bHaveAlpha ) + { + // cast away const, need to change refcount (as this is + // ~invisible to client code, still logically const) + mpDevice = &rDevice; + mbHaveAlpha = bHaveAlpha; + + setOutDev( rOutDev, bProtect ); + } + + void CanvasHelper::setOutDev( const OutDevProviderSharedPtr& rOutDev, + bool bProtect ) + { + if( bProtect ) + mpProtectedOutDevProvider = rOutDev; + else + mpProtectedOutDevProvider.reset(); + + mpOutDevProvider = rOutDev; + } + + void CanvasHelper::setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev ) + { + mp2ndOutDevProvider = rOutDev; + mp2ndOutDevProvider->getOutDev().EnableMapMode( false ); + mp2ndOutDevProvider->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + } + + void CanvasHelper::clear() + { + // are we disposed? + if( !mpOutDevProvider ) + return; + + OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + + rOutDev.EnableMapMode( false ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetLineColor( COL_WHITE ); + rOutDev.SetFillColor( COL_WHITE ); + rOutDev.SetClipRegion(); + rOutDev.DrawRect( ::tools::Rectangle( Point(), + rOutDev.GetOutputSizePixel()) ); + + if( !mp2ndOutDevProvider ) + return; + + OutputDevice& rOutDev2( mp2ndOutDevProvider->getOutDev() ); + + rOutDev2.SetDrawMode( DrawModeFlags::Default ); + rOutDev2.EnableMapMode( false ); + rOutDev2.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev2.SetLineColor( COL_WHITE ); + rOutDev2.SetFillColor( COL_WHITE ); + rOutDev2.SetClipRegion(); + rOutDev2.DrawRect( ::tools::Rectangle( Point(), + rOutDev2.GetOutputSizePixel()) ); + rOutDev2.SetDrawMode( DrawModeFlags::BlackLine | DrawModeFlags::BlackFill | DrawModeFlags::BlackText | + DrawModeFlags::BlackGradient | DrawModeFlags::BlackBitmap ); + } + + void CanvasHelper::drawLine( const rendering::XCanvas* , + const geometry::RealPoint2D& aStartRealPoint2D, + const geometry::RealPoint2D& aEndRealPoint2D, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + // are we disposed? + if( !mpOutDevProvider ) + return; + + // nope, render + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + setupOutDevState( viewState, renderState, LINE_COLOR ); + + const Point aStartPoint( tools::mapRealPoint2D( aStartRealPoint2D, + viewState, renderState ) ); + const Point aEndPoint( tools::mapRealPoint2D( aEndRealPoint2D, + viewState, renderState ) ); + // TODO(F2): alpha + mpOutDevProvider->getOutDev().DrawLine( aStartPoint, aEndPoint ); + + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().DrawLine( aStartPoint, aEndPoint ); + } + + void CanvasHelper::drawBezier( const rendering::XCanvas* , + const geometry::RealBezierSegment2D& aBezierSegment, + const geometry::RealPoint2D& _aEndPoint, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + if( !mpOutDevProvider ) + return; + + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + setupOutDevState( viewState, renderState, LINE_COLOR ); + + const Point& rStartPoint( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.Px, + aBezierSegment.Py), + viewState, renderState ) ); + const Point& rCtrlPoint1( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C1x, + aBezierSegment.C1y), + viewState, renderState ) ); + const Point& rCtrlPoint2( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C2x, + aBezierSegment.C2y), + viewState, renderState ) ); + const Point& rEndPoint( tools::mapRealPoint2D( _aEndPoint, + viewState, renderState ) ); + + ::tools::Polygon aPoly(4); + aPoly.SetPoint( rStartPoint, 0 ); + aPoly.SetFlags( 0, PolyFlags::Normal ); + aPoly.SetPoint( rCtrlPoint1, 1 ); + aPoly.SetFlags( 1, PolyFlags::Control ); + aPoly.SetPoint( rCtrlPoint2, 2 ); + aPoly.SetFlags( 2, PolyFlags::Control ); + aPoly.SetPoint( rEndPoint, 3 ); + aPoly.SetFlags( 3, PolyFlags::Normal ); + + // TODO(F2): alpha + mpOutDevProvider->getOutDev().DrawPolygon( aPoly ); + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().DrawPolygon( aPoly ); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawPolyPolygon( const rendering::XCanvas* , + const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + ENSURE_ARG_OR_THROW( xPolyPolygon.is(), + "polygon is NULL"); + + if( mpOutDevProvider ) + { + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + setupOutDevState( viewState, renderState, LINE_COLOR ); + + const ::basegfx::B2DPolyPolygon& rPolyPoly( + ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) ); + const ::tools::PolyPolygon aPolyPoly( tools::mapPolyPolygon( rPolyPoly, viewState, renderState ) ); + + if( rPolyPoly.isClosed() ) + { + mpOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); + + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); + } + else + { + // mixed open/closed state. Cannot render open polygon + // via DrawPolyPolygon(), since that implicitly + // closed every polygon. OTOH, no need to distinguish + // further and render closed polygons via + // DrawPolygon(), and open ones via DrawPolyLine(): + // closed polygons will simply already contain the + // closing segment. + sal_uInt16 nSize( aPolyPoly.Count() ); + + for( sal_uInt16 i=0; i<nSize; ++i ) + { + mpOutDevProvider->getOutDev().DrawPolyLine( aPolyPoly[i] ); + + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().DrawPolyLine( aPolyPoly[i] ); + } + } + } + + // TODO(P1): Provide caching here. + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokePolyPolygon( const rendering::XCanvas* , + const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState, + const rendering::StrokeAttributes& strokeAttributes ) + { + ENSURE_ARG_OR_THROW( xPolyPolygon.is(), + "polygon is NULL"); + + if( mpOutDevProvider ) + { + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + + ::basegfx::B2DHomMatrix aMatrix; + ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); + + ::basegfx::B2DSize aLinePixelSize(strokeAttributes.StrokeWidth, + strokeAttributes.StrokeWidth); + aLinePixelSize *= aMatrix; + + ::basegfx::B2DPolyPolygon aPolyPoly( + ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) ); + + // apply dashing, if any + if( strokeAttributes.DashArray.hasElements() ) + { + const std::vector<double>& aDashArray( + ::comphelper::sequenceToContainer< std::vector<double> >(strokeAttributes.DashArray) ); + + ::basegfx::B2DPolyPolygon aDashedPolyPoly; + + for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i ) + { + // AW: new interface; You may also get gaps in the same run now + basegfx::utils::applyLineDashing(aPolyPoly.getB2DPolygon(i), aDashArray, &aDashedPolyPoly); + //aDashedPolyPoly.append( + // ::basegfx::utils::applyLineDashing( aPolyPoly.getB2DPolygon(i), + // aDashArray ) ); + } + + aPolyPoly = aDashedPolyPoly; + } + + ::basegfx::B2DPolyPolygon aStrokedPolyPoly; + if( aLinePixelSize.getLength() < 1.42 ) + { + // line width < 1.0 in device pixel, thus, output as a + // simple hairline poly-polygon + setupOutDevState( viewState, renderState, LINE_COLOR ); + + aStrokedPolyPoly = aPolyPoly; + } + else + { + // render as a 'thick' line + setupOutDevState( viewState, renderState, FILL_COLOR ); + + for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i ) + { + double fMiterMinimumAngle; + if (strokeAttributes.MiterLimit <= 1.0) + { + fMiterMinimumAngle = F_PI2; + } + else + { + fMiterMinimumAngle = 2.0 * asin(1.0/strokeAttributes.MiterLimit); + } + + // TODO(F2): Also use Cap settings from + // StrokeAttributes, the + // createAreaGeometryForLineStartEnd() method does not + // seem to fit very well here + + // AW: New interface, will create bezier polygons now + aStrokedPolyPoly.append(basegfx::utils::createAreaGeometry( + aPolyPoly.getB2DPolygon(i), + strokeAttributes.StrokeWidth*0.5, + b2DJoineFromJoin(strokeAttributes.JoinType), + unoCapeFromCap(strokeAttributes.StartCapType), + basegfx::deg2rad(12.5) /* default fMaxAllowedAngle*/ , + 0.4 /* default fMaxPartOfEdge*/ , + fMiterMinimumAngle + )); + //aStrokedPolyPoly.append( + // ::basegfx::utils::createAreaGeometryForPolygon( aPolyPoly.getB2DPolygon(i), + // strokeAttributes.StrokeWidth*0.5, + // b2DJoineFromJoin(strokeAttributes.JoinType) ) ); + } + } + + // transform only _now_, all the StrokeAttributes are in + // user coordinates. + aStrokedPolyPoly.transform( aMatrix ); + + if(aStrokedPolyPoly.isClosed()) + { + // Note: the generated stroke poly-polygon is NOT free of + // self-intersections. Therefore, if we would render it + // directly via OutDev::DrawPolyPolygon(), on/off fill would + // generate off areas on those self-intersections. + aStrokedPolyPoly = basegfx::utils::createNonzeroConform( aStrokedPolyPoly ); + mpOutDevProvider->getOutDev().DrawPolyPolygon( aStrokedPolyPoly ); + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().DrawPolyPolygon( aStrokedPolyPoly ); + } + else + { + // TODO(F2): When using alpha here, must handle that via + // temporary surface or somesuch. + for( sal_uInt32 i=0; i<aStrokedPolyPoly.count(); ++i ) + { + const basegfx::B2DPolygon& polygon = aStrokedPolyPoly.getB2DPolygon( i ); + if( polygon.isClosed()) { + mpOutDevProvider->getOutDev().DrawPolygon( polygon ); + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().DrawPolygon( polygon ); + } else { + mpOutDevProvider->getOutDev().DrawPolyLine( polygon ); + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().DrawPolyLine( polygon ); + } + } + } + } + + // TODO(P1): Provide caching here. + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTexturedPolyPolygon( const rendering::XCanvas* , + const uno::Reference< rendering::XPolyPolygon2D >& , + const rendering::ViewState& , + const rendering::RenderState& , + const uno::Sequence< rendering::Texture >& , + const rendering::StrokeAttributes& ) + { + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTextureMappedPolyPolygon( const rendering::XCanvas* , + const uno::Reference< rendering::XPolyPolygon2D >& , + const rendering::ViewState& , + const rendering::RenderState& , + const uno::Sequence< rendering::Texture >& , + const uno::Reference< geometry::XMapping2D >& , + const rendering::StrokeAttributes& ) + { + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XPolyPolygon2D > CanvasHelper::queryStrokeShapes( const rendering::XCanvas* , + const uno::Reference< rendering::XPolyPolygon2D >& , + const rendering::ViewState& , + const rendering::RenderState& , + const rendering::StrokeAttributes& ) + { + return uno::Reference< rendering::XPolyPolygon2D >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillPolyPolygon( const rendering::XCanvas* , + const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + ENSURE_ARG_OR_THROW( xPolyPolygon.is(), + "polygon is NULL"); + + if( mpOutDevProvider ) + { + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + + const int nTransparency( setupOutDevState( viewState, renderState, FILL_COLOR ) ); + ::basegfx::B2DPolyPolygon aB2DPolyPoly( + ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon)); + aB2DPolyPoly.setClosed(true); // ensure closed poly, otherwise VCL does not fill + const ::tools::PolyPolygon aPolyPoly( tools::mapPolyPolygon( + aB2DPolyPoly, + viewState, renderState ) ); + const bool bSourceAlpha( renderState.CompositeOperation == rendering::CompositeOperation::SOURCE ); + if( !nTransparency || bSourceAlpha ) + { + mpOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); + } + else + { + const int nTransPercent( (nTransparency * 100 + 128) / 255 ); // normal rounding, no truncation here + mpOutDevProvider->getOutDev().DrawTransparent( aPolyPoly, static_cast<sal_uInt16>(nTransPercent) ); + } + + if( mp2ndOutDevProvider ) + { + // HACK. Normally, CanvasHelper does not care about + // actually what mp2ndOutDev is... well, here we do & + // assume a 1bpp target - everything beyond 97% + // transparency is fully transparent + if( nTransparency < 253 ) + { + mp2ndOutDevProvider->getOutDev().SetFillColor( COL_BLACK ); + mp2ndOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); + } + } + } + + // TODO(P1): Provide caching here. + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTextureMappedPolyPolygon( const rendering::XCanvas* , + const uno::Reference< rendering::XPolyPolygon2D >& , + const rendering::ViewState& , + const rendering::RenderState& , + const uno::Sequence< rendering::Texture >& , + const uno::Reference< geometry::XMapping2D >& ) + { + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCanvasFont > CanvasHelper::createFont( const rendering::XCanvas* , + const rendering::FontRequest& fontRequest, + const uno::Sequence< beans::PropertyValue >& extraFontProperties, + const geometry::Matrix2D& fontMatrix ) + { + if( mpOutDevProvider && mpDevice ) + { + // TODO(F2): font properties and font matrix + return uno::Reference< rendering::XCanvasFont >( + new CanvasFont(fontRequest, extraFontProperties, fontMatrix, + *mpDevice, mpOutDevProvider) ); + } + + return uno::Reference< rendering::XCanvasFont >(); + } + + uno::Sequence< rendering::FontInfo > CanvasHelper::queryAvailableFonts( const rendering::XCanvas* , + const rendering::FontInfo& , + const uno::Sequence< beans::PropertyValue >& ) + { + // TODO(F2) + return uno::Sequence< rendering::FontInfo >(); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawText( const rendering::XCanvas* , + const rendering::StringContext& text, + const uno::Reference< rendering::XCanvasFont >& xFont, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState, + sal_Int8 textDirection ) + { + ENSURE_ARG_OR_THROW( xFont.is(), + "font is NULL"); + + if( mpOutDevProvider ) + { + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + + ::Point aOutpos; + if( !setupTextOutput( aOutpos, viewState, renderState, xFont ) ) + return uno::Reference< rendering::XCachedPrimitive >(nullptr); // no output necessary + + // change text direction and layout mode + ComplexTextLayoutFlags nLayoutMode(ComplexTextLayoutFlags::Default); + switch( textDirection ) + { + case rendering::TextDirection::WEAK_LEFT_TO_RIGHT: + case rendering::TextDirection::STRONG_LEFT_TO_RIGHT: + nLayoutMode |= ComplexTextLayoutFlags::BiDiStrong; + nLayoutMode |= ComplexTextLayoutFlags::TextOriginLeft; + break; + + case rendering::TextDirection::WEAK_RIGHT_TO_LEFT: + nLayoutMode |= ComplexTextLayoutFlags::BiDiRtl; + [[fallthrough]]; + case rendering::TextDirection::STRONG_RIGHT_TO_LEFT: + nLayoutMode |= ComplexTextLayoutFlags::BiDiRtl | ComplexTextLayoutFlags::BiDiStrong; + nLayoutMode |= ComplexTextLayoutFlags::TextOriginRight; + break; + } + + // TODO(F2): alpha + mpOutDevProvider->getOutDev().SetLayoutMode( nLayoutMode ); + mpOutDevProvider->getOutDev().DrawText( aOutpos, + text.Text, + ::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition), + ::canvas::tools::numeric_cast<sal_uInt16>(text.Length) ); + + if( mp2ndOutDevProvider ) + { + mp2ndOutDevProvider->getOutDev().SetLayoutMode( nLayoutMode ); + mp2ndOutDevProvider->getOutDev().DrawText( aOutpos, + text.Text, + ::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition), + ::canvas::tools::numeric_cast<sal_uInt16>(text.Length) ); + } + } + + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawTextLayout( const rendering::XCanvas* , + const uno::Reference< rendering::XTextLayout >& xLayoutedText, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + ENSURE_ARG_OR_THROW( xLayoutedText.is(), + "layout is NULL"); + + TextLayout* pTextLayout = dynamic_cast< TextLayout* >( xLayoutedText.get() ); + + if( pTextLayout ) + { + if( mpOutDevProvider ) + { + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + + // TODO(T3): Race condition. We're taking the font + // from xLayoutedText, and then calling draw() at it, + // without exclusive access. Move setupTextOutput(), + // e.g. to impltools? + + ::Point aOutpos; + if( !setupTextOutput( aOutpos, viewState, renderState, xLayoutedText->getFont() ) ) + return uno::Reference< rendering::XCachedPrimitive >(nullptr); // no output necessary + + // TODO(F2): What about the offset scalings? + // TODO(F2): alpha + pTextLayout->draw( mpOutDevProvider->getOutDev(), aOutpos, viewState, renderState ); + + if( mp2ndOutDevProvider ) + pTextLayout->draw( mp2ndOutDevProvider->getOutDev(), aOutpos, viewState, renderState ); + } + } + else + { + ENSURE_ARG_OR_THROW( false, + "TextLayout not compatible with this canvas" ); + } + + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::implDrawBitmap( const rendering::XCanvas* pCanvas, + const uno::Reference< rendering::XBitmap >& xBitmap, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState, + bool bModulateColors ) + { + ENSURE_ARG_OR_THROW( xBitmap.is(), + "bitmap is NULL"); + + ::canvas::tools::verifyInput( renderState, + OSL_THIS_FUNC, + mpDevice, + 4, + bModulateColors ? 3 : 0 ); + + if( mpOutDevProvider ) + { + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + setupOutDevState( viewState, renderState, IGNORE_COLOR ); + + ::basegfx::B2DHomMatrix aMatrix; + ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); + + ::basegfx::B2DPoint aOutputPos( 0.0, 0.0 ); + aOutputPos *= aMatrix; + + BitmapEx aBmpEx( tools::bitmapExFromXBitmap(xBitmap) ); + + // TODO(F2): Implement modulation again for other color + // channels (currently, works only for alpha). Note: this + // is already implemented in transformBitmap() + if( bModulateColors && + renderState.DeviceColor.getLength() > 3 ) + { + // optimize away the case where alpha modulation value + // is 1.0 - we then simply switch off modulation at all + bModulateColors = !::rtl::math::approxEqual( + renderState.DeviceColor[3], 1.0); + } + + // check whether we can render bitmap as-is: must not + // modulate colors, matrix must either be the identity + // transform (that's clear), _or_ contain only + // translational components. + if( !bModulateColors && + (aMatrix.isIdentity() || + (::basegfx::fTools::equalZero( aMatrix.get(0,1) ) && + ::basegfx::fTools::equalZero( aMatrix.get(1,0) ) && + ::rtl::math::approxEqual(aMatrix.get(0,0), 1.0) && + ::rtl::math::approxEqual(aMatrix.get(1,1), 1.0)) ) ) + { + // optimized case: identity matrix, or only + // translational components. + mpOutDevProvider->getOutDev().DrawBitmapEx( vcl::unotools::pointFromB2DPoint( aOutputPos ), + aBmpEx ); + + if( mp2ndOutDevProvider ) + { + // HACK. Normally, CanvasHelper does not care about + // actually what mp2ndOutDev is... well, here we do & + // assume a 1bpp target - everything beyond 97% + // transparency is fully transparent + if( aBmpEx.IsAlpha() ) + { + BitmapFilter::Filter(aBmpEx, BitmapAlphaClampFilter(253)); + } + + mp2ndOutDevProvider->getOutDev().DrawBitmapEx( vcl::unotools::pointFromB2DPoint( aOutputPos ), + aBmpEx ); + } + + // Returning a cache object is not useful, the XBitmap + // itself serves this purpose + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + else + { + // Matrix contains non-trivial transformation (or + // color modulation is requested), decompose to check + // whether GraphicObject suffices + ::basegfx::B2DVector aScale; + double nRotate; + double nShearX; + aMatrix.decompose( aScale, aOutputPos, nRotate, nShearX ); + + GraphicAttr aGrfAttr; + GraphicObjectSharedPtr pGrfObj; + + ::Size aBmpSize( aBmpEx.GetSizePixel() ); + + // setup alpha modulation + if( bModulateColors ) + { + const double nAlphaModulation( renderState.DeviceColor[3] ); + + // TODO(F1): Note that the GraphicManager has a + // subtle difference in how it calculates the + // resulting alpha value: it's using the inverse + // alpha values (i.e. 'transparency'), and + // calculates transOrig + transModulate, instead + // of transOrig + transModulate - + // transOrig*transModulate (which would be + // equivalent to the origAlpha*modulateAlpha the + // DX canvas performs) + aGrfAttr.SetTransparency( + static_cast< sal_uInt8 >( + ::basegfx::fround( 255.0*( 1.0 - nAlphaModulation ) ) ) ); + } + + if( ::basegfx::fTools::equalZero( nShearX ) ) + { + // no shear, GraphicObject is enough (the + // GraphicObject only supports scaling, rotation + // and translation) + + // #i75339# don't apply mirror flags, having + // negative size values is enough to make + // GraphicObject flip the bitmap + + // The angle has to be mapped from radian to tenths of + // degrees with the orientation reversed: [0,2Pi) -> + // (3600,0]. Note that the original angle may have + // values outside the [0,2Pi) interval. + const double nAngleInTenthOfDegrees (3600.0 - nRotate * 3600.0 / (2*M_PI)); + aGrfAttr.SetRotation( static_cast< sal_uInt16 >(::basegfx::fround(nAngleInTenthOfDegrees)) ); + + pGrfObj = std::make_shared<GraphicObject>( aBmpEx ); + } + else + { + // modify output position, to account for the fact + // that transformBitmap() always normalizes its output + // bitmap into the smallest enclosing box. + ::basegfx::B2DRectangle aDestRect; + ::canvas::tools::calcTransformedRectBounds( aDestRect, + ::basegfx::B2DRectangle(0, + 0, + aBmpSize.Width(), + aBmpSize.Height()), + aMatrix ); + + aOutputPos.setX( aDestRect.getMinX() ); + aOutputPos.setY( aDestRect.getMinY() ); + + // complex transformation, use generic affine bitmap + // transformation + aBmpEx = tools::transformBitmap( aBmpEx, + aMatrix ); + + pGrfObj = std::make_shared<GraphicObject>( aBmpEx ); + + // clear scale values, generated bitmap already + // contains scaling + aScale.setX( 1.0 ); aScale.setY( 1.0 ); + + // update bitmap size, bitmap has changed above. + aBmpSize = aBmpEx.GetSizePixel(); + } + + // output GraphicObject + const ::Point aPt( vcl::unotools::pointFromB2DPoint( aOutputPos ) ); + const ::Size aSz( ::basegfx::fround( aScale.getX() * aBmpSize.Width() ), + ::basegfx::fround( aScale.getY() * aBmpSize.Height() ) ); + + pGrfObj->Draw( &mpOutDevProvider->getOutDev(), + aPt, + aSz, + &aGrfAttr ); + + if( mp2ndOutDevProvider ) + pGrfObj->Draw( &mp2ndOutDevProvider->getOutDev(), + aPt, + aSz, + &aGrfAttr ); + + // created GraphicObject, which possibly cached + // display bitmap - return cache object, to retain + // that information. + return uno::Reference< rendering::XCachedPrimitive >( + new CachedBitmap( pGrfObj, + aPt, + aSz, + aGrfAttr, + viewState, + renderState, + // cast away const, need to + // change refcount (as this is + // ~invisible to client code, + // still logically const) + const_cast< rendering::XCanvas* >(pCanvas)) ); + } + } + + // Nothing rendered + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmap( const rendering::XCanvas* pCanvas, + const uno::Reference< rendering::XBitmap >& xBitmap, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + return implDrawBitmap( pCanvas, + xBitmap, + viewState, + renderState, + false ); + } + + uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmapModulated( const rendering::XCanvas* pCanvas, + const uno::Reference< rendering::XBitmap >& xBitmap, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState ) + { + return implDrawBitmap( pCanvas, + xBitmap, + viewState, + renderState, + true ); + } + + geometry::IntegerSize2D CanvasHelper::getSize() + { + if( !mpOutDevProvider ) + return geometry::IntegerSize2D(); // we're disposed + + return vcl::unotools::integerSize2DFromSize( mpOutDevProvider->getOutDev().GetOutputSizePixel() ); + } + + uno::Reference< rendering::XBitmap > CanvasHelper::getScaledBitmap( const geometry::RealSize2D& newSize, + bool beFast ) + { + if( !mpOutDevProvider || !mpDevice ) + return uno::Reference< rendering::XBitmap >(); // we're disposed + + OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); + + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + rOutDev.EnableMapMode( false ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + + // TODO(F2): Support alpha vdev canvas here + const Point aEmptyPoint(0,0); + const Size aBmpSize( rOutDev.GetOutputSizePixel() ); + + BitmapEx aBitmap( rOutDev.GetBitmapEx(aEmptyPoint, aBmpSize) ); + + aBitmap.Scale( vcl::unotools::sizeFromRealSize2D(newSize), + beFast ? BmpScaleFlag::Default : BmpScaleFlag::BestQuality ); + + return uno::Reference< rendering::XBitmap >( + new CanvasBitmap( aBitmap, *mpDevice, mpOutDevProvider ) ); + } + + uno::Sequence< sal_Int8 > CanvasHelper::getData( rendering::IntegerBitmapLayout& rLayout, + const geometry::IntegerRectangle2D& rect ) + { + if( !mpOutDevProvider ) + return uno::Sequence< sal_Int8 >(); // we're disposed + + rLayout = getMemoryLayout(); + + // TODO(F2): Support alpha canvas here + const ::tools::Rectangle aRect( vcl::unotools::rectangleFromIntegerRectangle2D(rect) ); + + OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); + + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + rOutDev.EnableMapMode( false ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + + Bitmap aBitmap( rOutDev.GetBitmapEx(aRect.TopLeft(), + aRect.GetSize()).GetBitmap() ); + + Bitmap::ScopedReadAccess pReadAccess( aBitmap ); + + ENSURE_OR_THROW( pReadAccess.get() != nullptr, + "Could not acquire read access to OutDev bitmap" ); + + const sal_Int32 nWidth( rect.X2 - rect.X1 ); + const sal_Int32 nHeight( rect.Y2 - rect.Y1 ); + + rLayout.ScanLines = nHeight; + rLayout.ScanLineBytes = nWidth*4; + rLayout.ScanLineStride = rLayout.ScanLineBytes; + + uno::Sequence< sal_Int8 > aRes( 4*nWidth*nHeight ); + sal_Int8* pRes = aRes.getArray(); + + int nCurrPos(0); + for( int y=0; y<nHeight; ++y ) + { + for( int x=0; x<nWidth; ++x ) + { + pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetRed(); + pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetGreen(); + pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetBlue(); + pRes[ nCurrPos++ ] = -1; + } + } + + return aRes; + } + + uno::Sequence< sal_Int8 > CanvasHelper::getPixel( rendering::IntegerBitmapLayout& rLayout, + const geometry::IntegerPoint2D& pos ) + { + if( !mpOutDevProvider ) + return uno::Sequence< sal_Int8 >(); // we're disposed + + rLayout = getMemoryLayout(); + rLayout.ScanLines = 1; + rLayout.ScanLineBytes = 4; + rLayout.ScanLineStride = rLayout.ScanLineBytes; + + OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); + + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + rOutDev.EnableMapMode( false ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + + const Size aBmpSize( rOutDev.GetOutputSizePixel() ); + + ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(), + "X coordinate out of bounds" ); + ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(), + "Y coordinate out of bounds" ); + + // TODO(F2): Support alpha canvas here + return ::canvas::tools::colorToStdIntSequence( + rOutDev.GetPixel( + vcl::unotools::pointFromIntegerPoint2D( pos ))); + } + + rendering::IntegerBitmapLayout CanvasHelper::getMemoryLayout() + { + if( !mpOutDevProvider ) + return rendering::IntegerBitmapLayout(); // we're disposed + + rendering::IntegerBitmapLayout aBitmapLayout( ::canvas::tools::getStdMemoryLayout(getSize()) ); + if ( !mbHaveAlpha ) + aBitmapLayout.ColorSpace = canvas::tools::getStdColorSpaceWithoutAlpha(); + + return aBitmapLayout; + } + + int CanvasHelper::setupOutDevState( const rendering::ViewState& viewState, + const rendering::RenderState& renderState, + ColorType eColorType ) const + { + ENSURE_OR_THROW( mpOutDevProvider.get(), + "outdev null. Are we disposed?" ); + + ::canvas::tools::verifyInput( renderState, + OSL_THIS_FUNC, + mpDevice, + 2, + eColorType == IGNORE_COLOR ? 0 : 3 ); + + OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); + OutputDevice* p2ndOutDev = nullptr; + + rOutDev.EnableMapMode( false ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + + if( mp2ndOutDevProvider ) + p2ndOutDev = &mp2ndOutDevProvider->getOutDev(); + + int nTransparency(0); + + // TODO(P2): Don't change clipping all the time, maintain current clip + // state and change only when update is necessary + ::canvas::tools::clipOutDev(viewState, renderState, rOutDev, p2ndOutDev); + + Color aColor( COL_WHITE ); + + if( renderState.DeviceColor.getLength() > 2 ) + { + aColor = vcl::unotools::stdColorSpaceSequenceToColor( + renderState.DeviceColor ); + } + + // extract alpha, and make color opaque + // afterwards. Otherwise, OutputDevice won't draw anything + nTransparency = aColor.GetTransparency(); + aColor.SetTransparency(0); + + if( eColorType != IGNORE_COLOR ) + { + switch( eColorType ) + { + case LINE_COLOR: + rOutDev.SetLineColor( aColor ); + rOutDev.SetFillColor(); + + if( p2ndOutDev ) + { + p2ndOutDev->SetLineColor( aColor ); + p2ndOutDev->SetFillColor(); + } + break; + + case FILL_COLOR: + rOutDev.SetFillColor( aColor ); + rOutDev.SetLineColor(); + + if( p2ndOutDev ) + { + p2ndOutDev->SetFillColor( aColor ); + p2ndOutDev->SetLineColor(); + } + break; + + case TEXT_COLOR: + rOutDev.SetTextColor( aColor ); + + if( p2ndOutDev ) + p2ndOutDev->SetTextColor( aColor ); + break; + + default: + ENSURE_OR_THROW( false, + "Unexpected color type"); + break; + } + } + + return nTransparency; + } + + bool CanvasHelper::setupTextOutput( ::Point& o_rOutPos, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState, + const uno::Reference< rendering::XCanvasFont >& xFont ) const + { + ENSURE_OR_THROW( mpOutDevProvider.get(), + "outdev null. Are we disposed?" ); + + OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); + + setupOutDevState( viewState, renderState, TEXT_COLOR ); + + CanvasFont* pFont = dynamic_cast< CanvasFont* >( xFont.get() ); + + ENSURE_ARG_OR_THROW( pFont, + "Font not compatible with this canvas" ); + + vcl::Font aVCLFont = pFont->getVCLFont(); + + Color aColor( COL_BLACK ); + + if( renderState.DeviceColor.getLength() > 2 ) + { + aColor = vcl::unotools::stdColorSpaceSequenceToColor( + renderState.DeviceColor ); + } + + // setup font color + aVCLFont.SetColor( aColor ); + aVCLFont.SetFillColor( aColor ); + + // no need to replicate this for mp2ndOutDev, we're modifying only aVCLFont here. + if( !tools::setupFontTransform( o_rOutPos, aVCLFont, viewState, renderState, rOutDev ) ) + return false; + + rOutDev.SetFont( aVCLFont ); + + if( mp2ndOutDevProvider ) + mp2ndOutDevProvider->getOutDev().SetFont( aVCLFont ); + + return true; + } + + bool CanvasHelper::repaint( const GraphicObjectSharedPtr& rGrf, + const rendering::ViewState& viewState, + const rendering::RenderState& renderState, + const ::Point& rPt, + const ::Size& rSz, + const GraphicAttr& rAttr ) const + { + ENSURE_OR_RETURN_FALSE( rGrf, + "Invalid Graphic" ); + + if( !mpOutDevProvider ) + return false; // disposed + else + { + tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); + setupOutDevState( viewState, renderState, IGNORE_COLOR ); + + if( !rGrf->Draw( &mpOutDevProvider->getOutDev(), rPt, rSz, &rAttr ) ) + return false; + + // #i80779# Redraw also into mask outdev + if( mp2ndOutDevProvider ) + return rGrf->Draw( &mp2ndOutDevProvider->getOutDev(), rPt, rSz, &rAttr ); + + return true; + } + } + + void CanvasHelper::flush() const + { + if (mpOutDevProvider) + mpOutDevProvider->getOutDev().Flush(); + + if (mp2ndOutDevProvider) + mp2ndOutDevProvider->getOutDev().Flush(); + } + +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |