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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /drawinglayer/inc/primitive3d/hatchtextureprimitive3d.hxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drawinglayer/inc/primitive3d/hatchtextureprimitive3d.hxx')
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <primitive3d/textureprimitive3d.hxx>
+#include <drawinglayer/attribute/fillhatchattribute.hxx>
+
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** HatchTexturePrimitive3D class
+
+ HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
+ a decomposition which is complicated enough for buffering. Since the group
+ primitive has no default buffering, it is necessary here to add a local
+ buffering mechanism for the decomposition
+ */
+ class HatchTexturePrimitive3D final : public TexturePrimitive3D
+ {
+ /// the hatch definition
+ attribute::FillHatchAttribute maHatch;
+
+ /// the buffered decomposed hatch
+ Primitive3DContainer maBuffered3DDecomposition;
+
+ /// helper: local decomposition
+ Primitive3DContainer impCreate3DDecomposition() const;
+
+ /// local access methods to maBufferedDecomposition
+ const Primitive3DContainer& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
+
+ public:
+ /// constructor
+ HatchTexturePrimitive3D(
+ const attribute::FillHatchAttribute& rHatch,
+ const Primitive3DContainer& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// local decomposition.
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */