diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /external/skia/inc/pch/precompiled_skia.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'external/skia/inc/pch/precompiled_skia.hxx')
-rw-r--r-- | external/skia/inc/pch/precompiled_skia.hxx | 960 |
1 files changed, 960 insertions, 0 deletions
diff --git a/external/skia/inc/pch/precompiled_skia.hxx b/external/skia/inc/pch/precompiled_skia.hxx new file mode 100644 index 000000000..a28dd583e --- /dev/null +++ b/external/skia/inc/pch/precompiled_skia.hxx @@ -0,0 +1,960 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +/* + This file has been autogenerated by update_pch.sh. It is possible to edit it + manually (such as when an include file has been moved/renamed/removed). All such + manual changes will be rewritten by the next run of update_pch.sh (which presumably + also fixes all possible problems, so it's usually better to use it). + + Generated on 2020-06-30 17:38:10 using: + ./bin/update_pch external/skia skia --cutoff=1 --exclude:system --include:module --include:local + + If after updating build fails, use the following command to locate conflicting headers: + ./bin/update_pch_bisect ./external/skia/inc/pch/precompiled_skia.hxx "make external/skia.build" --find-conflicts +*/ + +#if PCH_LEVEL >= 1 +#include <algorithm> +#include <assert.h> +#include <atomic> +#include <bitset> +#include <cctype> +#include <cfloat> +#include <chrono> +#include <cinttypes> +#include <climits> +#include <cmath> +#include <cstddef> +#include <cstdio> +#include <cstdlib> +#include <cstring> +#include <ctype.h> +#include <deque> +#include <errno.h> +#include <float.h> +#include <functional> +#include <inttypes.h> +#include <iterator> +#include <limits.h> +#include <limits> +#include <locale> +#include <memory> +#include <new> +#include <png.h> +#include <queue> +#include <set> +#include <skcms.h> +#include <sstream> +#include <stdarg.h> +#include <stddef.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <string> +#include <thread> +#include <tuple> +#include <type_traits> +#include <unordered_map> +#include <unordered_set> +#include <utility> +#include <vector> +#endif // PCH_LEVEL >= 1 +#if PCH_LEVEL >= 2 +#include <rtl/alloc.h> +#include <sal/log.hxx> +#endif // PCH_LEVEL >= 2 +// PCH_LEVEL >= 3 +#include <include/c/sk_canvas.h> +#include <include/c/sk_colorspace.h> +#include <include/c/sk_data.h> +#include <include/c/sk_image.h> +#include <include/c/sk_imageinfo.h> +#include <include/c/sk_maskfilter.h> +#include <include/c/sk_paint.h> +#include <include/c/sk_path.h> +#include <include/c/sk_picture.h> +#include <include/c/sk_shader.h> +#include <include/c/sk_surface.h> +#include <include/codec/SkAndroidCodec.h> +#include <include/codec/SkCodec.h> +#include <include/core/SkAnnotation.h> +#include <include/core/SkBBHFactory.h> +#include <include/core/SkBitmap.h> +#include <include/core/SkBlendMode.h> +#include <include/core/SkCanvas.h> +#include <include/core/SkColor.h> +#include <include/core/SkColorFilter.h> +#include <include/core/SkColorPriv.h> +#include <include/core/SkColorSpace.h> +#include <include/core/SkContourMeasure.h> +#include <include/core/SkCubicMap.h> +#include <include/core/SkData.h> +#include <include/core/SkDataTable.h> +#include <include/core/SkDeferredDisplayList.h> +#include <include/core/SkDeferredDisplayListRecorder.h> +#include <include/core/SkDocument.h> +#include <include/core/SkDrawLooper.h> +#include <include/core/SkDrawable.h> +#include <include/core/SkExecutor.h> +#include <include/core/SkFilterQuality.h> +#include <include/core/SkFlattenable.h> +#include <include/core/SkFont.h> +#include <include/core/SkFontLCDConfig.h> +#include <include/core/SkFontMetrics.h> +#include <include/core/SkFontMgr.h> +#include <include/core/SkGraphics.h> +#include <include/core/SkICC.h> +#include <include/core/SkImage.h> +#include <include/core/SkImageEncoder.h> +#include <include/core/SkImageFilter.h> +#include <include/core/SkImageGenerator.h> +#include <include/core/SkImageInfo.h> +#include <include/core/SkM44.h> +#include <include/core/SkMallocPixelRef.h> +#include <include/core/SkMaskFilter.h> +#include <include/core/SkMath.h> +#include <include/core/SkMatrix.h> +#include <include/core/SkMatrix44.h> +#include <include/core/SkOverdrawCanvas.h> +#include <include/core/SkPaint.h> +#include <include/core/SkPath.h> +#include <include/core/SkPathBuilder.h> +#include <include/core/SkPathEffect.h> +#include <include/core/SkPathMeasure.h> +#include <include/core/SkPicture.h> +#include <include/core/SkPictureRecorder.h> +#include <include/core/SkPixelRef.h> +#include <include/core/SkPixmap.h> +#include <include/core/SkPoint.h> +#include <include/core/SkPoint3.h> +#include <include/core/SkPromiseImageTexture.h> +#include <include/core/SkRRect.h> +#include <include/core/SkRSXform.h> +#include <include/core/SkRWBuffer.h> +#include <include/core/SkRasterHandleAllocator.h> +#include <include/core/SkRect.h> +#include <include/core/SkRefCnt.h> +#include <include/core/SkRegion.h> +#include <include/core/SkScalar.h> +#include <include/core/SkSerialProcs.h> +#include <include/core/SkShader.h> +#include <include/core/SkSize.h> +#include <include/core/SkStream.h> +#include <include/core/SkString.h> +#include <include/core/SkStrokeRec.h> +#include <include/core/SkSurface.h> +#include <include/core/SkSurfaceCharacterization.h> +#include <include/core/SkSurfaceProps.h> +#include <include/core/SkSwizzle.h> +#include <include/core/SkTextBlob.h> +#include <include/core/SkTileMode.h> +#include <include/core/SkTime.h> +#include <include/core/SkTraceMemoryDump.h> +#include <include/core/SkTypeface.h> +#include <include/core/SkTypes.h> +#include <include/core/SkUnPreMultiply.h> +#include <include/core/SkVertices.h> +#include <include/core/SkYUVAIndex.h> +#include <include/core/SkYUVASizeInfo.h> +#include <include/effects/Sk1DPathEffect.h> +#include <include/effects/Sk2DPathEffect.h> +#include <include/effects/SkAlphaThresholdFilter.h> +#include <include/effects/SkArithmeticImageFilter.h> +#include <include/effects/SkBlurDrawLooper.h> +#include <include/effects/SkBlurImageFilter.h> +#include <include/effects/SkBlurMaskFilter.h> +#include <include/effects/SkColorFilterImageFilter.h> +#include <include/effects/SkColorMatrix.h> +#include <include/effects/SkColorMatrixFilter.h> +#include <include/effects/SkComposeImageFilter.h> +#include <include/effects/SkCornerPathEffect.h> +#include <include/effects/SkDashPathEffect.h> +#include <include/effects/SkDiscretePathEffect.h> +#include <include/effects/SkDisplacementMapEffect.h> +#include <include/effects/SkDropShadowImageFilter.h> +#include <include/effects/SkGradientShader.h> +#include <include/effects/SkHighContrastFilter.h> +#include <include/effects/SkImageFilters.h> +#include <include/effects/SkImageSource.h> +#include <include/effects/SkLayerDrawLooper.h> +#include <include/effects/SkLightingImageFilter.h> +#include <include/effects/SkLumaColorFilter.h> +#include <include/effects/SkMagnifierImageFilter.h> +#include <include/effects/SkMatrixConvolutionImageFilter.h> +#include <include/effects/SkMergeImageFilter.h> +#include <include/effects/SkMorphologyImageFilter.h> +#include <include/effects/SkOffsetImageFilter.h> +#include <include/effects/SkOverdrawColorFilter.h> +#include <include/effects/SkPaintImageFilter.h> +#include <include/effects/SkPerlinNoiseShader.h> +#include <include/effects/SkPictureImageFilter.h> +#include <include/effects/SkRuntimeEffect.h> +#include <include/effects/SkShaderMaskFilter.h> +#include <include/effects/SkStrokeAndFillPathEffect.h> +#include <include/effects/SkTableColorFilter.h> +#include <include/effects/SkTableMaskFilter.h> +#include <include/effects/SkTileImageFilter.h> +#include <include/effects/SkTrimPathEffect.h> +#include <include/effects/SkXfermodeImageFilter.h> +#include <include/encode/SkJpegEncoder.h> +#include <include/encode/SkPngEncoder.h> +#include <include/encode/SkWebpEncoder.h> +#include <include/gpu/GrBackendDrawableInfo.h> +#include <include/gpu/GrBackendSemaphore.h> +#include <include/gpu/GrBackendSurface.h> +#include <include/gpu/GrConfig.h> +#include <include/gpu/GrContext.h> +#include <include/gpu/GrContextOptions.h> +#include <include/gpu/GrContextThreadSafeProxy.h> +#include <include/gpu/GrDriverBugWorkarounds.h> +#include <include/gpu/GrTypes.h> +#include <include/gpu/mock/GrMockTypes.h> +#include <include/gpu/vk/GrVkBackendContext.h> +#include <include/gpu/vk/GrVkExtensions.h> +#include <include/gpu/vk/GrVkMemoryAllocator.h> +#include <include/gpu/vk/GrVkTypes.h> +#include <include/pathops/SkPathOps.h> +#include <include/ports/SkRemotableFontMgr.h> +#include <include/private/GrContext_Base.h> +#include <include/private/GrImageContext.h> +#include <include/private/GrRecordingContext.h> +#include <include/private/GrResourceKey.h> +#include <include/private/GrSingleOwner.h> +#include <include/private/GrTypesPriv.h> +#include <include/private/GrVkTypesPriv.h> +#include <include/private/SkChecksum.h> +#include <include/private/SkColorData.h> +#include <include/private/SkDeque.h> +#include <include/private/SkEncodedInfo.h> +#include <include/private/SkFixed.h> +#include <include/private/SkFloatBits.h> +#include <include/private/SkFloatingPoint.h> +#include <include/private/SkHalf.h> +#include <include/private/SkIDChangeListener.h> +#include <include/private/SkImageInfoPriv.h> +#include <include/private/SkMacros.h> +#include <include/private/SkMalloc.h> +#include <include/private/SkMutex.h> +#include <include/private/SkNx.h> +#include <include/private/SkOnce.h> +#include <include/private/SkPathRef.h> +#include <include/private/SkSafe32.h> +#include <include/private/SkSemaphore.h> +#include <include/private/SkShadowFlags.h> +#include <include/private/SkSpinlock.h> +#include <include/private/SkTArray.h> +#include <include/private/SkTDArray.h> +#include <include/private/SkTFitsIn.h> +#include <include/private/SkTHash.h> +#include <include/private/SkTemplates.h> +#include <include/private/SkThreadAnnotations.h> +#include <include/private/SkThreadID.h> +#include <include/private/SkTo.h> +#include <include/private/SkVx.h> +#include <include/third_party/skcms/skcms.h> +#include <include/utils/SkBase64.h> +#include <include/utils/SkCamera.h> +#include <include/utils/SkCanvasStateUtils.h> +#include <include/utils/SkCustomTypeface.h> +#include <include/utils/SkEventTracer.h> +#include <include/utils/SkInterpolator.h> +#include <include/utils/SkNWayCanvas.h> +#include <include/utils/SkNoDrawCanvas.h> +#include <include/utils/SkNullCanvas.h> +#include <include/utils/SkPaintFilterCanvas.h> +#include <include/utils/SkParse.h> +#include <include/utils/SkParsePath.h> +#include <include/utils/SkRandom.h> +#include <include/utils/SkShadowUtils.h> +#include <include/utils/SkTextUtils.h> +#include <src/codec/SkAndroidCodecAdapter.h> +#include <src/codec/SkBmpBaseCodec.h> +#include <src/codec/SkBmpCodec.h> +#include <src/codec/SkBmpMaskCodec.h> +#include <src/codec/SkBmpRLECodec.h> +#include <src/codec/SkBmpStandardCodec.h> +#include <src/codec/SkCodecImageGenerator.h> +#include <src/codec/SkCodecPriv.h> +#include <src/codec/SkColorTable.h> +#include <src/codec/SkFrameHolder.h> +#include <src/codec/SkIcoCodec.h> +#include <src/codec/SkJpegCodec.h> +#include <src/codec/SkMaskSwizzler.h> +#include <src/codec/SkMasks.h> +#include <src/codec/SkPngCodec.h> +#include <src/codec/SkPngPriv.h> +#include <src/codec/SkRawCodec.h> +#include <src/codec/SkSampledCodec.h> +#include <src/codec/SkSampler.h> +#include <src/codec/SkStreamBuffer.h> +#include <src/codec/SkSwizzler.h> +#include <src/codec/SkWbmpCodec.h> +#include <src/codec/SkWebpCodec.h> +#include <src/core/SkAAClip.h> +#include <src/core/SkATrace.h> +#include <src/core/SkAdvancedTypefaceMetrics.h> +#include <src/core/SkAnalyticEdge.h> +#include <src/core/SkAnnotationKeys.h> +#include <src/core/SkAntiRun.h> +#include <src/core/SkArenaAlloc.h> +#include <src/core/SkAutoBlitterChoose.h> +#include <src/core/SkAutoMalloc.h> +#include <src/core/SkAutoPixmapStorage.h> +#include <src/core/SkBigPicture.h> +#include <src/core/SkBitmapCache.h> +#include <src/core/SkBitmapController.h> +#include <src/core/SkBitmapDevice.h> +#include <src/core/SkBitmapProcState.h> +#include <src/core/SkBlendModePriv.h> +#include <src/core/SkBlitRow.h> +#include <src/core/SkBlitter.h> +#include <src/core/SkBlurMask.h> +#include <src/core/SkBlurPriv.h> +#include <src/core/SkBuffer.h> +#include <src/core/SkCachedData.h> +#include <src/core/SkCanvasPriv.h> +#include <src/core/SkClipOpPriv.h> +#include <src/core/SkClipStack.h> +#include <src/core/SkClipStackDevice.h> +#include <src/core/SkColorFilterBase.h> +#include <src/core/SkColorFilterPriv.h> +#include <src/core/SkColorFilter_Matrix.h> +#include <src/core/SkColorSpacePriv.h> +#include <src/core/SkColorSpaceXformSteps.h> +#include <src/core/SkCompressedDataUtils.h> +#include <src/core/SkConvertPixels.h> +#include <src/core/SkCoreBlitters.h> +#include <src/core/SkCoverageModePriv.h> +#include <src/core/SkCpu.h> +#include <src/core/SkCubicClipper.h> +#include <src/core/SkDeferredDisplayListPriv.h> +#include <src/core/SkDescriptor.h> +#include <src/core/SkDevice.h> +#include <src/core/SkDiscardableMemory.h> +#include <src/core/SkDistanceFieldGen.h> +#include <src/core/SkDraw.h> +#include <src/core/SkDrawProcs.h> +#include <src/core/SkDrawShadowInfo.h> +#include <src/core/SkEdge.h> +#include <src/core/SkEdgeBuilder.h> +#include <src/core/SkEdgeClipper.h> +#include <src/core/SkEffectPriv.h> +#include <src/core/SkEndian.h> +#include <src/core/SkEnumerate.h> +#include <src/core/SkFDot6.h> +#include <src/core/SkFontDescriptor.h> +#include <src/core/SkFontPriv.h> +#include <src/core/SkFontStream.h> +#include <src/core/SkFuzzLogging.h> +#include <src/core/SkGaussFilter.h> +#include <src/core/SkGeometry.h> +#include <src/core/SkGlyph.h> +#include <src/core/SkGlyphBuffer.h> +#include <src/core/SkGlyphRun.h> +#include <src/core/SkGlyphRunPainter.h> +#include <src/core/SkGpuBlurUtils.h> +#include <src/core/SkICCPriv.h> +#include <src/core/SkIPoint16.h> +#include <src/core/SkImageFilterCache.h> +#include <src/core/SkImageFilterTypes.h> +#include <src/core/SkImageFilter_Base.h> +#include <src/core/SkImagePriv.h> +#include <src/core/SkLRUCache.h> +#include <src/core/SkLatticeIter.h> +#include <src/core/SkLeanWindows.h> +#include <src/core/SkLineClipper.h> +#include <src/core/SkLocalMatrixImageFilter.h> +#include <src/core/SkMD5.h> +#include <src/core/SkMSAN.h> +#include <src/core/SkMarkerStack.h> +#include <src/core/SkMask.h> +#include <src/core/SkMaskBlurFilter.h> +#include <src/core/SkMaskCache.h> +#include <src/core/SkMaskFilterBase.h> +#include <src/core/SkMaskGamma.h> +#include <src/core/SkMathPriv.h> +#include <src/core/SkMatrixImageFilter.h> +#include <src/core/SkMatrixPriv.h> +#include <src/core/SkMatrixProvider.h> +#include <src/core/SkMatrixUtils.h> +#include <src/core/SkMessageBus.h> +#include <src/core/SkMiniRecorder.h> +#include <src/core/SkMipMap.h> +#include <src/core/SkModeColorFilter.h> +#include <src/core/SkNextID.h> +#include <src/core/SkOSFile.h> +#include <src/core/SkOpts.h> +#include <src/core/SkPaintDefaults.h> +#include <src/core/SkPaintPriv.h> +#include <src/core/SkPathMakers.h> +#include <src/core/SkPathMeasurePriv.h> +#include <src/core/SkPathPriv.h> +#include <src/core/SkPictureCommon.h> +#include <src/core/SkPictureData.h> +#include <src/core/SkPictureFlat.h> +#include <src/core/SkPicturePlayback.h> +#include <src/core/SkPicturePriv.h> +#include <src/core/SkPictureRecord.h> +#include <src/core/SkPixelRefPriv.h> +#include <src/core/SkPixmapPriv.h> +#include <src/core/SkPointPriv.h> +#include <src/core/SkPtrRecorder.h> +#include <src/core/SkQuadClipper.h> +#include <src/core/SkRRectPriv.h> +#include <src/core/SkRTree.h> +#include <src/core/SkRasterClip.h> +#include <src/core/SkRasterPipeline.h> +#include <src/core/SkReadBuffer.h> +#include <src/core/SkRecord.h> +#include <src/core/SkRecordDraw.h> +#include <src/core/SkRecordOpts.h> +#include <src/core/SkRecordPattern.h> +#include <src/core/SkRecordedDrawable.h> +#include <src/core/SkRecorder.h> +#include <src/core/SkRecords.h> +#include <src/core/SkRectPriv.h> +#include <src/core/SkRegionPriv.h> +#include <src/core/SkRemoteGlyphCache.h> +#include <src/core/SkResourceCache.h> +#include <src/core/SkSafeMath.h> +#include <src/core/SkSafeRange.h> +#include <src/core/SkScaleToSides.h> +#include <src/core/SkScalerCache.h> +#include <src/core/SkScalerContext.h> +#include <src/core/SkScan.h> +#include <src/core/SkScanPriv.h> +#include <src/core/SkScopeExit.h> +#include <src/core/SkSharedMutex.h> +#include <src/core/SkSpan.h> +#include <src/core/SkSpecialImage.h> +#include <src/core/SkSpecialSurface.h> +#include <src/core/SkSpriteBlitter.h> +#include <src/core/SkStreamPriv.h> +#include <src/core/SkStrikeCache.h> +#include <src/core/SkStrikeForGPU.h> +#include <src/core/SkStrikeSpec.h> +#include <src/core/SkStringUtils.h> +#include <src/core/SkStroke.h> +#include <src/core/SkStrokerPriv.h> +#include <src/core/SkSurfacePriv.h> +#include <src/core/SkTDPQueue.h> +#include <src/core/SkTDynamicHash.h> +#include <src/core/SkTInternalLList.h> +#include <src/core/SkTLList.h> +#include <src/core/SkTLazy.h> +#include <src/core/SkTSearch.h> +#include <src/core/SkTSort.h> +#include <src/core/SkTTopoSort.h> +#include <src/core/SkTaskGroup.h> +#include <src/core/SkTextBlobPriv.h> +#include <src/core/SkTextBlobTrace.h> +#include <src/core/SkTextFormatParams.h> +#include <src/core/SkTraceEvent.h> +#include <src/core/SkTraceEventCommon.h> +#include <src/core/SkTypefaceCache.h> +#include <src/core/SkTypeface_remote.h> +#include <src/core/SkUtils.h> +#include <src/core/SkVM.h> +#include <src/core/SkValidationUtils.h> +#include <src/core/SkVertState.h> +#include <src/core/SkVerticesPriv.h> +#include <src/core/SkWriteBuffer.h> +#include <src/core/SkWritePixelsRec.h> +#include <src/core/SkWriter32.h> +#include <src/core/SkXfermodeInterpretation.h> +#include <src/core/SkXfermodePriv.h> +#include <src/core/SkYUVMath.h> +#include <src/core/SkYUVPlanesCache.h> +#include <src/core/SkZip.h> +#include <src/effects/SkDashImpl.h> +#include <src/effects/SkEmbossMask.h> +#include <src/effects/SkEmbossMaskFilter.h> +#include <src/effects/SkOpPE.h> +#include <src/effects/SkPackBits.h> +#include <src/effects/SkTrimPE.h> +#include <src/gpu/GrAHardwareBufferImageGenerator.h> +#include <src/gpu/GrAHardwareBufferUtils.h> +#include <src/gpu/GrAppliedClip.h> +#include <src/gpu/GrAuditTrail.h> +#include <src/gpu/GrAutoLocaleSetter.h> +#include <src/gpu/GrBackendSurfaceMutableStateImpl.h> +#include <src/gpu/GrBackendTextureImageGenerator.h> +#include <src/gpu/GrBackendUtils.h> +#include <src/gpu/GrBaseContextPriv.h> +#include <src/gpu/GrBitmapTextureMaker.h> +#include <src/gpu/GrBlend.h> +#include <src/gpu/GrBlockAllocator.h> +#include <src/gpu/GrBlurUtils.h> +#include <src/gpu/GrBuffer.h> +#include <src/gpu/GrBufferAllocPool.h> +#include <src/gpu/GrCaps.h> +#include <src/gpu/GrClientMappedBufferManager.h> +#include <src/gpu/GrClip.h> +#include <src/gpu/GrClipStackClip.h> +#include <src/gpu/GrColor.h> +#include <src/gpu/GrColorInfo.h> +#include <src/gpu/GrColorSpaceXform.h> +#include <src/gpu/GrContextPriv.h> +#include <src/gpu/GrContextThreadSafeProxyPriv.h> +#include <src/gpu/GrCoordTransform.h> +#include <src/gpu/GrCopyRenderTask.h> +#include <src/gpu/GrCpuBuffer.h> +#include <src/gpu/GrDataUtils.h> +#include <src/gpu/GrDefaultGeoProcFactory.h> +#include <src/gpu/GrDeferredProxyUploader.h> +#include <src/gpu/GrDistanceFieldGenFromVector.h> +#include <src/gpu/GrDrawOpAtlas.h> +#include <src/gpu/GrDrawOpTest.h> +#include <src/gpu/GrDrawingManager.h> +#include <src/gpu/GrDynamicAtlas.h> +#include <src/gpu/GrEagerVertexAllocator.h> +#include <src/gpu/GrFPArgs.h> +#include <src/gpu/GrFinishCallbacks.h> +#include <src/gpu/GrFixedClip.h> +#include <src/gpu/GrFragmentProcessor.h> +#include <src/gpu/GrGeometryProcessor.h> +#include <src/gpu/GrGlyph.h> +#include <src/gpu/GrGpu.h> +#include <src/gpu/GrGpuBuffer.h> +#include <src/gpu/GrGpuResource.h> +#include <src/gpu/GrGpuResourceCacheAccess.h> +#include <src/gpu/GrGpuResourcePriv.h> +#include <src/gpu/GrImageContextPriv.h> +#include <src/gpu/GrImageInfo.h> +#include <src/gpu/GrImageTextureMaker.h> +#include <src/gpu/GrManagedResource.h> +#include <src/gpu/GrMemoryPool.h> +#include <src/gpu/GrNativeRect.h> +#include <src/gpu/GrOnFlushResourceProvider.h> +#include <src/gpu/GrOpFlushState.h> +#include <src/gpu/GrOpsRenderPass.h> +#include <src/gpu/GrOpsTask.h> +#include <src/gpu/GrPaint.h> +#include <src/gpu/GrPath.h> +#include <src/gpu/GrPathProcessor.h> +#include <src/gpu/GrPathRenderer.h> +#include <src/gpu/GrPathRendererChain.h> +#include <src/gpu/GrPathRendering.h> +#include <src/gpu/GrPersistentCacheUtils.h> +#include <src/gpu/GrPipeline.h> +#include <src/gpu/GrPrimitiveProcessor.h> +#include <src/gpu/GrProcessor.h> +#include <src/gpu/GrProcessorAnalysis.h> +#include <src/gpu/GrProcessorSet.h> +#include <src/gpu/GrProcessorUnitTest.h> +#include <src/gpu/GrProgramDesc.h> +#include <src/gpu/GrProgramInfo.h> +#include <src/gpu/GrProxyProvider.h> +#include <src/gpu/GrRecordingContextPriv.h> +#include <src/gpu/GrRectanizerPow2.h> +#include <src/gpu/GrRectanizerSkyline.h> +#include <src/gpu/GrReducedClip.h> +#include <src/gpu/GrRenderTarget.h> +#include <src/gpu/GrRenderTargetContext.h> +#include <src/gpu/GrRenderTargetContextPriv.h> +#include <src/gpu/GrRenderTargetPriv.h> +#include <src/gpu/GrRenderTargetProxy.h> +#include <src/gpu/GrRenderTargetProxyPriv.h> +#include <src/gpu/GrRenderTask.h> +#include <src/gpu/GrResourceAllocator.h> +#include <src/gpu/GrResourceCache.h> +#include <src/gpu/GrResourceProvider.h> +#include <src/gpu/GrResourceProviderPriv.h> +#include <src/gpu/GrRingBuffer.h> +#include <src/gpu/GrSPIRVUniformHandler.h> +#include <src/gpu/GrSPIRVVaryingHandler.h> +#include <src/gpu/GrSWMaskHelper.h> +#include <src/gpu/GrSamplePatternDictionary.h> +#include <src/gpu/GrSamplerState.h> +#include <src/gpu/GrScissorState.h> +#include <src/gpu/GrSemaphore.h> +#include <src/gpu/GrShaderCaps.h> +#include <src/gpu/GrShaderUtils.h> +#include <src/gpu/GrShaderVar.h> +#include <src/gpu/GrSimpleMesh.h> +#include <src/gpu/GrSoftwarePathRenderer.h> +#include <src/gpu/GrStagingBuffer.h> +#include <src/gpu/GrStencilAttachment.h> +#include <src/gpu/GrStencilClip.h> +#include <src/gpu/GrStencilMaskHelper.h> +#include <src/gpu/GrStencilSettings.h> +#include <src/gpu/GrStyle.h> +#include <src/gpu/GrSurface.h> +#include <src/gpu/GrSurfaceContext.h> +#include <src/gpu/GrSurfaceContextPriv.h> +#include <src/gpu/GrSurfacePriv.h> +#include <src/gpu/GrSurfaceProxy.h> +#include <src/gpu/GrSurfaceProxyPriv.h> +#include <src/gpu/GrSurfaceProxyView.h> +#include <src/gpu/GrSwizzle.h> +#include <src/gpu/GrTestUtils.h> +#include <src/gpu/GrTexture.h> +#include <src/gpu/GrTextureAdjuster.h> +#include <src/gpu/GrTextureMaker.h> +#include <src/gpu/GrTexturePriv.h> +#include <src/gpu/GrTextureProducer.h> +#include <src/gpu/GrTextureProxy.h> +#include <src/gpu/GrTextureProxyCacheAccess.h> +#include <src/gpu/GrTextureProxyPriv.h> +#include <src/gpu/GrTextureRenderTargetProxy.h> +#include <src/gpu/GrTextureResolveRenderTask.h> +#include <src/gpu/GrTracing.h> +#include <src/gpu/GrTransferFromRenderTask.h> +#include <src/gpu/GrTriangulator.h> +#include <src/gpu/GrUniformDataManager.h> +#include <src/gpu/GrUserStencilSettings.h> +#include <src/gpu/GrVertexWriter.h> +#include <src/gpu/GrWaitRenderTask.h> +#include <src/gpu/GrWindowRectangles.h> +#include <src/gpu/GrXferProcessor.h> +#include <src/gpu/GrYUVProvider.h> +#include <src/gpu/SkGpuDevice.h> +#include <src/gpu/SkGr.h> +#include <src/gpu/ccpr/GrAutoMapVertexBuffer.h> +#include <src/gpu/ccpr/GrCCAtlas.h> +#include <src/gpu/ccpr/GrCCClipPath.h> +#include <src/gpu/ccpr/GrCCClipProcessor.h> +#include <src/gpu/ccpr/GrCCConicShader.h> +#include <src/gpu/ccpr/GrCCCoverageProcessor.h> +#include <src/gpu/ccpr/GrCCCubicShader.h> +#include <src/gpu/ccpr/GrCCDrawPathsOp.h> +#include <src/gpu/ccpr/GrCCFillGeometry.h> +#include <src/gpu/ccpr/GrCCFiller.h> +#include <src/gpu/ccpr/GrCCPathCache.h> +#include <src/gpu/ccpr/GrCCPathProcessor.h> +#include <src/gpu/ccpr/GrCCPerFlushResources.h> +#include <src/gpu/ccpr/GrCCPerOpsTaskPaths.h> +#include <src/gpu/ccpr/GrCCQuadraticShader.h> +#include <src/gpu/ccpr/GrCCStrokeGeometry.h> +#include <src/gpu/ccpr/GrCCStroker.h> +#include <src/gpu/ccpr/GrCoverageCountingPathRenderer.h> +#include <src/gpu/ccpr/GrGSCoverageProcessor.h> +#include <src/gpu/ccpr/GrOctoBounds.h> +#include <src/gpu/ccpr/GrSampleMaskProcessor.h> +#include <src/gpu/ccpr/GrStencilAtlasOp.h> +#include <src/gpu/ccpr/GrVSCoverageProcessor.h> +#include <src/gpu/effects/GrAtlasedShaderHelpers.h> +#include <src/gpu/effects/GrBezierEffect.h> +#include <src/gpu/effects/GrBicubicEffect.h> +#include <src/gpu/effects/GrBitmapTextGeoProc.h> +#include <src/gpu/effects/GrConvexPolyEffect.h> +#include <src/gpu/effects/GrCoverageSetOpXP.h> +#include <src/gpu/effects/GrCustomXfermode.h> +#include <src/gpu/effects/GrDisableColorXP.h> +#include <src/gpu/effects/GrDistanceFieldGeoProc.h> +#include <src/gpu/effects/GrGaussianConvolutionFragmentProcessor.h> +#include <src/gpu/effects/GrMatrixConvolutionEffect.h> +#include <src/gpu/effects/GrMatrixEffect.h> +#include <src/gpu/effects/GrOvalEffect.h> +#include <src/gpu/effects/GrPorterDuffXferProcessor.h> +#include <src/gpu/effects/GrRRectEffect.h> +#include <src/gpu/effects/GrShadowGeoProc.h> +#include <src/gpu/effects/GrSkSLFP.h> +#include <src/gpu/effects/GrTextureEffect.h> +#include <src/gpu/effects/GrXfermodeFragmentProcessor.h> +#include <src/gpu/effects/GrYUVtoRGBEffect.h> +#include <src/gpu/effects/generated/GrAARectEffect.h> +#include <src/gpu/effects/generated/GrAlphaThresholdFragmentProcessor.h> +#include <src/gpu/effects/generated/GrBlurredEdgeFragmentProcessor.h> +#include <src/gpu/effects/generated/GrCircleBlurFragmentProcessor.h> +#include <src/gpu/effects/generated/GrCircleEffect.h> +#include <src/gpu/effects/generated/GrClampFragmentProcessor.h> +#include <src/gpu/effects/generated/GrColorMatrixFragmentProcessor.h> +#include <src/gpu/effects/generated/GrComposeLerpEffect.h> +#include <src/gpu/effects/generated/GrConfigConversionEffect.h> +#include <src/gpu/effects/generated/GrConstColorProcessor.h> +#include <src/gpu/effects/generated/GrDeviceSpaceEffect.h> +#include <src/gpu/effects/generated/GrEllipseEffect.h> +#include <src/gpu/effects/generated/GrHSLToRGBFilterEffect.h> +#include <src/gpu/effects/generated/GrLumaColorFilterEffect.h> +#include <src/gpu/effects/generated/GrMagnifierEffect.h> +#include <src/gpu/effects/generated/GrMixerEffect.h> +#include <src/gpu/effects/generated/GrOverrideInputFragmentProcessor.h> +#include <src/gpu/effects/generated/GrRGBToHSLFilterEffect.h> +#include <src/gpu/effects/generated/GrRRectBlurEffect.h> +#include <src/gpu/effects/generated/GrRectBlurEffect.h> +#include <src/gpu/geometry/GrPathUtils.h> +#include <src/gpu/geometry/GrQuad.h> +#include <src/gpu/geometry/GrQuadBuffer.h> +#include <src/gpu/geometry/GrQuadUtils.h> +#include <src/gpu/geometry/GrRect.h> +#include <src/gpu/geometry/GrShape.h> +#include <src/gpu/geometry/GrStyledShape.h> +#include <src/gpu/gl/GrGLGpu.h> +#include <src/gpu/gl/GrGLTexture.h> +#include <src/gpu/gl/GrGLUtil.h> +#include <src/gpu/glsl/GrGLSL.h> +#include <src/gpu/glsl/GrGLSLBlend.h> +#include <src/gpu/glsl/GrGLSLColorSpaceXformHelper.h> +#include <src/gpu/glsl/GrGLSLFragmentProcessor.h> +#include <src/gpu/glsl/GrGLSLFragmentShaderBuilder.h> +#include <src/gpu/glsl/GrGLSLGeometryProcessor.h> +#include <src/gpu/glsl/GrGLSLPrimitiveProcessor.h> +#include <src/gpu/glsl/GrGLSLProgramBuilder.h> +#include <src/gpu/glsl/GrGLSLProgramDataManager.h> +#include <src/gpu/glsl/GrGLSLShaderBuilder.h> +#include <src/gpu/glsl/GrGLSLUniformHandler.h> +#include <src/gpu/glsl/GrGLSLVarying.h> +#include <src/gpu/glsl/GrGLSLVertexGeoBuilder.h> +#include <src/gpu/glsl/GrGLSLXferProcessor.h> +#include <src/gpu/gradients/GrGradientBitmapCache.h> +#include <src/gpu/gradients/GrGradientShader.h> +#include <src/gpu/gradients/generated/GrClampedGradientEffect.h> +#include <src/gpu/gradients/generated/GrDualIntervalGradientColorizer.h> +#include <src/gpu/gradients/generated/GrLinearGradientLayout.h> +#include <src/gpu/gradients/generated/GrRadialGradientLayout.h> +#include <src/gpu/gradients/generated/GrSingleIntervalGradientColorizer.h> +#include <src/gpu/gradients/generated/GrSweepGradientLayout.h> +#include <src/gpu/gradients/generated/GrTextureGradientColorizer.h> +#include <src/gpu/gradients/generated/GrTiledGradientEffect.h> +#include <src/gpu/gradients/generated/GrTwoPointConicalGradientLayout.h> +#include <src/gpu/gradients/generated/GrUnrolledBinaryGradientColorizer.h> +#include <src/gpu/mock/GrMockBuffer.h> +#include <src/gpu/mock/GrMockCaps.h> +#include <src/gpu/mock/GrMockGpu.h> +#include <src/gpu/mock/GrMockOpsRenderPass.h> +#include <src/gpu/mock/GrMockStencilAttachment.h> +#include <src/gpu/mock/GrMockTexture.h> +#include <src/gpu/ops/GrAAConvexPathRenderer.h> +#include <src/gpu/ops/GrAAConvexTessellator.h> +#include <src/gpu/ops/GrAAHairLinePathRenderer.h> +#include <src/gpu/ops/GrAALinearizingConvexPathRenderer.h> +#include <src/gpu/ops/GrAtlasTextOp.h> +#include <src/gpu/ops/GrClearOp.h> +#include <src/gpu/ops/GrDashLinePathRenderer.h> +#include <src/gpu/ops/GrDashOp.h> +#include <src/gpu/ops/GrDefaultPathRenderer.h> +#include <src/gpu/ops/GrDrawAtlasOp.h> +#include <src/gpu/ops/GrDrawOp.h> +#include <src/gpu/ops/GrDrawPathOp.h> +#include <src/gpu/ops/GrDrawVerticesOp.h> +#include <src/gpu/ops/GrDrawableOp.h> +#include <src/gpu/ops/GrFillRRectOp.h> +#include <src/gpu/ops/GrFillRectOp.h> +#include <src/gpu/ops/GrLatticeOp.h> +#include <src/gpu/ops/GrMeshDrawOp.h> +#include <src/gpu/ops/GrOp.h> +#include <src/gpu/ops/GrOvalOpFactory.h> +#include <src/gpu/ops/GrQuadPerEdgeAA.h> +#include <src/gpu/ops/GrRegionOp.h> +#include <src/gpu/ops/GrShadowRRectOp.h> +#include <src/gpu/ops/GrSimpleMeshDrawOpHelper.h> +#include <src/gpu/ops/GrSimpleMeshDrawOpHelperWithStencil.h> +#include <src/gpu/ops/GrSmallPathRenderer.h> +#include <src/gpu/ops/GrStencilAndCoverPathRenderer.h> +#include <src/gpu/ops/GrStencilPathOp.h> +#include <src/gpu/ops/GrStrokeRectOp.h> +#include <src/gpu/ops/GrTextureOp.h> +#include <src/gpu/ops/GrTriangulatingPathRenderer.h> +#include <src/gpu/tessellate/GrDrawAtlasPathOp.h> +#include <src/gpu/tessellate/GrFillPathShader.h> +#include <src/gpu/tessellate/GrMiddleOutPolygonTriangulator.h> +#include <src/gpu/tessellate/GrMidpointContourParser.h> +#include <src/gpu/tessellate/GrResolveLevelCounter.h> +#include <src/gpu/tessellate/GrStencilPathShader.h> +#include <src/gpu/tessellate/GrStrokeGeometry.h> +#include <src/gpu/tessellate/GrTessellatePathOp.h> +#include <src/gpu/tessellate/GrTessellationPathRenderer.h> +#include <src/gpu/tessellate/GrWangsFormula.h> +#include <src/gpu/text/GrAtlasManager.h> +#include <src/gpu/text/GrDistanceFieldAdjustTable.h> +#include <src/gpu/text/GrSDFMaskFilter.h> +#include <src/gpu/text/GrSDFTOptions.h> +#include <src/gpu/text/GrStrikeCache.h> +#include <src/gpu/text/GrTextBlob.h> +#include <src/gpu/text/GrTextBlobCache.h> +#include <src/gpu/text/GrTextTarget.h> +#include <src/gpu/vk/GrVkBuffer.h> +#include <src/gpu/vk/GrVkCaps.h> +#include <src/gpu/vk/GrVkCommandBuffer.h> +#include <src/gpu/vk/GrVkCommandPool.h> +#include <src/gpu/vk/GrVkDescriptorPool.h> +#include <src/gpu/vk/GrVkDescriptorSet.h> +#include <src/gpu/vk/GrVkDescriptorSetManager.h> +#include <src/gpu/vk/GrVkFramebuffer.h> +#include <src/gpu/vk/GrVkGpu.h> +#include <src/gpu/vk/GrVkImage.h> +#include <src/gpu/vk/GrVkImageLayout.h> +#include <src/gpu/vk/GrVkImageView.h> +#include <src/gpu/vk/GrVkInterface.h> +#include <src/gpu/vk/GrVkMemory.h> +#include <src/gpu/vk/GrVkMeshBuffer.h> +#include <src/gpu/vk/GrVkOpsRenderPass.h> +#include <src/gpu/vk/GrVkPipeline.h> +#include <src/gpu/vk/GrVkPipelineState.h> +#include <src/gpu/vk/GrVkPipelineStateBuilder.h> +#include <src/gpu/vk/GrVkPipelineStateDataManager.h> +#include <src/gpu/vk/GrVkRenderPass.h> +#include <src/gpu/vk/GrVkRenderTarget.h> +#include <src/gpu/vk/GrVkResourceProvider.h> +#include <src/gpu/vk/GrVkSampler.h> +#include <src/gpu/vk/GrVkSamplerYcbcrConversion.h> +#include <src/gpu/vk/GrVkSecondaryCBDrawContext.h> +#include <src/gpu/vk/GrVkSemaphore.h> +#include <src/gpu/vk/GrVkStencilAttachment.h> +#include <src/gpu/vk/GrVkTexture.h> +#include <src/gpu/vk/GrVkTextureRenderTarget.h> +#include <src/gpu/vk/GrVkTransferBuffer.h> +#include <src/gpu/vk/GrVkUniformBuffer.h> +#include <src/gpu/vk/GrVkUniformHandler.h> +#include <src/gpu/vk/GrVkUtil.h> +#include <src/gpu/vk/GrVkVaryingHandler.h> +#include <src/image/SkImage_Base.h> +#include <src/image/SkImage_Gpu.h> +#include <src/image/SkImage_GpuBase.h> +#include <src/image/SkImage_GpuYUVA.h> +#include <src/image/SkImage_Lazy.h> +#include <src/image/SkReadPixelsRec.h> +#include <src/image/SkSurface_Base.h> +#include <src/image/SkSurface_Gpu.h> +#include <src/images/SkImageEncoderPriv.h> +#include <src/lazy/SkDiscardableMemoryPool.h> +#include <src/pathops/SkAddIntersections.h> +#include <src/pathops/SkIntersectionHelper.h> +#include <src/pathops/SkIntersections.h> +#include <src/pathops/SkLineParameters.h> +#include <src/pathops/SkOpAngle.h> +#include <src/pathops/SkOpCoincidence.h> +#include <src/pathops/SkOpContour.h> +#include <src/pathops/SkOpEdgeBuilder.h> +#include <src/pathops/SkOpSegment.h> +#include <src/pathops/SkOpSpan.h> +#include <src/pathops/SkPathOpsBounds.h> +#include <src/pathops/SkPathOpsCommon.h> +#include <src/pathops/SkPathOpsConic.h> +#include <src/pathops/SkPathOpsCubic.h> +#include <src/pathops/SkPathOpsCurve.h> +#include <src/pathops/SkPathOpsDebug.h> +#include <src/pathops/SkPathOpsLine.h> +#include <src/pathops/SkPathOpsPoint.h> +#include <src/pathops/SkPathOpsQuad.h> +#include <src/pathops/SkPathOpsRect.h> +#include <src/pathops/SkPathOpsTSect.h> +#include <src/pathops/SkPathOpsTypes.h> +#include <src/pathops/SkPathWriter.h> +#include <src/pathops/SkReduceOrder.h> +#include <src/ports/SkOSLibrary.h> +#include <src/sfnt/SkOTTableTypes.h> +#include <src/sfnt/SkOTTable_OS_2.h> +#include <src/sfnt/SkOTTable_head.h> +#include <src/sfnt/SkOTTable_name.h> +#include <src/sfnt/SkOTUtils.h> +#include <src/shaders/SkBitmapProcShader.h> +#include <src/shaders/SkColorFilterShader.h> +#include <src/shaders/SkColorShader.h> +#include <src/shaders/SkComposeShader.h> +#include <src/shaders/SkEmptyShader.h> +#include <src/shaders/SkImageShader.h> +#include <src/shaders/SkLocalMatrixShader.h> +#include <src/shaders/SkPictureShader.h> +#include <src/shaders/SkShaderBase.h> +#include <src/shaders/gradients/Sk4fGradientBase.h> +#include <src/shaders/gradients/Sk4fLinearGradient.h> +#include <src/shaders/gradients/SkGradientShaderPriv.h> +#include <src/shaders/gradients/SkLinearGradient.h> +#include <src/shaders/gradients/SkRadialGradient.h> +#include <src/shaders/gradients/SkSweepGradient.h> +#include <src/shaders/gradients/SkTwoPointConicalGradient.h> +#include <src/sksl/GLSL.std.450.h> +#include <src/sksl/SkSLASTNode.h> +#include <src/sksl/SkSLByteCode.h> +#include <src/sksl/SkSLByteCodeGenerator.h> +#include <src/sksl/SkSLCFGGenerator.h> +#include <src/sksl/SkSLCPPCodeGenerator.h> +#include <src/sksl/SkSLCPPUniformCTypes.h> +#include <src/sksl/SkSLCompiler.h> +#include <src/sksl/SkSLContext.h> +#include <src/sksl/SkSLGLSLCodeGenerator.h> +#include <src/sksl/SkSLHCodeGenerator.h> +#include <src/sksl/SkSLIRGenerator.h> +#include <src/sksl/SkSLLexer.h> +#include <src/sksl/SkSLMetalCodeGenerator.h> +#include <src/sksl/SkSLOutputStream.h> +#include <src/sksl/SkSLParser.h> +#include <src/sksl/SkSLPipelineStageCodeGenerator.h> +#include <src/sksl/SkSLSPIRVCodeGenerator.h> +#include <src/sksl/SkSLSPIRVtoHLSL.h> +#include <src/sksl/SkSLSampleMatrix.h> +#include <src/sksl/SkSLSectionAndParameterHelper.h> +#include <src/sksl/SkSLString.h> +#include <src/sksl/SkSLStringStream.h> +#include <src/sksl/SkSLUtil.h> +#include <src/sksl/ir/SkSLBinaryExpression.h> +#include <src/sksl/ir/SkSLBoolLiteral.h> +#include <src/sksl/ir/SkSLBreakStatement.h> +#include <src/sksl/ir/SkSLConstructor.h> +#include <src/sksl/ir/SkSLContinueStatement.h> +#include <src/sksl/ir/SkSLDiscardStatement.h> +#include <src/sksl/ir/SkSLDoStatement.h> +#include <src/sksl/ir/SkSLEnum.h> +#include <src/sksl/ir/SkSLExpression.h> +#include <src/sksl/ir/SkSLExpressionStatement.h> +#include <src/sksl/ir/SkSLExtension.h> +#include <src/sksl/ir/SkSLExternalFunctionCall.h> +#include <src/sksl/ir/SkSLExternalValueReference.h> +#include <src/sksl/ir/SkSLField.h> +#include <src/sksl/ir/SkSLFieldAccess.h> +#include <src/sksl/ir/SkSLFloatLiteral.h> +#include <src/sksl/ir/SkSLForStatement.h> +#include <src/sksl/ir/SkSLFunctionCall.h> +#include <src/sksl/ir/SkSLFunctionDeclaration.h> +#include <src/sksl/ir/SkSLFunctionDefinition.h> +#include <src/sksl/ir/SkSLFunctionReference.h> +#include <src/sksl/ir/SkSLIfStatement.h> +#include <src/sksl/ir/SkSLIndexExpression.h> +#include <src/sksl/ir/SkSLIntLiteral.h> +#include <src/sksl/ir/SkSLInterfaceBlock.h> +#include <src/sksl/ir/SkSLLayout.h> +#include <src/sksl/ir/SkSLModifiers.h> +#include <src/sksl/ir/SkSLModifiersDeclaration.h> +#include <src/sksl/ir/SkSLNop.h> +#include <src/sksl/ir/SkSLNullLiteral.h> +#include <src/sksl/ir/SkSLPostfixExpression.h> +#include <src/sksl/ir/SkSLPrefixExpression.h> +#include <src/sksl/ir/SkSLProgram.h> +#include <src/sksl/ir/SkSLReturnStatement.h> +#include <src/sksl/ir/SkSLSection.h> +#include <src/sksl/ir/SkSLSetting.h> +#include <src/sksl/ir/SkSLSwitchCase.h> +#include <src/sksl/ir/SkSLSwitchStatement.h> +#include <src/sksl/ir/SkSLSwizzle.h> +#include <src/sksl/ir/SkSLSymbolTable.h> +#include <src/sksl/ir/SkSLTernaryExpression.h> +#include <src/sksl/ir/SkSLType.h> +#include <src/sksl/ir/SkSLUnresolvedFunction.h> +#include <src/sksl/ir/SkSLVarDeclarations.h> +#include <src/sksl/ir/SkSLVarDeclarationsStatement.h> +#include <src/sksl/ir/SkSLVariable.h> +#include <src/sksl/ir/SkSLVariableReference.h> +#include <src/sksl/ir/SkSLWhileStatement.h> +#include <src/utils/SkCanvasStack.h> +#include <src/utils/SkCharToGlyphCache.h> +#include <src/utils/SkDashPathPriv.h> +#include <src/utils/SkFloatToDecimal.h> +#include <src/utils/SkJSON.h> +#include <src/utils/SkJSONWriter.h> +#include <src/utils/SkMatrix22.h> +#include <src/utils/SkMultiPictureDocument.h> +#include <src/utils/SkMultiPictureDocumentPriv.h> +#include <src/utils/SkOSPath.h> +#include <src/utils/SkPatchUtils.h> +#include <src/utils/SkPolyUtils.h> +#include <src/utils/SkShadowTessellator.h> +#include <src/utils/SkShaperJSONWriter.h> +#include <src/utils/SkUTF.h> +#include <tools/gpu/vk/GrVulkanDefines.h> +#include <tools/gpu/vk/VkTestUtils.h> +#include <tools/sk_app/VulkanWindowContext.h> +#include <vulkan/vulkan_core.h> +#include <skia_compiler.hxx> +// PCH_LEVEL >= 4 +// PCH_LEVEL >= 5 + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |