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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /framework/source/classes/framecontainer.cxx
parentInitial commit. (diff)
downloadlibreoffice-upstream/1%7.0.4.tar.xz
libreoffice-upstream/1%7.0.4.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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diff --git a/framework/source/classes/framecontainer.cxx b/framework/source/classes/framecontainer.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <classes/framecontainer.hxx>
+
+#include <com/sun/star/frame/FrameSearchFlag.hpp>
+
+#include <vcl/svapp.hxx>
+#include <comphelper/sequence.hxx>
+#include <sal/log.hxx>
+
+namespace framework{
+
+/**-***************************************************************************************************************
+ @short initialize an empty container
+ @descr The container will be empty then - special features (e.g. the async quit mechanism) are disabled.
+
+ @threadsafe not necessary - it's not a singleton
+ *****************************************************************************************************************/
+FrameContainer::FrameContainer()
+/*DEPRECATEME
+ , m_bAsyncQuit ( sal_False ) // default must be "disabled"!
+ , m_aAsyncCall ( LINK( this, FrameContainer, implts_asyncQuit ) )
+*/
+{
+}
+
+/**-***************************************************************************************************************
+ @short deinitialize may a filled container
+ @descr Special features (if the currently are running) will be disabled and we free all used other resources.
+
+ @threadsafe not necessary - it's not a singleton
+ *****************************************************************************************************************/
+FrameContainer::~FrameContainer()
+{
+ // Don't forget to free memory!
+ m_aContainer.clear();
+ m_xActiveFrame.clear();
+}
+
+/**-***************************************************************************************************************
+ @short append a new frame to the container
+ @descr We accept the incoming frame only, if it is a valid reference and doesn't exist already.
+
+ @param xFrame
+ frame, which should be added to this container
+ Must be a valid reference.
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+void FrameContainer::append( const css::uno::Reference< css::frame::XFrame >& xFrame )
+{
+ if (xFrame.is() && ! exist(xFrame))
+ {
+ SolarMutexGuard g;
+ m_aContainer.push_back( xFrame );
+ }
+}
+
+/**-***************************************************************************************************************
+ @short remove a frame from the container
+ @descr In case we remove the last frame and our internal special feature (the async quit mechanism)
+ was enabled by the desktop instance, we start it.
+
+ @param xFrame
+ frame, which should be deleted from this container
+ Must be a valid reference.
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+void FrameContainer::remove( const css::uno::Reference< css::frame::XFrame >& xFrame )
+{
+ SolarMutexGuard g;
+
+ TFrameContainer::iterator aSearchedItem = ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame );
+ if (aSearchedItem!=m_aContainer.end())
+ {
+ m_aContainer.erase( aSearchedItem );
+
+ // If removed frame was the current active frame - reset state variable.
+ if (m_xActiveFrame==xFrame)
+ m_xActiveFrame.clear();
+ }
+}
+
+/**-***************************************************************************************************************
+ @short check if the given frame currently exist inside the container
+ @param xFrame
+ reference to the queried frame
+
+ @return <TRUE/> if frame is part of this container
+ <FALSE/> otherwise
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+bool FrameContainer::exist( const css::uno::Reference< css::frame::XFrame >& xFrame ) const
+{
+ SolarMutexGuard g;
+ return( ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame ) != m_aContainer.end() );
+}
+
+/**-***************************************************************************************************************
+ @short delete all existing items of the container
+ @threadsafe yes
+ *****************************************************************************************************************/
+void FrameContainer::clear()
+{
+ SolarMutexGuard g;
+ // Clear the container ...
+ m_aContainer.clear();
+ // ... and don't forget to reset the active frame.
+ // It's a reference to a valid container-item.
+ // But no container item => no active frame!
+ m_xActiveFrame.clear();
+}
+
+/**-***************************************************************************************************************
+ @short returns count of all current existing frames
+ @deprecated This value can't be guaranteed for multithreading environments.
+ So it will be marked as deprecated and should be replaced by "getAllElements()".
+
+ @return the count of existing container items
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+sal_uInt32 FrameContainer::getCount() const
+{
+ SolarMutexGuard g;
+ return static_cast<sal_uInt32>(m_aContainer.size());
+}
+
+/**-***************************************************************************************************************
+ @short returns one item of this container
+ @deprecated This value can't be guaranteed for multithreading environments.
+ So it will be marked as deprecated and should be replaced by "getAllElements()".
+
+ @param nIndex
+ a value between 0 and (getCount()-1) to address one container item
+
+ @return a reference to a frame inside the container, which match with given index
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+css::uno::Reference< css::frame::XFrame > FrameContainer::operator[]( sal_uInt32 nIndex ) const
+{
+
+ css::uno::Reference< css::frame::XFrame > xFrame;
+ try
+ {
+ // Get element form container WITH automatic test of ranges!
+ // If index not valid, an out_of_range exception is thrown.
+ SolarMutexGuard g;
+ xFrame = m_aContainer.at( nIndex );
+ }
+ catch( const std::out_of_range& )
+ {
+ // The index is not valid for current container-content - we must handle this case!
+ // We can return the default value ...
+ SAL_INFO( "fwk", "FrameContainer::operator[]: Exception caught: std::out_of_range" );
+ }
+ return xFrame;
+}
+
+/**-***************************************************************************************************************
+ @short returns a snapshot of all currently existing frames inside this container
+ @descr Should be used to replace the deprecated functions getCount()/operator[]!
+
+ @return a list of all frame references inside this container
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > FrameContainer::getAllElements() const
+{
+ SolarMutexGuard g;
+ return comphelper::containerToSequence(m_aContainer);
+}
+
+/**-***************************************************************************************************************
+ @short set the given frame as the new active one inside this container
+ @descr We accept this frame only, if it's already a part of this container.
+
+ @param xFrame
+ reference to the new active frame
+ Must be a valid reference and already part of this container.
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+void FrameContainer::setActive( const css::uno::Reference< css::frame::XFrame >& xFrame )
+{
+ if ( !xFrame.is() || exist(xFrame) )
+ {
+ SolarMutexGuard g;
+ m_xActiveFrame = xFrame;
+ }
+}
+
+/**-***************************************************************************************************************
+ @short return the current active frame of this container
+ @descr Value can be null in case the frame was removed from the container and nobody
+ from outside decide which of all others should be the new one...
+
+ @return a reference to the current active frame
+ Value can be NULL!
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+css::uno::Reference< css::frame::XFrame > FrameContainer::getActive() const
+{
+ SolarMutexGuard g;
+ return m_xActiveFrame;
+}
+
+/**-***************************************************************************************************************
+ @short implements a simple search based on current container items
+ @descr It can be used for findFrame() and implements a deep down search.
+
+ @param sName
+ target name, which is searched
+
+ @return reference to the found frame or NULL if not.
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnAllChildrens( const OUString& sName ) const
+{
+ SolarMutexGuard g;
+ // Step over all child frames. But if direct child isn't the right one search on his children first - before
+ // you go to next direct child of this container!
+ css::uno::Reference< css::frame::XFrame > xSearchedFrame;
+ for (auto const& container : m_aContainer)
+ {
+ if (container->getName()==sName)
+ {
+ xSearchedFrame = container;
+ break;
+ }
+ else
+ {
+ xSearchedFrame = container->findFrame( sName, css::frame::FrameSearchFlag::CHILDREN );
+ if (xSearchedFrame.is())
+ break;
+ }
+ }
+ return xSearchedFrame;
+}
+
+/**-***************************************************************************************************************
+ @short implements a simple search based on current container items
+ @descr It can be used for findFrame() and search on members of this container only!
+
+ @param sName
+ target name, which is searched
+
+ @return reference to the found frame or NULL if not.
+
+ @threadsafe yes
+ *****************************************************************************************************************/
+css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnDirectChildrens( const OUString& sName ) const
+{
+ SolarMutexGuard g;
+ css::uno::Reference< css::frame::XFrame > xSearchedFrame;
+ for (auto const& container : m_aContainer)
+ {
+ if (container->getName()==sName)
+ {
+ xSearchedFrame = container;
+ break;
+ }
+ }
+ return xSearchedFrame;
+}
+
+} // namespace framework
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */