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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/basegfx/curve/b2dcubicbezier.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | include/basegfx/curve/b2dcubicbezier.hxx | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/include/basegfx/curve/b2dcubicbezier.hxx b/include/basegfx/curve/b2dcubicbezier.hxx new file mode 100644 index 000000000..019973147 --- /dev/null +++ b/include/basegfx/curve/b2dcubicbezier.hxx @@ -0,0 +1,199 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/range/b2drange.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B2DPolygon; +} + +namespace basegfx +{ + class BASEGFX_DLLPUBLIC B2DCubicBezier + { + private: + B2DPoint maStartPoint; + B2DPoint maEndPoint; + B2DPoint maControlPointA; + B2DPoint maControlPointB; + + public: + B2DCubicBezier(); + B2DCubicBezier(const B2DCubicBezier& rBezier); + B2DCubicBezier(const B2DPoint& rStart, const B2DPoint& rControlPointA, const B2DPoint& rControlPointB, const B2DPoint& rEnd); + ~B2DCubicBezier(); + + // assignment operator + B2DCubicBezier& operator=(const B2DCubicBezier& rBezier); + + // compare operators + bool operator==(const B2DCubicBezier& rBezier) const; + bool operator!=(const B2DCubicBezier& rBezier) const; + bool equal(const B2DCubicBezier& rBezier) const; + + // test if vectors are used + bool isBezier() const; + + // test if contained bezier is trivial and reset vectors accordingly + void testAndSolveTrivialBezier(); + + /** get length of edge + + This method handles beziers and simple edges. For + beziers, the deviation describes the maximum allowed + deviation from the real edge length. The default + allows a deviation of 1% from the correct length. + + For beziers, there is no direct way to get the length, + thus this method may subdivide the bezier edge and may + not be cheap. + + @param fDeviation + The maximal allowed deviation between correct length + and bezier edge length + + @return + The length of the edge + */ + double getLength(double fDeviation = 0.01) const; + + // get distance between start and end point + double getEdgeLength() const; + + // get length of control polygon + double getControlPolygonLength() const; + + // data interface + const B2DPoint& getStartPoint() const { return maStartPoint; } + void setStartPoint(const B2DPoint& rValue) { maStartPoint = rValue; } + + const B2DPoint& getEndPoint() const { return maEndPoint; } + void setEndPoint(const B2DPoint& rValue) { maEndPoint = rValue; } + + const B2DPoint& getControlPointA() const { return maControlPointA; } + void setControlPointA(const B2DPoint& rValue) { maControlPointA = rValue; } + + const B2DPoint& getControlPointB() const { return maControlPointB; } + void setControlPointB(const B2DPoint& rValue) { maControlPointB = rValue; } + + /** get the tangent in point t + + This method handles all the exceptions, e.g. when control point + A is equal to start point and/or control point B is equal to end + point + + @param t + The bezier index in the range [0.0 .. 1.0]. It will be truncated. + + @return + The tangent vector in point t + */ + B2DVector getTangent(double t) const; + + /** adaptive subdivide by angle criteria + no start point is added, but all necessary created edges + and the end point + #i37443# allow the criteria to get unsharp in recursions + */ + void adaptiveSubdivideByAngle(B2DPolygon& rTarget, double fAngleBound) const; + + /** #i37443# adaptive subdivide by nCount subdivisions + no start point is added, but all necessary created edges + and the end point + */ + void adaptiveSubdivideByCount(B2DPolygon& rTarget, sal_uInt32 nCount) const; + + /** Subdivide cubic bezier segment. + + This function adaptively subdivides the bezier + segment into as much straight line segments as necessary, + such that the maximal orthogonal distance from any of the + segments to the true curve is less than the given error + value. + No start point is added, but all necessary created edges + and the end point + + @param rPoly + Output polygon. The subdivided bezier segment is added to + this polygon via B2DPolygon::append(). + + @param rCurve + The cubic bezier curve to subdivide + + @param fDistanceBound + Bound on the maximal distance of the approximation to the + true curve. + */ + void adaptiveSubdivideByDistance(B2DPolygon& rTarget, double fDistanceBound) const; + + // get point at given relative position + B2DPoint interpolatePoint(double t) const; + + // calculate the smallest distance from given point to this cubic bezier segment + // and return the value. The relative position on the segment is returned in rCut. + double getSmallestDistancePointToBezierSegment(const B2DPoint& rTestPoint, double& rCut) const; + + // do a split at position t and fill both resulting segments + void split(double t, B2DCubicBezier* pBezierA, B2DCubicBezier* pBezierB) const; + + // extract snippet from fStart to fEnd from this bezier + B2DCubicBezier snippet(double fStart, double fEnd) const; + + // get range including control points + B2DRange getRange() const; + + /** Get the minimum extremum position t + + @param rfResult + Will be changed and might possibly be set to a found split value, which should be in the + range [0.0 .. 1.0]. It will be the smallest current extremum; there may be more + + @return + Returns true if there was at least one extremum found + */ + bool getMinimumExtremumPosition(double& rfResult) const; + + /** Get all extremum pos of this segment + + This method will calculate all extremum positions of the segment + and add them to rResults if they are in the range ]0.0 .. 1.0[ + + @param rResults + The vector of doubles where the results will be added. Evtl. + existing contents will be removed since an empty vector is a + necessary result to express that there are no extreme positions + anymore. Since there is an upper maximum of 4 values, it makes + sense to use reserve(4) at the vector as preparation. + */ + void getAllExtremumPositions(::std::vector< double >& rResults) const; + + /// apply transformation given in matrix form + void transform(const basegfx::B2DHomMatrix& rMatrix); + + /// fround content + void fround(); + }; +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |