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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/svx/dlgctl3d.hxx
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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1 files changed, 184 insertions, 0 deletions
diff --git a/include/svx/dlgctl3d.hxx b/include/svx/dlgctl3d.hxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_DLGCTL3D_HXX
+#define INCLUDED_SVX_DLGCTL3D_HXX
+
+#include <vcl/customweld.hxx>
+#include <vcl/weld.hxx>
+#include <svl/itemset.hxx>
+#include <svx/svxdllapi.h>
+#include <basegfx/vector/b3dvector.hxx>
+#include <memory>
+
+class FmFormModel;
+class FmFormPage;
+class E3dView;
+class E3dObject;
+class E3dScene;
+
+enum class SvxPreviewObjectType { SPHERE, CUBE };
+
+class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl : public weld::CustomWidgetController
+{
+protected:
+ std::unique_ptr<FmFormModel> mpModel;
+ FmFormPage* mpFmPage;
+ std::unique_ptr<E3dView> mp3DView;
+ E3dScene* mpScene;
+ E3dObject* mp3DObj;
+ SvxPreviewObjectType mnObjectType;
+
+ void Construct();
+
+public:
+ Svx3DPreviewControl();
+ virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override;
+ virtual ~Svx3DPreviewControl() override;
+
+ virtual void Paint( vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect ) override;
+ virtual bool MouseButtonDown( const MouseEvent& rMEvt ) override;
+ virtual void Resize() override;
+
+ virtual void SetObjectType(SvxPreviewObjectType nType);
+ SvxPreviewObjectType GetObjectType() const { return mnObjectType; }
+ SfxItemSet const & Get3DAttributes() const;
+ virtual void Set3DAttributes(const SfxItemSet& rAttr);
+};
+
+class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl final : public Svx3DPreviewControl
+{
+ // Callback for interactive changes
+ Link<Svx3DLightControl*,void> maChangeCallback;
+ Link<Svx3DLightControl*,void> maSelectionChangeCallback;
+
+ // lights
+ sal_uInt32 maSelectedLight;
+
+ // extra objects for light control
+ E3dObject* mpExpansionObject;
+ E3dObject* mpLampBottomObject;
+ E3dObject* mpLampShaftObject;
+ std::vector< E3dObject* > maLightObjects;
+
+ // 3d rotations of object
+ double mfRotateX;
+ double mfRotateY;
+ double mfRotateZ;
+
+ // interaction parameters
+ Point maActionStartPoint;
+ double mfSaveActionStartHor;
+ double mfSaveActionStartVer;
+ double mfSaveActionStartRotZ;
+
+ bool mbMouseMoved : 1;
+ bool mbMouseCaptured : 1;
+ bool mbGeometrySelected : 1;
+
+ void Construct2();
+ void ConstructLightObjects();
+ void AdaptToSelectedLight();
+ void TrySelection(Point aPosPixel);
+
+public:
+ Svx3DLightControl();
+
+ virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override;
+ virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override;
+ virtual tools::Rectangle GetFocusRect() override;
+ virtual bool MouseButtonDown(const MouseEvent& rMEvt) override;
+ virtual bool MouseMove( const MouseEvent& rMEvt ) override;
+ virtual bool MouseButtonUp( const MouseEvent& rMEvt ) override;
+ virtual void Resize() override;
+
+ virtual void SetObjectType(SvxPreviewObjectType nType) override;
+
+ // register user callback
+ void SetChangeCallback(Link<Svx3DLightControl*,void> aNew) { maChangeCallback = aNew; }
+ void SetSelectionChangeCallback(Link<Svx3DLightControl*,void> aNew) { maSelectionChangeCallback = aNew; }
+
+ // selection checks
+ bool IsSelectionValid();
+ bool IsGeometrySelected() const { return mbGeometrySelected; }
+
+ // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
+ void GetPosition(double& rHor, double& rVer);
+ void SetPosition(double fHor, double fVer);
+
+ // get/set rotation of 3D object
+ void SetRotation(double fRotX, double fRotY, double fRotZ);
+ void GetRotation(double& rRotX, double& rRotY, double& rRotZ);
+
+ void SelectLight(sal_uInt32 nLightNumber);
+ virtual void Set3DAttributes(const SfxItemSet& rAttr) override;
+ sal_uInt32 GetSelectedLight() const { return maSelectedLight; }
+
+ // light data access
+ bool GetLightOnOff(sal_uInt32 nNum) const;
+ Color GetLightColor(sal_uInt32 nNum) const;
+ basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
+};
+
+class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D
+{
+ // local controls
+ Svx3DLightControl& mrLightControl;
+ weld::Scale& mrHorScroller;
+ weld::Scale& mrVerScroller;
+ weld::Button& mrSwitcher;
+
+ // callback for interactive changes
+ Link<SvxLightCtl3D*,void> maUserInteractiveChangeCallback;
+ Link<SvxLightCtl3D*,void> maUserSelectionChangeCallback;
+
+public:
+ SvxLightCtl3D(Svx3DLightControl& rLightControl, weld::Scale& rHori,
+ weld::Scale& rVert, weld::Button& rButton);
+ ~SvxLightCtl3D();
+
+ // check the selection for validity
+ void CheckSelection();
+
+ // bring further settings to the outside world
+ Svx3DLightControl& GetSvx3DLightControl() { return mrLightControl; }
+
+ // register user callback
+ void SetUserInteractiveChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserInteractiveChangeCallback = aNew; }
+ void SetUserSelectionChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserSelectionChangeCallback = aNew; }
+
+private:
+
+ DECL_LINK(InternalInteractiveChange, Svx3DLightControl*, void);
+ DECL_LINK(InternalSelectionChange, Svx3DLightControl*, void);
+ DECL_LINK(ScrollBarMove, weld::Scale&, void);
+ DECL_LINK(ButtonPress, weld::Button&, void);
+ DECL_LINK(KeyInput, const KeyEvent&, bool);
+ DECL_LINK(FocusIn, weld::Widget&, void);
+
+ // initialize local parameters
+ void Init();
+
+ void move( double fDeltaHor, double fDeltaVer );
+};
+
+
+#endif // _SCH_DLGCTL3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */