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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/svx/dlgctl3d.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | include/svx/dlgctl3d.hxx | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/include/svx/dlgctl3d.hxx b/include/svx/dlgctl3d.hxx new file mode 100644 index 000000000..d43ab5f4c --- /dev/null +++ b/include/svx/dlgctl3d.hxx @@ -0,0 +1,184 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_SVX_DLGCTL3D_HXX +#define INCLUDED_SVX_DLGCTL3D_HXX + +#include <vcl/customweld.hxx> +#include <vcl/weld.hxx> +#include <svl/itemset.hxx> +#include <svx/svxdllapi.h> +#include <basegfx/vector/b3dvector.hxx> +#include <memory> + +class FmFormModel; +class FmFormPage; +class E3dView; +class E3dObject; +class E3dScene; + +enum class SvxPreviewObjectType { SPHERE, CUBE }; + +class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl : public weld::CustomWidgetController +{ +protected: + std::unique_ptr<FmFormModel> mpModel; + FmFormPage* mpFmPage; + std::unique_ptr<E3dView> mp3DView; + E3dScene* mpScene; + E3dObject* mp3DObj; + SvxPreviewObjectType mnObjectType; + + void Construct(); + +public: + Svx3DPreviewControl(); + virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override; + virtual ~Svx3DPreviewControl() override; + + virtual void Paint( vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect ) override; + virtual bool MouseButtonDown( const MouseEvent& rMEvt ) override; + virtual void Resize() override; + + virtual void SetObjectType(SvxPreviewObjectType nType); + SvxPreviewObjectType GetObjectType() const { return mnObjectType; } + SfxItemSet const & Get3DAttributes() const; + virtual void Set3DAttributes(const SfxItemSet& rAttr); +}; + +class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl final : public Svx3DPreviewControl +{ + // Callback for interactive changes + Link<Svx3DLightControl*,void> maChangeCallback; + Link<Svx3DLightControl*,void> maSelectionChangeCallback; + + // lights + sal_uInt32 maSelectedLight; + + // extra objects for light control + E3dObject* mpExpansionObject; + E3dObject* mpLampBottomObject; + E3dObject* mpLampShaftObject; + std::vector< E3dObject* > maLightObjects; + + // 3d rotations of object + double mfRotateX; + double mfRotateY; + double mfRotateZ; + + // interaction parameters + Point maActionStartPoint; + double mfSaveActionStartHor; + double mfSaveActionStartVer; + double mfSaveActionStartRotZ; + + bool mbMouseMoved : 1; + bool mbMouseCaptured : 1; + bool mbGeometrySelected : 1; + + void Construct2(); + void ConstructLightObjects(); + void AdaptToSelectedLight(); + void TrySelection(Point aPosPixel); + +public: + Svx3DLightControl(); + + virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override; + virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override; + virtual tools::Rectangle GetFocusRect() override; + virtual bool MouseButtonDown(const MouseEvent& rMEvt) override; + virtual bool MouseMove( const MouseEvent& rMEvt ) override; + virtual bool MouseButtonUp( const MouseEvent& rMEvt ) override; + virtual void Resize() override; + + virtual void SetObjectType(SvxPreviewObjectType nType) override; + + // register user callback + void SetChangeCallback(Link<Svx3DLightControl*,void> aNew) { maChangeCallback = aNew; } + void SetSelectionChangeCallback(Link<Svx3DLightControl*,void> aNew) { maSelectionChangeCallback = aNew; } + + // selection checks + bool IsSelectionValid(); + bool IsGeometrySelected() const { return mbGeometrySelected; } + + // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees + void GetPosition(double& rHor, double& rVer); + void SetPosition(double fHor, double fVer); + + // get/set rotation of 3D object + void SetRotation(double fRotX, double fRotY, double fRotZ); + void GetRotation(double& rRotX, double& rRotY, double& rRotZ); + + void SelectLight(sal_uInt32 nLightNumber); + virtual void Set3DAttributes(const SfxItemSet& rAttr) override; + sal_uInt32 GetSelectedLight() const { return maSelectedLight; } + + // light data access + bool GetLightOnOff(sal_uInt32 nNum) const; + Color GetLightColor(sal_uInt32 nNum) const; + basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const; +}; + +class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D +{ + // local controls + Svx3DLightControl& mrLightControl; + weld::Scale& mrHorScroller; + weld::Scale& mrVerScroller; + weld::Button& mrSwitcher; + + // callback for interactive changes + Link<SvxLightCtl3D*,void> maUserInteractiveChangeCallback; + Link<SvxLightCtl3D*,void> maUserSelectionChangeCallback; + +public: + SvxLightCtl3D(Svx3DLightControl& rLightControl, weld::Scale& rHori, + weld::Scale& rVert, weld::Button& rButton); + ~SvxLightCtl3D(); + + // check the selection for validity + void CheckSelection(); + + // bring further settings to the outside world + Svx3DLightControl& GetSvx3DLightControl() { return mrLightControl; } + + // register user callback + void SetUserInteractiveChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserInteractiveChangeCallback = aNew; } + void SetUserSelectionChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserSelectionChangeCallback = aNew; } + +private: + + DECL_LINK(InternalInteractiveChange, Svx3DLightControl*, void); + DECL_LINK(InternalSelectionChange, Svx3DLightControl*, void); + DECL_LINK(ScrollBarMove, weld::Scale&, void); + DECL_LINK(ButtonPress, weld::Button&, void); + DECL_LINK(KeyInput, const KeyEvent&, bool); + DECL_LINK(FocusIn, weld::Widget&, void); + + // initialize local parameters + void Init(); + + void move( double fDeltaHor, double fDeltaVer ); +}; + + +#endif // _SCH_DLGCTL3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |