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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/vcl/opengl | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 188 | ||||
-rw-r--r-- | include/vcl/opengl/OpenGLHelper.hxx | 126 | ||||
-rw-r--r-- | include/vcl/opengl/OpenGLWrapper.hxx | 41 |
3 files changed, 355 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx new file mode 100644 index 000000000..c6807a6fe --- /dev/null +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -0,0 +1,188 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#ifndef INCLUDED_VCL_OPENGL_OPENGLCONTEXT_HXX +#define INCLUDED_VCL_OPENGL_OPENGLCONTEXT_HXX + +#include <epoxy/gl.h> + +#include <vcl/dllapi.h> +#include <vcl/syschild.hxx> +#include <rtl/ref.hxx> + +#include <memory> +#include <unordered_map> + +class OpenGLFramebuffer; +class OpenGLProgram; +class OpenGLTexture; +class RenderState; + +/// Holds the information of our new child window +struct VCL_DLLPUBLIC GLWindow +{ + unsigned int Width; + unsigned int Height; + bool bMultiSampleSupported; + + GLWindow() + : Width(0) + , Height(0) + , bMultiSampleSupported(false) + { + } + + virtual bool Synchronize(bool bOnoff) const; + + virtual ~GLWindow(); +}; + +struct VCL_DLLPUBLIC OpenGLCapabilitySwitch +{ + bool mbLimitedShaderRegisters; + + OpenGLCapabilitySwitch() + : mbLimitedShaderRegisters(false) + {} +}; + +class VCL_DLLPUBLIC OpenGLContext +{ + friend class OpenGLTests; +protected: + OpenGLContext(); +public: + static rtl::Reference<OpenGLContext> Create(); + virtual ~OpenGLContext(); + void acquire() { mnRefCount++; } + void release() { if ( --mnRefCount == 0 ) delete this; } + void dispose(); + + void requestLegacyContext(); + + bool init(vcl::Window* pParent); + + void reset(); + + // use these methods right after setting a context to make sure drawing happens + // in the right FBO (default one is for onscreen painting) + void BindFramebuffer( OpenGLFramebuffer* pFramebuffer ); + void AcquireDefaultFramebuffer(); + OpenGLFramebuffer* AcquireFramebuffer( const OpenGLTexture& rTexture ); + static void ReleaseFramebuffer( OpenGLFramebuffer* pFramebuffer ); + void UnbindTextureFromFramebuffers( GLuint nTexture ); + static bool IsTextureAttachedAnywhere( GLuint nTexture ); + + void ReleaseFramebuffer( const OpenGLTexture& rTexture ); + void ReleaseFramebuffers(); + + // retrieve a program from the cache or compile/link it + OpenGLProgram* GetProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); + OpenGLProgram* UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); + + RenderState& state() + { + return *mpRenderState; + } + + OpenGLCapabilitySwitch& getOpenGLCapabilitySwitch() + { + return maOpenGLCapabilitySwitch; + } + + /// Is this GL context the current context ? + virtual bool isCurrent(); + /// Is any GL context the current context ? + virtual bool isAnyCurrent(); + /// release bound resources from the current context + static void clearCurrent(); + /// release contexts etc. before (potentially) allowing another thread run. + static void prepareForYield(); + /// Is there a current GL context ? + static bool hasCurrent(); + + /// make a VCL context (any context) current, create it if necessary. + static void makeVCLCurrent(); + /// fetch any VCL context, creating one if bMakeIfNecessary is set. + static rtl::Reference<OpenGLContext> getVCLContext(bool bMakeIfNecessary = true); + /// make this GL context current - so it is implicit in subsequent GL calls + virtual void makeCurrent(); + /// Put this GL context to the end of the context list. + void registerAsCurrent(); + /// reset the GL context so this context is not implicit in subsequent GL calls. + virtual void resetCurrent(); + /// unbind the GL_FRAMEBUFFER to its default state, needed for gtk3 + virtual void restoreDefaultFramebuffer(); + virtual void swapBuffers(); + virtual void sync(); + void show(); + + void setWinPosAndSize(const Point &rPos, const Size& rSize); + virtual const GLWindow& getOpenGLWindow() const = 0; + + SystemChildWindow* getChildWindow(); + const SystemChildWindow* getChildWindow() const; + + bool isInitialized() const + { + return mbInitialized; + } + + /// VCL promiscuously re-uses its own contexts: + void setVCLOnly() { mbVCLOnly = true; } + bool isVCLOnly() const { return mbVCLOnly; } + + virtual SystemWindowData generateWinData(vcl::Window* pParent, bool bRequestLegacyContext); + +private: + virtual void initWindow(); + virtual void destroyCurrentContext(); + virtual void adjustToNewSize(); + +protected: + bool InitGL(); + static void InitGLDebugging(); + static void InitChildWindow(SystemChildWindow *pChildWindow); + static void BuffersSwapped(); + virtual GLWindow& getModifiableOpenGLWindow() = 0; + virtual bool ImplInit(); + + VclPtr<vcl::Window> m_xWindow; + VclPtr<vcl::Window> mpWindow; //points to m_pWindow or the parent window, don't delete it + VclPtr<SystemChildWindow> m_pChildWindow; + bool mbInitialized; + int mnRefCount; + bool mbRequestLegacyContext; + bool mbVCLOnly; + + int mnFramebufferCount; + OpenGLFramebuffer* mpCurrentFramebuffer; + OpenGLFramebuffer* mpFirstFramebuffer; + OpenGLFramebuffer* mpLastFramebuffer; + + OpenGLCapabilitySwitch maOpenGLCapabilitySwitch; + +private: + typedef std::unordered_map< OString, std::shared_ptr<OpenGLProgram> > ProgramCollection; + ProgramCollection maPrograms; + OpenGLProgram* mpCurrentProgram; + + std::unique_ptr<RenderState> mpRenderState; + +public: + vcl::Region maClipRegion; + + // Don't hold references to ourselves: + OpenGLContext *mpPrevContext; + OpenGLContext *mpNextContext; +}; + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/vcl/opengl/OpenGLHelper.hxx b/include/vcl/opengl/OpenGLHelper.hxx new file mode 100644 index 000000000..4f365c2e4 --- /dev/null +++ b/include/vcl/opengl/OpenGLHelper.hxx @@ -0,0 +1,126 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#ifndef INCLUDED_VCL_OPENGL_OPENGLHELPER_HXX +#define INCLUDED_VCL_OPENGL_OPENGLHELPER_HXX + +#include <epoxy/gl.h> +#include <sal/detail/log.h> +#include <vcl/dllapi.h> +#include <vcl/bitmapex.hxx> + +#include <rtl/ustring.hxx> +#include <sstream> + +/// Helper to do a SAL_INFO as well as a GL log. +#define VCL_GL_INFO(stream) \ + do { \ + if (SAL_DETAIL_ENABLE_LOG_INFO && OpenGLHelper::isVCLOpenGLEnabled()) \ + { \ + ::std::ostringstream detail_stream; \ + detail_stream << stream; \ + OpenGLHelper::debugMsgStream(detail_stream); \ + } \ + } while (false) + +/// Helper to do a SAL_WARN as well as a GL log. +#define VCL_GL_WARN(stream) \ + do { \ + if (SAL_DETAIL_ENABLE_LOG_INFO && OpenGLHelper::isVCLOpenGLEnabled()) \ + { \ + ::std::ostringstream detail_stream; \ + detail_stream << stream; \ + OpenGLHelper::debugMsgStreamWarn(detail_stream); \ + } \ + } while (false) + +// All member functions static and VCL_DLLPUBLIC. Basically a glorified namespace. +struct VCL_DLLPUBLIC OpenGLHelper +{ + OpenGLHelper() = delete; // Should not be instantiated + +public: + + static OString GetDigest(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble ); + + static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName, const OString& preamble, const OString& rDigest ); + static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble, const OString& rDigest ); + static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName); + static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName); + + /** + * The caller is responsible for allocating the memory for the buffer before calling + * this method. The buffer size is assumed to be 4*width*height and the format + * to be OptimalBufferFormat(). + **/ + static BitmapEx ConvertBufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight); + /** + * Returns the optimal buffer format for OpenGL (GL_BGRA or GL_RGBA). + **/ + static GLenum OptimalBufferFormat(); + static void renderToFile(long nWidth, long nHeight, const OUString& rFileName); + + static const char* GLErrorString(GLenum errorCode); + + /** + * The caller is responsible for deleting the buffer objects identified by + * nFramebufferId, nRenderbufferDepthId and nRenderbufferColorId. + * This create a buffer for rendering to texture and should be freed with + * glDeleteTextures. + * + * @param nWidth Width of frame + * @param nHeight Height of frame + * @param nFramebufferId FrameBuffer ID + * @param nRenderbufferDepthId RenderBuffer's depth ID + * @param nRenderbufferColorId RenderBuffer's color ID + */ + static void createFramebuffer(long nWidth, long nHeight, GLuint& nFramebufferId, + GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId); + + /// Get OpenGL version (needs a context) + static float getGLVersion(); + + static void checkGLError(const char* aFile, size_t nLine); + + /** + * Insert a glDebugMessage into the queue - helpful for debugging + * with apitrace to annotate the output and correlate it with code. + */ +#if defined __GNUC__ + __attribute__ ((format (printf, 2, 3))) +#endif + static void debugMsgPrint(const int nType, const char *pFormat, ...); + static void debugMsgStream(std::ostringstream const &pStream); + static void debugMsgStreamWarn(std::ostringstream const &pStream); + + /** + * checks if the device/driver pair is on our OpenGL blacklist + */ + static bool isDeviceBlacklisted(); + + /** + * checks if the system supports all features that are necessary for the OpenGL VCL support + */ + static bool supportsVCLOpenGL(); + + /** + * Returns true if VCL has OpenGL rendering enabled + */ + static bool isVCLOpenGLEnabled(); +}; + +#ifdef SAL_LOG_WARN +#define CHECK_GL_ERROR() OpenGLHelper::checkGLError(__FILE__, __LINE__) +#else +#define CHECK_GL_ERROR() do { } while (false) +#endif + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/vcl/opengl/OpenGLWrapper.hxx b/include/vcl/opengl/OpenGLWrapper.hxx new file mode 100644 index 000000000..c84286ea5 --- /dev/null +++ b/include/vcl/opengl/OpenGLWrapper.hxx @@ -0,0 +1,41 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +// Fully wrapped methods that have no exotic GL header deps. + +#ifndef INCLUDED_VCL_OPENGL_OPENGLWRAPPER_HXX +#define INCLUDED_VCL_OPENGL_OPENGLWRAPPER_HXX + +#include <config_features.h> +#include <vcl/dllapi.h> + +// All member functions static and VCL_DLLPUBLIC. Basically a glorified namespace. +struct VCL_DLLPUBLIC OpenGLWrapper +{ + OpenGLWrapper() = delete; // Should not be instantiated + + /** + * Returns true if VCL has OpenGL rendering enabled + */ +#if HAVE_FEATURE_UI + static bool isVCLOpenGLEnabled(); + + /** + * Returns the number of times OpenGL buffers have been swapped. + */ + static sal_Int64 getBufferSwapCounter(); +#else + static bool isVCLOpenGLEnabled() + { + return false; + } +#endif +}; + +#endif // INCLUDED_VCL_OPENGL_OPENGLWRAPPER_HXX |