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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /svx/source/engine3d/extrud3d.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/engine3d/extrud3d.cxx')
-rw-r--r-- | svx/source/engine3d/extrud3d.cxx | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/svx/source/engine3d/extrud3d.cxx b/svx/source/engine3d/extrud3d.cxx new file mode 100644 index 000000000..d4aa1f024 --- /dev/null +++ b/svx/source/engine3d/extrud3d.cxx @@ -0,0 +1,223 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include <svx/strings.hrc> +#include <svx/deflt3d.hxx> +#include <svx/dialmgr.hxx> +#include <svx/globl3d.hxx> +#include <extrud3d.hxx> + +#include <svx/svdopath.hxx> +#include <svx/svdmodel.hxx> +#include <svx/svx3ditems.hxx> +#include <svx/xlineit0.hxx> +#include <sdr/properties/e3dextrudeproperties.hxx> +#include <sdr/contact/viewcontactofe3dextrude.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <rtl/ustrbuf.hxx> + + +// DrawContact section +std::unique_ptr<sdr::contact::ViewContact> E3dExtrudeObj::CreateObjectSpecificViewContact() +{ + return std::make_unique<sdr::contact::ViewContactOfE3dExtrude>(*this); +} + +std::unique_ptr<sdr::properties::BaseProperties> E3dExtrudeObj::CreateObjectSpecificProperties() +{ + return std::make_unique<sdr::properties::E3dExtrudeProperties>(*this); +} + +// Constructor creates a two cover surface tools::PolyPolygon and (point-count 1) side +// surfaces rectangles from the passed PolyPolygon +E3dExtrudeObj::E3dExtrudeObj( + SdrModel& rSdrModel, + const E3dDefaultAttributes& rDefault, + const basegfx::B2DPolyPolygon& rPP, + double fDepth) +: E3dCompoundObject(rSdrModel), + maExtrudePolygon(rPP) +{ + // since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here + basegfx::B2DHomMatrix aMirrorY; + aMirrorY.scale(1.0, -1.0); + maExtrudePolygon.transform(aMirrorY); + + // Set Defaults + SetDefaultAttributes(rDefault); + + // set extrude depth + GetProperties().SetObjectItemDirect(makeSvx3DDepthItem(static_cast<sal_uInt32>(fDepth + 0.5))); +} + +E3dExtrudeObj::E3dExtrudeObj(SdrModel& rSdrModel) +: E3dCompoundObject(rSdrModel) +{ + // Set Defaults + const E3dDefaultAttributes aDefault; + + SetDefaultAttributes(aDefault); +} + +E3dExtrudeObj::~E3dExtrudeObj() +{ +} + +void E3dExtrudeObj::SetDefaultAttributes(const E3dDefaultAttributes& rDefault) +{ + GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed())); + GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack())); + GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode())); + GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront())); + GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack())); + + // For extrudes use StdTexture in X and Y by default + GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1)); + GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1)); +} + +sal_uInt16 E3dExtrudeObj::GetObjIdentifier() const +{ + return E3D_EXTRUDEOBJ_ID; +} + +E3dExtrudeObj* E3dExtrudeObj::CloneSdrObject(SdrModel& rTargetModel) const +{ + return CloneHelper< E3dExtrudeObj >(rTargetModel); +} + +E3dExtrudeObj& E3dExtrudeObj::operator=(const E3dExtrudeObj& rObj) +{ + if( this == &rObj ) + return *this; + E3dCompoundObject::operator=(rObj); + + maExtrudePolygon = rObj.maExtrudePolygon; + + return *this; +} + +// Set local parameters with geometry re-creating + +void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew) +{ + if(maExtrudePolygon != rNew) + { + maExtrudePolygon = rNew; + ActionChanged(); + } +} + +// Get the name of the object (singular) + +OUString E3dExtrudeObj::TakeObjNameSingul() const +{ + OUStringBuffer sName(SvxResId(STR_ObjNameSingulExtrude3d)); + + OUString aName(GetName()); + if (!aName.isEmpty()) + { + sName.append(' '); + sName.append('\''); + sName.append(aName); + sName.append('\''); + } + return sName.makeStringAndClear(); +} + +// Get the name of the object (plural) + +OUString E3dExtrudeObj::TakeObjNamePlural() const +{ + return SvxResId(STR_ObjNamePluralExtrude3d); +} + +bool E3dExtrudeObj::IsBreakObjPossible() +{ + return true; +} + +std::unique_ptr<SdrAttrObj,SdrObjectFreeOp> E3dExtrudeObj::GetBreakObj() +{ + basegfx::B3DPolyPolygon aFrontSide; + basegfx::B3DPolyPolygon aBackSide; + + if(maExtrudePolygon.count()) + { + basegfx::B2DPolyPolygon aTemp(maExtrudePolygon); + aTemp.removeDoublePoints(); + aTemp = basegfx::utils::correctOrientations(aTemp); + const basegfx::B2VectorOrientation aOrient = basegfx::utils::getOrientation(aTemp.getB2DPolygon(0)); + + if(basegfx::B2VectorOrientation::Positive == aOrient) + { + aTemp.flip(); + } + + aFrontSide = basegfx::utils::createB3DPolyPolygonFromB2DPolyPolygon(aTemp); + } + + if(aFrontSide.count()) + { + aBackSide = aFrontSide; + + if(GetExtrudeDepth()) + { + basegfx::B3DHomMatrix aTransform; + + if(100 != GetPercentBackScale()) + { + // scale polygon from center + const double fScaleFactor(GetPercentBackScale() / 100.0); + const basegfx::B3DRange aPolyPolyRange(basegfx::utils::getRange(aBackSide)); + const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter()); + + aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ()); + aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor); + aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ()); + } + + // translate by extrude depth + aTransform.translate(0.0, 0.0, static_cast<double>(GetExtrudeDepth())); + + aBackSide.transform(aTransform); + } + } + + if(aBackSide.count()) + { + // create PathObj + basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide); + std::unique_ptr<SdrPathObj,SdrObjectFreeOp> pPathObj(new SdrPathObj(getSdrModelFromSdrObject(), OBJ_PLIN, aPoly)); + + SfxItemSet aSet(GetObjectItemSet()); + aSet.Put(XLineStyleItem(css::drawing::LineStyle_SOLID)); + pPathObj->SetMergedItemSet(aSet); + + return std::unique_ptr<SdrAttrObj,SdrObjectFreeOp>(pPathObj.release()); + } + + return nullptr; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |