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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /svx/source/sdr/contact/viewcontactofe3dlathe.cxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofe3dlathe.cxx')
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1 files changed, 97 insertions, 0 deletions
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include <sdr/contact/viewcontactofe3dlathe.hxx>
+#include <svx/lathe3d.hxx>
+#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
+#include <sdr/primitive2d/sdrattributecreator.hxx>
+#include <sdr/primitive3d/sdrattributecreator3d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <memory>
+
+
+namespace sdr::contact
+{
+ ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
+ : ViewContactOfE3d(rLathe)
+ {
+ }
+
+ ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dLathe::createViewIndependentPrimitive3DContainer() const
+ {
+ drawinglayer::primitive3d::Primitive3DContainer xRetval;
+ const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
+ const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
+ drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
+
+ // get extrude geometry
+ const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
+
+ // get 3D Object Attributes
+ std::unique_ptr<drawinglayer::attribute::Sdr3DObjectAttribute> pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
+
+ // calculate texture size. Use the polygon length of the longest polygon for
+ // height and the rotated radius for width (using polygon center) to get a good
+ // texture mapping
+ double fPolygonMaxLength(0.0);
+
+ for(auto const& rCandidate : aPolyPolygon)
+ {
+ const double fPolygonLength(basegfx::utils::getLength(rCandidate));
+ fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
+ }
+
+ const basegfx::B2DRange aPolyPolygonRange(basegfx::utils::getRange(aPolyPolygon));
+ const basegfx::B2DVector aTextureSize(
+ F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
+ fPolygonMaxLength);
+
+ // get more data
+ const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
+ const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
+ const double fDiagonal(static_cast<double>(GetE3dLatheObj().GetPercentDiagonal()) / 100.0);
+ const double fBackScale(static_cast<double>(GetE3dLatheObj().GetBackScale()) / 100.0);
+ const double fRotation((static_cast<double>(GetE3dLatheObj().GetEndAngle()) / 1800.0) * F_PI);
+ const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
+ const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
+ const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
+ const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
+ const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
+
+ // create primitive and add
+ const basegfx::B3DHomMatrix aWorldTransform;
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::SdrLathePrimitive3D(
+ aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
+ aPolyPolygon, nHorizontalSegments, nVerticalSegments,
+ fDiagonal, fBackScale, fRotation,
+ bSmoothNormals, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
+ xRetval = { xReference };
+
+ return xRetval;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */