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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /sw/source/uibase/utlui/shdwcrsr.cxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--sw/source/uibase/utlui/shdwcrsr.cxx119
1 files changed, 119 insertions, 0 deletions
diff --git a/sw/source/uibase/utlui/shdwcrsr.cxx b/sw/source/uibase/utlui/shdwcrsr.cxx
new file mode 100644
index 000000000..dbdf78b49
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+++ b/sw/source/uibase/utlui/shdwcrsr.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <com/sun/star/text/HoriOrientation.hpp>
+#include <vcl/window.hxx>
+#include <shdwcrsr.hxx>
+
+using namespace ::com::sun::star;
+
+SwShadowCursor::~SwShadowCursor()
+{
+ if( USHRT_MAX != nOldMode )
+ DrawCursor( aOldPt, nOldHeight, nOldMode );
+}
+
+void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode )
+{
+ Point aPt( pWin->LogicToPixel( rPt ));
+ nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height();
+ if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode )
+ {
+ if( USHRT_MAX != nOldMode )
+ DrawCursor( aOldPt, nOldHeight, nOldMode );
+
+ DrawCursor( aPt, nHeight, nMode );
+ nOldMode = nMode;
+ nOldHeight = nHeight;
+ aOldPt = aPt;
+ }
+}
+
+void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, bool bLeft )
+{
+ long nLineDiff = nHeight / 2;
+ long nLineDiffHalf = nLineDiff / 2;
+
+ // Dot above
+ Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3),
+ rPt.Y() + nLineDiffHalf );
+ // Dot below
+ Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 );
+ long nDiff = bLeft ? -1 : 1;
+ while( aPt1.Y() <= aPt2.Y() )
+ {
+ pWin->DrawLine( aPt1, aPt2 );
+ aPt1.AdjustY( 1 );
+ aPt2.AdjustY( -1 );
+ aPt2.setX( aPt1.AdjustX(nDiff ) );
+ }
+}
+
+void SwShadowCursor::DrawCursor( const Point& rPt, long nHeight, sal_uInt16 nMode )
+{
+ nHeight = (((nHeight / 4)+1) * 4) + 1;
+
+ pWin->Push();
+
+ pWin->SetMapMode(MapMode(MapUnit::MapPixel));
+ pWin->SetRasterOp( RasterOp::Xor );
+
+ pWin->SetLineColor( Color( sal_uInt32(aCol) ^ sal_uInt32(COL_WHITE) ) );
+
+ // 1. The Line:
+ pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1),
+ Point( rPt.X(), rPt.Y() - 2 + nHeight ));
+
+ // 2. The Triangle
+ if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode ) // Arrow to the right
+ DrawTri( rPt, nHeight, false );
+ if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode ) // Arrow to the left
+ DrawTri( rPt, nHeight, true );
+
+ pWin->Pop();
+}
+
+void SwShadowCursor::Paint()
+{
+ if( USHRT_MAX != nOldMode )
+ DrawCursor( aOldPt, nOldHeight, nOldMode );
+}
+
+tools::Rectangle SwShadowCursor::GetRect() const
+{
+ long nH = nOldHeight;
+ Point aPt( aOldPt );
+
+ nH = (((nH / 4)+1) * 4) + 1;
+ long nWidth = nH / 4 + 3 + 1;
+
+ Size aSz( nWidth, nH );
+
+ if( text::HoriOrientation::RIGHT == nOldMode )
+ aPt.AdjustX( -(aSz.Width()) );
+ else if( text::HoriOrientation::CENTER == nOldMode )
+ {
+ aPt.AdjustX( -(aSz.Width()) );
+ aSz.setWidth( aSz.Width() * 2 );
+ }
+
+ return pWin->PixelToLogic( tools::Rectangle( aPt, aSz ) );
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */