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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /tools/source/generic/poly.cxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'tools/source/generic/poly.cxx')
-rw-r--r--tools/source/generic/poly.cxx1874
1 files changed, 1874 insertions, 0 deletions
diff --git a/tools/source/generic/poly.cxx b/tools/source/generic/poly.cxx
new file mode 100644
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--- /dev/null
+++ b/tools/source/generic/poly.cxx
@@ -0,0 +1,1874 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <osl/endian.h>
+#include <osl/diagnose.h>
+#include <sal/log.hxx>
+#include <tools/bigint.hxx>
+#include <tools/debug.hxx>
+#include <tools/helpers.hxx>
+#include <tools/stream.hxx>
+#include <tools/vcompat.hxx>
+#include <tools/gen.hxx>
+#include <poly.h>
+#include <o3tl/safeint.hxx>
+#include <tools/line.hxx>
+#include <tools/poly.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/curve/b2dcubicbezier.hxx>
+
+#include <memory>
+#include <vector>
+#include <iterator>
+#include <algorithm>
+#include <cstring>
+#include <limits.h>
+#include <cmath>
+
+#define EDGE_LEFT 1
+#define EDGE_TOP 2
+#define EDGE_RIGHT 4
+#define EDGE_BOTTOM 8
+#define EDGE_HORZ (EDGE_RIGHT | EDGE_LEFT)
+#define EDGE_VERT (EDGE_TOP | EDGE_BOTTOM)
+#define SMALL_DVALUE 0.0000001
+#define FSQRT2 1.4142135623730950488016887242097
+
+static double ImplGetParameter( const Point& rCenter, const Point& rPt, double fWR, double fHR )
+{
+ const long nDX = rPt.X() - rCenter.X();
+ double fAngle = atan2( -rPt.Y() + rCenter.Y(), ( ( nDX == 0 ) ? 0.000000001 : nDX ) );
+
+ return atan2(fWR*sin(fAngle), fHR*cos(fAngle));
+}
+
+ImplPolygon::ImplPolygon( sal_uInt16 nInitSize )
+{
+ ImplInitSize(nInitSize, false);
+}
+
+ImplPolygon::ImplPolygon( const ImplPolygon& rImpPoly )
+{
+ if ( rImpPoly.mnPoints )
+ {
+ mxPointAry.reset(new Point[rImpPoly.mnPoints]);
+ memcpy(mxPointAry.get(), rImpPoly.mxPointAry.get(), rImpPoly.mnPoints * sizeof(Point));
+
+ if( rImpPoly.mxFlagAry )
+ {
+ mxFlagAry.reset(new PolyFlags[rImpPoly.mnPoints]);
+ memcpy(mxFlagAry.get(), rImpPoly.mxFlagAry.get(), rImpPoly.mnPoints);
+ }
+ }
+
+ mnPoints = rImpPoly.mnPoints;
+}
+
+ImplPolygon::ImplPolygon( sal_uInt16 nInitSize, const Point* pInitAry, const PolyFlags* pInitFlags )
+{
+ if ( nInitSize )
+ {
+ mxPointAry.reset(new Point[nInitSize]);
+ memcpy(mxPointAry.get(), pInitAry, nInitSize * sizeof(Point));
+
+ if( pInitFlags )
+ {
+ mxFlagAry.reset(new PolyFlags[nInitSize]);
+ memcpy(mxFlagAry.get(), pInitFlags, nInitSize);
+ }
+ }
+
+ mnPoints = nInitSize;
+}
+
+ImplPolygon::ImplPolygon( const tools::Rectangle& rRect )
+{
+ if ( !rRect.IsEmpty() )
+ {
+ ImplInitSize(5);
+ mxPointAry[0] = rRect.TopLeft();
+ mxPointAry[1] = rRect.TopRight();
+ mxPointAry[2] = rRect.BottomRight();
+ mxPointAry[3] = rRect.BottomLeft();
+ mxPointAry[4] = rRect.TopLeft();
+ }
+ else
+ mnPoints = 0;
+}
+
+ImplPolygon::ImplPolygon( const tools::Rectangle& rRect, sal_uInt32 nHorzRound, sal_uInt32 nVertRound )
+{
+ if ( !rRect.IsEmpty() )
+ {
+ tools::Rectangle aRect( rRect );
+ aRect.Justify(); // SJ: i9140
+
+ nHorzRound = std::min( nHorzRound, static_cast<sal_uInt32>(labs( aRect.GetWidth() >> 1 )) );
+ nVertRound = std::min( nVertRound, static_cast<sal_uInt32>(labs( aRect.GetHeight() >> 1 )) );
+
+ if( !nHorzRound && !nVertRound )
+ {
+ ImplInitSize(5);
+ mxPointAry[0] = aRect.TopLeft();
+ mxPointAry[1] = aRect.TopRight();
+ mxPointAry[2] = aRect.BottomRight();
+ mxPointAry[3] = aRect.BottomLeft();
+ mxPointAry[4] = aRect.TopLeft();
+ }
+ else
+ {
+ const Point aTL( aRect.Left() + nHorzRound, aRect.Top() + nVertRound );
+ const Point aTR( aRect.Right() - nHorzRound, aRect.Top() + nVertRound );
+ const Point aBR( aRect.Right() - nHorzRound, aRect.Bottom() - nVertRound );
+ const Point aBL( aRect.Left() + nHorzRound, aRect.Bottom() - nVertRound );
+ std::unique_ptr<tools::Polygon> pEllipsePoly( new tools::Polygon( Point(), nHorzRound, nVertRound ) );
+ sal_uInt16 i, nEnd, nSize4 = pEllipsePoly->GetSize() >> 2;
+
+ ImplInitSize((pEllipsePoly->GetSize() + 1));
+
+ const Point* pSrcAry = pEllipsePoly->GetConstPointAry();
+ Point* pDstAry = mxPointAry.get();
+
+ for( i = 0, nEnd = nSize4; i < nEnd; i++ )
+ pDstAry[ i ] = pSrcAry[ i ] + aTR;
+
+ for( nEnd = nEnd + nSize4; i < nEnd; i++ )
+ pDstAry[ i ] = pSrcAry[ i ] + aTL;
+
+ for( nEnd = nEnd + nSize4; i < nEnd; i++ )
+ pDstAry[ i ] = pSrcAry[ i ] + aBL;
+
+ for( nEnd = nEnd + nSize4; i < nEnd; i++ )
+ pDstAry[ i ] = pSrcAry[ i ] + aBR;
+
+ pDstAry[ nEnd ] = pDstAry[ 0 ];
+ }
+ }
+ else
+ mnPoints = 0;
+}
+
+ImplPolygon::ImplPolygon( const Point& rCenter, long nRadX, long nRadY )
+{
+ if( nRadX && nRadY )
+ {
+ sal_uInt16 nPoints;
+ // Compute default (depends on size)
+ long nRadXY;
+ const bool bOverflow = o3tl::checked_multiply(nRadX, nRadY, nRadXY);
+ if (!bOverflow)
+ {
+ nPoints = static_cast<sal_uInt16>(MinMax(
+ ( F_PI * ( 1.5 * ( nRadX + nRadY ) -
+ sqrt( static_cast<double>(labs(nRadXY)) ) ) ),
+ 32, 256 ));
+ }
+ else
+ {
+ nPoints = 256;
+ }
+
+ if( ( nRadX > 32 ) && ( nRadY > 32 ) && ( nRadX + nRadY ) < 8192 )
+ nPoints >>= 1;
+
+ // Ceil number of points until divisible by four
+ nPoints = (nPoints + 3) & ~3;
+ ImplInitSize(nPoints);
+
+ sal_uInt16 i;
+ sal_uInt16 nPoints2 = nPoints >> 1;
+ sal_uInt16 nPoints4 = nPoints >> 2;
+ double nAngle;
+ double nAngleStep = F_PI2 / ( nPoints4 - 1 );
+
+ for( i=0, nAngle = 0.0; i < nPoints4; i++, nAngle += nAngleStep )
+ {
+ long nX = FRound( nRadX * cos( nAngle ) );
+ long nY = FRound( -nRadY * sin( nAngle ) );
+
+ Point* pPt = &(mxPointAry[i]);
+ pPt->setX( nX + rCenter.X() );
+ pPt->setY( nY + rCenter.Y() );
+ pPt = &(mxPointAry[nPoints2-i-1]);
+ pPt->setX( -nX + rCenter.X() );
+ pPt->setY( nY + rCenter.Y() );
+ pPt = &(mxPointAry[i+nPoints2]);
+ pPt->setX( -nX + rCenter.X() );
+ pPt->setY( -nY + rCenter.Y() );
+ pPt = &(mxPointAry[nPoints-i-1]);
+ pPt->setX( nX + rCenter.X() );
+ pPt->setY( -nY + rCenter.Y() );
+ }
+ }
+ else
+ mnPoints = 0;
+}
+
+ImplPolygon::ImplPolygon( const tools::Rectangle& rBound, const Point& rStart, const Point& rEnd,
+ PolyStyle eStyle, bool bFullCircle )
+{
+ const long nWidth = rBound.GetWidth();
+ const long nHeight = rBound.GetHeight();
+
+ if( ( nWidth > 1 ) && ( nHeight > 1 ) )
+ {
+ const Point aCenter( rBound.Center() );
+ const long nRadX = aCenter.X() - rBound.Left();
+ const long nRadY = aCenter.Y() - rBound.Top();
+ sal_uInt16 nPoints;
+
+ long nRadXY;
+ const bool bOverflow = o3tl::checked_multiply(nRadX, nRadY, nRadXY);
+ if (!bOverflow)
+ {
+ nPoints = static_cast<sal_uInt16>(MinMax(
+ ( F_PI * ( 1.5 * ( nRadX + nRadY ) -
+ sqrt( static_cast<double>(labs(nRadXY)) ) ) ),
+ 32, 256 ));
+ }
+ else
+ {
+ nPoints = 256;
+ }
+
+
+ if( ( nRadX > 32 ) && ( nRadY > 32 ) && ( nRadX + nRadY ) < 8192 )
+ nPoints >>= 1;
+
+ // compute threshold
+ const double fRadX = nRadX;
+ const double fRadY = nRadY;
+ const double fCenterX = aCenter.X();
+ const double fCenterY = aCenter.Y();
+ double fStart = ImplGetParameter( aCenter, rStart, fRadX, fRadY );
+ double fEnd = ImplGetParameter( aCenter, rEnd, fRadX, fRadY );
+ double fDiff = fEnd - fStart;
+ double fStep;
+ sal_uInt16 nStart;
+ sal_uInt16 nEnd;
+
+ if( fDiff < 0. )
+ fDiff += F_2PI;
+
+ if ( bFullCircle )
+ fDiff = F_2PI;
+
+ // Proportionally shrink number of points( fDiff / (2PI) );
+ nPoints = std::max( static_cast<sal_uInt16>( ( fDiff * 0.1591549 ) * nPoints ), sal_uInt16(16) );
+ fStep = fDiff / ( nPoints - 1 );
+
+ if( PolyStyle::Pie == eStyle )
+ {
+ const Point aCenter2( FRound( fCenterX ), FRound( fCenterY ) );
+
+ nStart = 1;
+ nEnd = nPoints + 1;
+ ImplInitSize((nPoints + 2));
+ mxPointAry[0] = aCenter2;
+ mxPointAry[nEnd] = aCenter2;
+ }
+ else
+ {
+ ImplInitSize( ( PolyStyle::Chord == eStyle ) ? ( nPoints + 1 ) : nPoints );
+ nStart = 0;
+ nEnd = nPoints;
+ }
+
+ for(; nStart < nEnd; nStart++, fStart += fStep )
+ {
+ Point& rPt = mxPointAry[nStart];
+
+ rPt.setX( FRound( fCenterX + fRadX * cos( fStart ) ) );
+ rPt.setY( FRound( fCenterY - fRadY * sin( fStart ) ) );
+ }
+
+ if( PolyStyle::Chord == eStyle )
+ mxPointAry[nPoints] = mxPointAry[0];
+ }
+ else
+ mnPoints = 0;
+}
+
+ImplPolygon::ImplPolygon( const Point& rBezPt1, const Point& rCtrlPt1,
+ const Point& rBezPt2, const Point& rCtrlPt2, sal_uInt16 nPoints )
+{
+ nPoints = ( 0 == nPoints ) ? 25 : ( ( nPoints < 2 ) ? 2 : nPoints );
+
+ const double fInc = 1.0 / ( nPoints - 1 );
+ double fK_1 = 0.0, fK1_1 = 1.0;
+ double fK_2, fK_3, fK1_2, fK1_3;
+ const double fX0 = rBezPt1.X();
+ const double fY0 = rBezPt1.Y();
+ const double fX1 = 3.0 * rCtrlPt1.X();
+ const double fY1 = 3.0 * rCtrlPt1.Y();
+ const double fX2 = 3.0 * rCtrlPt2.X();
+ const double fY2 = 3.0 * rCtrlPt2.Y();
+ const double fX3 = rBezPt2.X();
+ const double fY3 = rBezPt2.Y();
+
+ ImplInitSize(nPoints);
+
+ for( sal_uInt16 i = 0; i < nPoints; i++, fK_1 += fInc, fK1_1 -= fInc )
+ {
+ Point& rPt = mxPointAry[i];
+
+ fK_2 = fK_1;
+ fK_2 *= fK_1;
+ fK_3 = fK_2;
+ fK_3 *= fK_1;
+ fK1_2 = fK1_1;
+ fK1_2 *= fK1_1;
+ fK1_3 = fK1_2;
+ fK1_3 *= fK1_1;
+ double fK12 = fK_1 * fK1_2;
+ double fK21 = fK_2 * fK1_1;
+
+ rPt.setX( FRound( fK1_3 * fX0 + fK12 * fX1 + fK21 * fX2 + fK_3 * fX3 ) );
+ rPt.setY( FRound( fK1_3 * fY0 + fK12 * fY1 + fK21 * fY2 + fK_3 * fY3 ) );
+ }
+}
+
+// constructor to convert from basegfx::B2DPolygon
+// #i76891# Needed to change from adding all control points (even for unused
+// edges) and creating a fixed-size Polygon in the first run to creating the
+// minimal Polygon. This requires a temporary Point- and Flag-Array for curves
+// and a memcopy at ImplPolygon creation, but contains no zero-controlpoints
+// for straight edges.
+ImplPolygon::ImplPolygon(const basegfx::B2DPolygon& rPolygon)
+ : mnPoints(0)
+{
+ const bool bCurve(rPolygon.areControlPointsUsed());
+ const bool bClosed(rPolygon.isClosed());
+ sal_uInt32 nB2DLocalCount(rPolygon.count());
+
+ if(bCurve)
+ {
+ // #127979# Reduce source point count hard to the limit of the tools Polygon
+ if(nB2DLocalCount > ((0x0000ffff / 3) - 1))
+ {
+ OSL_FAIL("Polygon::Polygon: Too many points in given B2DPolygon, need to reduce hard to maximum of tools Polygon (!)");
+ nB2DLocalCount = ((0x0000ffff / 3) - 1);
+ }
+
+ // calculate target point count
+ const sal_uInt32 nLoopCount(bClosed ? nB2DLocalCount : (nB2DLocalCount ? nB2DLocalCount - 1 : 0 ));
+
+ if(nLoopCount)
+ {
+ // calculate maximum array size and allocate; prepare insert index
+ const sal_uInt32 nMaxTargetCount((nLoopCount * 3) + 1);
+ ImplInitSize(static_cast< sal_uInt16 >(nMaxTargetCount), true);
+
+ // prepare insert index and current point
+ sal_uInt32 nArrayInsert(0);
+ basegfx::B2DCubicBezier aBezier;
+ aBezier.setStartPoint(rPolygon.getB2DPoint(0));
+
+ for(sal_uInt32 a(0); a < nLoopCount; a++)
+ {
+ // add current point (always) and remember StartPointIndex for evtl. later corrections
+ const Point aStartPoint(FRound(aBezier.getStartPoint().getX()), FRound(aBezier.getStartPoint().getY()));
+ const sal_uInt32 nStartPointIndex(nArrayInsert);
+ mxPointAry[nStartPointIndex] = aStartPoint;
+ mxFlagAry[nStartPointIndex] = PolyFlags::Normal;
+ nArrayInsert++;
+
+ // prepare next segment
+ const sal_uInt32 nNextIndex((a + 1) % nB2DLocalCount);
+ aBezier.setEndPoint(rPolygon.getB2DPoint(nNextIndex));
+ aBezier.setControlPointA(rPolygon.getNextControlPoint(a));
+ aBezier.setControlPointB(rPolygon.getPrevControlPoint(nNextIndex));
+
+ if(aBezier.isBezier())
+ {
+ // if one is used, add always two control points due to the old schema
+ mxPointAry[nArrayInsert] = Point(FRound(aBezier.getControlPointA().getX()), FRound(aBezier.getControlPointA().getY()));
+ mxFlagAry[nArrayInsert] = PolyFlags::Control;
+ nArrayInsert++;
+
+ mxPointAry[nArrayInsert] = Point(FRound(aBezier.getControlPointB().getX()), FRound(aBezier.getControlPointB().getY()));
+ mxFlagAry[nArrayInsert] = PolyFlags::Control;
+ nArrayInsert++;
+ }
+
+ // test continuity with previous control point to set flag value
+ if(aBezier.getControlPointA() != aBezier.getStartPoint() && (bClosed || a))
+ {
+ const basegfx::B2VectorContinuity eCont(rPolygon.getContinuityInPoint(a));
+
+ if(basegfx::B2VectorContinuity::C1 == eCont)
+ {
+ mxFlagAry[nStartPointIndex] = PolyFlags::Smooth;
+ }
+ else if(basegfx::B2VectorContinuity::C2 == eCont)
+ {
+ mxFlagAry[nStartPointIndex] = PolyFlags::Symmetric;
+ }
+ }
+
+ // prepare next polygon step
+ aBezier.setStartPoint(aBezier.getEndPoint());
+ }
+
+ if(bClosed)
+ {
+ // add first point again as closing point due to old definition
+ mxPointAry[nArrayInsert] = mxPointAry[0];
+ mxFlagAry[nArrayInsert] = PolyFlags::Normal;
+ nArrayInsert++;
+ }
+ else
+ {
+ // add last point as closing point
+ const basegfx::B2DPoint aClosingPoint(rPolygon.getB2DPoint(nB2DLocalCount - 1));
+ const Point aEnd(FRound(aClosingPoint.getX()), FRound(aClosingPoint.getY()));
+ mxPointAry[nArrayInsert] = aEnd;
+ mxFlagAry[nArrayInsert] = PolyFlags::Normal;
+ nArrayInsert++;
+ }
+
+ DBG_ASSERT(nArrayInsert <= nMaxTargetCount, "Polygon::Polygon from basegfx::B2DPolygon: wrong max point count estimation (!)");
+
+ if(nArrayInsert != nMaxTargetCount)
+ {
+ ImplSetSize(static_cast< sal_uInt16 >(nArrayInsert));
+ }
+ }
+ }
+ else
+ {
+ // #127979# Reduce source point count hard to the limit of the tools Polygon
+ if(nB2DLocalCount > (0x0000ffff - 1))
+ {
+ OSL_FAIL("Polygon::Polygon: Too many points in given B2DPolygon, need to reduce hard to maximum of tools Polygon (!)");
+ nB2DLocalCount = (0x0000ffff - 1);
+ }
+
+ if(nB2DLocalCount)
+ {
+ // point list creation
+ const sal_uInt32 nTargetCount(nB2DLocalCount + (bClosed ? 1 : 0));
+ ImplInitSize(static_cast< sal_uInt16 >(nTargetCount));
+ sal_uInt16 nIndex(0);
+
+ for(sal_uInt32 a(0); a < nB2DLocalCount; a++)
+ {
+ basegfx::B2DPoint aB2DPoint(rPolygon.getB2DPoint(a));
+ Point aPoint(FRound(aB2DPoint.getX()), FRound(aB2DPoint.getY()));
+ mxPointAry[nIndex++] = aPoint;
+ }
+
+ if(bClosed)
+ {
+ // add first point as closing point
+ mxPointAry[nIndex] = mxPointAry[0];
+ }
+ }
+ }
+}
+
+bool ImplPolygon::operator==( const ImplPolygon& rCandidate) const
+{
+ return mnPoints == rCandidate.mnPoints &&
+ mxFlagAry.get() == rCandidate.mxFlagAry.get() &&
+ mxPointAry.get() == rCandidate.mxPointAry.get();
+}
+
+void ImplPolygon::ImplInitSize(sal_uInt16 nInitSize, bool bFlags)
+{
+ if (nInitSize)
+ {
+ mxPointAry.reset(new Point[nInitSize]);
+ }
+
+ if (bFlags)
+ {
+ mxFlagAry.reset(new PolyFlags[nInitSize]);
+ memset(mxFlagAry.get(), 0, nInitSize);
+ }
+
+ mnPoints = nInitSize;
+}
+
+void ImplPolygon::ImplSetSize( sal_uInt16 nNewSize, bool bResize )
+{
+ if( mnPoints == nNewSize )
+ return;
+
+ std::unique_ptr<Point[]> xNewAry;
+
+ if (nNewSize)
+ {
+ const std::size_t nNewSz(static_cast<std::size_t>(nNewSize)*sizeof(Point));
+ xNewAry.reset(new Point[nNewSize]);
+
+ if ( bResize )
+ {
+ // Copy the old points
+ if ( mnPoints < nNewSize )
+ {
+ // New points are already implicitly initialized to zero
+ const std::size_t nOldSz(mnPoints * sizeof(Point));
+ if (mxPointAry)
+ memcpy(xNewAry.get(), mxPointAry.get(), nOldSz);
+ }
+ else
+ {
+ if (mxPointAry)
+ memcpy(xNewAry.get(), mxPointAry.get(), nNewSz);
+ }
+ }
+ }
+
+ mxPointAry = std::move(xNewAry);
+
+ // take FlagArray into account, if applicable
+ if( mxFlagAry )
+ {
+ std::unique_ptr<PolyFlags[]> xNewFlagAry;
+
+ if( nNewSize )
+ {
+ xNewFlagAry.reset(new PolyFlags[nNewSize]);
+
+ if( bResize )
+ {
+ // copy the old flags
+ if ( mnPoints < nNewSize )
+ {
+ // initialize new flags to zero
+ memset(xNewFlagAry.get() + mnPoints, 0, nNewSize-mnPoints);
+ memcpy(xNewFlagAry.get(), mxFlagAry.get(), mnPoints);
+ }
+ else
+ memcpy(xNewFlagAry.get(), mxFlagAry.get(), nNewSize);
+ }
+ }
+
+ mxFlagAry = std::move(xNewFlagAry);
+ }
+
+ mnPoints = nNewSize;
+}
+
+bool ImplPolygon::ImplSplit( sal_uInt16 nPos, sal_uInt16 nSpace, ImplPolygon const * pInitPoly )
+{
+ //Can't fit this in :-(, throw ?
+ if (mnPoints + nSpace > USHRT_MAX)
+ {
+ SAL_WARN("tools", "Polygon needs " << mnPoints + nSpace << " points, but only " << USHRT_MAX << " possible");
+ return false;
+ }
+
+ const sal_uInt16 nNewSize = mnPoints + nSpace;
+ const std::size_t nSpaceSize = static_cast<std::size_t>(nSpace) * sizeof(Point);
+
+ if( nPos >= mnPoints )
+ {
+ // Append at the back
+ nPos = mnPoints;
+ ImplSetSize( nNewSize );
+
+ if( pInitPoly )
+ {
+ memcpy(mxPointAry.get() + nPos, pInitPoly->mxPointAry.get(), nSpaceSize);
+
+ if (pInitPoly->mxFlagAry)
+ memcpy(mxFlagAry.get() + nPos, pInitPoly->mxFlagAry.get(), nSpace);
+ }
+ }
+ else
+ {
+ const sal_uInt16 nSecPos = nPos + nSpace;
+ const sal_uInt16 nRest = mnPoints - nPos;
+
+ std::unique_ptr<Point[]> xNewAry(new Point[nNewSize]);
+ memcpy(xNewAry.get(), mxPointAry.get(), nPos * sizeof(Point));
+
+ if( pInitPoly )
+ memcpy(xNewAry.get() + nPos, pInitPoly->mxPointAry.get(), nSpaceSize);
+
+ memcpy(xNewAry.get() + nSecPos, mxPointAry.get() + nPos, nRest * sizeof(Point));
+ mxPointAry = std::move(xNewAry);
+
+ // consider FlagArray
+ if (mxFlagAry)
+ {
+ std::unique_ptr<PolyFlags[]> xNewFlagAry(new PolyFlags[nNewSize]);
+
+ memcpy(xNewFlagAry.get(), mxFlagAry.get(), nPos);
+
+ if (pInitPoly && pInitPoly->mxFlagAry)
+ memcpy(xNewFlagAry.get() + nPos, pInitPoly->mxFlagAry.get(), nSpace);
+ else
+ memset(xNewFlagAry.get() + nPos, 0, nSpace);
+
+ memcpy(xNewFlagAry.get() + nSecPos, mxFlagAry.get() + nPos, nRest);
+ mxFlagAry = std::move(xNewFlagAry);
+ }
+
+ mnPoints = nNewSize;
+ }
+
+ return true;
+}
+
+void ImplPolygon::ImplCreateFlagArray()
+{
+ if (!mxFlagAry)
+ {
+ mxFlagAry.reset(new PolyFlags[mnPoints]);
+ memset(mxFlagAry.get(), 0, mnPoints);
+ }
+}
+
+namespace {
+
+class ImplPointFilter
+{
+public:
+ virtual void LastPoint() = 0;
+ virtual void Input( const Point& rPoint ) = 0;
+
+protected:
+ ~ImplPointFilter() {}
+};
+
+class ImplPolygonPointFilter : public ImplPointFilter
+{
+ ImplPolygon maPoly;
+ sal_uInt16 mnSize;
+public:
+ explicit ImplPolygonPointFilter(sal_uInt16 nDestSize)
+ : maPoly(nDestSize)
+ , mnSize(0)
+ {
+ }
+
+ virtual ~ImplPolygonPointFilter()
+ {
+ }
+
+ virtual void LastPoint() override;
+ virtual void Input( const Point& rPoint ) override;
+
+ ImplPolygon& get() { return maPoly; }
+};
+
+}
+
+void ImplPolygonPointFilter::Input( const Point& rPoint )
+{
+ if ( !mnSize || (rPoint != maPoly.mxPointAry[mnSize-1]) )
+ {
+ mnSize++;
+ if ( mnSize > maPoly.mnPoints )
+ maPoly.ImplSetSize( mnSize );
+ maPoly.mxPointAry[mnSize-1] = rPoint;
+ }
+}
+
+void ImplPolygonPointFilter::LastPoint()
+{
+ if ( mnSize < maPoly.mnPoints )
+ maPoly.ImplSetSize( mnSize );
+};
+
+namespace {
+
+class ImplEdgePointFilter : public ImplPointFilter
+{
+ Point maFirstPoint;
+ Point maLastPoint;
+ ImplPointFilter& mrNextFilter;
+ const long mnLow;
+ const long mnHigh;
+ const int mnEdge;
+ int mnLastOutside;
+ bool mbFirst;
+
+public:
+ ImplEdgePointFilter( int nEdge, long nLow, long nHigh,
+ ImplPointFilter& rNextFilter ) :
+ mrNextFilter( rNextFilter ),
+ mnLow( nLow ),
+ mnHigh( nHigh ),
+ mnEdge( nEdge ),
+ mnLastOutside( 0 ),
+ mbFirst( true )
+ {
+ }
+
+ virtual ~ImplEdgePointFilter() {}
+
+ Point EdgeSection( const Point& rPoint, int nEdge ) const;
+ int VisibleSide( const Point& rPoint ) const;
+ bool IsPolygon() const
+ { return maFirstPoint == maLastPoint; }
+
+ virtual void Input( const Point& rPoint ) override;
+ virtual void LastPoint() override;
+};
+
+}
+
+inline int ImplEdgePointFilter::VisibleSide( const Point& rPoint ) const
+{
+ if ( mnEdge & EDGE_HORZ )
+ {
+ return rPoint.X() < mnLow ? EDGE_LEFT :
+ rPoint.X() > mnHigh ? EDGE_RIGHT : 0;
+ }
+ else
+ {
+ return rPoint.Y() < mnLow ? EDGE_TOP :
+ rPoint.Y() > mnHigh ? EDGE_BOTTOM : 0;
+ }
+}
+
+Point ImplEdgePointFilter::EdgeSection( const Point& rPoint, int nEdge ) const
+{
+ long lx = maLastPoint.X();
+ long ly = maLastPoint.Y();
+ long md = rPoint.X() - lx;
+ long mn = rPoint.Y() - ly;
+ long nNewX;
+ long nNewY;
+
+ if ( nEdge & EDGE_VERT )
+ {
+ nNewY = (nEdge == EDGE_TOP) ? mnLow : mnHigh;
+ long dy = nNewY - ly;
+ if ( !md )
+ nNewX = lx;
+ else if ( (LONG_MAX / std::abs(md)) >= std::abs(dy) )
+ nNewX = (dy * md) / mn + lx;
+ else
+ {
+ BigInt ady = dy;
+ ady *= md;
+ if( ady.IsNeg() )
+ if( mn < 0 )
+ ady += mn/2;
+ else
+ ady -= (mn-1)/2;
+ else
+ if( mn < 0 )
+ ady -= (mn+1)/2;
+ else
+ ady += mn/2;
+ ady /= mn;
+ nNewX = static_cast<long>(ady) + lx;
+ }
+ }
+ else
+ {
+ nNewX = (nEdge == EDGE_LEFT) ? mnLow : mnHigh;
+ long dx = nNewX - lx;
+ if ( !mn )
+ nNewY = ly;
+ else if ( (LONG_MAX / std::abs(mn)) >= std::abs(dx) )
+ nNewY = (dx * mn) / md + ly;
+ else
+ {
+ BigInt adx = dx;
+ adx *= mn;
+ if( adx.IsNeg() )
+ if( md < 0 )
+ adx += md/2;
+ else
+ adx -= (md-1)/2;
+ else
+ if( md < 0 )
+ adx -= (md+1)/2;
+ else
+ adx += md/2;
+ adx /= md;
+ nNewY = static_cast<long>(adx) + ly;
+ }
+ }
+
+ return Point( nNewX, nNewY );
+}
+
+void ImplEdgePointFilter::Input( const Point& rPoint )
+{
+ int nOutside = VisibleSide( rPoint );
+
+ if ( mbFirst )
+ {
+ maFirstPoint = rPoint;
+ mbFirst = false;
+ if ( !nOutside )
+ mrNextFilter.Input( rPoint );
+ }
+ else if ( rPoint == maLastPoint )
+ return;
+ else if ( !nOutside )
+ {
+ if ( mnLastOutside )
+ mrNextFilter.Input( EdgeSection( rPoint, mnLastOutside ) );
+ mrNextFilter.Input( rPoint );
+ }
+ else if ( !mnLastOutside )
+ mrNextFilter.Input( EdgeSection( rPoint, nOutside ) );
+ else if ( nOutside != mnLastOutside )
+ {
+ mrNextFilter.Input( EdgeSection( rPoint, mnLastOutside ) );
+ mrNextFilter.Input( EdgeSection( rPoint, nOutside ) );
+ }
+
+ maLastPoint = rPoint;
+ mnLastOutside = nOutside;
+}
+
+void ImplEdgePointFilter::LastPoint()
+{
+ if ( !mbFirst )
+ {
+ int nOutside = VisibleSide( maFirstPoint );
+
+ if ( nOutside != mnLastOutside )
+ Input( maFirstPoint );
+ mrNextFilter.LastPoint();
+ }
+}
+
+namespace tools
+{
+
+tools::Polygon Polygon::SubdivideBezier( const tools::Polygon& rPoly )
+{
+ tools::Polygon aPoly;
+
+ // #100127# Use adaptive subdivide instead of fixed 25 segments
+ rPoly.AdaptiveSubdivide( aPoly );
+
+ return aPoly;
+}
+
+Polygon::Polygon() : mpImplPolygon(ImplPolygon())
+{
+}
+
+Polygon::Polygon( sal_uInt16 nSize ) : mpImplPolygon(ImplPolygon(nSize))
+{
+}
+
+Polygon::Polygon( sal_uInt16 nPoints, const Point* pPtAry, const PolyFlags* pFlagAry ) : mpImplPolygon(ImplPolygon(nPoints, pPtAry, pFlagAry))
+{
+}
+
+Polygon::Polygon( const tools::Polygon& rPoly ) : mpImplPolygon(rPoly.mpImplPolygon)
+{
+}
+
+Polygon::Polygon( tools::Polygon&& rPoly) noexcept
+ : mpImplPolygon(std::move(rPoly.mpImplPolygon))
+{
+}
+
+Polygon::Polygon( const tools::Rectangle& rRect ) : mpImplPolygon(ImplPolygon(rRect))
+{
+}
+
+Polygon::Polygon( const tools::Rectangle& rRect, sal_uInt32 nHorzRound, sal_uInt32 nVertRound )
+ : mpImplPolygon(ImplPolygon(rRect, nHorzRound, nVertRound))
+{
+}
+
+Polygon::Polygon( const Point& rCenter, long nRadX, long nRadY )
+ : mpImplPolygon(ImplPolygon(rCenter, nRadX, nRadY))
+{
+}
+
+Polygon::Polygon( const tools::Rectangle& rBound, const Point& rStart, const Point& rEnd,
+ PolyStyle eStyle, bool bFullCircle ) : mpImplPolygon(ImplPolygon(rBound, rStart, rEnd, eStyle, bFullCircle))
+{
+}
+
+Polygon::Polygon( const Point& rBezPt1, const Point& rCtrlPt1,
+ const Point& rBezPt2, const Point& rCtrlPt2,
+ sal_uInt16 nPoints ) : mpImplPolygon(ImplPolygon(rBezPt1, rCtrlPt1, rBezPt2, rCtrlPt2, nPoints))
+{
+}
+
+Polygon::~Polygon()
+{
+}
+
+Point * Polygon::GetPointAry()
+{
+ return mpImplPolygon->mxPointAry.get();
+}
+
+const Point* Polygon::GetConstPointAry() const
+{
+ return mpImplPolygon->mxPointAry.get();
+}
+
+const PolyFlags* Polygon::GetConstFlagAry() const
+{
+ return mpImplPolygon->mxFlagAry.get();
+}
+
+void Polygon::SetPoint( const Point& rPt, sal_uInt16 nPos )
+{
+ DBG_ASSERT( nPos < mpImplPolygon->mnPoints,
+ "Polygon::SetPoint(): nPos >= nPoints" );
+
+ mpImplPolygon->mxPointAry[nPos] = rPt;
+}
+
+void Polygon::SetFlags( sal_uInt16 nPos, PolyFlags eFlags )
+{
+ DBG_ASSERT( nPos < mpImplPolygon->mnPoints,
+ "Polygon::SetFlags(): nPos >= nPoints" );
+
+ // we do only want to create the flag array if there
+ // is at least one flag different to PolyFlags::Normal
+ if ( eFlags != PolyFlags::Normal )
+ {
+ mpImplPolygon->ImplCreateFlagArray();
+ mpImplPolygon->mxFlagAry[ nPos ] = eFlags;
+ }
+}
+
+const Point& Polygon::GetPoint( sal_uInt16 nPos ) const
+{
+ DBG_ASSERT( nPos < mpImplPolygon->mnPoints,
+ "Polygon::GetPoint(): nPos >= nPoints" );
+
+ return mpImplPolygon->mxPointAry[nPos];
+}
+
+PolyFlags Polygon::GetFlags( sal_uInt16 nPos ) const
+{
+ DBG_ASSERT( nPos < mpImplPolygon->mnPoints,
+ "Polygon::GetFlags(): nPos >= nPoints" );
+ return mpImplPolygon->mxFlagAry
+ ? mpImplPolygon->mxFlagAry[ nPos ]
+ : PolyFlags::Normal;
+}
+
+bool Polygon::HasFlags() const
+{
+ return bool(mpImplPolygon->mxFlagAry);
+}
+
+bool Polygon::IsRect() const
+{
+ bool bIsRect = false;
+ if (!mpImplPolygon->mxFlagAry)
+ {
+ if ( ( ( mpImplPolygon->mnPoints == 5 ) && ( mpImplPolygon->mxPointAry[ 0 ] == mpImplPolygon->mxPointAry[ 4 ] ) ) ||
+ ( mpImplPolygon->mnPoints == 4 ) )
+ {
+ if ( ( mpImplPolygon->mxPointAry[ 0 ].X() == mpImplPolygon->mxPointAry[ 3 ].X() ) &&
+ ( mpImplPolygon->mxPointAry[ 0 ].Y() == mpImplPolygon->mxPointAry[ 1 ].Y() ) &&
+ ( mpImplPolygon->mxPointAry[ 1 ].X() == mpImplPolygon->mxPointAry[ 2 ].X() ) &&
+ ( mpImplPolygon->mxPointAry[ 2 ].Y() == mpImplPolygon->mxPointAry[ 3 ].Y() ) )
+ bIsRect = true;
+ }
+ }
+ return bIsRect;
+}
+
+void Polygon::SetSize( sal_uInt16 nNewSize )
+{
+ if( nNewSize != mpImplPolygon->mnPoints )
+ {
+ mpImplPolygon->ImplSetSize( nNewSize );
+ }
+}
+
+sal_uInt16 Polygon::GetSize() const
+{
+ return mpImplPolygon->mnPoints;
+}
+
+void Polygon::Clear()
+{
+ mpImplPolygon = ImplType(ImplPolygon());
+}
+
+double Polygon::CalcDistance( sal_uInt16 nP1, sal_uInt16 nP2 ) const
+{
+ DBG_ASSERT( nP1 < mpImplPolygon->mnPoints,
+ "Polygon::CalcDistance(): nPos1 >= nPoints" );
+ DBG_ASSERT( nP2 < mpImplPolygon->mnPoints,
+ "Polygon::CalcDistance(): nPos2 >= nPoints" );
+
+ const Point& rP1 = mpImplPolygon->mxPointAry[ nP1 ];
+ const Point& rP2 = mpImplPolygon->mxPointAry[ nP2 ];
+ const double fDx = rP2.X() - rP1.X();
+ const double fDy = rP2.Y() - rP1.Y();
+
+ return sqrt( fDx * fDx + fDy * fDy );
+}
+
+void Polygon::Optimize( PolyOptimizeFlags nOptimizeFlags )
+{
+ DBG_ASSERT( !mpImplPolygon->mxFlagAry, "Optimizing could fail with beziers!" );
+
+ sal_uInt16 nSize = mpImplPolygon->mnPoints;
+
+ if( bool(nOptimizeFlags) && nSize )
+ {
+ if( nOptimizeFlags & PolyOptimizeFlags::EDGES )
+ {
+ const tools::Rectangle aBound( GetBoundRect() );
+ const double fArea = ( aBound.GetWidth() + aBound.GetHeight() ) * 0.5;
+ const sal_uInt16 nPercent = 50;
+
+ Optimize( PolyOptimizeFlags::NO_SAME );
+ ImplReduceEdges( *this, fArea, nPercent );
+ }
+ else if( nOptimizeFlags & PolyOptimizeFlags::NO_SAME )
+ {
+ tools::Polygon aNewPoly;
+ const Point& rFirst = mpImplPolygon->mxPointAry[ 0 ];
+
+ while( nSize && ( mpImplPolygon->mxPointAry[ nSize - 1 ] == rFirst ) )
+ nSize--;
+
+ if( nSize > 1 )
+ {
+ sal_uInt16 nLast = 0, nNewCount = 1;
+
+ aNewPoly.SetSize( nSize );
+ aNewPoly[ 0 ] = rFirst;
+
+ for( sal_uInt16 i = 1; i < nSize; i++ )
+ {
+ if( mpImplPolygon->mxPointAry[ i ] != mpImplPolygon->mxPointAry[ nLast ])
+ {
+ nLast = i;
+ aNewPoly[ nNewCount++ ] = mpImplPolygon->mxPointAry[ i ];
+ }
+ }
+
+ if( nNewCount == 1 )
+ aNewPoly.Clear();
+ else
+ aNewPoly.SetSize( nNewCount );
+ }
+
+ *this = aNewPoly;
+ }
+
+ nSize = mpImplPolygon->mnPoints;
+
+ if( nSize > 1 )
+ {
+ if( ( nOptimizeFlags & PolyOptimizeFlags::CLOSE ) &&
+ ( mpImplPolygon->mxPointAry[ 0 ] != mpImplPolygon->mxPointAry[ nSize - 1 ] ) )
+ {
+ SetSize( mpImplPolygon->mnPoints + 1 );
+ mpImplPolygon->mxPointAry[ mpImplPolygon->mnPoints - 1 ] = mpImplPolygon->mxPointAry[ 0 ];
+ }
+ }
+ }
+}
+
+
+/** Recursively subdivide cubic bezier curve via deCasteljau.
+
+ @param rPointIter
+ Output iterator, where the subdivided polylines are written to.
+
+ @param d
+ Squared difference of curve to a straight line
+
+ @param P*
+ Exactly four points, interpreted as support and control points of
+ a cubic bezier curve. Must be in device coordinates, since stop
+ criterion is based on the following assumption: the device has a
+ finite resolution, it is thus sufficient to stop subdivision if the
+ curve does not deviate more than one pixel from a straight line.
+
+*/
+static void ImplAdaptiveSubdivide( ::std::back_insert_iterator< ::std::vector< Point > >& rPointIter,
+ const double old_d2,
+ int recursionDepth,
+ const double d2,
+ const double P1x, const double P1y,
+ const double P2x, const double P2y,
+ const double P3x, const double P3y,
+ const double P4x, const double P4y )
+{
+ // Hard limit on recursion depth, empiric number.
+ enum {maxRecursionDepth=128};
+
+ // Perform bezier flatness test (lecture notes from R. Schaback,
+ // Mathematics of Computer-Aided Design, Uni Goettingen, 2000)
+
+ // ||P(t) - L(t)|| <= max ||b_j - b_0 - j/n(b_n - b_0)||
+ // 0<=j<=n
+
+ // What is calculated here is an upper bound to the distance from
+ // a line through b_0 and b_3 (P1 and P4 in our notation) and the
+ // curve. We can drop 0 and n from the running indices, since the
+ // argument of max becomes zero for those cases.
+ const double fJ1x( P2x - P1x - 1.0/3.0*(P4x - P1x) );
+ const double fJ1y( P2y - P1y - 1.0/3.0*(P4y - P1y) );
+ const double fJ2x( P3x - P1x - 2.0/3.0*(P4x - P1x) );
+ const double fJ2y( P3y - P1y - 2.0/3.0*(P4y - P1y) );
+ const double distance2( ::std::max( fJ1x*fJ1x + fJ1y*fJ1y,
+ fJ2x*fJ2x + fJ2y*fJ2y) );
+
+ // stop if error measure does not improve anymore. This is a
+ // safety guard against floating point inaccuracies.
+ // stop at recursion level 128. This is a safety guard against
+ // floating point inaccuracies.
+ // stop if distance from line is guaranteed to be bounded by d
+ if( old_d2 > d2 &&
+ recursionDepth < maxRecursionDepth &&
+ distance2 >= d2 )
+ {
+ // deCasteljau bezier arc, split at t=0.5
+ // Foley/vanDam, p. 508
+ const double L1x( P1x ), L1y( P1y );
+ const double L2x( (P1x + P2x)*0.5 ), L2y( (P1y + P2y)*0.5 );
+ const double Hx ( (P2x + P3x)*0.5 ), Hy ( (P2y + P3y)*0.5 );
+ const double L3x( (L2x + Hx)*0.5 ), L3y( (L2y + Hy)*0.5 );
+ const double R4x( P4x ), R4y( P4y );
+ const double R3x( (P3x + P4x)*0.5 ), R3y( (P3y + P4y)*0.5 );
+ const double R2x( (Hx + R3x)*0.5 ), R2y( (Hy + R3y)*0.5 );
+ const double R1x( (L3x + R2x)*0.5 ), R1y( (L3y + R2y)*0.5 );
+ const double L4x( R1x ), L4y( R1y );
+
+ // subdivide further
+ ++recursionDepth;
+ ImplAdaptiveSubdivide(rPointIter, distance2, recursionDepth, d2, L1x, L1y, L2x, L2y, L3x, L3y, L4x, L4y);
+ ImplAdaptiveSubdivide(rPointIter, distance2, recursionDepth, d2, R1x, R1y, R2x, R2y, R3x, R3y, R4x, R4y);
+ }
+ else
+ {
+ // requested resolution reached.
+ // Add end points to output iterator.
+ // order is preserved, since this is so to say depth first traversal.
+ *rPointIter++ = Point( FRound(P1x), FRound(P1y) );
+ }
+}
+
+void Polygon::AdaptiveSubdivide( Polygon& rResult, const double d ) const
+{
+ if (!mpImplPolygon->mxFlagAry)
+ {
+ rResult = *this;
+ }
+ else
+ {
+ sal_uInt16 i;
+ sal_uInt16 nPts( GetSize() );
+ ::std::vector< Point > aPoints;
+ aPoints.reserve( nPts );
+ ::std::back_insert_iterator< ::std::vector< Point > > aPointIter( aPoints );
+
+ for(i=0; i<nPts;)
+ {
+ if( ( i + 3 ) < nPts )
+ {
+ PolyFlags P1( mpImplPolygon->mxFlagAry[ i ] );
+ PolyFlags P4( mpImplPolygon->mxFlagAry[ i + 3 ] );
+
+ if( ( PolyFlags::Normal == P1 || PolyFlags::Smooth == P1 || PolyFlags::Symmetric == P1 ) &&
+ ( PolyFlags::Control == mpImplPolygon->mxFlagAry[ i + 1 ] ) &&
+ ( PolyFlags::Control == mpImplPolygon->mxFlagAry[ i + 2 ] ) &&
+ ( PolyFlags::Normal == P4 || PolyFlags::Smooth == P4 || PolyFlags::Symmetric == P4 ) )
+ {
+ ImplAdaptiveSubdivide( aPointIter, d*d+1.0, 0, d*d,
+ mpImplPolygon->mxPointAry[ i ].X(), mpImplPolygon->mxPointAry[ i ].Y(),
+ mpImplPolygon->mxPointAry[ i+1 ].X(), mpImplPolygon->mxPointAry[ i+1 ].Y(),
+ mpImplPolygon->mxPointAry[ i+2 ].X(), mpImplPolygon->mxPointAry[ i+2 ].Y(),
+ mpImplPolygon->mxPointAry[ i+3 ].X(), mpImplPolygon->mxPointAry[ i+3 ].Y() );
+ i += 3;
+ continue;
+ }
+ }
+
+ *aPointIter++ = mpImplPolygon->mxPointAry[ i++ ];
+
+ if (aPoints.size() >= SAL_MAX_UINT16)
+ {
+ OSL_ENSURE(aPoints.size() < SAL_MAX_UINT16,
+ "Polygon::AdaptiveSubdivision created polygon too many points;"
+ " using original polygon instead");
+
+ // The resulting polygon can not hold all the points
+ // that we have created so far. Stop the subdivision
+ // and return a copy of the unmodified polygon.
+ rResult = *this;
+ return;
+ }
+ }
+
+ // fill result polygon
+ rResult = tools::Polygon( static_cast<sal_uInt16>(aPoints.size()) ); // ensure sufficient size for copy
+ ::std::copy(aPoints.begin(), aPoints.end(), rResult.mpImplPolygon->mxPointAry.get());
+ }
+}
+
+namespace {
+
+class Vector2D
+{
+private:
+ double mfX;
+ double mfY;
+public:
+ explicit Vector2D( const Point& rPoint ) : mfX( rPoint.X() ), mfY( rPoint.Y() ) {};
+ double GetLength() const { return hypot( mfX, mfY ); }
+ Vector2D& operator-=( const Vector2D& rVec ) { mfX -= rVec.mfX; mfY -= rVec.mfY; return *this; }
+ double Scalar( const Vector2D& rVec ) const { return mfX * rVec.mfX + mfY * rVec.mfY ; }
+ Vector2D& Normalize();
+ bool IsPositive( Vector2D const & rVec ) const { return ( mfX * rVec.mfY - mfY * rVec.mfX ) >= 0.0; }
+ bool IsNegative( Vector2D const & rVec ) const { return !IsPositive( rVec ); }
+};
+
+}
+
+Vector2D& Vector2D::Normalize()
+{
+ double fLen = Scalar( *this );
+
+ if( ( fLen != 0.0 ) && ( fLen != 1.0 ) )
+ {
+ fLen = sqrt( fLen );
+ if( fLen != 0.0 )
+ {
+ mfX /= fLen;
+ mfY /= fLen;
+ }
+ }
+
+ return *this;
+}
+
+void Polygon::ImplReduceEdges( tools::Polygon& rPoly, const double& rArea, sal_uInt16 nPercent )
+{
+ const double fBound = 2000.0 * ( 100 - nPercent ) * 0.01;
+ sal_uInt16 nNumNoChange = 0,
+ nNumRuns = 0;
+
+ while( nNumNoChange < 2 )
+ {
+ sal_uInt16 nPntCnt = rPoly.GetSize(), nNewPos = 0;
+ tools::Polygon aNewPoly( nPntCnt );
+ bool bChangeInThisRun = false;
+
+ for( sal_uInt16 n = 0; n < nPntCnt; n++ )
+ {
+ bool bDeletePoint = false;
+
+ if( ( n + nNumRuns ) % 2 )
+ {
+ sal_uInt16 nIndPrev = !n ? nPntCnt - 1 : n - 1;
+ sal_uInt16 nIndPrevPrev = !nIndPrev ? nPntCnt - 1 : nIndPrev - 1;
+ sal_uInt16 nIndNext = ( n == nPntCnt-1 ) ? 0 : n + 1;
+ sal_uInt16 nIndNextNext = ( nIndNext == nPntCnt - 1 ) ? 0 : nIndNext + 1;
+ Vector2D aVec1( rPoly[ nIndPrev ] ); aVec1 -= Vector2D(rPoly[ nIndPrevPrev ]);
+ Vector2D aVec2( rPoly[ n ] ); aVec2 -= Vector2D(rPoly[ nIndPrev ]);
+ Vector2D aVec3( rPoly[ nIndNext ] ); aVec3 -= Vector2D(rPoly[ n ]);
+ Vector2D aVec4( rPoly[ nIndNextNext ] ); aVec4 -= Vector2D(rPoly[ nIndNext ]);
+ double fDist1 = aVec1.GetLength(), fDist2 = aVec2.GetLength();
+ double fDist3 = aVec3.GetLength(), fDist4 = aVec4.GetLength();
+ double fTurnB = aVec2.Normalize().Scalar( aVec3.Normalize() );
+
+ if( fabs( fTurnB ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnB ) > ( 1.0 - SMALL_DVALUE ) )
+ bDeletePoint = true;
+ else
+ {
+ Vector2D aVecB( rPoly[ nIndNext ] );
+ aVecB -= Vector2D(rPoly[ nIndPrev ] );
+ double fDistB = aVecB.GetLength();
+ double fLenWithB = fDist2 + fDist3;
+ double fLenFact = ( fDistB != 0.0 ) ? fLenWithB / fDistB : 1.0;
+ double fTurnPrev = aVec1.Normalize().Scalar( aVec2 );
+ double fTurnNext = aVec3.Scalar( aVec4.Normalize() );
+ double fGradPrev, fGradB, fGradNext;
+
+ if( fabs( fTurnPrev ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnPrev ) > ( 1.0 - SMALL_DVALUE ) )
+ fGradPrev = 0.0;
+ else
+ fGradPrev = basegfx::rad2deg(acos(fTurnPrev)) * (aVec1.IsNegative(aVec2) ? -1 : 1);
+
+ fGradB = basegfx::rad2deg(acos(fTurnB)) * (aVec2.IsNegative(aVec3) ? -1 : 1);
+
+ if( fabs( fTurnNext ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnNext ) > ( 1.0 - SMALL_DVALUE ) )
+ fGradNext = 0.0;
+ else
+ fGradNext = basegfx::rad2deg(acos(fTurnNext)) * (aVec3.IsNegative(aVec4) ? -1 : 1);
+
+ if( ( fGradPrev > 0.0 && fGradB < 0.0 && fGradNext > 0.0 ) ||
+ ( fGradPrev < 0.0 && fGradB > 0.0 && fGradNext < 0.0 ) )
+ {
+ if( ( fLenFact < ( FSQRT2 + SMALL_DVALUE ) ) &&
+ ( ( ( fDist1 + fDist4 ) / ( fDist2 + fDist3 ) ) * 2000.0 ) > fBound )
+ {
+ bDeletePoint = true;
+ }
+ }
+ else
+ {
+ double fRelLen = 1.0 - sqrt( fDistB / rArea );
+
+ if( fRelLen < 0.0 )
+ fRelLen = 0.0;
+ else if( fRelLen > 1.0 )
+ fRelLen = 1.0;
+
+ if( ( std::round( ( fLenFact - 1.0 ) * 1000000.0 ) < fBound ) &&
+ ( fabs( fGradB ) <= ( fRelLen * fBound * 0.01 ) ) )
+ {
+ bDeletePoint = true;
+ }
+ }
+ }
+ }
+
+ if( !bDeletePoint )
+ aNewPoly[ nNewPos++ ] = rPoly[ n ];
+ else
+ bChangeInThisRun = true;
+ }
+
+ if( bChangeInThisRun && nNewPos )
+ {
+ aNewPoly.SetSize( nNewPos );
+ rPoly = aNewPoly;
+ nNumNoChange = 0;
+ }
+ else
+ nNumNoChange++;
+
+ nNumRuns++;
+ }
+}
+
+void Polygon::Move( long nHorzMove, long nVertMove )
+{
+ // This check is required for DrawEngine
+ if ( !nHorzMove && !nVertMove )
+ return;
+
+ // Move points
+ sal_uInt16 nCount = mpImplPolygon->mnPoints;
+ for ( sal_uInt16 i = 0; i < nCount; i++ )
+ {
+ Point& rPt = mpImplPolygon->mxPointAry[i];
+ rPt.AdjustX(nHorzMove );
+ rPt.AdjustY(nVertMove );
+ }
+}
+
+void Polygon::Translate(const Point& rTrans)
+{
+ for ( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ )
+ mpImplPolygon->mxPointAry[ i ] += rTrans;
+}
+
+void Polygon::Scale( double fScaleX, double fScaleY )
+{
+ for ( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ )
+ {
+ Point& rPnt = mpImplPolygon->mxPointAry[i];
+ rPnt.setX( static_cast<long>( fScaleX * rPnt.X() ) );
+ rPnt.setY( static_cast<long>( fScaleY * rPnt.Y() ) );
+ }
+}
+
+void Polygon::Rotate( const Point& rCenter, sal_uInt16 nAngle10 )
+{
+ nAngle10 %= 3600;
+
+ if( nAngle10 )
+ {
+ const double fAngle = F_PI1800 * nAngle10;
+ Rotate( rCenter, sin( fAngle ), cos( fAngle ) );
+ }
+}
+
+void Polygon::Rotate( const Point& rCenter, double fSin, double fCos )
+{
+ long nCenterX = rCenter.X();
+ long nCenterY = rCenter.Y();
+
+ for( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ )
+ {
+ Point& rPt = mpImplPolygon->mxPointAry[ i ];
+
+ const long nX = rPt.X() - nCenterX;
+ const long nY = rPt.Y() - nCenterY;
+ rPt.setX( FRound( fCos * nX + fSin * nY ) + nCenterX );
+ rPt.setY( - FRound( fSin * nX - fCos * nY ) + nCenterY );
+ }
+}
+
+void Polygon::Clip( const tools::Rectangle& rRect )
+{
+ // #105251# Justify rect before edge filtering
+ tools::Rectangle aJustifiedRect( rRect );
+ aJustifiedRect.Justify();
+
+ sal_uInt16 nSourceSize = mpImplPolygon->mnPoints;
+ ImplPolygonPointFilter aPolygon( nSourceSize );
+ ImplEdgePointFilter aHorzFilter( EDGE_HORZ, aJustifiedRect.Left(), aJustifiedRect.Right(),
+ aPolygon );
+ ImplEdgePointFilter aVertFilter( EDGE_VERT, aJustifiedRect.Top(), aJustifiedRect.Bottom(),
+ aHorzFilter );
+
+ for ( sal_uInt16 i = 0; i < nSourceSize; i++ )
+ aVertFilter.Input( mpImplPolygon->mxPointAry[i] );
+ if ( aVertFilter.IsPolygon() )
+ aVertFilter.LastPoint();
+ else
+ aPolygon.LastPoint();
+
+ mpImplPolygon = ImplType(aPolygon.get());
+}
+
+tools::Rectangle Polygon::GetBoundRect() const
+{
+ // Removing the assert. Bezier curves have the attribute that each single
+ // curve segment defined by four points can not exit the four-point polygon
+ // defined by that points. This allows to say that the curve segment can also
+ // never leave the Range of its defining points.
+ // The result is that Polygon::GetBoundRect() may not create the minimal
+ // BoundRect of the Polygon (to get that, use basegfx::B2DPolygon classes),
+ // but will always create a valid BoundRect, at least as long as this method
+ // 'blindly' travels over all points, including control points.
+
+ // DBG_ASSERT( !mpImplPolygon->mxFlagAry.get(), "GetBoundRect could fail with beziers!" );
+
+ sal_uInt16 nCount = mpImplPolygon->mnPoints;
+ if( ! nCount )
+ return tools::Rectangle();
+
+ long nXMin, nXMax, nYMin, nYMax;
+
+ const Point& pFirstPt = mpImplPolygon->mxPointAry[0];
+ nXMin = nXMax = pFirstPt.X();
+ nYMin = nYMax = pFirstPt.Y();
+
+ for ( sal_uInt16 i = 0; i < nCount; i++ )
+ {
+ const Point& rPt = mpImplPolygon->mxPointAry[i];
+
+ if (rPt.X() < nXMin)
+ nXMin = rPt.X();
+ if (rPt.X() > nXMax)
+ nXMax = rPt.X();
+ if (rPt.Y() < nYMin)
+ nYMin = rPt.Y();
+ if (rPt.Y() > nYMax)
+ nYMax = rPt.Y();
+ }
+
+ return tools::Rectangle( nXMin, nYMin, nXMax, nYMax );
+}
+
+bool Polygon::IsInside( const Point& rPoint ) const
+{
+ DBG_ASSERT( !mpImplPolygon->mxFlagAry, "IsInside could fail with beziers!" );
+
+ const tools::Rectangle aBound( GetBoundRect() );
+ const Line aLine( rPoint, Point( aBound.Right() + 100, rPoint.Y() ) );
+ sal_uInt16 nCount = mpImplPolygon->mnPoints;
+ sal_uInt16 nPCounter = 0;
+
+ if ( ( nCount > 2 ) && aBound.IsInside( rPoint ) )
+ {
+ Point aPt1( mpImplPolygon->mxPointAry[ 0 ] );
+ Point aIntersection;
+ Point aLastIntersection;
+
+ while ( ( aPt1 == mpImplPolygon->mxPointAry[ nCount - 1 ] ) && ( nCount > 3 ) )
+ nCount--;
+
+ for ( sal_uInt16 i = 1; i <= nCount; i++ )
+ {
+ const Point& rPt2 = mpImplPolygon->mxPointAry[ ( i < nCount ) ? i : 0 ];
+
+ if ( aLine.Intersection( Line( aPt1, rPt2 ), aIntersection ) )
+ {
+ // This avoids insertion of double intersections
+ if ( nPCounter )
+ {
+ if ( aIntersection != aLastIntersection )
+ {
+ aLastIntersection = aIntersection;
+ nPCounter++;
+ }
+ }
+ else
+ {
+ aLastIntersection = aIntersection;
+ nPCounter++;
+ }
+ }
+
+ aPt1 = rPt2;
+ }
+ }
+
+ // is inside, if number of intersection points is odd
+ return ( ( nPCounter & 1 ) == 1 );
+}
+
+void Polygon::Insert( sal_uInt16 nPos, const Point& rPt )
+{
+ if( nPos >= mpImplPolygon->mnPoints )
+ nPos = mpImplPolygon->mnPoints;
+
+ if (mpImplPolygon->ImplSplit(nPos, 1))
+ mpImplPolygon->mxPointAry[ nPos ] = rPt;
+}
+
+void Polygon::Insert( sal_uInt16 nPos, const tools::Polygon& rPoly )
+{
+ const sal_uInt16 nInsertCount = rPoly.mpImplPolygon->mnPoints;
+
+ if( nInsertCount )
+ {
+ if( nPos >= mpImplPolygon->mnPoints )
+ nPos = mpImplPolygon->mnPoints;
+
+ if (rPoly.mpImplPolygon->mxFlagAry)
+ mpImplPolygon->ImplCreateFlagArray();
+
+ mpImplPolygon->ImplSplit( nPos, nInsertCount, rPoly.mpImplPolygon.get() );
+ }
+}
+
+Point& Polygon::operator[]( sal_uInt16 nPos )
+{
+ DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::[]: nPos >= nPoints" );
+
+ return mpImplPolygon->mxPointAry[nPos];
+}
+
+tools::Polygon& Polygon::operator=( const tools::Polygon& rPoly )
+{
+ mpImplPolygon = rPoly.mpImplPolygon;
+ return *this;
+}
+
+tools::Polygon& Polygon::operator=( tools::Polygon&& rPoly ) noexcept
+{
+ mpImplPolygon = std::move(rPoly.mpImplPolygon);
+ return *this;
+}
+
+bool Polygon::operator==( const tools::Polygon& rPoly ) const
+{
+ return (mpImplPolygon == rPoly.mpImplPolygon);
+}
+
+bool Polygon::IsEqual( const tools::Polygon& rPoly ) const
+{
+ bool bIsEqual = true;
+ sal_uInt16 i;
+ if ( GetSize() != rPoly.GetSize() )
+ bIsEqual = false;
+ else
+ {
+ for ( i = 0; i < GetSize(); i++ )
+ {
+ if ( ( GetPoint( i ) != rPoly.GetPoint( i ) ) ||
+ ( GetFlags( i ) != rPoly.GetFlags( i ) ) )
+ {
+ bIsEqual = false;
+ break;
+ }
+ }
+ }
+ return bIsEqual;
+}
+
+SvStream& ReadPolygon( SvStream& rIStream, tools::Polygon& rPoly )
+{
+ sal_uInt16 i;
+ sal_uInt16 nPoints(0);
+
+ // read all points and create array
+ rIStream.ReadUInt16( nPoints );
+
+ const size_t nMaxRecordsPossible = rIStream.remainingSize() / (2 * sizeof(sal_Int32));
+ if (nPoints > nMaxRecordsPossible)
+ {
+ SAL_WARN("tools", "Polygon claims " << nPoints << " records, but only " << nMaxRecordsPossible << " possible");
+ nPoints = nMaxRecordsPossible;
+ }
+
+ rPoly.mpImplPolygon->ImplSetSize( nPoints, false );
+
+ // Determine whether we need to write through operators
+#if (SAL_TYPES_SIZEOFLONG) == 4
+#ifdef OSL_BIGENDIAN
+ if ( rIStream.GetEndian() == SvStreamEndian::BIG )
+#else
+ if ( rIStream.GetEndian() == SvStreamEndian::LITTLE )
+#endif
+ rIStream.ReadBytes(rPoly.mpImplPolygon->mxPointAry.get(), nPoints*sizeof(Point));
+ else
+#endif
+ {
+ for( i = 0; i < nPoints; i++ )
+ {
+ sal_Int32 nTmpX(0), nTmpY(0);
+ rIStream.ReadInt32( nTmpX ).ReadInt32( nTmpY );
+ rPoly.mpImplPolygon->mxPointAry[i].setX( nTmpX );
+ rPoly.mpImplPolygon->mxPointAry[i].setY( nTmpY );
+ }
+ }
+
+ return rIStream;
+}
+
+SvStream& WritePolygon( SvStream& rOStream, const tools::Polygon& rPoly )
+{
+ sal_uInt16 i;
+ sal_uInt16 nPoints = rPoly.GetSize();
+
+ // Write number of points
+ rOStream.WriteUInt16( nPoints );
+
+ // Determine whether we need to write through operators
+#if (SAL_TYPES_SIZEOFLONG) == 4
+#ifdef OSL_BIGENDIAN
+ if ( rOStream.GetEndian() == SvStreamEndian::BIG )
+#else
+ if ( rOStream.GetEndian() == SvStreamEndian::LITTLE )
+#endif
+ {
+ if ( nPoints )
+ rOStream.WriteBytes(rPoly.mpImplPolygon->mxPointAry.get(), nPoints*sizeof(Point));
+ }
+ else
+#endif
+ {
+ for( i = 0; i < nPoints; i++ )
+ {
+ rOStream.WriteInt32( rPoly.mpImplPolygon->mxPointAry[i].X() )
+ .WriteInt32( rPoly.mpImplPolygon->mxPointAry[i].Y() );
+ }
+ }
+
+ return rOStream;
+}
+
+void Polygon::ImplRead( SvStream& rIStream )
+{
+ sal_uInt8 bHasPolyFlags(0);
+
+ ReadPolygon( rIStream, *this );
+ rIStream.ReadUChar( bHasPolyFlags );
+
+ if ( bHasPolyFlags )
+ {
+ mpImplPolygon->mxFlagAry.reset(new PolyFlags[mpImplPolygon->mnPoints]);
+ rIStream.ReadBytes(mpImplPolygon->mxFlagAry.get(), mpImplPolygon->mnPoints);
+ }
+}
+
+void Polygon::Read( SvStream& rIStream )
+{
+ VersionCompat aCompat( rIStream, StreamMode::READ );
+
+ ImplRead( rIStream );
+}
+
+void Polygon::ImplWrite( SvStream& rOStream ) const
+{
+ bool bHasPolyFlags(mpImplPolygon->mxFlagAry);
+ WritePolygon( rOStream, *this );
+ rOStream.WriteBool(bHasPolyFlags);
+
+ if ( bHasPolyFlags )
+ rOStream.WriteBytes(mpImplPolygon->mxFlagAry.get(), mpImplPolygon->mnPoints);
+}
+
+void Polygon::Write( SvStream& rOStream ) const
+{
+ VersionCompat aCompat( rOStream, StreamMode::WRITE, 1 );
+
+ ImplWrite( rOStream );
+}
+
+// #i74631#/#i115917# numerical correction method for B2DPolygon
+static void impCorrectContinuity(basegfx::B2DPolygon& roPolygon, sal_uInt32 nIndex, PolyFlags nCFlag)
+{
+ const sal_uInt32 nPointCount(roPolygon.count());
+ OSL_ENSURE(nIndex < nPointCount, "impCorrectContinuity: index access out of range (!)");
+
+ if(nIndex < nPointCount && (PolyFlags::Smooth == nCFlag || PolyFlags::Symmetric == nCFlag))
+ {
+ if(roPolygon.isPrevControlPointUsed(nIndex) && roPolygon.isNextControlPointUsed(nIndex))
+ {
+ // #i115917# Patch from osnola (modified, thanks for showing the problem)
+
+ // The correction is needed because an integer polygon with control points
+ // is converted to double precision. When C1 or C2 is used the involved vectors
+ // may not have the same directions/lengths since these come from integer coordinates
+ // and may have been snapped to different nearest integer coordinates. The snap error
+ // is in the range of +-1 in y and y, thus 0.0 <= error <= sqrt(2.0). Nonetheless,
+ // it needs to be corrected to be able to detect the continuity in this points
+ // correctly.
+
+ // We only have the integer data here (already in double precision form, but no mantissa
+ // used), so the best correction is to use:
+
+ // for C1: The longest vector since it potentially has best preserved the original vector.
+ // Even better the sum of the vectors, weighted by their length. This gives the
+ // normal vector addition to get the vector itself, lengths need to be preserved.
+ // for C2: The mediated vector(s) since both should be the same, but mirrored
+
+ // extract the point and vectors
+ const basegfx::B2DPoint aPoint(roPolygon.getB2DPoint(nIndex));
+ const basegfx::B2DVector aNext(roPolygon.getNextControlPoint(nIndex) - aPoint);
+ const basegfx::B2DVector aPrev(aPoint - roPolygon.getPrevControlPoint(nIndex));
+
+ // calculate common direction vector, normalize
+ const basegfx::B2DVector aDirection(aNext + aPrev);
+ const double fDirectionLen = aDirection.getLength();
+ if (fDirectionLen == 0.0)
+ return;
+
+ if (PolyFlags::Smooth == nCFlag)
+ {
+ // C1: apply common direction vector, preserve individual lengths
+ const double fInvDirectionLen(1.0 / fDirectionLen);
+ roPolygon.setNextControlPoint(nIndex, basegfx::B2DPoint(aPoint + (aDirection * (aNext.getLength() * fInvDirectionLen))));
+ roPolygon.setPrevControlPoint(nIndex, basegfx::B2DPoint(aPoint - (aDirection * (aPrev.getLength() * fInvDirectionLen))));
+ }
+ else // PolyFlags::Symmetric
+ {
+ // C2: get mediated length. Taking half of the unnormalized direction would be
+ // an approximation, but not correct.
+ const double fMedLength((aNext.getLength() + aPrev.getLength()) * (0.5 / fDirectionLen));
+ const basegfx::B2DVector aScaledDirection(aDirection * fMedLength);
+
+ // Bring Direction to correct length and apply
+ roPolygon.setNextControlPoint(nIndex, basegfx::B2DPoint(aPoint + aScaledDirection));
+ roPolygon.setPrevControlPoint(nIndex, basegfx::B2DPoint(aPoint - aScaledDirection));
+ }
+ }
+ }
+}
+
+// convert to basegfx::B2DPolygon and return
+basegfx::B2DPolygon Polygon::getB2DPolygon() const
+{
+ basegfx::B2DPolygon aRetval;
+ const sal_uInt16 nCount(mpImplPolygon->mnPoints);
+
+ if (nCount)
+ {
+ if (mpImplPolygon->mxFlagAry)
+ {
+ // handling for curves. Add start point
+ const Point aStartPoint(mpImplPolygon->mxPointAry[0]);
+ PolyFlags nPointFlag(mpImplPolygon->mxFlagAry[0]);
+ aRetval.append(basegfx::B2DPoint(aStartPoint.X(), aStartPoint.Y()));
+ Point aControlA, aControlB;
+
+ for(sal_uInt16 a(1); a < nCount;)
+ {
+ bool bControlA(false);
+ bool bControlB(false);
+
+ if(PolyFlags::Control == mpImplPolygon->mxFlagAry[a])
+ {
+ aControlA = mpImplPolygon->mxPointAry[a++];
+ bControlA = true;
+ }
+
+ if(a < nCount && PolyFlags::Control == mpImplPolygon->mxFlagAry[a])
+ {
+ aControlB = mpImplPolygon->mxPointAry[a++];
+ bControlB = true;
+ }
+
+ // assert invalid polygons
+ OSL_ENSURE(bControlA == bControlB, "Polygon::getB2DPolygon: Invalid source polygon (!)");
+
+ if(a < nCount)
+ {
+ const Point aEndPoint(mpImplPolygon->mxPointAry[a]);
+
+ if(bControlA)
+ {
+ // bezier edge, add
+ aRetval.appendBezierSegment(
+ basegfx::B2DPoint(aControlA.X(), aControlA.Y()),
+ basegfx::B2DPoint(aControlB.X(), aControlB.Y()),
+ basegfx::B2DPoint(aEndPoint.X(), aEndPoint.Y()));
+
+ impCorrectContinuity(aRetval, aRetval.count() - 2, nPointFlag);
+ }
+ else
+ {
+ // no bezier edge, add end point
+ aRetval.append(basegfx::B2DPoint(aEndPoint.X(), aEndPoint.Y()));
+ }
+
+ nPointFlag = mpImplPolygon->mxFlagAry[a++];
+ }
+ }
+
+ // if exist, remove double first/last points, set closed and correct control points
+ basegfx::utils::checkClosed(aRetval);
+
+ if(aRetval.isClosed())
+ {
+ // closeWithGeometryChange did really close, so last point(s) were removed.
+ // Correct the continuity in the changed point
+ impCorrectContinuity(aRetval, 0, mpImplPolygon->mxFlagAry[0]);
+ }
+ }
+ else
+ {
+ // extra handling for non-curves (most-used case) for speedup
+ for(sal_uInt16 a(0); a < nCount; a++)
+ {
+ // get point and add
+ const Point aPoint(mpImplPolygon->mxPointAry[a]);
+ aRetval.append(basegfx::B2DPoint(aPoint.X(), aPoint.Y()));
+ }
+
+ // set closed flag
+ basegfx::utils::checkClosed(aRetval);
+ }
+ }
+
+ return aRetval;
+}
+
+Polygon::Polygon(const basegfx::B2DPolygon& rPolygon) : mpImplPolygon(ImplPolygon(rPolygon))
+{
+}
+
+} // namespace tools
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */