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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/source/control/roadmapwizard.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/source/control/roadmapwizard.cxx')
-rw-r--r-- | vcl/source/control/roadmapwizard.cxx | 858 |
1 files changed, 858 insertions, 0 deletions
diff --git a/vcl/source/control/roadmapwizard.cxx b/vcl/source/control/roadmapwizard.cxx new file mode 100644 index 000000000..d73cc1a18 --- /dev/null +++ b/vcl/source/control/roadmapwizard.cxx @@ -0,0 +1,858 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include <vcl/toolkit/roadmap.hxx> +#include <tools/debug.hxx> +#include <osl/diagnose.h> + +#include <strings.hrc> +#include <svdata.hxx> +#include <wizdlg.hxx> + +#include <vector> +#include <map> +#include <set> + +#include "wizimpldata.hxx" +#include <uiobject-internal.hxx> + +namespace vcl +{ + using namespace RoadmapWizardTypes; + + namespace + { + typedef ::std::set< WizardTypes::WizardState > StateSet; + + typedef ::std::map< + PathId, + WizardPath + > Paths; + + typedef ::std::map< + WizardTypes::WizardState, + ::std::pair< + OUString, + RoadmapPageFactory + > + > StateDescriptions; + } + + struct RoadmapWizardImpl + { + ScopedVclPtr<ORoadmap> pRoadmap; + Paths aPaths; + PathId nActivePath; + StateDescriptions aStateDescriptors; + StateSet aDisabledStates; + bool bActivePathIsDefinite; + + RoadmapWizardImpl() + :pRoadmap( nullptr ) + ,nActivePath( -1 ) + ,bActivePathIsDefinite( false ) + { + } + + /// returns the index of the current state in given path, or -1 + static sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath ); + /// returns the index of the current state in the path with the given id, or -1 + sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId ); + /// returns the index of the first state in which the two given paths differ + static sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS ); + }; + + + sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath ) + { + sal_Int32 nStateIndexInPath = 0; + bool bFound = false; + for (auto const& path : _rPath) + { + if (path == _nState) + { + bFound = true; + break; + } + ++nStateIndexInPath; + } + if (!bFound) + nStateIndexInPath = -1; + return nStateIndexInPath; + } + + + sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId ) + { + sal_Int32 nStateIndexInPath = -1; + Paths::const_iterator aPathPos = aPaths.find( _nPathId ); + if ( aPathPos != aPaths.end( ) ) + nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second ); + return nStateIndexInPath; + } + + + sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS ) + { + sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() ); + for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck ) + { + if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] ) + return nCheck; + } + return nMinLength; + } + + //= RoadmapWizard + RoadmapWizard::RoadmapWizard(vcl::Window* pParent, WinBits nStyle, InitFlag eFlag) + : Dialog(pParent, nStyle, eFlag) + , m_pFinish(nullptr) + , m_pCancel(nullptr) + , m_pNextPage(nullptr) + , m_pPrevPage(nullptr) + , m_pHelp(nullptr) + , m_xWizardImpl(new WizardMachineImplData) + , m_xRoadmapImpl(new RoadmapWizardImpl) + { + mpFirstPage = nullptr; + mpFirstBtn = nullptr; + mpCurTabPage = nullptr; + mpPrevBtn = nullptr; + mpNextBtn = nullptr; + mpViewWindow = nullptr; + mnCurLevel = 0; + mbEmptyViewMargin = false; + mnLeftAlignCount = 0; + + maWizardLayoutIdle.SetPriority(TaskPriority::RESIZE); + maWizardLayoutIdle.SetInvokeHandler( LINK( this, RoadmapWizard, ImplHandleWizardLayoutTimerHdl ) ); + + implConstruct(WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP); + + SetLeftAlignedButtonCount( 1 ); + mbEmptyViewMargin = true; + + m_xRoadmapImpl->pRoadmap.disposeAndReset( VclPtr<ORoadmap>::Create( this, WB_TABSTOP ) ); + m_xRoadmapImpl->pRoadmap->SetText( VclResId( STR_WIZDLG_ROADMAP_TITLE ) ); + m_xRoadmapImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) ); + m_xRoadmapImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) ); + + Size aRoadmapSize = LogicToPixel(Size(85, 0), MapMode(MapUnit::MapAppFont)); + aRoadmapSize.setHeight( GetSizePixel().Height() ); + m_xRoadmapImpl->pRoadmap->SetSizePixel( aRoadmapSize ); + + mpViewWindow = m_xRoadmapImpl->pRoadmap; + m_xRoadmapImpl->pRoadmap->Show(); + } + + RoadmapWizardMachine::RoadmapWizardMachine(weld::Window* pParent) + : WizardMachine(pParent, WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP) + , m_pImpl( new RoadmapWizardImpl ) + { + m_xAssistant->connect_jump_page(LINK(this, RoadmapWizardMachine, OnRoadmapItemSelected)); + } + + void RoadmapWizard::ShowRoadmap(bool bShow) + { + m_xRoadmapImpl->pRoadmap->Show(bShow); + CalcAndSetSize(); + } + + RoadmapWizard::~RoadmapWizard() + { + disposeOnce(); + } + + RoadmapWizardMachine::~RoadmapWizardMachine() + { + } + + void RoadmapWizard::dispose() + { + m_xRoadmapImpl.reset(); + + m_pFinish.disposeAndClear(); + m_pCancel.disposeAndClear(); + m_pNextPage.disposeAndClear(); + m_pPrevPage.disposeAndClear(); + m_pHelp.disposeAndClear(); + + if (m_xWizardImpl) + { + for (WizardTypes::WizardState i = 0; i < m_xWizardImpl->nFirstUnknownPage; ++i) + { + TabPage *pPage = GetPage(i); + if (pPage) + pPage->disposeOnce(); + } + m_xWizardImpl.reset(); + } + + maWizardLayoutIdle.Stop(); + + // Remove all buttons + while ( mpFirstBtn ) + RemoveButton( mpFirstBtn->mpButton ); + + // Remove all pages + while ( mpFirstPage ) + RemovePage( mpFirstPage->mpPage ); + + mpCurTabPage.clear(); + mpPrevBtn.clear(); + mpNextBtn.clear(); + mpViewWindow.clear(); + Dialog::dispose(); + } + + void RoadmapWizard::SetRoadmapHelpId( const OString& _rId ) + { + m_xRoadmapImpl->pRoadmap->SetHelpId( _rId ); + } + + void RoadmapWizardMachine::SetRoadmapHelpId(const OString& rId) + { + m_xAssistant->set_page_side_help_id(rId); + } + + void RoadmapWizardMachine::declarePath( PathId _nPathId, const WizardPath& _lWizardStates) + { + m_pImpl->aPaths.emplace( _nPathId, _lWizardStates ); + + if ( m_pImpl->aPaths.size() == 1 ) + // the very first path -> activate it + activatePath( _nPathId ); + else + implUpdateRoadmap( ); + } + + void RoadmapWizardMachine::activatePath( PathId _nPathId, bool _bDecideForIt ) + { + if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) ) + // nothing to do + return; + + // does the given path exist? + Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId ); + DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" ); + if ( aNewPathPos == m_pImpl->aPaths.end() ) + return; + + // determine the index of the current state in the current path + sal_Int32 nCurrentStatePathIndex = -1; + if ( m_pImpl->nActivePath != -1 ) + nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ); + + DBG_ASSERT( static_cast<sal_Int32>(aNewPathPos->second.size()) > nCurrentStatePathIndex, + "RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" ); + // If this asserts, this for instance means that we are already in state number, say, 5 + // of our current path, and the caller tries to activate a path which has less than 5 + // states + if ( static_cast<sal_Int32>(aNewPathPos->second.size()) <= nCurrentStatePathIndex ) + return; + + // assert that the current and the new path are equal, up to nCurrentStatePathIndex + Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath ); + if ( aActivePathPos != m_pImpl->aPaths.end() ) + { + if ( RoadmapWizardImpl::getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex ) + { + OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" ); + return; + } + } + + m_pImpl->nActivePath = _nPathId; + m_pImpl->bActivePathIsDefinite = _bDecideForIt; + + implUpdateRoadmap( ); + } + + void RoadmapWizard::implUpdateRoadmap( ) + { + DBG_ASSERT( m_xRoadmapImpl->aPaths.find( m_xRoadmapImpl->nActivePath ) != m_xRoadmapImpl->aPaths.end(), + "RoadmapWizard::implUpdateRoadmap: there is no such path!" ); + const WizardPath& rActivePath( m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ] ); + + sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); + if (nCurrentStatePathIndex < 0) + return; + + // determine up to which index (in the new path) we have to display the items + RoadmapTypes::ItemIndex nUpperStepBoundary = static_cast<RoadmapTypes::ItemIndex>(rActivePath.size()); + bool bIncompletePath = false; + if ( !m_xRoadmapImpl->bActivePathIsDefinite ) + { + for (auto const& path : m_xRoadmapImpl->aPaths) + { + if ( path.first == m_xRoadmapImpl->nActivePath ) + // it's the path we are just activating -> no need to check anything + continue; + // the index from which on both paths differ + sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); + if ( nDivergenceIndex <= nCurrentStatePathIndex ) + // they differ in an index which we have already left behind us + // -> this is no conflict anymore + continue; + + // the path conflicts with our new path -> don't activate the + // *complete* new path, but only up to the step which is unambiguous + nUpperStepBoundary = nDivergenceIndex; + bIncompletePath = true; + } + } + + // can we advance from the current page? + bool bCurrentPageCanAdvance = true; + TabPage* pCurrentPage = GetPage( getCurrentState() ); + if ( pCurrentPage ) + { + const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) ); + OSL_ENSURE( pController != nullptr, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" ); + bCurrentPageCanAdvance = !pController || pController->canAdvance(); + } + + // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active + // path, up to (excluding) nUpperStepBoundary + RoadmapTypes::ItemIndex nLoopUntil = ::std::max( nUpperStepBoundary, m_xRoadmapImpl->pRoadmap->GetItemCount() ); + for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex ) + { + bool bExistentItem = ( nItemIndex < m_xRoadmapImpl->pRoadmap->GetItemCount() ); + bool bNeedItem = ( nItemIndex < nUpperStepBoundary ); + + bool bInsertItem = false; + if ( bExistentItem ) + { + if ( !bNeedItem ) + { + while ( nItemIndex < m_xRoadmapImpl->pRoadmap->GetItemCount() ) + m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem( nItemIndex ); + break; + } + else + { + // there is an item with this index in the roadmap - does it match what is requested by + // the respective state in the active path? + RoadmapTypes::ItemId nPresentItemId = m_xRoadmapImpl->pRoadmap->GetItemID( nItemIndex ); + WizardTypes::WizardState nRequiredState = rActivePath[ nItemIndex ]; + if ( nPresentItemId != nRequiredState ) + { + m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem( nItemIndex ); + bInsertItem = true; + } + } + } + else + { + DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" ); + bInsertItem = bNeedItem; + } + + WizardTypes::WizardState nState( rActivePath[ nItemIndex ] ); + if ( bInsertItem ) + { + m_xRoadmapImpl->pRoadmap->InsertRoadmapItem( + nItemIndex, + getStateDisplayName( nState ), + nState, + true + ); + } + + // if the item is *after* the current state, but the current page does not + // allow advancing, the disable the state. This relieves derived classes + // from disabling all future states just because the current state does not + // (yet) allow advancing. + const bool bUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex ); + const bool bEnable = !bUnconditionedDisable && ( m_xRoadmapImpl->aDisabledStates.find( nState ) == m_xRoadmapImpl->aDisabledStates.end() ); + + m_xRoadmapImpl->pRoadmap->EnableRoadmapItem( m_xRoadmapImpl->pRoadmap->GetItemID( nItemIndex ), bEnable ); + } + + m_xRoadmapImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath ); + } + + void RoadmapWizardMachine::implUpdateRoadmap( ) + { + + DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(), + "RoadmapWizard::implUpdateRoadmap: there is no such path!" ); + const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] ); + + sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); + if (nCurrentStatePathIndex < 0) + return; + + // determine up to which index (in the new path) we have to display the items + RoadmapTypes::ItemIndex nUpperStepBoundary = static_cast<RoadmapTypes::ItemIndex>(rActivePath.size()); + if ( !m_pImpl->bActivePathIsDefinite ) + { + for (auto const& path : m_pImpl->aPaths) + { + if ( path.first == m_pImpl->nActivePath ) + // it's the path we are just activating -> no need to check anything + continue; + // the index from which on both paths differ + sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); + if ( nDivergenceIndex <= nCurrentStatePathIndex ) + // they differ in an index which we have already left behind us + // -> this is no conflict anymore + continue; + + // the path conflicts with our new path -> don't activate the + // *complete* new path, but only up to the step which is unambiguous + nUpperStepBoundary = nDivergenceIndex; + } + } + + // can we advance from the current page? + bool bCurrentPageCanAdvance = true; + BuilderPage* pCurrentPage = GetPage( getCurrentState() ); + if ( pCurrentPage ) + { + const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) ); + OSL_ENSURE( pController != nullptr, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" ); + bCurrentPageCanAdvance = !pController || pController->canAdvance(); + } + + // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active + // path, up to (excluding) nUpperStepBoundary + RoadmapTypes::ItemIndex nRoadmapItems = m_xAssistant->get_n_pages(); + RoadmapTypes::ItemIndex nLoopUntil = ::std::max( nUpperStepBoundary, nRoadmapItems ); + for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex ) + { + bool bExistentItem = ( nItemIndex < nRoadmapItems ); + bool bNeedItem = ( nItemIndex < nUpperStepBoundary ); + + bool bInsertItem = false; + if ( bExistentItem ) + { + if ( !bNeedItem ) + { + int nPages = nRoadmapItems; + for (int i = nPages - 1; i >= nItemIndex; --i) + { + m_xAssistant->set_page_title(m_xAssistant->get_page_ident(i), ""); + --nRoadmapItems; + } + break; + } + else + { + // there is an item with this index in the roadmap - does it match what is requested by + // the respective state in the active path? + RoadmapTypes::ItemId nPresentItemId = m_xAssistant->get_page_ident(nItemIndex).toInt32(); + WizardTypes::WizardState nRequiredState = rActivePath[ nItemIndex ]; + if ( nPresentItemId != nRequiredState ) + { + m_xAssistant->set_page_title(OString::number(nPresentItemId), ""); + bInsertItem = true; + } + } + } + else + { + DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" ); + bInsertItem = bNeedItem; + } + + WizardTypes::WizardState nState( rActivePath[ nItemIndex ] ); + + if ( bInsertItem ) + { + GetOrCreatePage(nState); + } + + OString sIdent(OString::number(nState)); + m_xAssistant->set_page_index(sIdent, nItemIndex); + m_xAssistant->set_page_title(sIdent, getStateDisplayName(nState)); + + // if the item is *after* the current state, but the current page does not + // allow advancing, the disable the state. This relieves derived classes + // from disabling all future states just because the current state does not + // (yet) allow advancing. + const bool bUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex ); + const bool bEnable = !bUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() ); + m_xAssistant->set_page_sensitive(sIdent, bEnable); + } + } + + WizardTypes::WizardState RoadmapWizard::determineNextState( WizardTypes::WizardState _nCurrentState ) const + { + sal_Int32 nCurrentStatePathIndex = -1; + + Paths::const_iterator aActivePathPos = m_xRoadmapImpl->aPaths.find( m_xRoadmapImpl->nActivePath ); + if ( aActivePathPos != m_xRoadmapImpl->aPaths.end() ) + nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( _nCurrentState, aActivePathPos->second ); + + DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" ); + if ( nCurrentStatePathIndex == -1 ) + return WZS_INVALID_STATE; + + sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1; + + while ( ( nNextStateIndex < static_cast<sal_Int32>(aActivePathPos->second.size()) ) + && ( m_xRoadmapImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_xRoadmapImpl->aDisabledStates.end() ) + ) + { + ++nNextStateIndex; + } + + if ( nNextStateIndex >= static_cast<sal_Int32>(aActivePathPos->second.size()) ) + // there is no next state in the current path (at least none which is enabled) + return WZS_INVALID_STATE; + + return aActivePathPos->second[ nNextStateIndex ]; + } + + WizardTypes::WizardState RoadmapWizardMachine::determineNextState( WizardTypes::WizardState _nCurrentState ) const + { + sal_Int32 nCurrentStatePathIndex = -1; + + Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath ); + if ( aActivePathPos != m_pImpl->aPaths.end() ) + nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( _nCurrentState, aActivePathPos->second ); + + DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" ); + if ( nCurrentStatePathIndex == -1 ) + return WZS_INVALID_STATE; + + sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1; + + while ( ( nNextStateIndex < static_cast<sal_Int32>(aActivePathPos->second.size()) ) + && ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() ) + ) + { + ++nNextStateIndex; + } + + if ( nNextStateIndex >= static_cast<sal_Int32>(aActivePathPos->second.size()) ) + // there is no next state in the current path (at least none which is enabled) + return WZS_INVALID_STATE; + + return aActivePathPos->second[ nNextStateIndex ]; + } + + bool RoadmapWizard::canAdvance() const + { + if ( !m_xRoadmapImpl->bActivePathIsDefinite ) + { + // check how many paths are still allowed + const WizardPath& rActivePath( m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ] ); + sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); + + size_t nPossiblePaths(0); + for (auto const& path : m_xRoadmapImpl->aPaths) + { + // the index from which on both paths differ + sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); + + if ( nDivergenceIndex > nCurrentStatePathIndex ) + // this path is still a possible path + nPossiblePaths += 1; + } + + // if we have more than one path which is still possible, then we assume + // to always have a next state. Though there might be scenarios where this + // is not true, but this is too sophisticated (means not really needed) right now. + if ( nPossiblePaths > 1 ) + return true; + } + + const WizardPath& rPath = m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ]; + return *rPath.rbegin() != getCurrentState(); + } + + bool RoadmapWizardMachine::canAdvance() const + { + if ( !m_pImpl->bActivePathIsDefinite ) + { + // check how many paths are still allowed + const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] ); + + // if current path has only the base item, it is not possible to proceed without activating another path + if(rActivePath.size()<=1) + return false; + + sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); + + size_t nPossiblePaths(0); + for (auto const& path : m_pImpl->aPaths) + { + // the index from which on both paths differ + sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); + + if ( nDivergenceIndex > nCurrentStatePathIndex ) + // this path is still a possible path + nPossiblePaths += 1; + } + + // if we have more than one path which is still possible, then we assume + // to always have a next state. Though there might be scenarios where this + // is not true, but this is too sophisticated (means not really needed) right now. + if ( nPossiblePaths > 1 ) + return true; + } + + const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ]; + return *rPath.rbegin() != getCurrentState(); + } + + void RoadmapWizardMachine::updateTravelUI() + { + WizardMachine::updateTravelUI(); + + // disable the "Previous" button if all states in our history are disabled + std::vector< WizardTypes::WizardState > aHistory; + getStateHistory( aHistory ); + bool bHaveEnabledState = false; + for (auto const& state : aHistory) + { + if ( isStateEnabled(state) ) + { + bHaveEnabledState = true; + break; + } + } + + enableButtons( WizardButtonFlags::PREVIOUS, bHaveEnabledState ); + + implUpdateRoadmap(); + } + + IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected, LinkParamNone*, void) + { + RoadmapTypes::ItemId nCurItemId = m_xRoadmapImpl->pRoadmap->GetCurrentRoadmapItemID(); + if ( nCurItemId == getCurrentState() ) + // nothing to do + return; + + if ( isTravelingSuspended() ) + return; + + RoadmapWizardTravelSuspension aTravelGuard( *this ); + + sal_Int32 nCurrentIndex = m_xRoadmapImpl->getStateIndexInPath( getCurrentState(), m_xRoadmapImpl->nActivePath ); + sal_Int32 nNewIndex = m_xRoadmapImpl->getStateIndexInPath( nCurItemId, m_xRoadmapImpl->nActivePath ); + + DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ), + "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" ); + if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) ) + { + return; + } + + bool bResult = true; + if ( nNewIndex > nCurrentIndex ) + { + bResult = skipUntil( static_cast<WizardTypes::WizardState>(nCurItemId) ); + WizardTypes::WizardState nTemp = static_cast<WizardTypes::WizardState>(nCurItemId); + while( nTemp ) + { + if( m_xRoadmapImpl->aDisabledStates.find( --nTemp ) != m_xRoadmapImpl->aDisabledStates.end() ) + removePageFromHistory( nTemp ); + } + } + else + bResult = skipBackwardUntil( static_cast<WizardTypes::WizardState>(nCurItemId) ); + + if ( !bResult ) + m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() ); + } + + IMPL_LINK(RoadmapWizardMachine, OnRoadmapItemSelected, const OString&, rCurItemId, bool) + { + int nCurItemId = rCurItemId.toInt32(); + + if ( nCurItemId == getCurrentState() ) + // nothing to do + return false; + + if ( isTravelingSuspended() ) + return false; + + WizardTravelSuspension aTravelGuard( *this ); + + sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ); + sal_Int32 nNewIndex = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath ); + + DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ), + "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" ); + if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) ) + { + return false; + } + + bool bResult = true; + if ( nNewIndex > nCurrentIndex ) + { + bResult = skipUntil( static_cast<WizardTypes::WizardState>(nCurItemId) ); + WizardTypes::WizardState nTemp = static_cast<WizardTypes::WizardState>(nCurItemId); + while( nTemp ) + { + if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() ) + removePageFromHistory( nTemp ); + } + } + else + bResult = skipBackwardUntil( static_cast<WizardTypes::WizardState>(nCurItemId) ); + + return bResult; + } + + void RoadmapWizard::enterState(WizardTypes::WizardState nState) + { + // tell the page + IWizardPageController* pController = getPageController( GetPage( nState ) ); + if (pController) + { + pController->initializePage(); + + if ( isAutomaticNextButtonStateEnabled() ) + enableButtons( WizardButtonFlags::NEXT, canAdvance() ); + + enableButtons( WizardButtonFlags::PREVIOUS, !m_xWizardImpl->aStateHistory.empty() ); + + // set the new title - it depends on the current page (i.e. state) + implUpdateTitle(); + } + + // synchronize the roadmap + implUpdateRoadmap( ); + m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() ); + } + + void RoadmapWizardMachine::enterState( WizardTypes::WizardState _nState ) + { + WizardMachine::enterState( _nState ); + + // synchronize the roadmap + implUpdateRoadmap(); + } + + OUString RoadmapWizard::getStateDisplayName( WizardTypes::WizardState _nState ) const + { + OUString sDisplayName; + + StateDescriptions::const_iterator pos = m_xRoadmapImpl->aStateDescriptors.find( _nState ); + OSL_ENSURE( pos != m_xRoadmapImpl->aStateDescriptors.end(), + "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" ); + if ( pos != m_xRoadmapImpl->aStateDescriptors.end() ) + sDisplayName = pos->second.first; + + return sDisplayName; + } + + OUString RoadmapWizardMachine::getStateDisplayName( WizardTypes::WizardState _nState ) const + { + OUString sDisplayName; + + StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState ); + OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(), + "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" ); + if ( pos != m_pImpl->aStateDescriptors.end() ) + sDisplayName = pos->second.first; + + return sDisplayName; + } + + VclPtr<TabPage> RoadmapWizard::createPage( WizardTypes::WizardState _nState ) + { + VclPtr<TabPage> pPage; + + StateDescriptions::const_iterator pos = m_xRoadmapImpl->aStateDescriptors.find( _nState ); + OSL_ENSURE( pos != m_xRoadmapImpl->aStateDescriptors.end(), + "RoadmapWizard::createPage: no default implementation available for this state!" ); + if ( pos != m_xRoadmapImpl->aStateDescriptors.end() ) + { + RoadmapPageFactory pFactory = pos->second.second; + pPage = (*pFactory)( *this ); + } + + return pPage; + } + + void RoadmapWizardMachine::enableState( WizardTypes::WizardState _nState, bool _bEnable ) + { + // remember this (in case the state appears in the roadmap later on) + if ( _bEnable ) + m_pImpl->aDisabledStates.erase( _nState ); + else + { + m_pImpl->aDisabledStates.insert( _nState ); + removePageFromHistory( _nState ); + } + + // if the state is currently in the roadmap, reflect it's new status + m_xAssistant->set_page_sensitive(OString::number(_nState), _bEnable); + } + + bool RoadmapWizardMachine::knowsState( WizardTypes::WizardState i_nState ) const + { + for (auto const& path : m_pImpl->aPaths) + { + for (auto const& state : path.second) + { + if ( state == i_nState ) + return true; + } + } + return false; + } + + bool RoadmapWizardMachine::isStateEnabled( WizardTypes::WizardState _nState ) const + { + return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end(); + } + + void RoadmapWizard::InsertRoadmapItem(int nItemIndex, const OUString& rText, int nItemId, bool bEnable) + { + m_xRoadmapImpl->pRoadmap->InsertRoadmapItem(nItemIndex, rText, nItemId, bEnable); + } + + void RoadmapWizard::SelectRoadmapItemByID(int nItemId) + { + m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID(nItemId); + } + + void RoadmapWizard::DeleteRoadmapItems() + { + while (m_xRoadmapImpl->pRoadmap->GetItemCount()) + m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem(0); + } + + void RoadmapWizard::SetItemSelectHdl( const Link<LinkParamNone*,void>& _rHdl ) + { + m_xRoadmapImpl->pRoadmap->SetItemSelectHdl(_rHdl); + } + + int RoadmapWizard::GetCurrentRoadmapItemID() const + { + return m_xRoadmapImpl->pRoadmap->GetCurrentRoadmapItemID(); + } + + FactoryFunction RoadmapWizard::GetUITestFactory() const + { + return RoadmapWizardUIObject::create; + } + +} // namespace vcl + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |