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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include "soundhandler.hxx"
+
+#include <unotools/mediadescriptor.hxx>
+
+#include <com/sun/star/io/XInputStream.hpp>
+#include <com/sun/star/frame/DispatchResultState.hpp>
+
+#include <avmedia/mediawindow.hxx>
+#include <cppuhelper/queryinterface.hxx>
+#include <cppuhelper/typeprovider.hxx>
+#include <cppuhelper/factory.hxx>
+#include <cppuhelper/supportsservice.hxx>
+
+namespace avmedia{
+
+
+// XInterface, XTypeProvider, XServiceInfo
+
+
+void SAL_CALL SoundHandler::acquire() throw()
+{
+ /* Don't use mutex in methods of XInterface! */
+ OWeakObject::acquire();
+}
+
+void SAL_CALL SoundHandler::release() throw()
+{
+ /* Don't use mutex in methods of XInterface! */
+ OWeakObject::release();
+}
+
+css::uno::Any SAL_CALL SoundHandler::queryInterface( const css::uno::Type& aType )
+{
+ /* Attention: Don't use mutex or guard in this method!!! Is a method of XInterface. */
+ /* Ask for my own supported interfaces ...*/
+ css::uno::Any aReturn( ::cppu::queryInterface( aType,
+ static_cast< css::lang::XTypeProvider* >(this),
+ static_cast< css::lang::XServiceInfo* >(this),
+ static_cast< css::frame::XNotifyingDispatch* >(this),
+ static_cast< css::frame::XDispatch* >(this),
+ static_cast< css::document::XExtendedFilterDetection* >(this)));
+ /* If searched interface not supported by this class ... */
+ if ( !aReturn.hasValue() )
+ {
+ /* ... ask baseclass for interfaces! */
+ aReturn = OWeakObject::queryInterface( aType );
+ }
+ /* Return result of this search. */
+ return aReturn;
+}
+
+css::uno::Sequence< sal_Int8 > SAL_CALL SoundHandler::getImplementationId()
+{
+ return css::uno::Sequence<sal_Int8>();
+}
+
+css::uno::Sequence< css::uno::Type > SAL_CALL SoundHandler::getTypes()
+{
+ static ::cppu::OTypeCollection aTypeCollection(
+ cppu::UnoType<css::lang::XTypeProvider>::get(),
+ cppu::UnoType<css::lang::XServiceInfo>::get(),
+ cppu::UnoType<css::frame::XNotifyingDispatch>::get(),
+ cppu::UnoType<css::frame::XDispatch>::get(),
+ cppu::UnoType<css::document::XExtendedFilterDetection>::get());
+
+ return aTypeCollection.getTypes();
+}
+
+#define IMPLEMENTATIONNAME_SOUNDHANDLER "com.sun.star.comp.framework.SoundHandler"
+
+/*===========================================================================================================*/
+/* XServiceInfo */
+/*===========================================================================================================*/
+OUString SAL_CALL SoundHandler::getImplementationName()
+{
+ return IMPLEMENTATIONNAME_SOUNDHANDLER;
+}
+
+// XServiceInfo
+sal_Bool SAL_CALL SoundHandler::supportsService( const OUString& sServiceName )
+{
+ return cppu::supportsService(this, sServiceName);
+}
+
+// XServiceInfo
+css::uno::Sequence< OUString > SAL_CALL SoundHandler::getSupportedServiceNames()
+{
+ return { "com.sun.star.frame.ContentHandler" };
+}
+
+/*-************************************************************************************************************
+ @short standard ctor
+ @descr These initialize a new instance of this class with needed information for work.
+
+ @seealso using at owner
+
+ @param "xFactory", reference to service manager for creation of new services
+ @onerror Show an assertion and do nothing else.
+ @threadsafe yes
+*//*-*************************************************************************************************************/
+SoundHandler::SoundHandler()
+ // Init member
+ : m_bError ( false )
+ , m_aUpdateIdle ( "avmedia SoundHandler Update" )
+{
+ m_aUpdateIdle.SetInvokeHandler(LINK(this, SoundHandler, implts_PlayerNotify));
+}
+
+/*-************************************************************************************************************
+ @short standard dtor
+*//*-*************************************************************************************************************/
+SoundHandler::~SoundHandler()
+{
+ if (m_xListener.is())
+ {
+ css::frame::DispatchResultEvent aEvent;
+ aEvent.State = css::frame::DispatchResultState::FAILURE;
+ m_xListener->dispatchFinished(aEvent);
+ m_xListener.clear();
+ }
+}
+
+/*-************************************************************************************************************
+ @interface css::frame::XDispatch
+
+ @short try to load audio file
+ @descr This method try to load given audio file by URL and play it. We use vcl/Sound class to do that.
+ Playing of sound is asynchron every time.
+
+ @attention We must hold us alive by ourself ... because we use async. vcl sound player ... but playing is started
+ in async interface call "dispatch()" too. And caller forget us immediately. But then our uno ref count
+ will decreased to 0 and will die. The only solution is to use own reference to our implementation.
+ But we do it for really started jobs only and release it during call back of vcl.
+
+ @seealso class vcl/Sound
+ @seealso method implts_PlayerNotify()
+
+ @param "aURL" , URL to dispatch.
+ @param "lArguments", list of optional arguments.
+ @onerror We do nothing.
+ @threadsafe yes
+*//*-*************************************************************************************************************/
+void SAL_CALL SoundHandler::dispatchWithNotification(const css::util::URL& aURL ,
+ const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor,
+ const css::uno::Reference< css::frame::XDispatchResultListener >& xListener )
+{
+ // SAFE {
+ const ::osl::MutexGuard aLock( GetMutex() );
+
+ utl::MediaDescriptor aDescriptor(lDescriptor);
+
+ {
+ //close streams otherwise on windows we can't reopen the file in the
+ //media player when we pass the url to directx as it'll already be open
+ css::uno::Reference< css::io::XInputStream > xInputStream =
+ aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_INPUTSTREAM(),
+ css::uno::Reference< css::io::XInputStream >());
+ if (xInputStream.is()) xInputStream->closeInput();
+ }
+
+ // If player currently used for other dispatch() requests ...
+ // cancel it by calling stop()!
+ m_aUpdateIdle.Stop();
+ if (m_xPlayer.is())
+ {
+ if (m_xPlayer->isPlaying())
+ m_xPlayer->stop();
+ m_xPlayer.clear();
+ }
+
+ // Try to initialize player.
+ m_xListener = xListener;
+ try
+ {
+ m_bError = false;
+ m_xPlayer.set( avmedia::MediaWindow::createPlayer( aURL.Complete, aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_REFERRER(), OUString()) ), css::uno::UNO_SET_THROW );
+ // OK- we can start async playing ...
+ // Count this request and initialize self-holder against dying by uno ref count ...
+ m_xSelfHold.set(static_cast< ::cppu::OWeakObject* >(this), css::uno::UNO_QUERY);
+ m_xPlayer->start();
+ m_aUpdateIdle.SetPriority( TaskPriority::HIGH_IDLE );
+ m_aUpdateIdle.Start();
+ }
+ catch( css::uno::Exception& )
+ {
+ m_bError = true;
+ m_xPlayer.clear();
+ }
+
+ // } SAFE
+}
+
+void SAL_CALL SoundHandler::dispatch( const css::util::URL& aURL ,
+ const css::uno::Sequence< css::beans::PropertyValue >& lArguments )
+{
+ dispatchWithNotification(aURL, lArguments, css::uno::Reference< css::frame::XDispatchResultListener >());
+}
+
+/*-************************************************************************************************************
+ @interface css::document::XExtendedFilterDetection
+
+ @short try to detect file (given as argument included in "lDescriptor")
+ @descr We try to detect, if given file could be handled by this class and is a well known one.
+ If it is - we return right internal type name - otherwise we return nothing!
+ So call can search for another detect service and ask him too.
+
+ @attention a) We don't need any mutex here ... because we don't use any member!
+ b) Don't use internal player instance "m_pPlayer" to detect given sound file!
+ It's not necessary to do that ... and we can use temp. variable to do the same.
+ This way is easy - we don't must synchronize it with currently played sounds!
+ Another reason to do so ... We are a listener on our internal ma_Player object.
+ If you would call "IsSoundFile()" on this instance, he would call us back and
+ we make some unnecessary things ...
+ @param "lDescriptor", description of file to detect
+ @return Internal type name which match this file ... or nothing if it is unknown.
+
+ @onerror We return nothing.
+ @threadsafe yes
+*//*-*************************************************************************************************************/
+OUString SAL_CALL SoundHandler::detect( css::uno::Sequence< css::beans::PropertyValue >& lDescriptor )
+{
+ // Our default is "nothing". So we can return it, if detection failed or file type is really unknown.
+ OUString sTypeName;
+
+ // Analyze given descriptor to find filename or input stream or ...
+ utl::MediaDescriptor aDescriptor(lDescriptor);
+ OUString sURL = aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_URL(), OUString());
+ OUString sReferer = aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_REFERRER(), OUString());
+
+ if (
+ !sURL.isEmpty() &&
+ (avmedia::MediaWindow::isMediaURL(sURL, sReferer))
+ )
+ {
+ // If the file type is supported depends on the OS, so...
+ // I think we can the following ones:
+ // a) look for given extension of url to map our type decision HARD CODED!!!
+ // b) return preferred type every time... it's easy :-)
+ sTypeName = "wav_Wave_Audio_File";
+ aDescriptor[utl::MediaDescriptor::PROP_TYPENAME()] <<= sTypeName;
+ aDescriptor >> lDescriptor;
+ }
+
+ // Return our decision.
+ return sTypeName;
+}
+
+/*-************************************************************************************************************
+ @short call back of sound player
+ @descr Our player call us back to give us some information.
+ We use this information to callback our might existing listener.
+
+ @seealso method dispatchWithNotification()
+ @return 0 every time... it doesn't matter for us.
+ @threadsafe yes
+*//*-*************************************************************************************************************/
+IMPL_LINK_NOARG(SoundHandler, implts_PlayerNotify, Timer *, void)
+{
+ // SAFE {
+ ::osl::ClearableMutexGuard aLock( GetMutex() );
+
+ if (m_xPlayer.is() && m_xPlayer->isPlaying() && m_xPlayer->getMediaTime() < m_xPlayer->getDuration())
+ {
+ m_aUpdateIdle.Start();
+ return;
+ }
+ m_xPlayer.clear();
+
+ // We use m_xSelfHold to let us die ... but we must live till real finishing of this method too!!!
+ // So we SHOULD use another "self-holder" temp. to provide that ...
+ css::uno::Reference< css::uno::XInterface > xOperationHold = m_xSelfHold;
+ m_xSelfHold.clear();
+
+ // notify might existing listener
+ // And forget this listener!
+ // Because the corresponding dispatch was finished.
+ if (m_xListener.is())
+ {
+ css::frame::DispatchResultEvent aEvent;
+ if (!m_bError)
+ aEvent.State = css::frame::DispatchResultState::SUCCESS;
+ else
+ aEvent.State = css::frame::DispatchResultState::FAILURE;
+ m_xListener->dispatchFinished(aEvent);
+ m_xListener.clear();
+ }
+
+ // } SAFE
+ //release aLock before end of method at which point xOperationHold goes out of scope and pThis dies
+ aLock.clear();
+}
+
+} // namespace framework
+
+
+extern "C" SAL_DLLPUBLIC_EXPORT css::uno::XInterface*
+com_sun_star_comp_framework_SoundHandler_get_implementation(css::uno::XComponentContext*,
+ css::uno::Sequence<css::uno::Any> const &)
+{
+ return cppu::acquire(new avmedia::SoundHandler);
+}
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */