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Diffstat (limited to '')
-rw-r--r-- | basegfx/source/vector/b3dvector.cxx | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/basegfx/source/vector/b3dvector.cxx b/basegfx/source/vector/b3dvector.cxx new file mode 100644 index 000000000..7dd5acf57 --- /dev/null +++ b/basegfx/source/vector/b3dvector.cxx @@ -0,0 +1,89 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <basegfx/vector/b3dvector.hxx> +#include <basegfx/matrix/b3dhommatrix.hxx> + +namespace basegfx +{ + B3DVector& B3DVector::normalize() + { + double fLen(scalar(*this)); + + if(!::basegfx::fTools::equalZero(fLen)) + { + const double fOne(1.0); + + if(!::basegfx::fTools::equal(fOne, fLen)) + { + fLen = sqrt(fLen); + + if(!::basegfx::fTools::equalZero(fLen)) + { + mfX /= fLen; + mfY /= fLen; + mfZ /= fLen; + } + } + } + + return *this; + } + + B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const + { + B3DVector aNew = cross(*this, rNormalizedVec); + aNew.normalize(); + return aNew; + } + + B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat ) + { + const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ ); + const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ ); + const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ ); + mfX = fTempX; + mfY = fTempY; + mfZ = fTempZ; + + return *this; + } + + B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec ) + { + B3DVector aRes( rVec ); + aRes *= rMat; + return aRes; + } + + bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ) + { + // i think fastest is to compare relations, need no square or division + if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX())) + return false; + + if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX())) + return false; + + return fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY()); + } + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |