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diff --git a/drawinglayer/inc/primitive3d/sdrdecompositiontools3d.hxx b/drawinglayer/inc/primitive3d/sdrdecompositiontools3d.hxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <com/sun/star/drawing/TextureProjectionMode.hpp>
+#include <vector>
+
+
+// predefines
+
+namespace basegfx {
+ class B3DPolyPolygon;
+ class B3DHomMatrix;
+ class B2DVector;
+}
+
+namespace drawinglayer::attribute {
+ class SdrLineAttribute;
+ class SdrFillAttribute;
+ class Sdr3DObjectAttribute;
+ class FillGradientAttribute;
+ class SdrShadowAttribute;
+}
+
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ // #i98295#
+ basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
+ void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange);
+ void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
+ void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
+
+ // #i98314#
+ void applyTextureTo3DGeometry(
+ css::drawing::TextureProjectionMode eModeX,
+ css::drawing::TextureProjectionMode eModeY,
+ ::std::vector< basegfx::B3DPolyPolygon >& rFill,
+ const basegfx::B3DRange& rRange,
+ const basegfx::B2DVector& rTextureSize);
+
+ Primitive3DContainer create3DPolyPolygonLinePrimitives(
+ const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const attribute::SdrLineAttribute& rLine);
+
+ Primitive3DContainer create3DPolyPolygonFillPrimitives(
+ const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
+ const attribute::SdrFillAttribute& rFill,
+ const attribute::FillGradientAttribute& rFillGradient);
+
+ Primitive3DContainer createShadowPrimitive3D(
+ const Primitive3DContainer& rSource,
+ const attribute::SdrShadowAttribute& rShadow,
+ bool bShadow3D);
+
+ Primitive3DContainer createHiddenGeometryPrimitives3D(
+ const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute);
+
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */