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-rw-r--r-- | drawinglayer/inc/primitive3d/textureprimitive3d.hxx | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/drawinglayer/inc/primitive3d/textureprimitive3d.hxx b/drawinglayer/inc/primitive3d/textureprimitive3d.hxx new file mode 100644 index 000000000..0dc3ed4d3 --- /dev/null +++ b/drawinglayer/inc/primitive3d/textureprimitive3d.hxx @@ -0,0 +1,219 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive3d/groupprimitive3d.hxx> +#include <drawinglayer/attribute/fillgraphicattribute.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <drawinglayer/attribute/fillgradientattribute.hxx> + + +namespace drawinglayer +{ + namespace primitive3d + { + /** TexturePrimitive3D class + + This 3D grouping primitive is used to define a texture for + 3d geometry by embedding it. It is used as base class for + extended texture definitions + */ + class TexturePrimitive3D : public GroupPrimitive3D + { + private: + /// texture geometry definition + basegfx::B2DVector maTextureSize; + + /// flag if texture shall be modulated with white interpolated color + bool mbModulate : 1; + + /// flag if texture shall be filtered + bool mbFilter : 1; + + public: + /// constructor + TexturePrimitive3D( + const Primitive3DContainer& rChildren, + const basegfx::B2DVector& rTextureSize, + bool bModulate, + bool bFilter); + + /// data read access + const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } + bool getModulate() const { return mbModulate; } + bool getFilter() const { return mbFilter; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +namespace drawinglayer +{ + namespace primitive3d + { + /** UnifiedTransparenceTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a unified + transparence texture definition. All 3D primitives + embedded here will be shown with the given transparency. + */ + class UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D + { + private: + /// transparency definition + double mfTransparence; + + public: + /// constructor + UnifiedTransparenceTexturePrimitive3D( + double fTransparence, + const Primitive3DContainer& rChildren); + + /// data read access + double getTransparence() const { return mfTransparence; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// own getB3DRange implementation to include transparent geometries to BoundRect calculations + virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; + + /// local decomposition. + virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +namespace drawinglayer +{ + namespace primitive3d + { + /** GradientTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a gradient texture + definition. All 3D primitives embedded here will be shown with the + defined gradient. + */ + class GradientTexturePrimitive3D : public TexturePrimitive3D + { + private: + /// the gradient definition + attribute::FillGradientAttribute maGradient; + + public: + /// constructor + GradientTexturePrimitive3D( + const attribute::FillGradientAttribute& rGradient, + const Primitive3DContainer& rChildren, + const basegfx::B2DVector& rTextureSize, + bool bModulate, + bool bFilter); + + /// data read access + const attribute::FillGradientAttribute& getGradient() const { return maGradient; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +namespace drawinglayer +{ + namespace primitive3d + { + /** BitmapTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a bitmap texture + definition. All 3D primitives embedded here will be shown with the + defined bitmap (maybe tiled if defined). + */ + class BitmapTexturePrimitive3D final : public TexturePrimitive3D + { + private: + /// bitmap fill attribute + attribute::FillGraphicAttribute maFillGraphicAttribute; + + public: + /// constructor + BitmapTexturePrimitive3D( + const attribute::FillGraphicAttribute& rFillGraphicAttribute, + const Primitive3DContainer& rChildren, + const basegfx::B2DVector& rTextureSize, + bool bModulate, + bool bFilter); + + /// data read access + const attribute::FillGraphicAttribute& getFillGraphicAttribute() const { return maFillGraphicAttribute; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +namespace drawinglayer +{ + namespace primitive3d + { + /** TransparenceTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a transparence texture + definition. For transparence definition, a gradient is used. The values in + that gradient will be interpreted as luminance Transparence-Values. All 3D + primitives embedded here will be shown with the defined transparence. + */ + class TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D + { + public: + /// constructor + TransparenceTexturePrimitive3D( + const attribute::FillGradientAttribute& rGradient, + const Primitive3DContainer& rChildren, + const basegfx::B2DVector& rTextureSize); + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |