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-rw-r--r-- | drawinglayer/source/attribute/materialattribute3d.cxx | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/drawinglayer/source/attribute/materialattribute3d.cxx b/drawinglayer/source/attribute/materialattribute3d.cxx new file mode 100644 index 000000000..f9473b480 --- /dev/null +++ b/drawinglayer/source/attribute/materialattribute3d.cxx @@ -0,0 +1,135 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/attribute/materialattribute3d.hxx> +#include <basegfx/color/bcolor.hxx> +#include <rtl/instance.hxx> + + +namespace drawinglayer::attribute +{ + class ImpMaterialAttribute3D + { + public: + // materialAttribute3D definitions + basegfx::BColor maColor; // object color + basegfx::BColor maSpecular; // material specular color + basegfx::BColor maEmission; // material emissive color + sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128] + + ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) + : maColor(rColor), + maSpecular(rSpecular), + maEmission(rEmission), + mnSpecularIntensity(nSpecularIntensity) + { + } + + explicit ImpMaterialAttribute3D(const basegfx::BColor& rColor) + : maColor(rColor), + maSpecular(1.0, 1.0, 1.0), + maEmission(), + mnSpecularIntensity(15) + { + } + + ImpMaterialAttribute3D() + : maColor(basegfx::BColor()), + maSpecular(basegfx::BColor()), + maEmission(basegfx::BColor()), + mnSpecularIntensity(0) + { + } + + // data read access + const basegfx::BColor& getColor() const { return maColor; } + const basegfx::BColor& getSpecular() const { return maSpecular; } + const basegfx::BColor& getEmission() const { return maEmission; } + sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; } + + bool operator==(const ImpMaterialAttribute3D& rCandidate) const + { + return (getColor() == rCandidate.getColor() + && getSpecular() == rCandidate.getSpecular() + && getEmission() == rCandidate.getEmission() + && getSpecularIntensity() == rCandidate.getSpecularIntensity()); + } + }; + + namespace + { + struct theGlobalDefault : + public rtl::Static< MaterialAttribute3D::ImplType, theGlobalDefault > {}; + } + + MaterialAttribute3D::MaterialAttribute3D( + const basegfx::BColor& rColor, + const basegfx::BColor& rSpecular, + const basegfx::BColor& rEmission, + sal_uInt16 nSpecularIntensity) + : mpMaterialAttribute3D(ImpMaterialAttribute3D( + rColor, rSpecular, rEmission, nSpecularIntensity)) + { + } + + MaterialAttribute3D::MaterialAttribute3D( + const basegfx::BColor& rColor) + : mpMaterialAttribute3D(ImpMaterialAttribute3D(rColor)) + { + } + + MaterialAttribute3D::MaterialAttribute3D() + : mpMaterialAttribute3D(theGlobalDefault::get()) + { + } + + MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D&) = default; + + MaterialAttribute3D::~MaterialAttribute3D() = default; + + MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D&) = default; + + bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const + { + return rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D; + } + + const basegfx::BColor& MaterialAttribute3D::getColor() const + { + return mpMaterialAttribute3D->getColor(); + } + + const basegfx::BColor& MaterialAttribute3D::getSpecular() const + { + return mpMaterialAttribute3D->getSpecular(); + } + + const basegfx::BColor& MaterialAttribute3D::getEmission() const + { + return mpMaterialAttribute3D->getEmission(); + } + + sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const + { + return mpMaterialAttribute3D->getSpecularIntensity(); + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |