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Diffstat (limited to '')
-rw-r--r-- | drawinglayer/source/attribute/sdrlightattribute3d.cxx | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/drawinglayer/source/attribute/sdrlightattribute3d.cxx b/drawinglayer/source/attribute/sdrlightattribute3d.cxx new file mode 100644 index 000000000..56f0b3841 --- /dev/null +++ b/drawinglayer/source/attribute/sdrlightattribute3d.cxx @@ -0,0 +1,103 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/attribute/sdrlightattribute3d.hxx> +#include <basegfx/color/bcolor.hxx> +#include <basegfx/vector/b3dvector.hxx> +#include <rtl/instance.hxx> + + +namespace drawinglayer::attribute +{ + class ImpSdr3DLightAttribute + { + public: + // 3D light attribute definitions + basegfx::BColor maColor; + basegfx::B3DVector maDirection; + + bool mbSpecular : 1; + + ImpSdr3DLightAttribute( + const basegfx::BColor& rColor, + const basegfx::B3DVector& rDirection, + bool bSpecular) + : maColor(rColor), + maDirection(rDirection), + mbSpecular(bSpecular) + { + } + + // data read access + const basegfx::BColor& getColor() const { return maColor; } + const basegfx::B3DVector& getDirection() const { return maDirection; } + bool getSpecular() const { return mbSpecular; } + + bool operator==(const ImpSdr3DLightAttribute& rCandidate) const + { + return (getColor() == rCandidate.getColor() + && getDirection() == rCandidate.getDirection() + && getSpecular() == rCandidate.getSpecular()); + } + }; + + namespace + { + struct theGlobalDefault : + public rtl::Static< Sdr3DLightAttribute::ImplType, theGlobalDefault > {}; + } + + Sdr3DLightAttribute::Sdr3DLightAttribute( + const basegfx::BColor& rColor, + const basegfx::B3DVector& rDirection, + bool bSpecular) + : mpSdr3DLightAttribute(ImpSdr3DLightAttribute( + rColor, rDirection, bSpecular)) + { + } + + Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute&) = default; + + Sdr3DLightAttribute::~Sdr3DLightAttribute() = default; + + Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute&) = default; + + bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const + { + return rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute; + } + + const basegfx::BColor& Sdr3DLightAttribute::getColor() const + { + return mpSdr3DLightAttribute->getColor(); + } + + const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const + { + return mpSdr3DLightAttribute->getDirection(); + } + + bool Sdr3DLightAttribute::getSpecular() const + { + return mpSdr3DLightAttribute->getSpecular(); + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |