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-rw-r--r--drawinglayer/source/attribute/sdrshadowattribute.cxx140
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diff --git a/drawinglayer/source/attribute/sdrshadowattribute.cxx b/drawinglayer/source/attribute/sdrshadowattribute.cxx
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+++ b/drawinglayer/source/attribute/sdrshadowattribute.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/attribute/sdrshadowattribute.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <rtl/instance.hxx>
+
+
+namespace drawinglayer::attribute
+{
+ class ImpSdrShadowAttribute
+ {
+ public:
+ // shadow definitions
+ basegfx::B2DVector maOffset; // shadow offset 1/100th mm
+ basegfx::B2DVector maSize; // [0.0 .. 2.0]
+ double mfTransparence; // [0.0 .. 1.0], 0.0==no transp.
+ basegfx::BColor maColor; // color of shadow
+
+ ImpSdrShadowAttribute(
+ const basegfx::B2DVector& rOffset,
+ const basegfx::B2DVector& rSize,
+ double fTransparence,
+ const basegfx::BColor& rColor)
+ : maOffset(rOffset),
+ maSize(rSize),
+ mfTransparence(fTransparence),
+ maColor(rColor)
+ {
+ }
+
+ ImpSdrShadowAttribute()
+ : maOffset(basegfx::B2DVector()),
+ maSize(basegfx::B2DVector()),
+ mfTransparence(0.0),
+ maColor(basegfx::BColor())
+ {
+ }
+
+ // data read access
+ const basegfx::B2DVector& getOffset() const { return maOffset; }
+ const basegfx::B2DVector& getSize() const { return maSize; }
+ double getTransparence() const { return mfTransparence; }
+ const basegfx::BColor& getColor() const { return maColor; }
+
+ bool operator==(const ImpSdrShadowAttribute& rCandidate) const
+ {
+ return (getOffset() == rCandidate.getOffset()
+ && getSize() == rCandidate.getSize()
+ && getTransparence() == rCandidate.getTransparence()
+ && getColor() == rCandidate.getColor());
+ }
+ };
+
+ namespace
+ {
+ struct theGlobalDefault :
+ public rtl::Static< SdrShadowAttribute::ImplType, theGlobalDefault > {};
+ }
+
+
+ SdrShadowAttribute::SdrShadowAttribute(
+ const basegfx::B2DVector& rOffset,
+ const basegfx::B2DVector& rSize,
+ double fTransparence,
+ const basegfx::BColor& rColor)
+ : mpSdrShadowAttribute(ImpSdrShadowAttribute(
+ rOffset, rSize, fTransparence, rColor))
+ {
+ }
+
+ SdrShadowAttribute::SdrShadowAttribute()
+ : mpSdrShadowAttribute(theGlobalDefault::get())
+ {
+ }
+
+ SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute&) = default;
+
+ SdrShadowAttribute::SdrShadowAttribute(SdrShadowAttribute&&) = default;
+
+ SdrShadowAttribute::~SdrShadowAttribute() = default;
+
+ bool SdrShadowAttribute::isDefault() const
+ {
+ return mpSdrShadowAttribute.same_object(theGlobalDefault::get());
+ }
+
+ SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute&) = default;
+
+ SdrShadowAttribute& SdrShadowAttribute::operator=(SdrShadowAttribute&&) = default;
+
+ bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const
+ {
+ // tdf#87509 default attr is always != non-default attr, even with same values
+ if(rCandidate.isDefault() != isDefault())
+ return false;
+
+ return mpSdrShadowAttribute == rCandidate.mpSdrShadowAttribute;
+ }
+
+ const basegfx::B2DVector& SdrShadowAttribute::getOffset() const
+ {
+ return mpSdrShadowAttribute->getOffset();
+ }
+
+ const basegfx::B2DVector& SdrShadowAttribute::getSize() const
+ {
+ return mpSdrShadowAttribute->getSize();
+ }
+
+ double SdrShadowAttribute::getTransparence() const
+ {
+ return mpSdrShadowAttribute->getTransparence();
+ }
+
+ const basegfx::BColor& SdrShadowAttribute::getColor() const
+ {
+ return mpSdrShadowAttribute->getColor();
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */