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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/vector/b3dvector.hxx>
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/tuple/b3dtuple.hxx>
+#include <basegfx/range/basicrange.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx
+{
+ class B3DHomMatrix;
+
+ class SAL_WARN_UNUSED B3DRange
+ {
+ typedef ::basegfx::BasicRange< double, DoubleTraits > MyBasicRange;
+
+ MyBasicRange maRangeX;
+ MyBasicRange maRangeY;
+ MyBasicRange maRangeZ;
+
+ public:
+ B3DRange() {}
+
+ explicit B3DRange(const B3DTuple& rTuple)
+ : maRangeX(rTuple.getX()),
+ maRangeY(rTuple.getY()),
+ maRangeZ(rTuple.getZ())
+ {
+ }
+
+ B3DRange(double x1,
+ double y1,
+ double z1,
+ double x2,
+ double y2,
+ double z2)
+ : maRangeX(x1),
+ maRangeY(y1),
+ maRangeZ(z1)
+ {
+ maRangeX.expand(x2);
+ maRangeY.expand(y2);
+ maRangeZ.expand(z2);
+ }
+
+ B3DRange(const B3DTuple& rTuple1,
+ const B3DTuple& rTuple2)
+ : maRangeX(rTuple1.getX()),
+ maRangeY(rTuple1.getY()),
+ maRangeZ(rTuple1.getZ())
+ {
+ expand(rTuple2);
+ }
+
+ bool isEmpty() const
+ {
+ return (
+ maRangeX.isEmpty()
+ || maRangeY.isEmpty()
+ || maRangeZ.isEmpty()
+ );
+ }
+
+ void reset()
+ {
+ maRangeX.reset();
+ maRangeY.reset();
+ maRangeZ.reset();
+ }
+
+ bool operator==( const B3DRange& rRange ) const
+ {
+ return (maRangeX == rRange.maRangeX
+ && maRangeY == rRange.maRangeY
+ && maRangeZ == rRange.maRangeZ);
+ }
+
+ bool operator!=( const B3DRange& rRange ) const
+ {
+ return (maRangeX != rRange.maRangeX
+ || maRangeY != rRange.maRangeY
+ || maRangeZ != rRange.maRangeZ);
+ }
+
+ double getMinX() const
+ {
+ return maRangeX.getMinimum();
+ }
+
+ double getMinY() const
+ {
+ return maRangeY.getMinimum();
+ }
+
+ double getMinZ() const
+ {
+ return maRangeZ.getMinimum();
+ }
+
+ double getMaxX() const
+ {
+ return maRangeX.getMaximum();
+ }
+
+ double getMaxY() const
+ {
+ return maRangeY.getMaximum();
+ }
+
+ double getMaxZ() const
+ {
+ return maRangeZ.getMaximum();
+ }
+
+ double getWidth() const
+ {
+ return maRangeX.getRange();
+ }
+
+ double getHeight() const
+ {
+ return maRangeY.getRange();
+ }
+
+ double getDepth() const
+ {
+ return maRangeZ.getRange();
+ }
+
+ B3DVector getRange() const
+ {
+ return B3DVector(
+ maRangeX.getRange(),
+ maRangeY.getRange(),
+ maRangeZ.getRange()
+ );
+ }
+
+ B3DPoint getCenter() const
+ {
+ return B3DPoint(
+ maRangeX.getCenter(),
+ maRangeY.getCenter(),
+ maRangeZ.getCenter()
+ );
+ }
+
+ bool overlaps(const B3DRange& rRange) const
+ {
+ return (
+ maRangeX.overlaps(rRange.maRangeX)
+ && maRangeY.overlaps(rRange.maRangeY)
+ && maRangeZ.overlaps(rRange.maRangeZ)
+ );
+ }
+
+ void expand(const B3DTuple& rTuple)
+ {
+ maRangeX.expand(rTuple.getX());
+ maRangeY.expand(rTuple.getY());
+ maRangeZ.expand(rTuple.getZ());
+ }
+
+ void expand(const B3DRange& rRange)
+ {
+ maRangeX.expand(rRange.maRangeX);
+ maRangeY.expand(rRange.maRangeY);
+ maRangeZ.expand(rRange.maRangeZ);
+ }
+
+ void grow(double fValue)
+ {
+ maRangeX.grow(fValue);
+ maRangeY.grow(fValue);
+ maRangeZ.grow(fValue);
+ }
+
+ /// clamp value on range
+ B3DTuple clamp(const B3DTuple& rTuple) const
+ {
+ return B3DTuple(
+ maRangeX.clamp(rTuple.getX()),
+ maRangeY.clamp(rTuple.getY()),
+ maRangeZ.clamp(rTuple.getZ()));
+ }
+
+ BASEGFX_DLLPUBLIC void transform(const B3DHomMatrix& rMatrix);
+
+ /** Transform Range by given transformation matrix.
+
+ This operation transforms the Range by transforming all eight possible
+ extrema points (corners) of the given range and building a new one.
+ This means that the range will grow evtl. when a shear and/or rotation
+ is part of the transformation.
+ */
+ B3DRange& operator*=( const ::basegfx::B3DHomMatrix& rMat );
+
+ /** Get a range filled with (0.0, 0.0, 0.0, 1.0, 1.0, 1.0) */
+ static const B3DRange& getUnitB3DRange();
+ };
+
+ /** Transform B3DRange by given transformation matrix (see operator*=())
+ */
+ B3DRange operator*( const B3DHomMatrix& rMat, const B3DRange& rB2DRange );
+
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */