diff options
Diffstat (limited to '')
-rw-r--r-- | include/basegfx/tuple/b2dtuple.hxx | 291 | ||||
-rw-r--r-- | include/basegfx/tuple/b2i64tuple.hxx | 176 | ||||
-rw-r--r-- | include/basegfx/tuple/b2ituple.hxx | 200 | ||||
-rw-r--r-- | include/basegfx/tuple/b3dtuple.hxx | 335 | ||||
-rw-r--r-- | include/basegfx/tuple/b3ituple.hxx | 172 |
5 files changed, 1174 insertions, 0 deletions
diff --git a/include/basegfx/tuple/b2dtuple.hxx b/include/basegfx/tuple/b2dtuple.hxx new file mode 100644 index 000000000..0c7b7f463 --- /dev/null +++ b/include/basegfx/tuple/b2dtuple.hxx @@ -0,0 +1,291 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/basegfxdllapi.h> +#include <basegfx/utils/common.hxx> + +namespace basegfx +{ + class B2ITuple; + + /** Base class for all Points/Vectors with two double values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on two double values + */ + class SAL_WARN_UNUSED B2DTuple + { + protected: + double mfX; + double mfY; + + public: + + /** Create a 2D Tuple + + The tuple is initialized to (0.0, 0.0) + */ + B2DTuple() + : mfX(0.0), + mfY(0.0) + {} + + /** Create a 2D Tuple + + @param fX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + B2DTuple(double fX, double fY) + : mfX( fX ), + mfY( fY ) + {} + + /** Create a copy of a 2D integer Tuple + + @param rTup + The 2D Tuple which will be copied. + */ + BASEGFX_DLLPUBLIC explicit B2DTuple(const B2ITuple& rTup); + + /// Get X-Coordinate of 2D Tuple + double getX() const + { + return mfX; + } + + /// Get Y-Coordinate of 2D Tuple + double getY() const + { + return mfY; + } + + /// Set X-Coordinate of 2D Tuple + void setX(double fX) + { + mfX = fX; + } + + /// Set Y-Coordinate of 2D Tuple + void setY(double fY) + { + mfY = fY; + } + + double get(Axis2D eAxis) + { + return eAxis == Axis2D::X ? getX() : getY(); + } + + void set(Axis2D eAxis, double fValue) + { + if (eAxis == Axis2D::X) + setX(fValue); + else + setY(fValue); + } + + // comparators with tolerance + + bool equalZero() const + { + return (this == &getEmptyTuple() || + (fTools::equalZero(mfX) && fTools::equalZero(mfY))); + } + + bool equal(const B2DTuple& rTup) const + { + return ( + this == &rTup || + (fTools::equal(mfX, rTup.mfX) && + fTools::equal(mfY, rTup.mfY))); + } + + // operators + + + B2DTuple& operator+=( const B2DTuple& rTup ) + { + mfX += rTup.mfX; + mfY += rTup.mfY; + return *this; + } + + B2DTuple& operator-=( const B2DTuple& rTup ) + { + mfX -= rTup.mfX; + mfY -= rTup.mfY; + return *this; + } + + B2DTuple& operator/=( const B2DTuple& rTup ) + { + mfX /= rTup.mfX; + mfY /= rTup.mfY; + return *this; + } + + B2DTuple& operator*=( const B2DTuple& rTup ) + { + mfX *= rTup.mfX; + mfY *= rTup.mfY; + return *this; + } + + B2DTuple& operator*=(double t) + { + mfX *= t; + mfY *= t; + return *this; + } + + B2DTuple& operator/=(double t) + { + const double fVal(1.0 / t); + mfX *= fVal; + mfY *= fVal; + return *this; + } + + B2DTuple operator-(void) const + { + return B2DTuple(-mfX, -mfY); + } + + bool operator==( const B2DTuple& rTup ) const + { + return mfX == rTup.mfX && mfY == rTup.mfY; + } + + bool operator!=( const B2DTuple& rTup ) const + { + return mfX != rTup.mfX || mfY != rTup.mfY; + } + + BASEGFX_DLLPUBLIC static const B2DTuple& getEmptyTuple(); + }; + + // external operators + + + inline B2DTuple absolute(const B2DTuple& rTup) + { + B2DTuple aAbs( + fabs(rTup.getX()), + fabs(rTup.getY())); + return aAbs; + } + + inline B2DTuple interpolate(const B2DTuple& rOld1, const B2DTuple& rOld2, double t) + { + if(rOld1 == rOld2) + { + return rOld1; + } + else if(0.0 >= t) + { + return rOld1; + } + else if(1.0 <= t) + { + return rOld2; + } + else + { + return B2DTuple( + ((rOld2.getX() - rOld1.getX()) * t) + rOld1.getX(), + ((rOld2.getY() - rOld1.getY()) * t) + rOld1.getY()); + } + } + + inline B2DTuple average(const B2DTuple& rOld1, const B2DTuple& rOld2) + { + return B2DTuple( + rtl_math_approxEqual(rOld1.getX(), rOld2.getX()) ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5, + rtl_math_approxEqual(rOld1.getY(), rOld2.getY()) ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5); + } + + inline B2DTuple operator+(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aSum(rTupA); + aSum += rTupB; + return aSum; + } + + inline B2DTuple operator-(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aSub(rTupA); + aSub -= rTupB; + return aSub; + } + + inline B2DTuple operator/(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aDiv(rTupA); + aDiv /= rTupB; + return aDiv; + } + + inline B2DTuple operator*(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aMul(rTupA); + aMul *= rTupB; + return aMul; + } + + inline B2DTuple operator*(const B2DTuple& rTup, double t) + { + B2DTuple aNew(rTup); + aNew *= t; + return aNew; + } + + inline B2DTuple operator*(double t, const B2DTuple& rTup) + { + B2DTuple aNew(rTup); + aNew *= t; + return aNew; + } + + inline B2DTuple operator/(const B2DTuple& rTup, double t) + { + B2DTuple aNew(rTup); + aNew /= t; + return aNew; + } + + /** Round double to nearest integer for 2D tuple + + @return the nearest integer for this tuple + */ + BASEGFX_DLLPUBLIC B2ITuple fround(const B2DTuple& rTup); +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b2i64tuple.hxx b/include/basegfx/tuple/b2i64tuple.hxx new file mode 100644 index 000000000..5f2350b66 --- /dev/null +++ b/include/basegfx/tuple/b2i64tuple.hxx @@ -0,0 +1,176 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/basegfxdllapi.h> + + +namespace basegfx +{ + /** Base class for all Points/Vectors with two sal_Int64 values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on two sal_Int64 values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2I64Tuple final + { + sal_Int64 mnX; + sal_Int64 mnY; + + public: + /** Create a 2D Tuple + + The tuple is initialized to (0, 0) + */ + B2I64Tuple() + : mnX(0), + mnY(0) + {} + + /** Create a 2D Tuple + + @param fX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + B2I64Tuple(sal_Int64 fX, sal_Int64 fY) + : mnX( fX ), + mnY( fY ) + {} + + /** Create a copy of a 2D Tuple + + @param rTup + The 2D Tuple which will be copied. + */ + B2I64Tuple(const B2I64Tuple& rTup) + : mnX( rTup.mnX ), + mnY( rTup.mnY ) + {} + + /// Get X-Coordinate of 2D Tuple + sal_Int64 getX() const + { + return mnX; + } + + /// Get Y-Coordinate of 2D Tuple + sal_Int64 getY() const + { + return mnY; + } + + /// Array-access to 2D Tuple + const sal_Int64& operator[] (int nPos) const + { + // Here, normally one if(...) should be used. In the assumption that + // both sal_Int64 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; return mnY; + return *((&mnX) + nPos); + } + + /// Array-access to 2D Tuple + sal_Int64& operator[] (int nPos) + { + // Here, normally one if(...) should be used. In the assumption that + // both sal_Int64 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; return mnY; + return *((&mnX) + nPos); + } + + // operators + + + B2I64Tuple& operator+=( const B2I64Tuple& rTup ) + { + mnX += rTup.mnX; + mnY += rTup.mnY; + return *this; + } + + B2I64Tuple& operator-=( const B2I64Tuple& rTup ) + { + mnX -= rTup.mnX; + mnY -= rTup.mnY; + return *this; + } + + B2I64Tuple& operator/=( const B2I64Tuple& rTup ) + { + mnX /= rTup.mnX; + mnY /= rTup.mnY; + return *this; + } + + B2I64Tuple& operator*=( const B2I64Tuple& rTup ) + { + mnX *= rTup.mnX; + mnY *= rTup.mnY; + return *this; + } + + B2I64Tuple& operator*=(sal_Int64 t) + { + mnX *= t; + mnY *= t; + return *this; + } + + B2I64Tuple& operator/=(sal_Int64 t) + { + mnX /= t; + mnY /= t; + return *this; + } + + B2I64Tuple operator-(void) const + { + return B2I64Tuple(-mnX, -mnY); + } + + bool operator==( const B2I64Tuple& rTup ) const + { + return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY); + } + + bool operator!=( const B2I64Tuple& rTup ) const + { + return !(*this == rTup); + } + + B2I64Tuple& operator=( const B2I64Tuple& rTup ) + { + mnX = rTup.mnX; + mnY = rTup.mnY; + return *this; + } + }; + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b2ituple.hxx b/include/basegfx/tuple/b2ituple.hxx new file mode 100644 index 000000000..b8f6c3e96 --- /dev/null +++ b/include/basegfx/tuple/b2ituple.hxx @@ -0,0 +1,200 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + /** Base class for all Points/Vectors with two sal_Int32 values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on two sal_Int32 values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2ITuple + { + protected: + sal_Int32 mnX; + sal_Int32 mnY; + + public: + /** Create a 2D Tuple + + The tuple is initialized to (0, 0) + */ + B2ITuple() + : mnX(0), + mnY(0) + {} + + /** Create a 2D Tuple + + @param fX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + B2ITuple(sal_Int32 fX, sal_Int32 fY) + : mnX( fX ), + mnY( fY ) + {} + + /// Get X-Coordinate of 2D Tuple + sal_Int32 getX() const + { + return mnX; + } + + /// Get Y-Coordinate of 2D Tuple + sal_Int32 getY() const + { + return mnY; + } + + /// Set X-Coordinate of 2D Tuple + void setX(sal_Int32 fX) + { + mnX = fX; + } + + /// Set Y-Coordinate of 2D Tuple + void setY(sal_Int32 fY) + { + mnY = fY; + } + + /// Array-access to 2D Tuple + const sal_Int32& operator[] (int nPos) const + { + // Here, normally one if(...) should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; return mnY; + return *((&mnX) + nPos); + } + + /// Array-access to 2D Tuple + sal_Int32& operator[] (int nPos) + { + // Here, normally one if(...) should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; return mnY; + return *((&mnX) + nPos); + } + + // operators + + + B2ITuple& operator+=( const B2ITuple& rTup ) + { + mnX += rTup.mnX; + mnY += rTup.mnY; + return *this; + } + + B2ITuple& operator-=( const B2ITuple& rTup ) + { + mnX -= rTup.mnX; + mnY -= rTup.mnY; + return *this; + } + + B2ITuple& operator/=( const B2ITuple& rTup ) + { + mnX /= rTup.mnX; + mnY /= rTup.mnY; + return *this; + } + + B2ITuple& operator*=( const B2ITuple& rTup ) + { + mnX *= rTup.mnX; + mnY *= rTup.mnY; + return *this; + } + + B2ITuple& operator*=(sal_Int32 t) + { + mnX *= t; + mnY *= t; + return *this; + } + + B2ITuple& operator/=(sal_Int32 t) + { + mnX /= t; + mnY /= t; + return *this; + } + + B2ITuple operator-(void) const + { + return B2ITuple(-mnX, -mnY); + } + + bool equalZero() const + { + return mnX == 0 && mnY == 0; + } + + bool operator==( const B2ITuple& rTup ) const + { + return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY); + } + + bool operator!=( const B2ITuple& rTup ) const + { + return !(*this == rTup); + } + }; + + // external operators + + + inline B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB) + { + B2ITuple aSum(rTupA); + aSum += rTupB; + return aSum; + } + + inline B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB) + { + B2ITuple aSub(rTupA); + aSub -= rTupB; + return aSub; + } + + inline B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup) + { + B2ITuple aNew(rTup); + aNew *= t; + return aNew; + } + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b3dtuple.hxx b/include/basegfx/tuple/b3dtuple.hxx new file mode 100644 index 000000000..791cc5f3e --- /dev/null +++ b/include/basegfx/tuple/b3dtuple.hxx @@ -0,0 +1,335 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <config_options.h> +#include <sal/types.h> +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B3ITuple; + + /** Base class for all Points/Vectors with three double values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on three double values + */ + class SAL_WARN_UNUSED UNLESS_MERGELIBS(BASEGFX_DLLPUBLIC) B3DTuple + { + protected: + double mfX; + double mfY; + double mfZ; + + public: + /** Create a 3D Tuple + + The tuple is initialized to (0.0, 0.0, 0.0) + */ + B3DTuple() + : mfX(0.0), + mfY(0.0), + mfZ(0.0) + {} + + /** Create a 3D Tuple + + @param fX + This parameter is used to initialize the X-coordinate + of the 3D Tuple. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 3D Tuple. + + @param fZ + This parameter is used to initialize the Z-coordinate + of the 3D Tuple. + */ + B3DTuple(double fX, double fY, double fZ) + : mfX(fX), + mfY(fY), + mfZ(fZ) + {} + + /// get X-Coordinate of 3D Tuple + double getX() const + { + return mfX; + } + + /// get Y-Coordinate of 3D Tuple + double getY() const + { + return mfY; + } + + /// get Z-Coordinate of 3D Tuple + double getZ() const + { + return mfZ; + } + + /// set X-Coordinate of 3D Tuple + void setX(double fX) + { + mfX = fX; + } + + /// set Y-Coordinate of 3D Tuple + void setY(double fY) + { + mfY = fY; + } + + /// set Z-Coordinate of 3D Tuple + void setZ(double fZ) + { + mfZ = fZ; + } + + /// Array-access to 3D Tuple + const double& operator[] (int nPos) const + { + // Here, normally two if(...)'s should be used. In the assumption that + // both double members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; + return *((&mfX) + nPos); + } + + /// Array-access to 3D Tuple + double& operator[] (int nPos) + { + // Here, normally two if(...)'s should be used. In the assumption that + // both double members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; + return *((&mfX) + nPos); + } + + // comparators with tolerance + + + bool equalZero() const + { + return (this == &getEmptyTuple() || + (::basegfx::fTools::equalZero(mfX) + && ::basegfx::fTools::equalZero(mfY) + && ::basegfx::fTools::equalZero(mfZ))); + } + + bool equal(const B3DTuple& rTup) const + { + return ( + this == &rTup || + (::basegfx::fTools::equal(mfX, rTup.mfX) && + ::basegfx::fTools::equal(mfY, rTup.mfY) && + ::basegfx::fTools::equal(mfZ, rTup.mfZ))); + } + + // operators + + + B3DTuple& operator+=( const B3DTuple& rTup ) + { + mfX += rTup.mfX; + mfY += rTup.mfY; + mfZ += rTup.mfZ; + return *this; + } + + B3DTuple& operator-=( const B3DTuple& rTup ) + { + mfX -= rTup.mfX; + mfY -= rTup.mfY; + mfZ -= rTup.mfZ; + return *this; + } + + B3DTuple& operator/=( const B3DTuple& rTup ) + { + mfX /= rTup.mfX; + mfY /= rTup.mfY; + mfZ /= rTup.mfZ; + return *this; + } + + B3DTuple& operator*=( const B3DTuple& rTup ) + { + mfX *= rTup.mfX; + mfY *= rTup.mfY; + mfZ *= rTup.mfZ; + return *this; + } + + B3DTuple& operator*=(double t) + { + mfX *= t; + mfY *= t; + mfZ *= t; + return *this; + } + + B3DTuple& operator/=(double t) + { + const double fVal(1.0 / t); + mfX *= fVal; + mfY *= fVal; + mfZ *= fVal; + return *this; + } + + B3DTuple operator-(void) const + { + return B3DTuple(-mfX, -mfY, -mfZ); + } + + bool operator==( const B3DTuple& rTup ) const + { + return mfX == rTup.mfX && mfY == rTup.mfY && mfZ == rTup.mfZ; + } + + bool operator!=( const B3DTuple& rTup ) const + { + return mfX != rTup.mfX || mfY != rTup.mfY || mfZ != rTup.mfZ; + } + + void correctValues(const double fCompareValue = 0.0) + { + if(0.0 == fCompareValue) + { + if(::basegfx::fTools::equalZero(mfX)) + { + mfX = 0.0; + } + + if(::basegfx::fTools::equalZero(mfY)) + { + mfY = 0.0; + } + + if(::basegfx::fTools::equalZero(mfZ)) + { + mfZ = 0.0; + } + } + else + { + if(::basegfx::fTools::equal(mfX, fCompareValue)) + { + mfX = fCompareValue; + } + + if(::basegfx::fTools::equal(mfY, fCompareValue)) + { + mfY = fCompareValue; + } + + if(::basegfx::fTools::equal(mfZ, fCompareValue)) + { + mfZ = fCompareValue; + } + } + } + + static const B3DTuple& getEmptyTuple(); + }; + + // external operators + + + inline B3DTuple interpolate(const B3DTuple& rOld1, const B3DTuple& rOld2, double t) + { + if(rOld1 == rOld2) + { + return rOld1; + } + else if(0.0 >= t) + { + return rOld1; + } + else if(1.0 <= t) + { + return rOld2; + } + else + { + return B3DTuple( + ((rOld2.getX() - rOld1.getX()) * t) + rOld1.getX(), + ((rOld2.getY() - rOld1.getY()) * t) + rOld1.getY(), + ((rOld2.getZ() - rOld1.getZ()) * t) + rOld1.getZ()); + } + } + + inline B3DTuple average(const B3DTuple& rOld1, const B3DTuple& rOld2) + { + return B3DTuple( + rtl_math_approxEqual(rOld1.getX(), rOld2.getX()) ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5, + rtl_math_approxEqual(rOld1.getY(), rOld2.getY()) ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5, + rtl_math_approxEqual(rOld1.getZ(), rOld2.getZ()) ? rOld1.getZ() : (rOld1.getZ() + rOld2.getZ()) * 0.5); + } + + inline B3DTuple operator+(const B3DTuple& rTupA, const B3DTuple& rTupB) + { + B3DTuple aSum(rTupA); + aSum += rTupB; + return aSum; + } + + inline B3DTuple operator-(const B3DTuple& rTupA, const B3DTuple& rTupB) + { + B3DTuple aSub(rTupA); + aSub -= rTupB; + return aSub; + } + + inline B3DTuple operator*(const B3DTuple& rTupA, const B3DTuple& rTupB) + { + B3DTuple aMul(rTupA); + aMul *= rTupB; + return aMul; + } + + inline B3DTuple operator*(const B3DTuple& rTup, double t) + { + B3DTuple aNew(rTup); + aNew *= t; + return aNew; + } + + inline B3DTuple operator/(const B3DTuple& rTup, double t) + { + B3DTuple aNew(rTup); + aNew /= t; + return aNew; + } + + /** Round double to nearest integer for 3D tuple + + @return the nearest integer for this tuple + */ + BASEGFX_DLLPUBLIC B3ITuple fround(const B3DTuple& rTup); +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b3ituple.hxx b/include/basegfx/tuple/b3ituple.hxx new file mode 100644 index 000000000..7fe49ea92 --- /dev/null +++ b/include/basegfx/tuple/b3ituple.hxx @@ -0,0 +1,172 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + /** Base class for all Points/Vectors with three sal_Int32 values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on three sal_Int32 values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3ITuple + { + protected: + sal_Int32 mnX; + sal_Int32 mnY; + sal_Int32 mnZ; + + public: + /** Create a 3D Tuple + + The tuple is initialized to (0, 0, 0) + */ + B3ITuple() + : mnX(0), + mnY(0), + mnZ(0) + {} + + /** Create a 3D Tuple + + @param nX + This parameter is used to initialize the X-coordinate + of the 3D Tuple. + + @param nY + This parameter is used to initialize the Y-coordinate + of the 3D Tuple. + + @param nZ + This parameter is used to initialize the Z-coordinate + of the 3D Tuple. + */ + B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ) + : mnX(nX), + mnY(nY), + mnZ(nZ) + {} + + /// get X-Coordinate of 3D Tuple + sal_Int32 getX() const + { + return mnX; + } + + /// get Y-Coordinate of 3D Tuple + sal_Int32 getY() const + { + return mnY; + } + + /// Array-access to 3D Tuple + const sal_Int32& operator[] (int nPos) const + { + // Here, normally two if(...)'s should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; + return *((&mnX) + nPos); + } + + /// Array-access to 3D Tuple + sal_Int32& operator[] (int nPos) + { + // Here, normally two if(...)'s should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; + return *((&mnX) + nPos); + } + + // operators + + + B3ITuple& operator+=( const B3ITuple& rTup ) + { + mnX += rTup.mnX; + mnY += rTup.mnY; + mnZ += rTup.mnZ; + return *this; + } + + B3ITuple& operator-=( const B3ITuple& rTup ) + { + mnX -= rTup.mnX; + mnY -= rTup.mnY; + mnZ -= rTup.mnZ; + return *this; + } + + B3ITuple& operator/=( const B3ITuple& rTup ) + { + mnX /= rTup.mnX; + mnY /= rTup.mnY; + mnZ /= rTup.mnZ; + return *this; + } + + B3ITuple& operator*=( const B3ITuple& rTup ) + { + mnX *= rTup.mnX; + mnY *= rTup.mnY; + mnZ *= rTup.mnZ; + return *this; + } + + B3ITuple& operator*=(sal_Int32 t) + { + mnX *= t; + mnY *= t; + mnZ *= t; + return *this; + } + + B3ITuple& operator/=(sal_Int32 t) + { + mnX /= t; + mnY /= t; + mnZ /= t; + return *this; + } + + B3ITuple operator-(void) const + { + return B3ITuple(-mnX, -mnY, -mnZ); + } + + bool operator==( const B3ITuple& rTup ) const + { + return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY && rTup.mnZ == mnZ); + } + + bool operator!=( const B3ITuple& rTup ) const + { + return !(*this == rTup); + } + }; + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |