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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <com/sun/star/uno/Reference.hxx>
+#include <com/sun/star/uno/Sequence.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+
+namespace com::sun::star::geometry
+{
+ struct AffineMatrix2D;
+ struct AffineMatrix3D;
+ struct RealPoint2D;
+ struct RealSize2D;
+ struct RealRectangle2D;
+ struct RealRectangle3D;
+ struct IntegerSize2D;
+ struct IntegerRectangle2D;
+ struct RealBezierSegment2D;
+}
+
+namespace com::sun::star::rendering
+{
+ class XGraphicDevice;
+ class XPolyPolygon2D;
+}
+
+namespace com::sun::star::awt
+{
+ struct Rectangle;
+}
+
+namespace basegfx
+{
+ class B2DHomMatrix;
+ class B3DHomMatrix;
+ class B2DVector;
+ class B2DPoint;
+ class B2DRange;
+ class B3DRange;
+ class B2IVector;
+ class B2IRange;
+ class B2DPolygon;
+ class B2DPolyPolygon;
+}
+
+namespace basegfx::unotools
+{
+ // Polygon conversions
+
+
+ BASEGFX_DLLPUBLIC css::uno::Reference< css::rendering::XPolyPolygon2D >
+ xPolyPolygonFromB2DPolygon( const css::uno::Reference< css::rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolygon& rPoly );
+
+ BASEGFX_DLLPUBLIC css::uno::Reference< css::rendering::XPolyPolygon2D >
+ xPolyPolygonFromB2DPolyPolygon( const css::uno::Reference< css::rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolyPolygon& rPolyPoly );
+
+
+ BASEGFX_DLLPUBLIC css::uno::Sequence<
+ css::uno::Sequence< css::geometry::RealBezierSegment2D > >
+ bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
+
+ BASEGFX_DLLPUBLIC css::uno::Sequence<
+ css::uno::Sequence< css::geometry::RealPoint2D > >
+ pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromPoint2DSequence(
+ const css::uno::Sequence< css::geometry::RealPoint2D >& rPoints );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
+ const css::uno::Sequence< css::uno::Sequence< css::geometry::RealPoint2D > >& rPoints );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromBezier2DSequence(
+ const css::uno::Sequence< css::geometry::RealBezierSegment2D >& rPoints );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
+ const css::uno::Sequence< css::uno::Sequence< css::geometry::RealBezierSegment2D > >& rPoints );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
+ const css::uno::Reference< css::rendering::XPolyPolygon2D >& rPoly );
+
+ // Matrix conversions
+
+
+ BASEGFX_DLLPUBLIC css::geometry::AffineMatrix2D&
+ affineMatrixFromHomMatrix( css::geometry::AffineMatrix2D& matrix,
+ const ::basegfx::B2DHomMatrix& transform);
+
+ BASEGFX_DLLPUBLIC css::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
+ css::geometry::AffineMatrix3D& matrix,
+ const ::basegfx::B3DHomMatrix& transform);
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix&
+ homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
+ const css::geometry::AffineMatrix2D& matrix );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const css::geometry::AffineMatrix3D& matrix );
+
+ // Geometry conversions
+
+
+ BASEGFX_DLLPUBLIC css::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
+ BASEGFX_DLLPUBLIC css::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
+ BASEGFX_DLLPUBLIC css::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
+ BASEGFX_DLLPUBLIC css::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPoint b2DPointFromRealPoint2D( const css::geometry::RealPoint2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const css::geometry::RealRectangle2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const css::geometry::RealRectangle3D& );
+
+ BASEGFX_DLLPUBLIC css::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const css::geometry::IntegerSize2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const css::geometry::IntegerRectangle2D& );
+
+ BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const css::awt::Rectangle& );
+
+ // Geometry comparisons
+
+
+ /** Return smalltest integer range, which completely contains
+ given floating point range.
+
+ @param rRange
+ Input range. Values must be within the representable
+ bounds of sal_Int32
+
+ @return the closest integer range, which completely
+ contains rRange.
+ */
+ BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+
+ /** Return smalltest B2DRange with integer values, which
+ completely contains given floating point range.
+
+ @param rRange
+ Input range.
+
+ @return the closest B2DRange with integer coordinates,
+ which completely contains rRange.
+ */
+ BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */