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-rw-r--r-- | include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx new file mode 100644 index 000000000..ed75f283f --- /dev/null +++ b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx @@ -0,0 +1,80 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/baseprimitive2d.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <drawinglayer/attribute/fillgraphicattribute.hxx> + + +// FillbitmapPrimitive2D class + +namespace drawinglayer::primitive2d +{ + /** FillGraphicPrimitive2D class + + This class defines a bitmap filling for a rectangular area. The + Range is defined by the Transformation, the fill by the FillGraphicAttribute. + There, the fill consists of a Bitmap (not transparent) defining the fill data + and a Point/Vector pair defining the relative position/size [0.0 .. 1.0] + inside the area where the bitmap is positioned. A flag defines then if this + is tiled or not. + + Renderers should handle this primitive; it has a geometrically correct + decomposition, but on pixel outputs the areas where the tiled pieces are + aligned tend to show up (one overlapping or empty pixel) + */ + class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D final : public BufferedDecompositionPrimitive2D + { + private: + /// the geometric definition + basegfx::B2DHomMatrix maTransformation; + + /// the fill attributes + attribute::FillGraphicAttribute maFillGraphic; + + /// local decomposition. + virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; + + public: + /// constructor + FillGraphicPrimitive2D( + const basegfx::B2DHomMatrix& rTransformation, + const attribute::FillGraphicAttribute& rFillGraphic); + + /// data read access + const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; } + const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; } + + /// compare operator + virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override; + + /// get range + virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |