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-rw-r--r-- | include/drawinglayer/primitive2d/transparenceprimitive2d.hxx | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/transparenceprimitive2d.hxx b/include/drawinglayer/primitive2d/transparenceprimitive2d.hxx new file mode 100644 index 000000000..352771578 --- /dev/null +++ b/include/drawinglayer/primitive2d/transparenceprimitive2d.hxx @@ -0,0 +1,80 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/groupprimitive2d.hxx> + + +namespace drawinglayer::primitive2d +{ + /** TransparencePrimitive2D class + + This is the basic primitive for applying freely defined transparence + to freely defined content. The basic idea is to associate a content + which is defined as a sequence of primitives and hold as child content + in the GroupPrimitive2D with a transparence channel also defined as a sequence + of primitives and hold in the transparence member. + + The basic definition is to use the transparence content as transparence-Mask by + interpreting the transparence-content not as RGB, but as Luminance transparence mask + using the common RGB_to_luminance definition as e.g. used by VCL. + + The defining geometry is the Range of the child primitive sequence, + this means the renderers will/shall use this geometric information for + rendering, not the transparent one. The transparent one should/will be clipped + accordingly. + */ + class DRAWINGLAYER_DLLPUBLIC TransparencePrimitive2D final : public GroupPrimitive2D + { + private: + /// The transparence-Mask who's RGB-Values are interpreted as Luminance + Primitive2DContainer maTransparence; + + public: + /** constructor + + @param rChildren + The content which is defined to have a transparency. The + range of this primitive is defined by this content + + @param rTransparence + The definition of the Transparence-channel for this primitive. It + will be interpreted as mask by interpreting as gray values + using the common RGB_to_luminance definitions + */ + TransparencePrimitive2D( + const Primitive2DContainer& rChildren, + const Primitive2DContainer& rTransparence); + + /// data read access + const Primitive2DContainer& getTransparence() const { return maTransparence; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |