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-rw-r--r-- | include/drawinglayer/primitive3d/groupprimitive3d.hxx | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive3d/groupprimitive3d.hxx b/include/drawinglayer/primitive3d/groupprimitive3d.hxx new file mode 100644 index 000000000..3e07c86ed --- /dev/null +++ b/include/drawinglayer/primitive3d/groupprimitive3d.hxx @@ -0,0 +1,79 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX +#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> + + +namespace drawinglayer +{ + namespace primitive3d + { + /** GroupPrimitive3D class + + Baseclass for all grouping 3D primitives + + The description/functionality is identical with the 2D case in groupprimitive2d.hxx, + please see there for detailed information. + + Current Basic 3D StatePrimitives are: + + - ModifiedColorPrimitive3D (for a stack of color modifications) + - ShadowPrimitive3D (for 3D objects with shadow; this is a special case + since the shadow of a 3D primitive is a 2D primitive set) + - TexturePrimitive3D (with the following variations) + - GradientTexturePrimitive3D (for 3D gradient fill) + - BitmapTexturePrimitive3D (for 3D Bitmap fill) + - TransparenceTexturePrimitive3D (for 3D transparence) + - HatchTexturePrimitive3D (for 3D hatch fill) + - TransformPrimitive3D (for a transformation stack) + */ + class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D + { + private: + /// the children. Declared private since this shall never be changed at all after construction + Primitive3DContainer maChildren; + + public: + /// constructor + explicit GroupPrimitive3D(const Primitive3DContainer& rChildren); + + /// data read access + const Primitive3DContainer& getChildren() const { return maChildren; } + + /// compare operator + virtual bool operator==( const BasePrimitive3D& rPrimitive ) const override; + + /// local decomposition. Implementation will just return children + virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |