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Diffstat (limited to 'include/svl/undo.hxx')
-rw-r--r-- | include/svl/undo.hxx | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/include/svl/undo.hxx b/include/svl/undo.hxx new file mode 100644 index 000000000..8de6231c1 --- /dev/null +++ b/include/svl/undo.hxx @@ -0,0 +1,335 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ +#ifndef INCLUDED_SVL_UNDO_HXX +#define INCLUDED_SVL_UNDO_HXX + +#include <svl/svldllapi.h> +#include <rtl/ustring.hxx> +#include <tools/datetime.hxx> +#include <o3tl/strong_int.hxx> + +#include <memory> +#include <vector> + +typedef o3tl::strong_int<sal_Int32, struct ViewShellIdTag> ViewShellId; +typedef struct _xmlTextWriter* xmlTextWriterPtr; + +class SVL_DLLPUBLIC SfxRepeatTarget +{ +public: + virtual ~SfxRepeatTarget() = 0; +}; + + +class SVL_DLLPUBLIC SfxUndoContext +{ +public: + virtual ~SfxUndoContext() = 0; +}; + + +class SVL_DLLPUBLIC SfxUndoAction +{ +public: + SfxUndoAction(); + virtual ~SfxUndoAction() COVERITY_NOEXCEPT_FALSE; + + virtual void Undo(); + virtual void UndoWithContext( SfxUndoContext& i_context ); + virtual void Redo(); + virtual void RedoWithContext( SfxUndoContext& i_context ); + virtual void Repeat(SfxRepeatTarget&); + virtual bool CanRepeat(SfxRepeatTarget&) const; + + virtual bool Merge( SfxUndoAction *pNextAction ); + + virtual OUString GetComment() const; + virtual OUString GetRepeatComment(SfxRepeatTarget&) const; + /// ID of the view shell that created this undo action. + virtual ViewShellId GetViewShellId() const; + /// Timestamp when this undo item was created. + const DateTime& GetDateTime() const; + virtual void dumpAsXml(xmlTextWriterPtr pWriter) const; + +private: + SfxUndoAction( const SfxUndoAction& ) = delete; + SfxUndoAction& operator=( const SfxUndoAction& ) = delete; + + DateTime m_aDateTime; +}; + + +/// is a mark on the Undo stack +typedef sal_Int32 UndoStackMark; +#define MARK_INVALID ::std::numeric_limits< UndoStackMark >::max() + +struct MarkedUndoAction +{ + std::unique_ptr<SfxUndoAction> pAction; + ::std::vector< UndoStackMark > aMarks; + + MarkedUndoAction(std::unique_ptr<SfxUndoAction> p) : pAction(std::move(p)) {} +}; + +/** do not make use of these implementation details, unless you + really really have to! */ +struct SVL_DLLPUBLIC SfxUndoArray +{ + std::vector<MarkedUndoAction> maUndoActions; + size_t nMaxUndoActions; + size_t nCurUndoAction; + SfxUndoArray *pFatherUndoArray; + + SfxUndoArray(size_t nMax=0) : + nMaxUndoActions(nMax), nCurUndoAction(0), pFatherUndoArray(nullptr) {} + virtual ~SfxUndoArray(); + + SfxUndoArray& operator=( SfxUndoArray const & ) = delete; // MSVC2017 workaround + SfxUndoArray( SfxUndoArray const & ) = delete; // MSVC2017 workaround + + SfxUndoAction* GetUndoAction(size_t idx) { return maUndoActions[idx].pAction.get(); } + std::unique_ptr<SfxUndoAction> Remove(int idx); + void Remove( size_t i_pos, size_t i_count ); + void Insert( std::unique_ptr<SfxUndoAction> i_action, size_t i_pos ); +}; + + +/** do not make use of these implementation details, unless you + really really have to! */ +class SVL_DLLPUBLIC SfxListUndoAction final : public SfxUndoAction, public SfxUndoArray + +/* [Explanation] + + UndoAction to composite multiple Undos in one UndoAction. + These actions are used by SfxUndomanager. With < SfxUndoManager::EnterListAction > + you can go one composite level down and with < SfxUndoManager::LeaveListAction > up again. + Redo and Undo work element wise on SfxListUndoActions. +*/ +{ + struct Impl; + std::unique_ptr<Impl> mpImpl; + +public: + + SfxListUndoAction( + const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId, ViewShellId nViewShellId, SfxUndoArray *pFather ); + virtual ~SfxListUndoAction() override; + + virtual void Undo() override; + virtual void UndoWithContext( SfxUndoContext& i_context ) override; + virtual void Redo() override; + virtual void RedoWithContext( SfxUndoContext& i_context ) override; + virtual void Repeat(SfxRepeatTarget&) override; + virtual bool CanRepeat(SfxRepeatTarget&) const override; + + virtual bool Merge( SfxUndoAction *pNextAction ) override; + + virtual OUString GetComment() const override; + /// See SfxUndoAction::GetViewShellId(). + ViewShellId GetViewShellId() const override; + virtual OUString GetRepeatComment(SfxRepeatTarget&) const override; + sal_uInt16 GetId() const; + + void SetComment(const OUString& rComment); + void dumpAsXml(xmlTextWriterPtr pWriter) const override; +}; + + +/** is a callback interface for notifications about state changes of an SfxUndoManager +*/ +class SAL_NO_VTABLE SfxUndoListener +{ +public: + virtual void actionUndone( const OUString& i_actionComment ) = 0; + virtual void actionRedone( const OUString& i_actionComment ) = 0; + virtual void undoActionAdded( const OUString& i_actionComment ) = 0; + virtual void cleared() = 0; + virtual void clearedRedo() = 0; + virtual void resetAll() = 0; + virtual void listActionEntered( const OUString& i_comment ) = 0; + virtual void listActionLeft( const OUString& i_comment ) = 0; + virtual void listActionCancelled() = 0; + +protected: + ~SfxUndoListener() {} +}; + + +namespace svl::undo::impl +{ + class UndoManagerGuard; + class LockGuard; +} + +struct SfxUndoManager_Data; +class SVL_DLLPUBLIC SfxUndoManager +{ + std::unique_ptr< SfxUndoManager_Data > + m_xData; +public: + static bool const CurrentLevel = true; + static bool const TopLevel = false; + + SfxUndoManager( size_t nMaxUndoActionCount = 20 ); + virtual ~SfxUndoManager(); + + void SetMaxUndoActionCount( size_t nMaxUndoActionCount ); + virtual void AddUndoAction( std::unique_ptr<SfxUndoAction> pAction, bool bTryMerg=false ); + virtual size_t GetUndoActionCount( bool const i_currentLevel = CurrentLevel ) const; + OUString GetUndoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const; + SfxUndoAction* GetUndoAction( size_t nNo=0 ) const; + /// Get info about all undo actions (comment, view shell id, etc.) + OUString GetUndoActionsInfo() const; + virtual size_t GetRedoActionCount( bool const i_currentLevel = CurrentLevel ) const; + OUString GetRedoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const; + SfxUndoAction* GetRedoAction() const; + /// Get info about all redo actions (comment, view shell id, etc.) + OUString GetRedoActionsInfo() const; + virtual bool Undo(); + virtual bool Redo(); + /** Clears both the Redo and the Undo stack. + Will assert and bail out when called while within a list action (<member>IsInListAction</member>). + */ + virtual void Clear(); + /** Clears the Redo stack. + Will assert and bail out when called while within a list action (<member>IsInListAction</member>). + */ + virtual void ClearRedo(); + /** leaves any possible open list action (<member>IsInListAction</member>), and clears both the Undo and the + Redo stack. + + Effectively, calling this method is equivalent to <code>while ( IsInListAction() ) LeaveListAction();</code>, + followed by <code>Clear()</code>. The only difference to this calling sequence is that Reset is an + atomic operation, also resulting in only one notification. + */ + void Reset(); + /** determines whether an Undo or Redo is currently running + */ + bool IsDoing() const; + size_t GetRepeatActionCount() const; + OUString GetRepeatActionComment( SfxRepeatTarget &rTarget) const; + bool Repeat( SfxRepeatTarget &rTarget ); + bool CanRepeat( SfxRepeatTarget &rTarget ) const; + virtual void EnterListAction(const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId, ViewShellId nViewShellId); + /** Leaves the list action entered with EnterListAction + @return the number of the sub actions in the list which has just been left. Note that in case no such + actions exist, the list action does not contribute to the Undo stack, but is silently removed. + */ + size_t LeaveListAction(); + + /** Leaves the list action entered with EnterListAction, and forcefully merges the previous + action on the stack into the newly created list action. + + Say you have an Undo action A on the stack, then call EnterListAction, followed by one or more calls to + AddUndoAction, followed by a call to LeaveAndMergeListAction. In opposite to LeaveListAction, your Undo + stack will now still contain one undo action: the newly created list action, whose first child is the + original A, whose other children are those you added via AddUndoAction, and whose comment is the same as + the comment of A. + + Effectively, this means that all actions added between EnterListAction and LeaveAndMergeListAction are + hidden from the user. + + @return the number of the sub actions in the list which has just been left. Note that in case no such + actions exist, the list action does not contribute to the Undo stack, but is silently removed. + */ + size_t LeaveAndMergeListAction(); + /// determines whether we're within a ListAction context, i.e. a LeaveListAction/LeaveAndMergeListAction call is pending + bool IsInListAction() const; + /// Determines how many nested list actions are currently open + size_t GetListActionDepth() const; + /** Clears the redo stack and removes the top undo action */ + void RemoveLastUndoAction(); + /** enables (true) or disables (false) recording of undo actions + + If undo actions are added while undo is disabled, they are deleted. + Disabling undo does not clear the current undo buffer! + + Multiple calls to <code>EnableUndo</code> are not cumulative. That is, calling <code>EnableUndo( false )</code> + twice, and then calling <code>EnableUndo( true )</code> means that Undo is enable afterwards. + */ + void EnableUndo( bool bEnable ); + /// returns true if undo is currently enabled. + /// This returns false if undo was disabled using EnableUndo( false ) and + /// also during the runtime of the Undo() and Redo() methods. + bool IsUndoEnabled() const; + /// Adds a new listener to be notified about changes in the UndoManager's state + void AddUndoListener( SfxUndoListener& i_listener ); + void RemoveUndoListener( SfxUndoListener& i_listener ); + bool IsEmptyActions() const; + + + /** marks the current top-level element of the Undo stack, and returns a unique ID for it + */ + UndoStackMark MarkTopUndoAction(); + + /** removes a mark given by its ID. + After the call, the mark ID is invalid. + */ + void RemoveMark( UndoStackMark const i_mark ); + + /** determines whether the top action on the Undo stack has a given mark + */ + bool HasTopUndoActionMark( UndoStackMark const i_mark ); + + /** removes the oldest Undo actions from the stack + */ + void RemoveOldestUndoAction(); + + void dumpAsXml(xmlTextWriterPtr pWriter) const; + +protected: + bool UndoWithContext( SfxUndoContext& i_context ); + bool RedoWithContext( SfxUndoContext& i_context ); + + void ImplClearRedo_NoLock( bool const i_currentLevel ); + + /** clears all undo actions on the current level, plus all undo actions on superordinate levels, + as soon as those levels are reached. + + If no list action is active currently, i.e. we're on the top level already, this method is equivalent to + ->Clear. + + Otherwise, the Undo actions on the current level are removed. Upon leaving the current list action, all + undo actions on the then-current level are removed, too. This is continued until the top level is reached. + */ + void ClearAllLevels(); + virtual void EmptyActionsChanged(); + +private: + size_t ImplLeaveListAction( const bool i_merge, ::svl::undo::impl::UndoManagerGuard& i_guard ); + bool ImplAddUndoAction_NoNotify( std::unique_ptr<SfxUndoAction> pAction, bool bTryMerge, bool bClearRedo, ::svl::undo::impl::UndoManagerGuard& i_guard ); + void ImplClearRedo( ::svl::undo::impl::UndoManagerGuard& i_guard, bool const i_currentLevel ); + void ImplClearUndo( ::svl::undo::impl::UndoManagerGuard& i_guard ); + void ImplClearCurrentLevel_NoNotify( ::svl::undo::impl::UndoManagerGuard& i_guard ); + size_t ImplGetRedoActionCount_Lock( bool const i_currentLevel = CurrentLevel ) const; + bool ImplIsUndoEnabled_Lock() const; + bool ImplIsInListAction_Lock() const; + void ImplEnableUndo_Lock( bool const i_enable ); + + bool ImplUndo( SfxUndoContext* i_contextOrNull ); + bool ImplRedo( SfxUndoContext* i_contextOrNull ); + void ImplCheckEmptyActions(); + inline bool ImplIsEmptyActions() const; + + friend class ::svl::undo::impl::LockGuard; +}; + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |