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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_DEFLT3D_HXX
+#define INCLUDED_SVX_DEFLT3D_HXX
+
+#include <config_options.h>
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+#include <svx/svxdllapi.h>
+
+/*************************************************************************
+|*
+|* Class for managing the 3D default attributes
+|*
+\************************************************************************/
+
+class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dDefaultAttributes
+{
+private:
+ // Cube object
+ basegfx::B3DPoint aDefaultCubePos;
+ basegfx::B3DVector aDefaultCubeSize;
+ bool bDefaultCubePosIsCenter;
+
+ // Sphere object
+ basegfx::B3DPoint aDefaultSphereCenter;
+ basegfx::B3DVector aDefaultSphereSize;
+
+ // Lathe object
+ bool bDefaultLatheSmoothed;
+ bool bDefaultLatheSmoothFrontBack;
+ bool bDefaultLatheCharacterMode;
+ bool bDefaultLatheCloseFront;
+ bool bDefaultLatheCloseBack;
+
+ // Extrude object
+ bool bDefaultExtrudeSmoothed;
+ bool bDefaultExtrudeSmoothFrontBack;
+ bool bDefaultExtrudeCharacterMode;
+ bool bDefaultExtrudeCloseFront;
+ bool bDefaultExtrudeCloseBack;
+
+public:
+ // Constructor
+ E3dDefaultAttributes();
+
+ // Reset to defaults
+ void Reset();
+
+ // Cube object
+ const basegfx::B3DPoint& GetDefaultCubePos() const { return aDefaultCubePos; }
+ const basegfx::B3DVector& GetDefaultCubeSize() const { return aDefaultCubeSize; }
+ bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
+
+ // Sphere object
+ const basegfx::B3DPoint& GetDefaultSphereCenter() const { return aDefaultSphereCenter; }
+ const basegfx::B3DVector& GetDefaultSphereSize() const { return aDefaultSphereSize; }
+
+ // Lathe object
+ bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
+ bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
+ bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
+ void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; }
+ bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
+ bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
+
+ // Extrude object
+ bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
+ bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
+ bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
+ void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
+ bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
+ void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; }
+ bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
+ void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; }
+};
+
+#endif // INCLUDED_SVX_DEFLT3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */