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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_OBJ3D_HXX
+#define INCLUDED_SVX_OBJ3D_HXX
+
+#include <svx/svdoattr.hxx>
+#include <svx/svdobj.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/range/b3drange.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <svx/svxdllapi.h>
+
+// Forward declarations
+class E3dScene;
+
+namespace sdr::properties {
+ class BaseProperties;
+ class E3dCompoundProperties;
+ class E3dExtrudeProperties;
+ class E3dLatheProperties;
+ class E3dSphereProperties;
+}
+
+/*************************************************************************
+|*
+|* GeoData relevant for undo actions
+|*
+\************************************************************************/
+
+class E3DObjGeoData : public SdrObjGeoData
+{
+public:
+ basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object
+ basegfx::B3DHomMatrix maTransformation; // local transformations
+
+ E3DObjGeoData() {}
+};
+
+/*************************************************************************
+|*
+|* Base class for 3D objects
+|*
+\************************************************************************/
+
+class SVXCORE_DLLPUBLIC E3dObject : public SdrAttrObj
+{
+private:
+ // Allow everything for E3dObjList and E3dDragMethod
+ friend class E3dDragMethod;
+
+ protected:
+ virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
+
+ basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation)
+ basegfx::B3DHomMatrix maTransformation; // local transformation
+ basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents)
+
+ // Flags
+ bool mbTfHasChanged : 1;
+ bool mbIsSelected : 1;
+
+protected:
+ virtual basegfx::B3DRange RecalcBoundVolume() const;
+
+ // E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
+ // and no instances should be created from anyone, so i move the constructors
+ // to protected area
+ E3dObject(SdrModel& rSdrModel);
+
+ // protected destructor
+ virtual ~E3dObject() override;
+
+public:
+ virtual void StructureChanged();
+ virtual void SetTransformChanged();
+ virtual void RecalcSnapRect() override;
+
+ virtual SdrInventor GetObjInventor() const override;
+ virtual sal_uInt16 GetObjIdentifier() const override;
+ virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const override;
+ virtual void NbcMove(const Size& rSize) override;
+ virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) override;
+
+ E3dScene* getParentE3dSceneFromE3dObject() const;
+ virtual E3dScene* getRootE3dSceneFromE3dObject() const;
+
+ const basegfx::B3DRange& GetBoundVolume() const;
+ void InvalidateBoundVolume();
+
+ // calculate complete transformation including all parents
+ const basegfx::B3DHomMatrix& GetFullTransform() const;
+
+ // get and (re)set transformation matrix
+ const basegfx::B3DHomMatrix& GetTransform() const { return maTransformation;}
+ virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
+ virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
+
+ // 2D rotations, are implemented as a rotation around the Z axis
+ // which is vertical to the screen, plus a shift of the scene.
+ // This means that also the scene (E3dScene) must define this
+ // routine as virtual in its class.
+ virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) override;
+
+ // get wireframe polygon for local object. No transform is applied.
+ basegfx::B3DPolyPolygon CreateWireframe() const;
+
+ // TakeObjName...() is for the display in the UI, for example "3 frames selected".
+ virtual OUString TakeObjNameSingul() const override;
+ virtual OUString TakeObjNamePlural() const override;
+ virtual E3dObject* CloneSdrObject(SdrModel& rTargetModel) const override;
+ E3dObject& operator=( const E3dObject& rObj );
+
+ virtual SdrObjGeoData *NewGeoData() const override;
+ virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
+ virtual void RestGeoData(const SdrObjGeoData& rGeo) override;
+
+ // get/set the selection
+ bool GetSelected() const { return mbIsSelected; }
+ virtual void SetSelected(bool bNew);
+
+ // break up
+ virtual bool IsBreakObjPossible();
+ virtual std::unique_ptr<SdrAttrObj,SdrObjectFreeOp> GetBreakObj();
+};
+
+/*************************************************************************
+|*
+|* Class for all compound objects (Cube, Lathe, Scene, Extrude)
+|* This class saves some ISA queries and accelerates the behaviour
+|* significantly, because all the attributes etc. are kept through this.
+|* The polygons may only keep attributes if they are directly
+|* subordinated to the scene.
+|*
+\************************************************************************/
+
+class SVXCORE_DLLPUBLIC E3dCompoundObject : public E3dObject
+{
+private:
+ // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
+ friend class sdr::properties::E3dCompoundProperties;
+ friend class sdr::properties::E3dExtrudeProperties;
+ friend class sdr::properties::E3dLatheProperties;
+ friend class sdr::properties::E3dSphereProperties;
+
+protected:
+ virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
+
+protected:
+ // convert given basegfx::B3DPolyPolygon to screen coor
+ basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
+
+ // protected destructor
+ virtual ~E3dCompoundObject() override;
+
+public:
+ E3dCompoundObject(SdrModel& rSdrModel);
+
+ virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
+ virtual sal_uInt32 GetHdlCount() const override;
+ virtual void AddToHdlList(SdrHdlList& rHdlList) const override;
+
+ virtual sal_uInt16 GetObjIdentifier() const override;
+ virtual void RecalcSnapRect() override;
+
+ virtual E3dCompoundObject* CloneSdrObject(SdrModel& rTargetModel) const override;
+
+ // implemented mainly for the purposes of Clone()
+ E3dCompoundObject& operator=(const E3dCompoundObject& rObj);
+};
+
+#endif // INCLUDED_SVX_OBJ3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */