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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_SDR_CONTACT_OBJECTCONTACT_HXX
+#define INCLUDED_SVX_SDR_CONTACT_OBJECTCONTACT_HXX
+
+#include <svx/sdr/animation/objectanimator.hxx>
+#include <svx/sdr/animation/animationstate.hxx>
+#include <svx/svxdllapi.h>
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+
+class SdrLayerIDSet;
+namespace tools { class Rectangle; }
+class SdrPageView;
+class OutputDevice;
+
+namespace basegfx {
+ class B2DRange;
+ class B2DHomMatrix;
+}
+
+namespace sdr::contact {
+
+class DisplayInfo;
+class ViewContact;
+class ViewObjectContactRedirector;
+
+class SVXCORE_DLLPUBLIC ObjectContact
+{
+private:
+ // make ViewObjectContact a friend to exclusively allow it to use
+ // AddViewObjectContact/RemoveViewObjectContact
+ friend class ViewObjectContact;
+
+ // All VOCs which are created using this OC, thus remembering this OC
+ // as a reference. All those VOCs need to be deleted when the OC goes down.
+ // Registering and de-registering is done in the VOC constructors/destructors.
+ std::vector< ViewObjectContact* > maViewObjectContactVector;
+
+ // A new ViewObjectContact was created and shall be remembered.
+ void AddViewObjectContact(ViewObjectContact& rVOContact);
+
+ // A ViewObjectContact was deleted and shall be forgotten.
+ void RemoveViewObjectContact(ViewObjectContact& rVOContact);
+
+ // the primitiveAnimator which is used if this View and/or the contained primitives
+ // support animatedSwitchPrimitives
+ sdr::animation::primitiveAnimator maPrimitiveAnimator;
+
+ // The redirector. If set it is used to pipe all supported calls
+ // to the redirector
+ ViewObjectContactRedirector* mpViewObjectContactRedirector;
+
+ // the Primitive2DParameters containing view information
+ drawinglayer::geometry::ViewInformation2D maViewInformation2D;
+
+ // flag for preview renderer
+ bool mbIsPreviewRenderer : 1;
+
+protected:
+ // Interface to allow derivates to travel over the registered VOC's
+ sal_uInt32 getViewObjectContactCount() const { return maViewObjectContactVector.size(); }
+ ViewObjectContact* getViewObjectContact(sal_uInt32 a) const { return maViewObjectContactVector[a]; }
+
+ // interface to allow derivates to set PreviewRenderer flag
+ void setPreviewRenderer(bool bNew) { mbIsPreviewRenderer = bNew; }
+
+ // interface to allow derivates to set ViewInformation2D
+ void updateViewInformation2D(const drawinglayer::geometry::ViewInformation2D& rViewInformation2D) { maViewInformation2D = rViewInformation2D; }
+
+public:
+ // basic constructor
+ ObjectContact();
+ virtual ~ObjectContact() COVERITY_NOEXCEPT_FALSE;
+
+ // LazyInvalidate request. This is used from the VOCs to mark that they
+ // got invalidated by an ActionChanged() call. An active view needs to remember
+ // this and take action on it. Default implementation directly calls back
+ // triggerLazyInvalidate() which promptly handles the request
+ virtual void setLazyInvalidate(ViewObjectContact& rVOC);
+
+ // call this to support evtl. preparations for repaint. Default does nothing
+ virtual void PrepareProcessDisplay();
+
+ // Process the whole displaying
+ virtual void ProcessDisplay(DisplayInfo& rDisplayInfo);
+
+ // test if visualizing of entered groups is switched on at all. Default
+ // implementation returns sal_False.
+ virtual bool DoVisualizeEnteredGroup() const;
+
+ // get active group's (the entered group) ViewContact
+ virtual const ViewContact* getActiveViewContact() const;
+
+ // Invalidate given rectangle at the window/output which is represented by
+ // this ObjectContact. Default does nothing.
+ virtual void InvalidatePartOfView(const basegfx::B2DRange& rRange) const;
+
+ // Get info about the need to visualize GluePoints. The default
+ // is that it is not necessary.
+ virtual bool AreGluePointsVisible() const;
+
+ // method to get the primitiveAnimator
+ sdr::animation::primitiveAnimator& getPrimitiveAnimator() { return maPrimitiveAnimator; }
+
+ // check if text animation is allowed. Default is sal_true.
+ virtual bool IsTextAnimationAllowed() const;
+
+ // check if graphic animation is allowed. Default is sal_true.
+ virtual bool IsGraphicAnimationAllowed() const;
+
+ // access to ViewObjectContactRedirector
+ ViewObjectContactRedirector* GetViewObjectContactRedirector() const { return mpViewObjectContactRedirector; }
+ void SetViewObjectContactRedirector(ViewObjectContactRedirector* pNew);
+
+ // print? Default is false
+ virtual bool isOutputToPrinter() const;
+
+ // recording MetaFile? Default is false
+ virtual bool isOutputToRecordingMetaFile() const;
+
+ // pdf export? Default is false
+ virtual bool isOutputToPDFFile() const;
+
+ // gray display mode
+ virtual bool isDrawModeGray() const;
+
+ // high contrast display mode
+ virtual bool isDrawModeHighContrast() const;
+
+ // check if this is a preview renderer. Default is sal_False.
+ bool IsPreviewRenderer() const { return mbIsPreviewRenderer; }
+
+ // get Primitive2DParameters for this view
+ const drawinglayer::geometry::ViewInformation2D& getViewInformation2D() const { return maViewInformation2D; }
+
+ /// access to SdrPageView. May return 0L like the default implementations do. Override as needed.
+ virtual SdrPageView* TryToGetSdrPageView() const;
+
+ /// access to OutputDevice. May return 0L like the default implementations do. Override as needed.
+ virtual OutputDevice* TryToGetOutputDevice() const;
+
+ // interface to support GridOffset for non-linear ViewToDevice transformation (calc)
+ virtual bool supportsGridOffsets() const;
+ virtual void calculateGridOffsetForViewOjectContact(
+ basegfx::B2DVector& rTarget,
+ const ViewObjectContact& rClient) const;
+ virtual void calculateGridOffsetForB2DRange(
+ basegfx::B2DVector& rTarget,
+ const basegfx::B2DRange& rB2DRange) const;
+ void resetAllGridOffsets();
+};
+
+}
+
+
+#endif // INCLUDED_SVX_SDR_CONTACT_OBJECTCONTACT_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */