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Diffstat (limited to 'offapi/com/sun/star/rendering/InterpolationMode.idl')
-rw-r--r-- | offapi/com/sun/star/rendering/InterpolationMode.idl | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/offapi/com/sun/star/rendering/InterpolationMode.idl b/offapi/com/sun/star/rendering/InterpolationMode.idl new file mode 100644 index 000000000..ae635368e --- /dev/null +++ b/offapi/com/sun/star/rendering/InterpolationMode.idl @@ -0,0 +1,87 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ +#ifndef __com_sun_star_rendering_InterpolationMode_idl__ +#define __com_sun_star_rendering_InterpolationMode_idl__ + +module com { module sun { module star { module rendering { + +/** These constants specify the interpolation type for animation + frames.<p> + + With this constants, one specifies the way of interpolation that + takes place between two consecutive frames of a discrete animation + sequence. + + @since OOo 2.0 + */ +constants InterpolationMode +{ + /** Perform a nearest neighbor interpolation.<p> + + That is, when interpolating between two values v0 and v1, + positioned at t0 and t1, take the one which has the closest t + coordinate.<p> + */ + const byte NEAREST_NEIGHBOR=1; + + + /** Perform a linear interpolation.<p> + + That is, when interpolating at position t between two values + v0 and v1, positioned at t0 and t1, take the sum of v0 + weighted with (t-t0) and v1 weighted with (t1-t).<p> + */ + const byte LINEAR=2; + + + /** Perform a cubic interpolation.<p> + + That is, when interpolating at position t, take the four + closest data points v0, v1, v2, and v3, fit a cubic curve + through them, and take the interpolated value from this cubic + curve.<p> + */ + const byte CUBIC=3; + + + /** Perform a cubic Bezier spline interpolation.<p> + + That is, when interpolating at position t, take the three + closest data points v0, v1, and v2, fit a cubic Bezier spline + through them, and take the interpolated value from this cubic + curve.<p> + */ + const byte BEZIERSPLINE3=4; + + + /** Perform a quadric Bezier spline interpolation.<p> + + That is, when interpolating at position t, take the four + closest data points v0, v1, v2, and v3, fit a quadric Bezier + spline through them, and take the interpolated value from this + quadric curve.<p> + */ + const byte BEZIERSPLINE4=5; +}; + +}; }; }; }; + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |