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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef __com_sun_star_rendering_Texture_idl__
+#define __com_sun_star_rendering_Texture_idl__
+
+#include <com/sun/star/geometry/AffineMatrix2D.idl>
+#include <com/sun/star/rendering/StrokeAttributes.idl>
+
+module com { module sun { module star { module rendering {
+
+interface XBitmap;
+interface XParametricPolyPolygon2D;
+
+/** Contains all information needed to define a texture.<p>
+
+ This structure contains all information necessary to define a
+ texture. A texture describes the filled area of polygonal shapes,
+ providing its own transformation matrix, repeat mode, and
+ transparency.<p>
+
+ To achieve uniformity, if this texture has a bitmap set, it is
+ scaled in such a way that it will cover the same [0,1]x[0,1] box
+ as the hatch and the gradient. The transformation member can then
+ be used to scale the complete texture as it fits suit.<p>
+
+ @since OOo 2.0
+ */
+struct Texture
+{
+ /** Texture transformation from texture to primitive space.<p>
+
+ This member allows arbitrary transformations of the texture,
+ relative to the textured primitive. Thus, the total
+ transformation from the [0,1]x[0,1] texture space to the
+ device coordinate space is the concatenation of texture,
+ render state, and view state transformation (with only render
+ state and view state transformation being applied to the
+ textured primitive).<p>
+ */
+ ::com::sun::star::geometry::AffineMatrix2D AffineTransform;
+
+
+ /** Overall transparency of the texturing.<p>
+
+ The valid range for this value is [0,1], where 0 denotes
+ complete transparency, and 1 denotes fully opaque.<p>
+ */
+ double Alpha;
+
+
+ /** Specifies the number of parameterized polygons used for the texture.<p>
+
+ This member specifies the number of polygons the parametric
+ polygon interface is queried. The continuous range [0,1] of
+ the XParametricPolyPolygon::getOutline() method is divided up
+ into numberOfHatchPolygons equal parts, and for everyone of
+ these parts, the start of the interval is plugged into the
+ getOutline method. For example, if numberOfHatchPolygons is 2,
+ then getOutline is called twice, once with 0.0 and once with
+ 0.5. Use this parameter to control the density of the
+ hatching.<p>
+ */
+ long NumberOfHatchPolygons;
+
+
+ /** Texture bitmap.<p>
+
+ This member can be used together with gradient and hatching.<p>
+
+ The bitmap is scaled to a one-by-one rectangle, to cover the
+ same area as both the gradient and the hatching.<p>
+ */
+ XBitmap Bitmap;
+
+
+ /** Texture gradient.<p>
+
+ This member can be used together with bitmap and hatching. The
+ parametric polygons color value is used to fill the returned
+ polygonal outlines.<p>
+ */
+ XParametricPolyPolygon2D Gradient;
+
+
+ /** Texture hatching.<p>
+
+ This member can be used together with bitmap and gradient. The
+ parametric polygons color value is used to stroke the returned
+ polygonal outlines.<p>
+ */
+ XParametricPolyPolygon2D Hatching;
+
+
+ /** Specifies the stroke attributes used for hatching.<p>
+
+ Use 0.0 as the strokeWidth here to indicate hair lines.<p>
+ */
+ StrokeAttributes HatchAttributes;
+
+
+ /** Repeat mode of the texture, x direction.<p>
+
+ The repeat mode is separated into x and y direction, this is
+ the x direction part. Permissible values are from the
+ TexturingMode constants.<p>
+ */
+ byte RepeatModeX;
+
+ /** Repeat mode of the texture, y direction.<p>
+
+ The repeat mode is separated into x and y direction, this is
+ the y direction part. Permissible values are from the
+ TexturingMode constants.<p>
+ */
+ byte RepeatModeY;
+
+};
+
+}; }; }; };
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */