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Diffstat (limited to 'offapi/com/sun/star/ui/dialogs/XWizard.idl')
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diff --git a/offapi/com/sun/star/ui/dialogs/XWizard.idl b/offapi/com/sun/star/ui/dialogs/XWizard.idl new file mode 100644 index 000000000..59b8d61c0 --- /dev/null +++ b/offapi/com/sun/star/ui/dialogs/XWizard.idl @@ -0,0 +1,221 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef __com_sun_star_ui_dialogs_XWizard_idl__ +#define __com_sun_star_ui_dialogs_XWizard_idl__ + +#include <com/sun/star/ui/dialogs/XExecutableDialog.idl> +#include <com/sun/star/util/InvalidStateException.idl> +#include <com/sun/star/container/NoSuchElementException.idl> +#include <com/sun/star/awt/XWindow.idl> + +module com { module sun { module star { module ui { module dialogs { + + +interface XWizardPage; + +/** is the main interface implemented by the Wizard services. + + <p>A wizard is a dialog which guides the user through a number of tasks (usually input of data), which the user can + accomplish either sequentially or out-of-order. For this, a wizard is comprised of a number of tab pages, + each page representing a single <em>step</em>.</p> + + <p>Sequential navigation in a wizard is done via a <em>Next</em> and a <em>Back</em> button. Non-sequential navigation + is done via a roadmap, which is displayed on the left hand side of the wizard dialog, lists all available + steps, and allows jumping to a certain step (where the creator of the wizard can restrict the available steps + depending on the current situation in the wizard, see below).</p> + + <p>A sequence of steps in a wizard dialog is called a <em>path</em>. A given wizard can support one or multiple paths, + which are declared at the time of construction of the wizard.</p> + + <p>In the simplest case, where the wizard supports only one path, all available steps are displayed in the roadmap, + and the user can simply travel through them as desired.</p> + + <p>If the wizard is more complex, and supports multiple paths, things become more complicated. In a given situation + of the wizard, where the user is at step <em>k</em> of the current path, the <em>potential</em> or <em>conflicting</em> + paths are those whose first <em>k</em> steps are the same as in the current path. Obviously, there's at least one + potential path in every situation: the current one. If there is more than one, then the future steps in the dialog + are not finally decided. In such a case, the roadmap will display future steps up to the point where the potential + paths diverge, and then an item <em><code>...</code></em> indicating that the order of steps is undecided.</p> + + <p>An XWizardController can declare a certain path as active path by calling the activatePath() + method. Usually, this is done depending on user input. For instance, your wizard could have radio buttons on the + first page which effectively decide about which path to take in the wizard.</p> + + <p>Single steps in the wizard can be freely enabled and disabled, using the enablePage() method. + Disabled pages are skipped during sequential traveling, and not selectable in the roadmap.</p> + + <p>The state of the <em>Next</em> button in the dialog will be automatically maintained in most situations, + depending on the results of calls to the XWizardController::canAdvance() and XWizardPage::canAdvance() + methods. More sophisticated wizard logic, however, will need manual calls to the enableButton() method. + Also, the <em>Finish</em> button needs to be maintained by the wizard's controller, too, as it cannot be decided + generically in which situations it should be enabled or disabled.</p> + + @see XWizardController + @see XWizardPage + + @since OOo 3.3 + */ +interface XWizard +{ + interface XExecutableDialog; + + /** is the help URL of the wizard's main window. + */ + [attribute] string HelpURL; + + [attribute, readonly] ::com::sun::star::awt::XWindow + DialogWindow; + + /** provides access to the current page of the wizard + */ + XWizardPage + getCurrentPage(); + + /** enables or disables a certain button in the wizard + + <p>Normally, you will want to use this method for the <em>Finish</em> button only: The <em>Next</em> + and <em>Back</em> buttons are usually maintained automatically, the <em>Help</em> and <em>Cancel</em> + buttons are unlikely to ever being disabled.</p> + + @param WizardButton + denotes the button to enable or disable, as one of the WizardButton constants. Must not be + WizardButton::NONE. + @param Enable + specifies whether the button should be enabled (`TRUE`) or disabled (`FALSE`) + */ + void enableButton( [in] short WizardButton, [in] boolean Enable ); + + /** sets a button in the wizard as default button + + <p>In general, the default button in a wizard is the one which is activated when the user presses + the <em>return</em> key while the focus is in a control which does not handle this key itself (such as + ordinary input controls).</p> + + <p>You can use this method, for instance, to make the <em>Next</em> button the default button on all pages + except the last one, where <em>Finish</em> should be defaulted.</p> + */ + void setDefaultButton( [in] short WizardButton ); + + /** travels to the next page, if possible + + <p>Calling this method is equivalent to the user pressing the <em>Next</em> button in the wizard. Consequently, + the method will fail if in the current state of the wizard, it is not allowed to advance to a next page.</p> + */ + boolean travelNext(); + + /** travels to the next page, if possible + + <p>Calling this method is equivalent to the user pressing the <em>Back</em> button in the wizard.</p> + */ + boolean travelPrevious(); + + /** enables or disables the given page + + <p>You can use this method when not all pages of your wizard are necessarily needed in all cases. For instance, + assume that your first wizard page contains a check box, which the user can check to enter additional data. + If you place this data on the second page, then you will want to enable this second page if and only if the + checkbox is checked.</p> + + <p>If a page is disabled, it can reached neither by clicking the respective item in the wizard's roadmap, + nor by sequential traveling. Still, the page's item is displayed in the roadmap, though disabled.</p> + + @throws ::com::sun::star::container::NoSuchElementException + if there is no page with the given ID + @throws ::com::sun::star::util::InvalidStateException + if the page shall be disabled, but is active currently. + */ + void enablePage( [in] short PageID, [in] boolean Enable ) + raises ( ::com::sun::star::container::NoSuchElementException + , ::com::sun::star::util::InvalidStateException ); + + /** updates the wizard elements which are related to traveling. + + <p>For instance, the <em>Next</em> button is disabled if the current page's XWizardPage::canAdvance() + method returns `FALSE`.</p> + + <p>You usually call this method from within a wizard page whose state changed in a way that it affects the + user's ability to reach other pages.</p> + */ + void updateTravelUI(); + + /** advances to the given page, if possible. + + <p>Calling this method is equivalent to the user repeatedly pressing the <em>Next</em> button, until the + given page is reached. Consequently, the method will fail if one of the intermediate pages does not allow + advancing to the next page.</p> + */ + boolean advanceTo( [in] short PageId ); + + /** goes back to the given page, if possible. + + <p>Calling this method is equivalent to the user repeatedly pressing the <em>Back</em> button, until the + given page is reached.</p> + */ + boolean goBackTo( [in] short PageId ); + + /** activates a path + + <p>If the wizard has been created with multiple paths of control flow, then this method allows switching to + another path.</p> + + <p>You can only activate a path which shares the first <code>k</code> pages with the path + which is previously active (if any), where <code>k</code> is the index of the current page within the current + path.</p> + + <p><strong>Example</strong>: Say you have paths, <code>(0,1,2,5)</code> and <code>(0,1,4,5)</code> (with + the numbers denoting page IDs). This means that after page <code>1</code>, you either continue with page + <code>2</code> or state <code>4</code>,and after this, you finish in state <code>5</code>.<br/> + Now if the first path is active, and your current state is <code>1</code>, then you can easily switch to the + second path, since both paths start with <code>(0,1)</code>.<br/> + However, if your current state is <code>2</code>, then you can not switch to the second path anymore.</p> + + @param PathIndex + the index of the path, as used in the Wizard::createMultiplePathsWizard() constructor. + @param Final + <p>If `TRUE`, the path will be completely activated, even if it is a conflicting path (i.e. there is another + path which shares the first <code>k</code> states with the to-be-activated path.)</p> + + <p>If `FALSE`, then the new path is checked for conflicts with other paths. If such conflicts exists, the path + is not completely activated, but only up to the point where it does <em>not</em> conflict.</p> + + <p>In this latter case, you need another activatePath method (usually triggered by the user doing some decisions + and entering some data on the reachable pages) before the wizard can actually be finished.</p> + + <p>With the paths in the example above, if you activate the second path, then only steps <code>0</code> and + <code>1</code> are activated, since they are common to both paths. Steps <code>2</code>, <code>4</code>, + and <code>5</code> are not reachable, yet.</p> + + @throws ::com::sun::star::container::NoSuchElementException + if there is no path with the given index + @throws ::com::sun::star::util::InvalidStateException + if the path cannot be activated in the current state of the wizard. + */ + void activatePath( [in] short PathIndex, [in] boolean Final ) + raises ( ::com::sun::star::container::NoSuchElementException + , ::com::sun::star::util::InvalidStateException ); +}; + + +}; }; }; }; }; + + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |