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diff --git a/sfx2/source/dialog/splitwin.cxx b/sfx2/source/dialog/splitwin.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifdef __sun
+#include <ctime>
+#endif
+
+#include <unotools/viewoptions.hxx>
+#include <rtl/ustrbuf.hxx>
+#include <sal/log.hxx>
+#include <tools/debug.hxx>
+
+#include <vcl/event.hxx>
+#include <vcl/menu.hxx>
+#include <vcl/timer.hxx>
+#include <vcl/svapp.hxx>
+
+#include <splitwin.hxx>
+#include <workwin.hxx>
+#include <sfx2/dockwin.hxx>
+
+#include <memory>
+#include <vector>
+#include <utility>
+
+using namespace ::com::sun::star::uno;
+
+#define VERSION 1
+#define nPixel 30L
+#define USERITEM_NAME "UserItem"
+
+namespace {
+ // helper class to deactivate UpdateMode, if needed, for the life time of an instance
+ class DeactivateUpdateMode
+ {
+ public:
+ explicit DeactivateUpdateMode( SfxSplitWindow& rSplitWindow )
+ : mrSplitWindow( rSplitWindow )
+ , mbUpdateMode( rSplitWindow.IsUpdateMode() )
+ {
+ if ( mbUpdateMode )
+ {
+ mrSplitWindow.SetUpdateMode( false );
+ }
+ }
+
+ ~DeactivateUpdateMode()
+ {
+ if ( mbUpdateMode )
+ {
+ mrSplitWindow.SetUpdateMode( true );
+ }
+ }
+
+ private:
+ SfxSplitWindow& mrSplitWindow;
+ const bool mbUpdateMode;
+ };
+}
+
+class SfxEmptySplitWin_Impl : public SplitWindow
+{
+/* [Description]
+
+ The SfxEmptySplitWin_Impldow is an empty SplitWindow, that replaces the
+ SfxSplitWindow AutoHide mode. It only serves as a placeholder to receive
+ mouse moves and if possible blend in the true SplitWindow display.
+*/
+friend class SfxSplitWindow;
+
+ VclPtr<SfxSplitWindow> pOwner;
+ bool bFadeIn;
+ bool bAutoHide;
+ bool bSplit;
+ bool bEndAutoHide;
+ Timer aTimer;
+ Point aLastPos;
+ sal_uInt16 nState;
+
+public:
+ explicit SfxEmptySplitWin_Impl( SfxSplitWindow *pParent )
+ : SplitWindow( pParent->GetParent(), WinBits( WB_BORDER | WB_3DLOOK ) )
+ , pOwner( pParent )
+ , bFadeIn( false )
+ , bAutoHide( false )
+ , bSplit( false )
+ , bEndAutoHide( false )
+ , nState( 1 )
+ {
+ aTimer.SetInvokeHandler(
+ LINK(pOwner, SfxSplitWindow, TimerHdl ) );
+ aTimer.SetTimeout( 200 );
+ SetAlign( pOwner->GetAlign() );
+ Actualize();
+ ShowFadeInHideButton();
+ }
+
+ virtual ~SfxEmptySplitWin_Impl() override
+ { disposeOnce(); }
+ virtual void dispose() override
+ {
+ aTimer.Stop();
+ pOwner.clear();
+ SplitWindow::dispose();
+ }
+
+ virtual void FadeIn() override;
+ void Actualize();
+};
+
+void SfxEmptySplitWin_Impl::Actualize()
+{
+ Size aSize( pOwner->GetSizePixel() );
+ switch ( pOwner->GetAlign() )
+ {
+ case WindowAlign::Left:
+ case WindowAlign::Right:
+ aSize.setWidth( GetFadeInSize() );
+ break;
+ case WindowAlign::Top:
+ case WindowAlign::Bottom:
+ aSize.setHeight( GetFadeInSize() );
+ break;
+ }
+
+ SetSizePixel( aSize );
+}
+
+void SfxEmptySplitWin_Impl::FadeIn()
+{
+ if (!bAutoHide )
+ bAutoHide = IsFadeNoButtonMode();
+ pOwner->SetFadeIn_Impl( true );
+ if ( bAutoHide )
+ {
+ // Set Timer to close; the caller has to ensure themselves that the
+ // Window is not closed instantly (eg by setting the focus or a modal
+ // mode.
+ aLastPos = GetPointerPosPixel();
+ aTimer.Start();
+ }
+ else
+ pOwner->SaveConfig_Impl();
+}
+
+
+void SfxSplitWindow::MouseButtonDown( const MouseEvent& rMEvt )
+{
+ if ( rMEvt.GetClicks() != 2 )
+ SplitWindow::MouseButtonDown( rMEvt );
+}
+
+SfxSplitWindow::SfxSplitWindow( vcl::Window* pParent, SfxChildAlignment eAl,
+ SfxWorkWindow *pW, bool bWithButtons )
+
+/* [Description]
+
+ A SfxSplitWindow brings the recursive structure of the SV-SplitWindows to
+ the outside by simulating a table-like structure with rows and columns
+ (maximum recursion depth 2). Furthermore, it ensures the persistence of
+ the arrangement of the SfxDockingWindows.
+*/
+
+: SplitWindow ( pParent, WB_BORDER | WB_SIZEABLE | WB_3DLOOK | WB_HIDE ),
+ eAlign(eAl),
+ pWorkWin(pW),
+ bPinned(true),
+ pEmptyWin(nullptr),
+ pActive(nullptr)
+{
+ if (bWithButtons)
+ {
+ ShowFadeOutButton();
+ }
+
+ // Set SV-Alignment
+ WindowAlign eTbxAlign;
+ switch ( eAlign )
+ {
+ case SfxChildAlignment::LEFT:
+ eTbxAlign = WindowAlign::Left;
+ break;
+ case SfxChildAlignment::RIGHT:
+ eTbxAlign = WindowAlign::Right;
+ break;
+ case SfxChildAlignment::TOP:
+ eTbxAlign = WindowAlign::Top;
+ break;
+ case SfxChildAlignment::BOTTOM:
+ eTbxAlign = WindowAlign::Bottom;
+ bPinned = true;
+ break;
+ default:
+ eTbxAlign = WindowAlign::Top; // some sort of default...
+ break; // -Wall lots not handled...
+ }
+
+ SetAlign (eTbxAlign);
+ pEmptyWin = VclPtr<SfxEmptySplitWin_Impl>::Create( this );
+ if ( bPinned )
+ {
+ pEmptyWin->bFadeIn = true;
+ pEmptyWin->nState = 2;
+ }
+
+ if ( bWithButtons )
+ {
+ // Read Configuration
+ const OUString aWindowId{ "SplitWindow" + OUString::number(static_cast<sal_Int32>(eTbxAlign)) };
+ SvtViewOptions aWinOpt( EViewType::Window, aWindowId );
+ OUString aWinData;
+ Any aUserItem = aWinOpt.GetUserItem( USERITEM_NAME );
+ OUString aTemp;
+ if ( aUserItem >>= aTemp )
+ aWinData = aTemp;
+ if ( aWinData.startsWith("V") )
+ {
+ sal_Int32 nIdx{ 0 };
+ pEmptyWin->nState = static_cast<sal_uInt16>(aWinData.getToken( 1, ',', nIdx ).toInt32());
+ if ( pEmptyWin->nState & 2 )
+ pEmptyWin->bFadeIn = true;
+ bPinned = true; // always assume pinned - floating mode not used anymore
+
+ const sal_Int32 nCount{ aWinData.getToken(0, ',', nIdx).toInt32() };
+ for ( sal_Int32 n=0; n<nCount; ++n )
+ {
+ std::unique_ptr<SfxDock_Impl> pDock(new SfxDock_Impl);
+ pDock->pWin = nullptr;
+ pDock->bNewLine = false;
+ pDock->bHide = true;
+ pDock->nType = static_cast<sal_uInt16>(aWinData.getToken(0, ',', nIdx).toInt32());
+ if ( !pDock->nType )
+ {
+ // could mean NewLine
+ pDock->nType = static_cast<sal_uInt16>(aWinData.getToken(0, ',', nIdx).toInt32());
+ if ( !pDock->nType )
+ {
+ // Read error
+ break;
+ }
+ else
+ pDock->bNewLine = true;
+ }
+
+ maDockArr.insert(maDockArr.begin() + n, std::move(pDock));
+ }
+ }
+ }
+ else
+ {
+ bPinned = true;
+ pEmptyWin->bFadeIn = true;
+ pEmptyWin->nState = 2;
+ }
+}
+
+
+SfxSplitWindow::~SfxSplitWindow()
+{
+ disposeOnce();
+}
+
+void SfxSplitWindow::dispose()
+{
+ SaveConfig_Impl();
+
+ if ( pEmptyWin )
+ {
+ // Set pOwner to NULL, otherwise try to delete pEmptyWin once more. The
+ // window that is just being docked is always deleted from the outside.
+ pEmptyWin->pOwner = nullptr;
+ }
+ pEmptyWin.disposeAndClear();
+
+ maDockArr.clear();
+ pActive.clear();
+ SplitWindow::dispose();
+}
+
+void SfxSplitWindow::SaveConfig_Impl()
+{
+ // Save configuration
+ OUStringBuffer aWinData;
+ aWinData.append('V');
+ aWinData.append(static_cast<sal_Int32>(VERSION));
+ aWinData.append(',');
+ aWinData.append(static_cast<sal_Int32>(pEmptyWin->nState));
+ aWinData.append(',');
+
+ sal_uInt16 nCount = 0;
+ for ( auto const & rDock: maDockArr )
+ {
+ if ( rDock->bHide || rDock->pWin )
+ nCount++;
+ }
+
+ aWinData.append(static_cast<sal_Int32>(nCount));
+
+ for ( auto const & rDock: maDockArr )
+ {
+ if ( !rDock->bHide && !rDock->pWin )
+ continue;
+ if ( rDock->bNewLine )
+ aWinData.append(",0");
+ aWinData.append(',');
+ aWinData.append(static_cast<sal_Int32>(rDock->nType));
+ }
+
+ const OUString aWindowId{ "SplitWindow" + OUString::number(static_cast<sal_Int32>(GetAlign())) };
+ SvtViewOptions aWinOpt( EViewType::Window, aWindowId );
+ aWinOpt.SetUserItem( USERITEM_NAME, makeAny( aWinData.makeStringAndClear() ) );
+}
+
+
+void SfxSplitWindow::StartSplit()
+{
+ long nSize = 0;
+ Size aSize = GetSizePixel();
+
+ if ( pEmptyWin )
+ {
+ pEmptyWin->bFadeIn = true;
+ pEmptyWin->bSplit = true;
+ }
+
+ tools::Rectangle aRect = pWorkWin->GetFreeArea( !bPinned );
+ switch ( GetAlign() )
+ {
+ case WindowAlign::Left:
+ case WindowAlign::Right:
+ nSize = aSize.Width() + aRect.GetWidth();
+ break;
+ case WindowAlign::Top:
+ case WindowAlign::Bottom:
+ nSize = aSize.Height() + aRect.GetHeight();
+ break;
+ }
+
+ SetMaxSizePixel( nSize );
+}
+
+
+void SfxSplitWindow::SplitResize()
+{
+ if ( bPinned )
+ {
+ pWorkWin->ArrangeChildren_Impl();
+ pWorkWin->ShowChildren_Impl();
+ }
+ else
+ pWorkWin->ArrangeAutoHideWindows( this );
+}
+
+
+void SfxSplitWindow::Split()
+{
+ if ( pEmptyWin )
+ pEmptyWin->bSplit = false;
+
+ SplitWindow::Split();
+
+ std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes;
+
+ sal_uInt16 nCount = maDockArr.size();
+ for ( sal_uInt16 n=0; n<nCount; n++ )
+ {
+ const SfxDock_Impl& rD = *maDockArr[n];
+ if ( rD.pWin )
+ {
+ const sal_uInt16 nId = rD.nType;
+ const long nSize = GetItemSize( nId, SplitWindowItemFlags::Fixed );
+ const long nSetSize = GetItemSize( GetSet( nId ) );
+ Size aSize;
+
+ if ( IsHorizontal() )
+ {
+ aSize.setWidth( nSize );
+ aSize.setHeight( nSetSize );
+ }
+ else
+ {
+ aSize.setWidth( nSetSize );
+ aSize.setHeight( nSize );
+ }
+
+ rD.pWin->SetItemSize_Impl( aSize );
+
+ aNewOrgSizes.emplace_back( nId, nSize );
+ }
+ }
+
+ // workaround insufficiency of <SplitWindow> regarding dock layouting:
+ // apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window
+ {
+ DeactivateUpdateMode aDeactivateUpdateMode( *this );
+ for (const std::pair< sal_uInt16, long > & rNewOrgSize : aNewOrgSizes)
+ {
+ SetItemSize( rNewOrgSize.first, rNewOrgSize.second );
+ }
+ }
+
+ SaveConfig_Impl();
+}
+
+
+void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize)
+
+/*
+ To insert SfxDockingWindows just pass no position. The SfxSplitWindow
+ searches the last marked one to the passed SfxDockingWindow or appends a
+ new one at the end.
+*/
+{
+ short nLine = -1; // so that the first window cab set nline to 0
+ sal_uInt16 nL;
+ sal_uInt16 nPos = 0;
+ bool bNewLine = true;
+ bool bSaveConfig = false;
+ SfxDock_Impl *pFoundDock=nullptr;
+ sal_uInt16 nCount = maDockArr.size();
+ for ( sal_uInt16 n=0; n<nCount; n++ )
+ {
+ SfxDock_Impl& rDock = *maDockArr[n];
+ if ( rDock.bNewLine )
+ {
+ // The window opens a new line
+ if ( pFoundDock )
+ // But after the just inserted window
+ break;
+
+ // New line
+ nPos = 0;
+ bNewLine = true;
+ }
+
+ if ( rDock.pWin )
+ {
+ // Does there exist a window now at this position
+ if ( bNewLine && !pFoundDock )
+ {
+ // Not known until now in which real line it is located
+ GetWindowPos( rDock.pWin, nL, nPos );
+ nLine = static_cast<short>(nL);
+ }
+
+ if ( !pFoundDock )
+ {
+ // The window is located before the inserted one
+ nPos++;
+ }
+
+ // Line is opened
+ bNewLine = false;
+ if ( pFoundDock )
+ break;
+ }
+
+ if ( rDock.nType == pDockWin->GetType() )
+ {
+ DBG_ASSERT( !pFoundDock && !rDock.pWin, "Window already exists!");
+ pFoundDock = &rDock;
+ if ( !bNewLine )
+ break;
+ else
+ {
+ // A new line has been created but no window was found there;
+ // continue searching for a window in this line in-order to set
+ // bNewLine correctly. While doing so nline or nPos are not
+ // to be changed!
+ nLine++;
+ }
+ }
+ }
+
+ if ( !pFoundDock )
+ {
+ // Not found, insert at end
+ pFoundDock = new SfxDock_Impl;
+ pFoundDock->bHide = true;
+ maDockArr.push_back( std::unique_ptr<SfxDock_Impl>(pFoundDock) );
+ pFoundDock->nType = pDockWin->GetType();
+ nLine++;
+ nPos = 0;
+ bNewLine = true;
+ pFoundDock->bNewLine = bNewLine;
+ bSaveConfig = true;
+ }
+
+ pFoundDock->pWin = pDockWin;
+ pFoundDock->bHide = false;
+ InsertWindow_Impl( pFoundDock, rSize, nLine, nPos, bNewLine );
+ if ( bSaveConfig )
+ SaveConfig_Impl();
+}
+
+
+void SfxSplitWindow::ReleaseWindow_Impl(SfxDockingWindow const *pDockWin, bool bSave)
+{
+// The docking window is no longer stored in the internal data.
+ sal_uInt16 nCount = maDockArr.size();
+ for ( sal_uInt16 n=0; n<nCount; n++ )
+ {
+ const SfxDock_Impl& rDock = *maDockArr[n];
+ if ( rDock.nType == pDockWin->GetType() )
+ {
+ if ( rDock.bNewLine && n<nCount-1 )
+ maDockArr[n+1]->bNewLine = true;
+
+ // Window has a position, this we forget
+ maDockArr.erase(maDockArr.begin() + n);
+ break;
+ }
+ }
+
+ if ( bSave )
+ SaveConfig_Impl();
+}
+
+
+void SfxSplitWindow::MoveWindow( SfxDockingWindow* pDockWin, const Size& rSize,
+ sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)
+
+/* [Description]
+
+ The docking window is moved within the SplitWindows.
+*/
+
+{
+ sal_uInt16 nL, nP;
+ GetWindowPos( pDockWin, nL, nP );
+
+ if ( nLine > nL && GetItemCount( GetItemId( nL ) ) == 1 )
+ {
+ // If the last window is removed from its line, then everything slips
+ // one line to the front!
+ nLine--;
+ }
+ RemoveWindow( pDockWin );
+ InsertWindow( pDockWin, rSize, nLine, nPos, bNewLine );
+}
+
+
+void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize,
+ sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)
+
+/* [Description]
+
+ The DockingWindow that is pushed on this SplitWindow and shall hold the
+ given position and size.
+*/
+{
+ ReleaseWindow_Impl( pDockWin, false );
+ SfxDock_Impl *pDock = new SfxDock_Impl;
+ pDock->bHide = false;
+ pDock->nType = pDockWin->GetType();
+ pDock->bNewLine = bNewLine;
+ pDock->pWin = pDockWin;
+
+ DBG_ASSERT( nPos==0 || !bNewLine, "Wrong Parameter!");
+ if ( bNewLine )
+ nPos = 0;
+
+ // The window must be inserted before the first window so that it has the
+ // same or a greater position than pDockWin.
+ sal_uInt16 nCount = maDockArr.size();
+ sal_uInt16 nLastWindowIdx(0);
+
+ // If no window is found, a first window is inserted
+ sal_uInt16 nInsertPos = 0;
+ for ( sal_uInt16 n=0; n<nCount; n++ )
+ {
+ SfxDock_Impl& rD = *maDockArr[n];
+
+ if (rD.pWin)
+ {
+ // A docked window has been found. If no suitable window behind
+ // the desired insertion point s found, then insertion is done at
+ // the end.
+ nInsertPos = nCount;
+ nLastWindowIdx = n;
+ sal_uInt16 nL=0, nP=0;
+ GetWindowPos( rD.pWin, nL, nP );
+
+ if ( (nL == nLine && nP == nPos) || nL > nLine )
+ {
+ DBG_ASSERT( nL == nLine || bNewLine || nPos > 0, "Wrong Parameter!" );
+ if ( nL == nLine && nPos == 0 && !bNewLine )
+ {
+ DBG_ASSERT(rD.bNewLine, "No new line?");
+
+ // The position is pushed to nPos==0
+ rD.bNewLine = false;
+ pDock->bNewLine = true;
+ }
+
+ nInsertPos = n != 0 ? nLastWindowIdx + 1 : 0; // ignore all non-windows after the last window
+ break;
+ }
+ }
+ }
+ if (nCount != 0 && nInsertPos == nCount && nLastWindowIdx != nCount - 1)
+ {
+ nInsertPos = nLastWindowIdx + 1; // ignore all non-windows after the last window
+ }
+
+ maDockArr.insert(maDockArr.begin() + nInsertPos, std::unique_ptr<SfxDock_Impl>(pDock));
+ InsertWindow_Impl( pDock, rSize, nLine, nPos, bNewLine );
+ SaveConfig_Impl();
+}
+
+
+void SfxSplitWindow::InsertWindow_Impl( SfxDock_Impl const * pDock,
+ const Size& rSize,
+ sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)
+
+/* [Description]
+
+ Adds a DockingWindow, and causes the recalculation of the size of
+ the SplitWindows.
+*/
+
+{
+ SfxDockingWindow* pDockWin = pDock->pWin;
+
+ SplitWindowItemFlags nItemBits = SplitWindowItemFlags::NONE;
+
+ long nWinSize, nSetSize;
+ if ( IsHorizontal() )
+ {
+ nWinSize = rSize.Width();
+ nSetSize = rSize.Height();
+ }
+ else
+ {
+ nSetSize = rSize.Width();
+ nWinSize = rSize.Height();
+ }
+
+ std::unique_ptr<DeactivateUpdateMode> pDeactivateUpdateMode(new DeactivateUpdateMode( *this ));
+
+ if ( bNewLine || nLine == GetItemCount() )
+ {
+ // An existing row should not be inserted, instead a new one
+ // will be created
+
+ sal_uInt16 nId = 1;
+ for ( sal_uInt16 n=0; n<GetItemCount(); n++ )
+ {
+ if ( GetItemId(n) >= nId )
+ nId = GetItemId(n)+1;
+ }
+
+ // Create a new nLine:th line
+ SplitWindowItemFlags nBits = nItemBits;
+ if ( GetAlign() == WindowAlign::Top || GetAlign() == WindowAlign::Bottom )
+ nBits |= SplitWindowItemFlags::ColSet;
+ InsertItem( nId, nSetSize, nLine, 0, nBits );
+ }
+
+ // Insert the window at line with the position nline. ItemWindowSize set to
+ // "percentage" share since the SV then does the re-sizing as expected,
+ // "pixel" actually only makes sense if also items with percentage or
+ // relative sizes are present.
+ nItemBits |= SplitWindowItemFlags::PercentSize;
+ sal_uInt16 nSet = GetItemId( nLine );
+ InsertItem( pDockWin->GetType(), pDockWin, nWinSize, nPos, nSet, nItemBits );
+
+ // SplitWindows are once created in SFX and when inserting the first
+ // DockingWindows is made visible.
+ if ( GetItemCount() == 1 && GetItemCount( 1 ) == 1 )
+ {
+ // The Rearranging in WorkWindow and a Show() on the SplitWindow is
+ // caused by SfxDockingwindow (->SfxWorkWindow::ConfigChild_Impl)
+ if ( !bPinned && !IsFloatingMode() )
+ {
+ bPinned = true;
+ bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0;
+ pEmptyWin->bFadeIn = false;
+ SetPinned_Impl( false );
+ pEmptyWin->Actualize();
+ SAL_INFO("sfx", "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" );
+ pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign )->nVisible = SfxChildVisibility::VISIBLE;
+ // tdf#113539 FadeIn will call ArrangeChildren_Impl() for us, and avoiding extra calls to that
+ // can make a different to load times because it avoids extra accessibility calcs
+ if ( bFadeIn )
+ FadeIn();
+ else
+ pWorkWin->ArrangeChildren_Impl();
+ }
+ else
+ {
+ bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0;
+ pEmptyWin->bFadeIn = false;
+ pEmptyWin->Actualize();
+ if ( !bPinned || !pEmptyWin->bFadeIn )
+ {
+ SAL_INFO("sfx", "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" );
+ }
+ else
+ {
+ SAL_INFO("sfx", "SfxSplitWindow::InsertWindow_Impl - registering real Splitwindow" );
+ }
+ pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign )->nVisible = SfxChildVisibility::VISIBLE;
+ // tdf#113539 FadeIn will call ArrangeChildren_Impl() for us, and avoiding extra calls to that
+ // can make a different to load times because it avoids extra accessibility calcs
+ if ( bFadeIn )
+ FadeIn();
+ else
+ pWorkWin->ArrangeChildren_Impl();
+ }
+
+ pWorkWin->ShowChildren_Impl();
+ }
+
+ pDeactivateUpdateMode.reset();
+
+ // workaround insufficiency of <SplitWindow> regarding dock layouting:
+ // apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window
+ {
+ std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes;
+ // get FIXED item sizes
+ sal_uInt16 nCount = maDockArr.size();
+ for ( sal_uInt16 n=0; n<nCount; ++n )
+ {
+ const SfxDock_Impl& rD = *maDockArr[n];
+ if ( rD.pWin )
+ {
+ const sal_uInt16 nId = rD.nType;
+ const long nSize = GetItemSize( nId, SplitWindowItemFlags::Fixed );
+ aNewOrgSizes.emplace_back( nId, nSize );
+ }
+ }
+ // apply new item sizes
+ DeactivateUpdateMode aDeactivateUpdateMode( *this );
+ for (const std::pair< sal_uInt16, long > & rNewOrgSize : aNewOrgSizes)
+ {
+ SetItemSize( rNewOrgSize.first, rNewOrgSize.second );
+ }
+ }
+}
+
+
+void SfxSplitWindow::RemoveWindow( SfxDockingWindow const * pDockWin, bool bHide )
+
+/* [Description]
+
+ Removes a DockingWindow. If it was the last one, then the SplitWindow is
+ being hidden.
+*/
+{
+ sal_uInt16 nSet = GetSet( pDockWin->GetType() );
+
+ // SplitWindows are once created in SFX and is made invisible after
+ // removing the last DockingWindows.
+ if ( GetItemCount( nSet ) == 1 && GetItemCount() == 1 )
+ {
+ // The Rearranging in WorkWindow is caused by SfxDockingwindow
+ Hide();
+ pEmptyWin->aTimer.Stop();
+ sal_uInt16 nRealState = pEmptyWin->nState;
+ FadeOut_Impl();
+ pEmptyWin->Hide();
+#ifdef DBG_UTIL
+ if ( !bPinned || !pEmptyWin->bFadeIn )
+ {
+ SAL_INFO("sfx", "SfxSplitWindow::RemoveWindow - releasing empty Splitwindow" );
+ }
+ else
+ {
+ SAL_INFO("sfx", "SfxSplitWindow::RemoveWindow - releasing real Splitwindow" );
+ }
+#endif
+ pWorkWin->ReleaseChild_Impl( *GetSplitWindow() );
+ pEmptyWin->nState = nRealState;
+ pWorkWin->ArrangeAutoHideWindows( this );
+ }
+
+ sal_uInt16 nCount = maDockArr.size();
+ for ( sal_uInt16 n=0; n<nCount; n++ )
+ {
+ SfxDock_Impl& rDock = *maDockArr[n];
+ if ( rDock.nType == pDockWin->GetType() )
+ {
+ rDock.pWin = nullptr;
+ rDock.bHide = bHide;
+ break;
+ }
+ }
+
+ // Remove Windows, and if it was the last of the line, then also remove
+ // the line (line = itemset)
+ DeactivateUpdateMode aDeactivateUpdateMode( *this );
+
+ RemoveItem( pDockWin->GetType() );
+
+ if ( nSet && !GetItemCount( nSet ) )
+ RemoveItem( nSet );
+};
+
+
+bool SfxSplitWindow::GetWindowPos( const SfxDockingWindow* pWindow,
+ sal_uInt16& rLine, sal_uInt16& rPos ) const
+/* [Description]
+
+ Returns the ID of the item sets and items for the DockingWindow in
+ the position passed on the old row / column-name.
+*/
+
+{
+ sal_uInt16 nSet = GetSet ( pWindow->GetType() );
+ if ( nSet == SPLITWINDOW_ITEM_NOTFOUND )
+ return false;
+
+ rPos = GetItemPos( pWindow->GetType(), nSet );
+ rLine = GetItemPos( nSet );
+ return true;
+}
+
+
+bool SfxSplitWindow::GetWindowPos( const Point& rTestPos,
+ sal_uInt16& rLine, sal_uInt16& rPos ) const
+/* [Description]
+
+ Returns the ID of the item sets and items for the DockingWindow in
+ the position passed on the old row / column-name.
+*/
+
+{
+ sal_uInt16 nId = GetItemId( rTestPos );
+ if ( nId == 0 )
+ return false;
+
+ sal_uInt16 nSet = GetSet ( nId );
+ rPos = GetItemPos( nId, nSet );
+ rLine = GetItemPos( nSet );
+ return true;
+}
+
+
+sal_uInt16 SfxSplitWindow::GetLineCount() const
+
+/* [Description]
+
+ Returns the number of rows = number of sub-itemsets in the root set.
+*/
+{
+ return GetItemCount();
+}
+
+
+long SfxSplitWindow::GetLineSize( sal_uInt16 nLine ) const
+
+/* [Description]
+
+ Returns the Row Height of nline itemset.
+*/
+{
+ sal_uInt16 nId = GetItemId( nLine );
+ return GetItemSize( nId );
+}
+
+
+sal_uInt16 SfxSplitWindow::GetWindowCount( sal_uInt16 nLine ) const
+
+/* [Description]
+
+ Returns the total number of windows
+*/
+{
+ sal_uInt16 nId = GetItemId( nLine );
+ return GetItemCount( nId );
+}
+
+
+sal_uInt16 SfxSplitWindow::GetWindowCount() const
+
+/* [Description]
+
+ Returns the total number of windows
+*/
+{
+ return GetItemCount();
+}
+
+
+IMPL_LINK( SfxSplitWindow, TimerHdl, Timer*, pTimer, void)
+{
+ if ( pTimer )
+ pTimer->Stop();
+
+ if ( CursorIsOverRect() || !pTimer )
+ {
+ // If the cursor is within the window, display the SplitWindow and set
+ // up the timer for close
+ pEmptyWin->bAutoHide = true;
+ if ( !IsVisible() )
+ pEmptyWin->FadeIn();
+
+ pEmptyWin->aLastPos = GetPointerPosPixel();
+ pEmptyWin->aTimer.Start();
+ }
+ else if ( pEmptyWin->bAutoHide )
+ {
+ if ( GetPointerPosPixel() != pEmptyWin->aLastPos )
+ {
+ // The mouse has moved within the running time of the timer, thus
+ // do nothing
+ pEmptyWin->aLastPos = GetPointerPosPixel();
+ pEmptyWin->aTimer.Start();
+ return;
+ }
+
+ // Especially for TF_AUTOSHOW_ON_MOUSEMOVE :
+ // If the window is not visible, there is nothing to do
+ // (user has simply moved the mouse over pEmptyWin)
+ if ( IsVisible() )
+ {
+ pEmptyWin->bEndAutoHide = false;
+ if ( !Application::IsInModalMode() &&
+ !PopupMenu::IsInExecute() &&
+ !pEmptyWin->bSplit && !HasChildPathFocus( true ) )
+ {
+ // While a modal dialog or a popup menu is open or while the
+ // Splitting is done, in any case, do not close. Even as long
+ // as one of the Children has the focus, the window remains
+ // open.
+ pEmptyWin->bEndAutoHide = true;
+ }
+
+ if ( pEmptyWin->bEndAutoHide )
+ {
+ // As far as I am concerned this can be the end of AutoShow
+ // But maybe some other SfxSplitWindow will remain open,
+ // then all others remain open too.
+ if ( !pWorkWin->IsAutoHideMode( this ) )
+ {
+ FadeOut_Impl();
+ pWorkWin->ArrangeAutoHideWindows( this );
+ }
+ else
+ {
+ pEmptyWin->aLastPos = GetPointerPosPixel();
+ pEmptyWin->aTimer.Start();
+ }
+ }
+ else
+ {
+ pEmptyWin->aLastPos = GetPointerPosPixel();
+ pEmptyWin->aTimer.Start();
+ }
+ }
+ }
+}
+
+
+bool SfxSplitWindow::CursorIsOverRect() const
+{
+ bool bVisible = IsVisible();
+
+ // Also, take the collapsed SplitWindow into account
+ Point aPos = pEmptyWin->GetParent()->OutputToScreenPixel( pEmptyWin->GetPosPixel() );
+ Size aSize = pEmptyWin->GetSizePixel();
+
+ tools::Rectangle aRect( aPos, aSize );
+
+ if ( bVisible )
+ {
+ Point aVisPos = GetPosPixel();
+ Size aVisSize = GetSizePixel();
+
+ // Extend with +/- a few pixels, otherwise it is too nervous
+ aVisPos.AdjustX( -(nPixel) );
+ aVisPos.AdjustY( -(nPixel) );
+ aVisSize.AdjustWidth(2 * nPixel );
+ aVisSize.AdjustHeight(2 * nPixel );
+
+ tools::Rectangle aVisRect( aVisPos, aVisSize );
+ aRect = aRect.GetUnion( aVisRect );
+ }
+
+ return aRect.IsInside( OutputToScreenPixel( static_cast<vcl::Window*>(const_cast<SfxSplitWindow *>(this))->GetPointerPosPixel() ) );
+}
+
+
+SplitWindow* SfxSplitWindow::GetSplitWindow()
+{
+ if ( !bPinned || !pEmptyWin->bFadeIn )
+ return pEmptyWin;
+ return this;
+}
+
+
+bool SfxSplitWindow::IsFadeIn() const
+{
+ return pEmptyWin->bFadeIn;
+}
+
+bool SfxSplitWindow::IsAutoHide( bool bSelf ) const
+{
+ return bSelf ? pEmptyWin->bAutoHide && !pEmptyWin->bEndAutoHide : pEmptyWin->bAutoHide;
+}
+
+
+void SfxSplitWindow::SetPinned_Impl( bool bOn )
+{
+ if ( bPinned == bOn )
+ return;
+
+ bPinned = bOn;
+ if ( GetItemCount() == 0 )
+ return;
+
+ if ( !bOn )
+ {
+ pEmptyWin->nState |= 1;
+ if ( pEmptyWin->bFadeIn )
+ {
+ // Unregister replacement windows
+ SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - releasing real Splitwindow" );
+ pWorkWin->ReleaseChild_Impl( *this );
+ Hide();
+ pEmptyWin->Actualize();
+ SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - registering empty Splitwindow" );
+ pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
+ }
+
+ Point aPos( GetPosPixel() );
+ aPos = GetParent()->OutputToScreenPixel( aPos );
+ SetFloatingPos( aPos );
+ SetFloatingMode( true );
+ GetFloatingWindow()->SetOutputSizePixel( GetOutputSizePixel() );
+
+ if ( pEmptyWin->bFadeIn )
+ Show();
+ }
+ else
+ {
+ pEmptyWin->nState &= ~1;
+ SetOutputSizePixel( GetFloatingWindow()->GetOutputSizePixel() );
+ SetFloatingMode(false);
+
+ if ( pEmptyWin->bFadeIn )
+ {
+ // Unregister replacement windows
+ SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - releasing empty Splitwindow" );
+ pWorkWin->ReleaseChild_Impl( *pEmptyWin );
+ pEmptyWin->Hide();
+ SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - registering real Splitwindow" );
+ pWorkWin->RegisterChild_Impl( *this, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
+ }
+ }
+}
+
+void SfxSplitWindow::SetFadeIn_Impl( bool bOn )
+{
+ if ( bOn == pEmptyWin->bFadeIn )
+ return;
+
+ if ( GetItemCount() == 0 )
+ return;
+
+ pEmptyWin->bFadeIn = bOn;
+ if ( bOn )
+ {
+ pEmptyWin->nState |= 2;
+ if ( IsFloatingMode() )
+ {
+ // FloatingWindow is not visible, thus display it
+ pWorkWin->ArrangeAutoHideWindows( this );
+ Show();
+ }
+ else
+ {
+ SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - releasing empty Splitwindow" );
+ pWorkWin->ReleaseChild_Impl( *pEmptyWin );
+ pEmptyWin->Hide();
+ SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - registering real Splitwindow" );
+ pWorkWin->RegisterChild_Impl( *this, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
+ pWorkWin->ArrangeChildren_Impl();
+ pWorkWin->ShowChildren_Impl();
+ }
+ }
+ else
+ {
+ pEmptyWin->bAutoHide = false;
+ pEmptyWin->nState &= ~2;
+ if ( !IsFloatingMode() )
+ {
+ // The window is not "floating", should be hidden
+ SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - releasing real Splitwindow" );
+ pWorkWin->ReleaseChild_Impl( *this );
+ Hide();
+ pEmptyWin->Actualize();
+ SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - registering empty Splitwindow" );
+ pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
+ pWorkWin->ArrangeChildren_Impl();
+ pWorkWin->ShowChildren_Impl();
+ pWorkWin->ArrangeAutoHideWindows( this );
+ }
+ else
+ {
+ Hide();
+ pWorkWin->ArrangeAutoHideWindows( this );
+ }
+ }
+}
+
+void SfxSplitWindow::FadeOut_Impl()
+{
+ if ( pEmptyWin->aTimer.IsActive() )
+ {
+ pEmptyWin->bAutoHide = false;
+ pEmptyWin->aTimer.Stop();
+ }
+
+ SetFadeIn_Impl( false );
+}
+
+void SfxSplitWindow::FadeOut()
+{
+ FadeOut_Impl();
+ SaveConfig_Impl();
+}
+
+void SfxSplitWindow::FadeIn()
+{
+ SetFadeIn_Impl( true );
+}
+
+void SfxSplitWindow::SetActiveWindow_Impl( SfxDockingWindow* pWin )
+{
+ pActive = pWin;
+ pWorkWin->SetActiveChild_Impl( this );
+}
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */