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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYER_HXX
+#define INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYER_HXX
+
+#include <basegfx/range/b2dpolyrange.hxx>
+
+#include <shape.hxx>
+#include <view.hxx>
+
+#include <vector>
+#include <memory>
+
+
+namespace slideshow
+{
+ namespace internal
+ {
+ class LayerEndUpdate;
+ class Layer;
+ typedef ::std::shared_ptr< Layer > LayerSharedPtr;
+ typedef ::std::weak_ptr< Layer > LayerWeakPtr;
+
+
+ /* Definition of Layer class */
+
+ /** This class represents one layer of output on a Slide.
+
+ Layers group shapes for a certain depth region of a slide.
+
+ Since slides have a notion of depth, i.e. shapes on it
+ have a certain order in which they lie upon each other,
+ this layering must be modelled. A prime example for this
+ necessity are animations of shapes lying behind other
+ shapes. Then, everything behind the animated shape will be
+ in a background layer, the shape itself will be in an
+ animation layer, and everything before it will be in a
+ foreground layer (these layers are most preferably
+ modelled as XSprite objects internally).
+
+ @attention All methods of this class are only supposed to
+ be called from the LayerManager. Normally, it shouldn't be
+ possible to get hold of an instance of this class at all.
+ */
+ class Layer : public std::enable_shared_from_this<Layer>
+ {
+ public:
+ typedef std::shared_ptr<LayerEndUpdate> EndUpdater;
+
+ /// Forbid copy construction
+ Layer(const Layer&) = delete;
+ /// Forbid copy assignment
+ Layer& operator=(const Layer&) = delete;
+
+ /** Create background layer
+
+ This method will create a layer without a ViewLayer,
+ i.e. one that displays directly on the background.
+ */
+ static LayerSharedPtr createBackgroundLayer();
+
+ /** Create non-background layer
+
+ This method will create a layer in front of the
+ background, to contain shapes that should appear in
+ front of animated objects.
+ */
+ static LayerSharedPtr createLayer();
+
+
+ /** Predicate, whether this layer is the special
+ background layer
+
+ This method is mostly useful for checking invariants.
+ */
+ bool isBackgroundLayer() const { return mbBackgroundLayer; }
+
+ /** Add a view to this layer.
+
+ If the view is already added, this method does not add
+ it a second time, just returning the existing ViewLayer.
+
+ @param rNewView
+ New view to add to this layer.
+
+ @return the newly generated ViewLayer for this View
+ */
+ ViewLayerSharedPtr addView( const ViewSharedPtr& rNewView );
+
+ /** Remove a view
+
+ This method removes the view from this Layer and all
+ shapes included herein.
+
+ @return the ViewLayer of the removed Layer, if
+ any. Otherwise, NULL is returned.
+ */
+ ViewLayerSharedPtr removeView( const ViewSharedPtr& rView );
+
+ /** Init shape with this layer's views
+
+ @param rShape
+ The shape, that will subsequently display on this
+ layer's views
+ */
+ void setShapeViews( ShapeSharedPtr const& rShape ) const;
+
+
+ /** Change layer priority range.
+
+ The layer priority affects the position of the layer
+ in the z direction (i.e. before/behind which other
+ layers this one appears). The higher the prio, the
+ further on top of the layer stack this one appears.
+
+ @param rPrioRange
+ The priority range of differing layers must not
+ intersect
+ */
+ void setPriority( const ::basegfx::B1DRange& rPrioRange );
+
+ /** Add an area that needs update
+
+ @param rUpdateRange
+ Area on this layer that needs update
+ */
+ void addUpdateRange( ::basegfx::B2DRange const& rUpdateRange );
+
+ /** Whether any update ranges have been added
+
+ @return true, if any non-empty addUpdateRange() calls
+ have been made since the last render()/update() call.
+ */
+ bool isUpdatePending() const { return maUpdateAreas.count()!=0; }
+
+ /** Update layer bound rect from shape bounds
+ */
+ void updateBounds( ShapeSharedPtr const& rShape );
+
+ /** Commit collected layer bounds to ViewLayer
+
+ Call this method when you're done adding new shapes to
+ the layer.
+
+ @return true, if layer needed a resize (which
+ invalidates its content - you have to repaint all
+ contained shapes!)
+ */
+ bool commitBounds();
+
+ /** Clear all registered update ranges
+
+ This method clears all update ranges that are
+ registered at this layer.
+ */
+ void clearUpdateRanges();
+
+ /** Clear whole layer content
+
+ This method clears the whole layer content. As a
+ byproduct, all update ranges are cleared as well. It
+ makes no sense to maintain them any further, since
+ they only serve for partial updates.
+ */
+ void clearContent();
+
+ /** Init layer update.
+
+ This method initializes a full layer update of the
+ update area. When the last copy of the returned
+ EndUpdater is destroyed, the Layer leaves update mode
+ again.
+
+ @return an update end RAII object.
+ */
+ EndUpdater beginUpdate();
+
+ /** Finish layer update
+
+ Resets clipping and transformation to normal values
+ */
+ void endUpdate();
+
+ /** Check whether given shape is inside current update area.
+
+ @return true, if the given shape is at least partially
+ inside the current update area.
+ */
+ bool isInsideUpdateArea( ShapeSharedPtr const& rShape ) const;
+
+ private:
+ enum Dummy{ BackgroundLayer };
+
+ /** Create background layer
+
+ This constructor will create a layer without a
+ ViewLayer, i.e. one that displays directly on the
+ background.
+
+ @param eFlag
+ Dummy parameter, to disambiguate from normal layer
+ constructor
+ */
+ explicit Layer( Dummy eFlag );
+
+ /** Create non-background layer
+
+ This constructor will create a layer in front of the
+ background, to contain shapes that should appear in
+ front of animated objects.
+ */
+ explicit Layer();
+
+ struct ViewEntry
+ {
+ ViewEntry( const ViewSharedPtr& rView,
+ const ViewLayerSharedPtr& rViewLayer ) :
+ mpView( rView ),
+ mpViewLayer( rViewLayer )
+ {}
+
+ ViewSharedPtr mpView;
+ ViewLayerSharedPtr mpViewLayer;
+
+ // for generic algo access (which needs actual functions)
+ const ViewSharedPtr& getView() const { return mpView; }
+ const ViewLayerSharedPtr& getViewLayer() const { return mpViewLayer; }
+ };
+
+ typedef ::std::vector< ViewEntry > ViewEntryVector;
+
+ ViewEntryVector maViewEntries;
+ basegfx::B2DPolyRange maUpdateAreas;
+ basegfx::B2DRange maBounds;
+ basegfx::B2DRange maNewBounds;
+ bool mbBoundsDirty; // true, if view layers need resize
+ bool mbBackgroundLayer; // true, if this
+ // layer is the
+ // special
+ // background layer
+ bool mbClipSet; // true, if beginUpdate set a clip
+ };
+
+ }
+}
+
+#endif // INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYER_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */