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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SLIDESHOW_SOURCE_INC_EVENTQUEUE_HXX
+#define INCLUDED_SLIDESHOW_SOURCE_INC_EVENTQUEUE_HXX
+
+#include <canvas/elapsedtime.hxx>
+#include <osl/mutex.hxx>
+
+#include "event.hxx"
+
+#include <queue>
+#include <vector>
+
+
+/* Definition of ActivitiesQueue class */
+
+namespace slideshow
+{
+ namespace internal
+ {
+ /** This class handles events in a presentation. Events are
+ time instants where e.g. effects start.
+ */
+ class EventQueue
+ {
+ public:
+ EventQueue(
+ std::shared_ptr< ::canvas::tools::ElapsedTime >
+ const & pPresTimer );
+
+ ~EventQueue();
+
+ EventQueue(const EventQueue&) = delete;
+ EventQueue& operator=(const EventQueue&) = delete;
+
+ /** Add the given event to the queue. The event is fired
+ at, or shortly after, its Event::getActivationTime instant.
+ */
+ bool addEvent( const EventSharedPtr& event );
+
+ /** Add the given event to the queue. The event is fired
+ at, or shortly after, its Event::getActivationTime instant.
+ The difference to addEvent() is that events added during
+ process() are postponed to next process().
+ */
+ bool addEventForNextRound( const EventSharedPtr& event );
+
+ /** Another way to control the order of asynchronous event
+ execution. Use this method to schedule events that are to
+ be executed after all regular events that have no delay,
+ even when they schedule new regular events without delay.
+ */
+ bool addEventWhenQueueIsEmpty (const EventSharedPtr& rpEvent);
+
+ /** Process the event queue.
+
+ This method executes all events whose timeout has
+ expired when calling this method (i.e. all events
+ whose scheduled time is less or equal the current
+ time).
+
+ Check for the next available event's timeout via
+ nextTimeout(), or whether the queue is empty
+ altogether via isEmpty().
+ */
+ void process();
+
+ /** Query state of the queue
+
+ @return false, if queue is empty, true otherwise
+ */
+ bool isEmpty() const;
+
+ /** Query timeout for the topmost event in the queue.
+
+ @return Timeout in seconds, until the next event is
+ ready. The time returned here is relative to the pres
+ timer (i.e. the timer specified at the EventQueue
+ constructor). When the queue is empty (i.e. isEmpty()
+ returns true), the returned value is the highest
+ representable double value
+ (::std::numeric_limits<double>::max()). If the topmost
+ event in the queue is already pending, the timeout
+ returned here will actually be negative.
+ */
+ double nextTimeout() const;
+
+ /** Remove all pending events from the queue.
+ */
+ void clear();
+
+ /** Forces an empty queue, firing all events immediately
+ without minding any times.
+ @attention do only call from event loop, this calls process_()!
+ */
+ void forceEmpty();
+
+ /** Gets the queue's timer object.
+ */
+ std::shared_ptr< ::canvas::tools::ElapsedTime > const &
+ getTimer() const { return mpTimer; }
+
+ private:
+ mutable ::osl::Mutex maMutex;
+
+ struct EventEntry
+ {
+ EventSharedPtr pEvent;
+ double nTime;
+
+ bool operator<( const EventEntry& ) const; // to leverage priority_queue's default compare
+
+ EventEntry( EventSharedPtr const& p, double t )
+ : pEvent(p), nTime(t) {}
+ };
+
+ typedef ::std::priority_queue< EventEntry > ImplQueueType;
+ ImplQueueType maEvents;
+ typedef ::std::vector<EventEntry> EventEntryVector;
+ EventEntryVector maNextEvents;
+ ImplQueueType maNextNextEvents;
+ void process_( bool bFireAllEvents );
+
+ // perform timing of events via relative time
+ // measurements. The world time starts, when the
+ // EventQueue object is created
+ std::shared_ptr< ::canvas::tools::ElapsedTime > mpTimer;
+ };
+
+ }
+}
+#endif // INCLUDED_SLIDESHOW_SOURCE_INC_EVENTQUEUE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */