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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SLIDESHOW_SOURCE_INC_USEREVENTQUEUE_HXX
+#define INCLUDED_SLIDESHOW_SOURCE_INC_USEREVENTQUEUE_HXX
+
+#include <com/sun/star/animations/XAnimationNode.hpp>
+
+#include "eventmultiplexer.hxx"
+#include "eventqueue.hxx"
+#include "shape.hxx"
+
+/* Definition of UserEventQueue class */
+
+namespace slideshow {
+namespace internal {
+
+class AllAnimationEventHandler;
+class ShapeClickEventHandler;
+class ClickEventHandler;
+class CursorManager;
+class SkipEffectEventHandler;
+class RewindEffectEventHandler;
+class MouseEnterHandler;
+class MouseLeaveHandler;
+
+/** This class schedules user-activated events.
+
+ This class registers at the EventMultiplexer and fires
+ events registered for certain user actions. Note that all
+ events will not be fired immediately after the user action
+ occurred, but always added to the EventQueue (and fired the
+ next time that queue is processed). Which is actually a
+ feature.
+
+ Conceptually, an event is an object that typically is
+ fired only once. After that, the event is exhausted, and
+ should be discarded. Therefore, all events registered on
+ this object are fired and then all references to them are
+ removed.
+*/
+class UserEventQueue
+{
+public:
+ /** Create a user event queue
+
+ @param rEventMultiplexer
+ The slideshow-global event source, where this class
+ registers its event handlers.
+
+ @param rEventQueue
+ Reference to the main event queue. Since we hold this
+ object by plain reference, it must live longer than we
+ do. On the other hand, that queue must not fire events
+ after this object is destroyed, since we might
+ schedule events there which itself contain plain
+ references to this object. Basically, EventQueue and
+ UserEventQueue should have the same lifetime, and since
+ this is not possible, both must be destructed in a
+ phased mode: first clear both of any remaining events,
+ then destruct them.
+ */
+ UserEventQueue( EventMultiplexer& rMultiplexer,
+ EventQueue& rEventQueue,
+ CursorManager& rCursorManager );
+ ~UserEventQueue();
+ UserEventQueue(const UserEventQueue&) = delete;
+ UserEventQueue& operator=(const UserEventQueue&) = delete;
+
+ /** Clear all registered events.
+
+ This method clears all registered, but
+ not-yet-executed events. This comes in handy when
+ force-ending a slide, to avoid interference with the
+ next slide's event registration.
+ */
+ void clear();
+
+ /** Set advance on click behaviour.
+
+ @param bAdvanceOnClick
+ When true, a click somewhere on the slide will also
+ generate next effect event. In this case, it is
+ irrelevant where on the slide the mouse is clicked,
+ i.e. the shape need not be hit by the mouse.
+ */
+ void setAdvanceOnClick( bool bAdvanceOnClick );
+
+ /** Register an event that will be fired when the given
+ animation node starts.
+
+ Note that <em>all</em> registered events will be fired
+ when the animation start occurs. This is in contrast to
+ the mouse events below.
+ */
+ void registerAnimationStartEvent(
+ const EventSharedPtr& rEvent,
+ const css::uno::Reference<css::animations::XAnimationNode>& xNode );
+
+ /** Register an event that will be fired when the given
+ animation node ends its active duration.
+
+ Note that <em>all</em> registered events will be fired
+ when the animation end occurs. This is in contrast to
+ the mouse events below.
+ */
+ void registerAnimationEndEvent(
+ const EventSharedPtr& rEvent,
+ const css::uno::Reference<css::animations::XAnimationNode>& xNode );
+
+ /** Register an event that will be fired when audio output
+ stopped for the given animation node.
+
+ Note that <em>all</em> registered events will be fired
+ when the audio stopping occurs. This is in contrast to
+ the mouse events below.
+ */
+ void registerAudioStoppedEvent(
+ const EventSharedPtr& rEvent,
+ const css::uno::Reference<css::animations::XAnimationNode>& xNode );
+
+ /** Register an event that is fired when a shape is clicked
+
+ For every mouse click, only one of the events
+ registered here is fired. The order of fired events is
+ the order of registration, i.e. the first event
+ registered will be the one fired for the first mouse
+ click on the given shape.
+ */
+ void registerShapeClickEvent( const EventSharedPtr& rEvent,
+ const ShapeSharedPtr& rShape );
+
+ /** Registers an event that is fired when the current effects(s)
+ are skipped, .e.g. when the left mouse button is pressed.
+ Then, all registered events are fired and removed from this
+ queue. After firing, a next effect event is issued to this
+ queue to start the next effect.
+ @param pEvent
+ The event to execute when skipping the current effect.
+ @param bSkipTriggersNextEffect
+ When <TRUE/> then after skipping the current effect the next
+ effect is triggered. When <FALSE/> then the next effect is not
+ triggered.
+ */
+ void registerSkipEffectEvent(
+ EventSharedPtr const& pEvent,
+ const bool bSkipTriggersNextEffect);
+
+ /** Register an event that is fired to show the next event
+
+ For every next effect event, only one of the events
+ registered here is fired. The order of fired events is
+ the order of registration, i.e. the first event
+ registered will be the one fired for the first mouse
+ click. When advance-on-click (see method
+ setAdvanceOnClick()) is enabled, a mouse click
+ somewhere on the slide will also generate a next
+ effect event. In this case, it is irrelevant where on
+ the slide the mouse is clicked, i.e. the shape need
+ not be hit by the mouse.
+ */
+ void registerNextEffectEvent( const EventSharedPtr& rEvent );
+
+ /** Register an event that is fired on a double mouse
+ click on a shape
+
+ For every mouse double click, only one of the events
+ registered here is fired. The order of fired events is
+ the order of registration, i.e. the first event
+ registered will be the one fired for the first mouse
+ double click. It is irrelevant where on the slide the
+ mouse is clicked, i.e. the shape need not be hit by
+ the mouse.
+ */
+ void registerShapeDoubleClickEvent( const EventSharedPtr& rEvent,
+ const ShapeSharedPtr& rShape );
+
+ /** Register an event that is fired when the mouse enters
+ the area of the given shape
+
+ For every enter, only one of the events registered
+ here is fired. The order of fired events is the order
+ of registration, i.e. the first event registered will
+ be the one fired for the first time the mouse enters
+ the given shape.
+ */
+ void registerMouseEnterEvent( const EventSharedPtr& rEvent,
+ const ShapeSharedPtr& rShape );
+
+ /** Register an event that is fired when the mouse leaves
+ the area of the given shape
+
+ For every leave, only one of the events registered
+ here is fired. The order of fired events is the order
+ of registration, i.e. the first event registered will
+ be the one fired for the first time the mouse leaves
+ the given shape area.
+ */
+ void registerMouseLeaveEvent( const EventSharedPtr& rEvent,
+ const ShapeSharedPtr& rShape );
+
+ /** Typically skipping the current effect is triggered by mouse clicks
+ or key presses that trigger the next effect. This method allows the
+ skipping of effects to be triggered programmatically.
+ */
+ void callSkipEffectEventHandler();
+
+private:
+ /** Generically register an event on one of the handlers.
+
+ If the handler is not yet created, do that and
+ register it via the Functor
+ */
+ template< typename Handler, typename Functor >
+ void registerEvent( ::std::shared_ptr< Handler >& rHandler,
+ const EventSharedPtr& rEvent,
+ const Functor& rRegistrationFunctor );
+
+ /** Generically register an event on one of the handlers.
+
+ If the handler is not yet created, do that and
+ register it via the Functor. This version of the
+ registerEvent method takes an additional parameter
+ rArg, which is passed as the second argument to
+ rHandler's addEvent() method.
+ */
+ template< typename Handler, typename Arg, typename Functor >
+ void registerEvent( ::std::shared_ptr< Handler >& rHandler,
+ const EventSharedPtr& rEvent,
+ const Arg& rArg,
+ const Functor& rRegistrationFunctor );
+
+ EventMultiplexer& mrMultiplexer;
+ EventQueue& mrEventQueue;
+ CursorManager& mrCursorManager;
+
+ ::std::shared_ptr<AllAnimationEventHandler> mpAnimationStartEventHandler;
+ ::std::shared_ptr<AllAnimationEventHandler> mpAnimationEndEventHandler;
+ ::std::shared_ptr<AllAnimationEventHandler> mpAudioStoppedEventHandler;
+ ::std::shared_ptr<ShapeClickEventHandler> mpShapeClickEventHandler;
+ ::std::shared_ptr<ClickEventHandler> mpClickEventHandler;
+ ::std::shared_ptr<SkipEffectEventHandler> mpSkipEffectEventHandler;
+ ::std::shared_ptr<ShapeClickEventHandler> mpShapeDoubleClickEventHandler;
+ ::std::shared_ptr<MouseEnterHandler> mpMouseEnterHandler;
+ ::std::shared_ptr<MouseLeaveHandler> mpMouseLeaveHandler;
+
+ bool mbAdvanceOnClick;
+};
+
+} // namespace internal
+} // namespace presentation
+
+#endif // INCLUDED_SLIDESHOW_SOURCE_INC_USEREVENTQUEUE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */